AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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You can expand the Abstract, Links and BibTex record for each paper.
2016
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Touchless Disambiguation Techniques for Wearable Augmented Reality Systems Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2016, pp. 547–556, Springer International Publishing Switzerland, Puerto de la Cruz, Tenerife, Spain, 2016, ISBN: 978-3-319-39344-5 978-3-319-39345-2.
Abstract | Links | BibTeX | Tags: Augmented Reality, Depth ray, SQUAD, Touchless interaction
@inproceedings{caggianeseTouchlessDisambiguationTechniques2016,
title = {Touchless Disambiguation Techniques for Wearable Augmented Reality Systems},
author = { Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
editor = { Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-39345-2_48},
isbn = {978-3-319-39344-5 978-3-319-39345-2},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2016},
volume = {55},
pages = {547--556},
publisher = {Springer International Publishing Switzerland},
address = {Puerto de la Cruz, Tenerife, Spain},
series = {Smart Innovation, Systems and Technologies},
abstract = {The paper concerns target disambiguation techniques in egocentric vision for wearable augmented reality systems. In particular, the paper focuses on two of the most commonly used selection techniques in immersive environments: Depth Ray and SQUAD. The design and implementation of such techniques in a touchless augmented reality interface, together with the results of a preliminary usability evaluation carried out with inexpert users, are discussed. The user study provides insights on users' preferences when dealing with the precision-velocity trade-off in selection tasks, carried out in an augmented reality scenario.},
keywords = {Augmented Reality, Depth ray, SQUAD, Touchless interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Touchless Disambiguation Techniques for Wearable Augmented Reality Systems Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2016, pp. 547–556, Springer International Publishing Switzerland, Puerto de la Cruz, Tenerife, Spain, 2016, ISBN: 978-3-319-39344-5 978-3-319-39345-2.
Abstract | Links | BibTeX | Tags: Augmented Reality, Depth ray, SQUAD, Touchless interaction
@inproceedings{caggianese_touchless_2016,
title = {Touchless Disambiguation Techniques for Wearable Augmented Reality Systems},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
url = {http://link.springer.com/10.1007/978-3-319-39345-2_48},
doi = {10.1007/978-3-319-39345-2_48},
isbn = {978-3-319-39344-5 978-3-319-39345-2},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2016},
volume = {55},
pages = {547–556},
publisher = {Springer International Publishing Switzerland},
address = {Puerto de la Cruz, Tenerife, Spain},
series = {Smart Innovation, Systems and Technologies},
abstract = {The paper concerns target disambiguation techniques in egocentric vision for wearable augmented reality systems. In particular, the paper focuses on two of the most commonly used selection techniques in immersive environments: Depth Ray and SQUAD. The design and implementation of such techniques in a touchless augmented reality interface, together with the results of a preliminary usability evaluation carried out with inexpert users, are discussed. The user study provides insights on users' preferences when dealing with the precision-velocity trade-off in selection tasks, carried out in an augmented reality scenario.},
keywords = {Augmented Reality, Depth ray, SQUAD, Touchless interaction},
pubstate = {published},
tppubtype = {inproceedings}
}