AHCI RESEARCH GROUP
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Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2008
Gaglio, Salvatore; Pilato, Giovanni; Pirrone, Roberto; Gambino, Orazio; Augello, Agnese; Caronia, Alessandro
A Java3D Talking Head for a Chatbot Proceedings Article
In: Proceedings - CISIS 2008: 2nd International Conference on Complex, Intelligent and Software Intensive Systems, pp. 709–714, 2008, ISBN: 0-7695-3109-1 978-0-7695-3109-0.
Abstract | Links | BibTeX | Tags: 3D Modelling, Animation, Artificial intelligence, Human computer interaction, Talking Heads
@inproceedings{gaglioJava3DTalkingHead2008,
title = {A Java3D Talking Head for a Chatbot},
author = { Salvatore Gaglio and Giovanni Pilato and Roberto Pirrone and Orazio Gambino and Agnese Augello and Alessandro Caronia},
doi = {10.1109/CISIS.2008.57},
isbn = {0-7695-3109-1 978-0-7695-3109-0},
year = {2008},
date = {2008-01-01},
booktitle = {Proceedings - CISIS 2008: 2nd International Conference on Complex, Intelligent and Software Intensive Systems},
pages = {709--714},
abstract = {Facial animation is referred to all those systems performing the speech synchronization with an animated face model. This kind of systems are called "Talking Head" or "Talking Face". In this paper a Talking Head oriented to the creation of a Chatbot is presented. It requires an input query and an answer is generated in form of text. The answer is transduced into a facial animation using a 3D face model whose lips movements are synchronized with the sound produced by a speech synthesis module. Our "Talking Head" explores the naturalness of the facial animation and provides a real-time interactive interface to the user. The WEB infrastructure has been realized using the Client-Server model delegating the Chatbot, the Natural Language Processing and the Digital Signal Processing services to the server, while the client is involved in animation, synchronization; in this way, the server can handle multiple requests from clients. textcopyright 2008 IEEE.},
keywords = {3D Modelling, Animation, Artificial intelligence, Human computer interaction, Talking Heads},
pubstate = {published},
tppubtype = {inproceedings}
}
Gambino, Orazio; Augello, Agnese; Caronia, Alessandro; Pilato, Giovanni; Pirrone, Roberto; Gaglio, Salvatore
Virtual Conversation with a Real Talking Head Proceedings Article
In: 2008 Conference on Human System Interaction, HSI 2008, pp. 263–268, 2008, ISBN: 1-4244-1543-8 978-1-4244-1543-4.
Abstract | Links | BibTeX | Tags: 3D Modelling, Animation, Artificial intelligence, Computational Linguistics, Conversational Agents, Human computer interaction, Natural Language Processing, Talking Heads
@inproceedings{gambinoVirtualConversationReal2008,
title = {Virtual Conversation with a Real Talking Head},
author = { Orazio Gambino and Agnese Augello and Alessandro Caronia and Giovanni Pilato and Roberto Pirrone and Salvatore Gaglio},
doi = {10.1109/HSI.2008.4581446},
isbn = {1-4244-1543-8 978-1-4244-1543-4},
year = {2008},
date = {2008-01-01},
booktitle = {2008 Conference on Human System Interaction, HSI 2008},
pages = {263--268},
abstract = {A talking head is system performing an animated face model synchronized with a speech synthesis module. It is used as a presentation layer of a conversational Agent which provide an answer . It provides an answer when a query is written as an input by the user. The textual answer is converted into facial movements of a 3D face model whose lips and tongue movements are synchronized with the sound of the synthetic voice. The Client-Server paradigm has been used for the WEB infrastructure delegating the animation and synchronization to the client, so that the server can satisfy multiple requests from clients; while the Chatbot, the Digital Signal Processing and the Natural language Processing are provided by the server. textcopyright 2008 IEEE.},
keywords = {3D Modelling, Animation, Artificial intelligence, Computational Linguistics, Conversational Agents, Human computer interaction, Natural Language Processing, Talking Heads},
pubstate = {published},
tppubtype = {inproceedings}
}
Gambino, Orazio; Augello, Agnese; Caronia, Alessandro; Pilato, Giovanni; Pirrone, Roberto; Gaglio, Salvatore
Virtual conversation with a real talking head Proceedings Article
In: 2008 Conference on Human System Interaction, HSI 2008, pp. 263–268, 2008, ISBN: 1-4244-1543-8 978-1-4244-1543-4.
Abstract | Links | BibTeX | Tags: 3D Modelling, Animation, Artificial intelligence, Computational Linguistics, Conversational Agents, Human computer interaction, Natural Language Processing, Talking Heads
@inproceedings{gambino_virtual_2008,
title = {Virtual conversation with a real talking head},
author = {Orazio Gambino and Agnese Augello and Alessandro Caronia and Giovanni Pilato and Roberto Pirrone and Salvatore Gaglio},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-52149107110&doi=10.1109%2fHSI.2008.4581446&partnerID=40&md5=2ecaaf7a50db7564a6fa4e5b1e1da73e},
doi = {10.1109/HSI.2008.4581446},
isbn = {1-4244-1543-8 978-1-4244-1543-4},
year = {2008},
date = {2008-01-01},
booktitle = {2008 Conference on Human System Interaction, HSI 2008},
pages = {263–268},
abstract = {A talking head is system performing an animated face model synchronized with a speech synthesis module. It is used as a presentation layer of a conversational Agent which provide an answer . It provides an answer when a query is written as an input by the user. The textual answer is converted into facial movements of a 3D face model whose lips and tongue movements are synchronized with the sound of the synthetic voice. The Client-Server paradigm has been used for the WEB infrastructure delegating the animation and synchronization to the client, so that the server can satisfy multiple requests from clients; while the Chatbot, the Digital Signal Processing and the Natural language Processing are provided by the server. ©2008 IEEE.},
keywords = {3D Modelling, Animation, Artificial intelligence, Computational Linguistics, Conversational Agents, Human computer interaction, Natural Language Processing, Talking Heads},
pubstate = {published},
tppubtype = {inproceedings}
}
Gaglio, Salvatore; Pilato, Giovanni; Pirrone, Roberto; Gambino, Orazio; Augello, Agnese; Caronia, Alessandro
A Java3D Talking Head for a Chatbot Proceedings Article
In: Proceedings - CISIS 2008: 2nd International Conference on Complex, Intelligent and Software Intensive Systems, pp. 709–714, 2008, ISBN: 0-7695-3109-1 978-0-7695-3109-0.
Abstract | Links | BibTeX | Tags: 3D Modelling, Animation, Artificial intelligence, Human computer interaction, Talking Heads
@inproceedings{gaglio_java3d_2008,
title = {A Java3D Talking Head for a Chatbot},
author = {Salvatore Gaglio and Giovanni Pilato and Roberto Pirrone and Orazio Gambino and Agnese Augello and Alessandro Caronia},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-54749105850&doi=10.1109%2fCISIS.2008.57&partnerID=40&md5=6fa3ebbb7631bb6a0acdff3820f29546},
doi = {10.1109/CISIS.2008.57},
isbn = {0-7695-3109-1 978-0-7695-3109-0},
year = {2008},
date = {2008-01-01},
booktitle = {Proceedings - CISIS 2008: 2nd International Conference on Complex, Intelligent and Software Intensive Systems},
pages = {709–714},
abstract = {Facial animation is referred to all those systems performing the speech synchronization with an animated face model. This kind of systems are called "Talking Head" or "Talking Face". In this paper a Talking Head oriented to the creation of a Chatbot is presented. It requires an input query and an answer is generated in form of text. The answer is transduced into a facial animation using a 3D face model whose lips movements are synchronized with the sound produced by a speech synthesis module. Our "Talking Head" explores the naturalness of the facial animation and provides a real-time interactive interface to the user. The WEB infrastructure has been realized using the Client-Server model delegating the Chatbot, the Natural Language Processing and the Digital Signal Processing services to the server, while the client is involved in animation, synchronization; in this way, the server can handle multiple requests from clients. © 2008 IEEE.},
keywords = {3D Modelling, Animation, Artificial intelligence, Human computer interaction, Talking Heads},
pubstate = {published},
tppubtype = {inproceedings}
}