AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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You can expand the Abstract, Links and BibTex record for each paper.
2025
Paduraru, C.; Bouruc, P. -L.; Stefanescu, A.
Generative AI for Human 3D Body Emotions: A Dataset and Baseline Methods Proceedings Article
In: A.P., Rocha; L., Steels; H.J., Herik (Ed.): Int. Conf. Agent. Artif. Intell., pp. 646–653, Science and Technology Publications, Lda, 2025, ISBN: 21843589 (ISSN).
Abstract | Links | BibTeX | Tags: Animations, Body Emotions, Generative AI, Parametric Models
@inproceedings{paduraru_generative_2025,
title = {Generative AI for Human 3D Body Emotions: A Dataset and Baseline Methods},
author = {C. Paduraru and P. -L. Bouruc and A. Stefanescu},
editor = {Rocha A.P. and Steels L. and Herik H.J.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105001951577&doi=10.5220%2f0013168700003890&partnerID=40&md5=7fa058a0c9ec8275083b55e8990a8d22},
doi = {10.5220/0013168700003890},
isbn = {21843589 (ISSN)},
year = {2025},
date = {2025-01-01},
booktitle = {Int. Conf. Agent. Artif. Intell.},
volume = {3},
pages = {646–653},
publisher = {Science and Technology Publications, Lda},
abstract = {Accurate and expressive representation of human emotions in 3D models remains a major challenge in various industries, including gaming, film, healthcare, virtual reality and robotics. This work aims to address this challenge by utilizing a new dataset and a set of baseline methods within an open-source framework developed to improve realism and emotional expressiveness in human 3D representations. At the center of this work is the use of a novel and diverse dataset consisting of short video clips showing people mimicking specific emotions: anger, happiness, surprise, disgust, sadness, and fear. The dataset was further processed using state-of-theart parametric body models that accurately reproduce these emotions. The resulting 3D meshes were then integrated into a generative pose generation model capable of producing similar emotions. © 2025 by SCITEPRESS – Science and Technology Publications, Lda.},
keywords = {Animations, Body Emotions, Generative AI, Parametric Models},
pubstate = {published},
tppubtype = {inproceedings}
}
Accurate and expressive representation of human emotions in 3D models remains a major challenge in various industries, including gaming, film, healthcare, virtual reality and robotics. This work aims to address this challenge by utilizing a new dataset and a set of baseline methods within an open-source framework developed to improve realism and emotional expressiveness in human 3D representations. At the center of this work is the use of a novel and diverse dataset consisting of short video clips showing people mimicking specific emotions: anger, happiness, surprise, disgust, sadness, and fear. The dataset was further processed using state-of-theart parametric body models that accurately reproduce these emotions. The resulting 3D meshes were then integrated into a generative pose generation model capable of producing similar emotions. © 2025 by SCITEPRESS – Science and Technology Publications, Lda.