AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
How to
You can use the tag cloud to select only the papers dealing with specific research topics.
You can expand the Abstract, Links and BibTex record for each paper.
2023
Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Design strategies to enhance awareness in mr collaborative systems Proceedings Article
In: Extended Reality, pp. 424–436, Springer Nature, 2023, ISBN: 978-3-031-43401-3.
Abstract | Links | BibTeX | Tags: Awareness, Collaborative Tool, Mixed reality, Social Practices
@inproceedings{agnese_augello_design_2023,
title = {Design strategies to enhance awareness in mr collaborative systems},
author = {Agnese Augello and Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
doi = {https://doi.org/10.1007/978-3-031-43401-3_28},
isbn = {978-3-031-43401-3},
year = {2023},
date = {2023-01-01},
booktitle = {Extended Reality},
volume = {14218},
pages = {424–436},
publisher = {Springer Nature},
series = {Lecture Notes in Computer Science},
abstract = {An increasing number of innovative technologies are fostering augmented collaborative systems, thus setting the milestones of future collaboration paradigms. By merging real and virtual elements, mixed reality technologies lead to an augmented perception of the working environment and, consequently, an enriched experience of collaborative task execution. However, at the same time, such technologies can also impede proper communication and understanding among the entities working in concert to reach a common goal. Wearing head-mounted displays and simultaneously managing two different interactions - human-human and human-machine can lead to misunderstandings with co-workers. This also can hinder awareness, a fundamental requirement for the effective execution of collaborative tasks. As a consequence, cognitive load can increase with a negative impact on task performance. This paper analyses the main elements of a collaborative practice. Specifically, our aim is to identify crucial factors that must be considered for designing an effective interface for a collaborative mixed reality system. Then, we discuss some solutions to ensure that technology can act as an aid, rather than an impediment, to the accomplishment of collaborative tasks.},
keywords = {Awareness, Collaborative Tool, Mixed reality, Social Practices},
pubstate = {published},
tppubtype = {inproceedings}
}
Augello, Agnese; Caggianese, Giuseppe; Casoria, Luigi; Gallo, Luigi; Montalti, Roberto; Neroni, Pietro; Rompianesi, Gianluca; Troisi, Roberto
Augmenting Collaborative Practices: The Hololiver Case Study Proceedings Article
In: 2023 17th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS), pp. 234–241, 2023, ISBN: 9798350370911.
Abstract | Links | BibTeX | Tags: AR-CSCW, Augmented Collaborative Practices, Awareness, Liver Surgery, Mixed reality, Planning Surgery, Social Practices
@inproceedings{augello_augmenting_2023,
title = {Augmenting Collaborative Practices: The Hololiver Case Study},
author = {Agnese Augello and Giuseppe Caggianese and Luigi Casoria and Luigi Gallo and Roberto Montalti and Pietro Neroni and Gianluca Rompianesi and Roberto Troisi},
doi = {10.1109/SITIS61268.2023.00043},
isbn = {9798350370911},
year = {2023},
date = {2023-01-01},
booktitle = {2023 17th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)},
pages = {234–241},
abstract = {Advances in Mixed Reality (MR) technologies are reshaping collaborative practices. The seamless integration of physical and virtual elements enhances the perception of the working environment, providing a more enriched collaborative task experience. While revealing intriguing potential across various sectors, wearing head-mounted displays (HMDs) can pose challenges in communication and in understanding others' behaviours. This paper analyses the main elements of collaborative augmented practices through the case study of Hololiver, a MR system developed to assist surgeons in planning laparoscopic liver surgeries. The work discusses guidelines for designing interfaces to preserve awareness in MR interactions. © 2023 IEEE.},
keywords = {AR-CSCW, Augmented Collaborative Practices, Awareness, Liver Surgery, Mixed reality, Planning Surgery, Social Practices},
pubstate = {published},
tppubtype = {inproceedings}
}
Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Design Strategies to Enhance Awareness in MR Collaborative Systems Proceedings Article
In: Paolis, Lucio Tommaso De; Arpaia, Pasquale; Sacco, Marco (Ed.): Extended Reality, pp. 424–436, Springer Nature Switzerland, Cham, 2023, ISBN: 978-3-031-43401-3.
Abstract | Links | BibTeX | Tags: AR-CSCW, Augmented Collaborative Practices, Awareness, Mixed reality, Social Practices
@inproceedings{augello_design_2023,
title = {Design Strategies to Enhance Awareness in MR Collaborative Systems},
author = {Agnese Augello and Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
editor = {Lucio Tommaso De Paolis and Pasquale Arpaia and Marco Sacco},
url = {https://link.springer.com/chapter/10.1007/978-3-031-43401-3_28},
doi = {10.1007/978-3-031-43401-3_28},
isbn = {978-3-031-43401-3},
year = {2023},
date = {2023-01-01},
urldate = {2023-09-09},
booktitle = {Extended Reality},
pages = {424–436},
publisher = {Springer Nature Switzerland},
address = {Cham},
series = {Lecture Notes in Computer Science},
abstract = {An increasing number of innovative technologies are fostering augmented collaborative systems, thus setting the milestones of future collaboration paradigms. By merging real and virtual elements, mixed reality technologies lead to an augmented perception of the working environment and, consequently, an enriched experience of collaborative task execution. However, at the same time, such technologies can also impede proper communication and understanding among the entities working in concert to reach a common goal. Wearing head-mounted displays and simultaneously managing two different interactions - human-human and human-machine can lead to misunderstandings with co-workers. This also can hinder awareness, a fundamental requirement for the effective execution of collaborative tasks. As a consequence, cognitive load can increase with a negative impact on task performance. This paper analyses the main elements of a collaborative practice. Specifically, our aim is to identify crucial factors that must be considered for designing an effective interface for a collaborative mixed reality system. Then, we discuss some solutions to ensure that technology can act as an aid, rather than an impediment, to the accomplishment of collaborative tasks.},
keywords = {AR-CSCW, Augmented Collaborative Practices, Awareness, Mixed reality, Social Practices},
pubstate = {published},
tppubtype = {inproceedings}
}
2022
Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
Human Augmentation: An Enactive Perspective Book Section
In: Paolis, Lucio Tommaso De; Arpaia, Pasquale; Sacco, Marco (Ed.): Extended Reality, vol. 13445, pp. 219–228, Springer International Publishing, Cham, 2022, ISBN: 978-3-031-15545-1 978-3-031-15546-8.
Abstract | Links | BibTeX | Tags: Augmented cognition, Enactivism, Human augmentation, Mixed reality
@incollection{augelloHumanAugmentationEnactive2022,
title = {Human Augmentation: An Enactive Perspective},
author = { Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
editor = { Lucio Tommaso De Paolis and Pasquale Arpaia and Marco Sacco},
doi = {10.1007/978-3-031-15546-8_19},
isbn = {978-3-031-15545-1 978-3-031-15546-8},
year = {2022},
date = {2022-01-01},
urldate = {2023-03-15},
booktitle = {Extended Reality},
volume = {13445},
pages = {219--228},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this work, we frame the area of research known as Human Augmentation (HA) from an enactive perspective. According to Enactivism, cognition arises through dynamic interaction between organism's sensorimotor capacities and its environment. In this perspective, it is important to evaluate how an augmentation of users abilities introduced by HA systems can affect their cognitive processes. We propose an architecture as a blueprint for designing and implementing HA systems. In our vision, the user and the system are intertwined: the system envelops and enhances the user's abilities with a combined augmentation on sensorial, motor and mental dimensions in a HA space. We discuss how many existing systems are more situated on augmentation planes and why a holistic vision covering the whole HA space is important. The architecture can drive HA systems' design, by introducing XR and AI solutions that can effectively expand the possibilities of human beings while ensuring low friction and high transparency in information access.},
keywords = {Augmented cognition, Enactivism, Human augmentation, Mixed reality},
pubstate = {published},
tppubtype = {incollection}
}
Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
Human Augmentation: An Enactive Perspective Proceedings Article
In: Paolis, Lucio Tommaso De; Arpaia, Pasquale; Sacco, Marco (Ed.): Extended Reality, pp. 219–228, Springer International Publishing, Cham, 2022, ISBN: 978-3-031-15545-1 978-3-031-15546-8.
Abstract | Links | BibTeX | Tags: Augmented cognition, Enactivism, Human augmentation, Mixed reality
@inproceedings{augello_human_2022,
title = {Human Augmentation: An Enactive Perspective},
author = {Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
editor = {Lucio Tommaso De Paolis and Pasquale Arpaia and Marco Sacco},
url = {https://link.springer.com/10.1007/978-3-031-15546-8_19},
doi = {10.1007/978-3-031-15546-8_19},
isbn = {978-3-031-15545-1 978-3-031-15546-8},
year = {2022},
date = {2022-01-01},
urldate = {2023-03-15},
booktitle = {Extended Reality},
volume = {13445},
pages = {219–228},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this work, we frame the area of research known as Human Augmentation (HA) from an enactive perspective. According to Enactivism, cognition arises through dynamic interaction between organism’s sensorimotor capacities and its environment. In this perspective, it is important to evaluate how an augmentation of users abilities introduced by HA systems can affect their cognitive processes. We propose an architecture as a blueprint for designing and implementing HA systems. In our vision, the user and the system are intertwined: the system envelops and enhances the user’s abilities with a combined augmentation on sensorial, motor and mental dimensions in a HA space. We discuss how many existing systems are more situated on augmentation planes and why a holistic vision covering the whole HA space is important. The architecture can drive HA systems’ design, by introducing XR and AI solutions that can effectively expand the possibilities of human beings while ensuring low friction and high transparency in information access.},
keywords = {Augmented cognition, Enactivism, Human augmentation, Mixed reality},
pubstate = {published},
tppubtype = {inproceedings}
}
2021
Caggianese, Giuseppe; Gallo, Luigi
Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites Book Section
In: Ardito, Carmelo; Lanzilotti, Rosa; Malizia, Alessio; Petrie, Helen; Piccinno, Antonio; Desolda, Giuseppe; Inkpen, Kori (Ed.): Human-Computer Interaction – INTERACT 2021, vol. 12936, pp. 426–430, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-85606-9 978-3-030-85607-6.
Abstract | Links | BibTeX | Tags: Cultural heritage, Limited FOV, Mixed reality, User interface
@incollection{caggianeseFieldViewLimitationDriven2021,
title = {Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites},
author = { Giuseppe Caggianese and Luigi Gallo},
editor = { Carmelo Ardito and Rosa Lanzilotti and Alessio Malizia and Helen Petrie and Antonio Piccinno and Giuseppe Desolda and Kori Inkpen},
doi = {10.1007/978-3-030-85607-6_51},
isbn = {978-3-030-85606-9 978-3-030-85607-6},
year = {2021},
date = {2021-01-01},
urldate = {2023-03-15},
booktitle = {Human-Computer Interaction – INTERACT 2021},
volume = {12936},
pages = {426--430},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this work, we describe the design of a customized user interface (UI) for a mixed reality application in a heritage site. The visuals, widgets and spatial interaction techniques have been customized to improve the user experience without diverting the user's attention by minimizing the effect of the limited field of view (FOV) of the see-through head-mounted display (HMD) used, Microsoft HoloLens v1. The approach consists in using diegetic elements that are coherent with the narrative of the heritage site, and widgets and augmented layers always entirely included in the FOV of the see-through display.},
keywords = {Cultural heritage, Limited FOV, Mixed reality, User interface},
pubstate = {published},
tppubtype = {incollection}
}
Caggianese, Giuseppe; Gallo, Luigi
Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites Proceedings Article
In: Human-Computer Interaction – INTERACT 2021, pp. 426–430, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-85606-9 978-3-030-85607-6.
Abstract | Links | BibTeX | Tags: Cultural heritage, Limited FOV, Mixed reality, User interface
@inproceedings{caggianese_field_2021,
title = {Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites},
author = {Giuseppe Caggianese and Luigi Gallo},
url = {https://link.springer.com/10.1007/978-3-030-85607-6_51},
doi = {10.1007/978-3-030-85607-6_51},
isbn = {978-3-030-85606-9 978-3-030-85607-6},
year = {2021},
date = {2021-01-01},
urldate = {2023-03-15},
booktitle = {Human-Computer Interaction – INTERACT 2021},
volume = {12936},
pages = {426–430},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this work, we describe the design of a customized user interface (UI) for a mixed reality application in a heritage site. The visuals, widgets and spatial interaction techniques have been customized to improve the user experience without diverting the user’s attention by minimizing the effect of the limited field of view (FOV) of the see-through head-mounted display (HMD) used, Microsoft HoloLens v1. The approach consists in using diegetic elements that are coherent with the narrative of the heritage site, and widgets and augmented layers always entirely included in the FOV of the see-through display.},
keywords = {Cultural heritage, Limited FOV, Mixed reality, User interface},
pubstate = {published},
tppubtype = {inproceedings}
}