AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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You can use the tag cloud to select only the papers dealing with specific research topics.
You can expand the Abstract, Links and BibTex record for each paper.
2023
Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
VITE I Conference: Contributes in the Frame of a Human Augmentation Space Journal Article
In: Journal of the Italian Astronomical Society, vol. 94, no. 1, 2023.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Enactivism, Human augmentation, Virtual Reality
@article{augelloVITEConferenceContributes2023,
title = {VITE I Conference: Contributes in the Frame of a Human Augmentation Space},
author = { Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
url = {https://memsait.oa-roma.inaf.it/wp-content/uploads/2023/05/2023MmSAI..1...97A.pdf},
year = {2023},
date = {2023-01-01},
urldate = {2023-01-01},
journal = {Journal of the Italian Astronomical Society},
volume = {94},
number = {1},
abstract = {Our contribution is to examine some of the works presented during the VITE I conference from a perspective of Human Augmentation (HA). In the paper, we provide a definition of HA framed by Enactivism theory, also schematizing our viewpoint in a threedimensional space and into an architecture for designing and implementing HA systems.},
keywords = {Artificial intelligence, Augmented Reality, Enactivism, Human augmentation, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
VITE I Conference: Contributes in the frame of a Human Augmentation Space Journal Article
In: Journal of the Italian Astronomical Society, vol. 94, no. 1, pp. 97–101, 2023, ISSN: 1824-0178.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Enactivism, Human augmentation, Virtual Reality
@article{augello_vite_2023,
title = {VITE I Conference: Contributes in the frame of a Human Augmentation Space},
author = {Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
url = {https://www.memsait.it/volumi/MemSAIT-vol94-n1-2023.php},
doi = {10.36116/MEMSAIT_94n1.2023.97},
issn = {1824-0178},
year = {2023},
date = {2023-01-01},
journal = {Journal of the Italian Astronomical Society},
volume = {94},
number = {1},
pages = {97–101},
abstract = {Our contribution is to examine some of the works presented during the VITE I conference from a perspective of Human Augmentation (HA). In the paper, we provide a definition of HA framed by Enactivism theory, also schematizing our viewpoint in a threedimensional space and into an architecture for designing and implementing HA systems.},
keywords = {Artificial intelligence, Augmented Reality, Enactivism, Human augmentation, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
2022
Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
Human Augmentation: An Enactive Perspective Book Section
In: Paolis, Lucio Tommaso De; Arpaia, Pasquale; Sacco, Marco (Ed.): Extended Reality, vol. 13445, pp. 219–228, Springer International Publishing, Cham, 2022, ISBN: 978-3-031-15545-1 978-3-031-15546-8.
Abstract | Links | BibTeX | Tags: Augmented cognition, Enactivism, Human augmentation, Mixed reality
@incollection{augelloHumanAugmentationEnactive2022,
title = {Human Augmentation: An Enactive Perspective},
author = { Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
editor = { Lucio Tommaso De Paolis and Pasquale Arpaia and Marco Sacco},
doi = {10.1007/978-3-031-15546-8_19},
isbn = {978-3-031-15545-1 978-3-031-15546-8},
year = {2022},
date = {2022-01-01},
urldate = {2023-03-15},
booktitle = {Extended Reality},
volume = {13445},
pages = {219--228},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this work, we frame the area of research known as Human Augmentation (HA) from an enactive perspective. According to Enactivism, cognition arises through dynamic interaction between organism's sensorimotor capacities and its environment. In this perspective, it is important to evaluate how an augmentation of users abilities introduced by HA systems can affect their cognitive processes. We propose an architecture as a blueprint for designing and implementing HA systems. In our vision, the user and the system are intertwined: the system envelops and enhances the user's abilities with a combined augmentation on sensorial, motor and mental dimensions in a HA space. We discuss how many existing systems are more situated on augmentation planes and why a holistic vision covering the whole HA space is important. The architecture can drive HA systems' design, by introducing XR and AI solutions that can effectively expand the possibilities of human beings while ensuring low friction and high transparency in information access.},
keywords = {Augmented cognition, Enactivism, Human augmentation, Mixed reality},
pubstate = {published},
tppubtype = {incollection}
}
Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
Human Augmentation: An Enactive Perspective Proceedings Article
In: Paolis, Lucio Tommaso De; Arpaia, Pasquale; Sacco, Marco (Ed.): Extended Reality, pp. 219–228, Springer International Publishing, Cham, 2022, ISBN: 978-3-031-15545-1 978-3-031-15546-8.
Abstract | Links | BibTeX | Tags: Augmented cognition, Enactivism, Human augmentation, Mixed reality
@inproceedings{augello_human_2022,
title = {Human Augmentation: An Enactive Perspective},
author = {Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
editor = {Lucio Tommaso De Paolis and Pasquale Arpaia and Marco Sacco},
url = {https://link.springer.com/10.1007/978-3-031-15546-8_19},
doi = {10.1007/978-3-031-15546-8_19},
isbn = {978-3-031-15545-1 978-3-031-15546-8},
year = {2022},
date = {2022-01-01},
urldate = {2023-03-15},
booktitle = {Extended Reality},
volume = {13445},
pages = {219–228},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this work, we frame the area of research known as Human Augmentation (HA) from an enactive perspective. According to Enactivism, cognition arises through dynamic interaction between organism’s sensorimotor capacities and its environment. In this perspective, it is important to evaluate how an augmentation of users abilities introduced by HA systems can affect their cognitive processes. We propose an architecture as a blueprint for designing and implementing HA systems. In our vision, the user and the system are intertwined: the system envelops and enhances the user’s abilities with a combined augmentation on sensorial, motor and mental dimensions in a HA space. We discuss how many existing systems are more situated on augmentation planes and why a holistic vision covering the whole HA space is important. The architecture can drive HA systems’ design, by introducing XR and AI solutions that can effectively expand the possibilities of human beings while ensuring low friction and high transparency in information access.},
keywords = {Augmented cognition, Enactivism, Human augmentation, Mixed reality},
pubstate = {published},
tppubtype = {inproceedings}
}
2018
Citt`a, Giuseppe; Arnab, Sylvester; Augello, Agnese; Gentile, Manuel; Zielonka, Sebastian Idelsohn; Ifenthaler, Dirk; Infantino, Ignazio; Guardia, Dario La; Manfr`e, Adriano; Allegra, Mario
Move Your Mind: Creative Dancing Humanoids as Support to STEAM Activities Journal Article
In: Smart Innovation, Systems and Technologies, vol. 76, pp. 190–199, 2018, ISSN: 21903018.
Abstract | Links | BibTeX | Tags: Anthropomorphic Robots, Cognitive Architectures, Cognitive Systems, Computational Creativity, Education, Embodied Cognition, Enactivism, Human computer interaction, STEAM
@article{cittaMoveYourMind2018,
title = {Move Your Mind: Creative Dancing Humanoids as Support to STEAM Activities},
author = { Giuseppe Citt{`a} and Sylvester Arnab and Agnese Augello and Manuel Gentile and Sebastian Idelsohn Zielonka and Dirk Ifenthaler and Ignazio Infantino and Dario La Guardia and Adriano Manfr{`e} and Mario Allegra},
editor = { Robert J. Howlett and Luigi Gallo and Giuseppe De Pietro and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_20},
issn = {21903018},
year = {2018},
date = {2018-01-01},
journal = {Smart Innovation, Systems and Technologies},
volume = {76},
pages = {190--199},
abstract = {Educational activities based on dance can support interest in comprehension of concepts from maths, geometry, physics, bio-mechanics and computational thinking. In this work, we discuss a possible use of a dancing humanoid robot as an innovative technology to support and enhance STEAM learning activities. textcopyright Springer International Publishing AG 2018.},
keywords = {Anthropomorphic Robots, Cognitive Architectures, Cognitive Systems, Computational Creativity, Education, Embodied Cognition, Enactivism, Human computer interaction, STEAM},
pubstate = {published},
tppubtype = {article}
}
Città, Giuseppe; Arnab, Sylvester; Augello, Agnese; Gentile, Manuel; Zielonka, Sebastian Idelsohn; Ifenthaler, Dirk; Infantino, Ignazio; Guardia, Dario La; Manfrè, Adriano; Allegra, Mario
Move your mind: Creative dancing humanoids as support to STEAM activities Journal Article
In: Smart Innovation, Systems and Technologies, vol. 76, pp. 190–199, 2018, ISSN: 21903018.
Abstract | Links | BibTeX | Tags: Anthropomorphic Robots, Cognitive Architectures, Cognitive Systems, Computational Creativity, Education, Embodied Cognition, Enactivism, Human computer interaction, STEAM
@article{citta_move_2018,
title = {Move your mind: Creative dancing humanoids as support to STEAM activities},
author = {Giuseppe Città and Sylvester Arnab and Agnese Augello and Manuel Gentile and Sebastian Idelsohn Zielonka and Dirk Ifenthaler and Ignazio Infantino and Dario La Guardia and Adriano Manfrè and Mario Allegra},
editor = {Robert J. Howlett and Luigi Gallo and Giuseppe De Pietro and Lakhmi C. Jain},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85020412823&doi=10.1007%2f978-3-319-59480-4_20&partnerID=40&md5=0dd3a32d07a98214b8c275b30f2ca49f},
doi = {10.1007/978-3-319-59480-4_20},
issn = {21903018},
year = {2018},
date = {2018-01-01},
journal = {Smart Innovation, Systems and Technologies},
volume = {76},
pages = {190–199},
abstract = {Educational activities based on dance can support interest in comprehension of concepts from maths, geometry, physics, bio-mechanics and computational thinking. In this work, we discuss a possible use of a dancing humanoid robot as an innovative technology to support and enhance STEAM learning activities. © Springer International Publishing AG 2018.},
keywords = {Anthropomorphic Robots, Cognitive Architectures, Cognitive Systems, Computational Creativity, Education, Embodied Cognition, Enactivism, Human computer interaction, STEAM},
pubstate = {published},
tppubtype = {article}
}