AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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You can use the tag cloud to select only the papers dealing with specific research topics.
You can expand the Abstract, Links and BibTex record for each paper.
2024
Gao, H.; Lindquist, M.; Vergel, R. S.
AI-Driven Avatars in Immersive 3D Environments for Education Workflow and Case Study of the Temple of Demeter, Greece Journal Article
In: Journal of Digital Landscape Architecture, vol. 2024, no. 9, pp. 640–651, 2024, ISSN: 23674253 (ISSN).
Abstract | Links | BibTeX | Tags: AI-driven avatars, generative artificial intelligence, heritage preservation, immersive experience, Virtual Reality
@article{gao_ai-driven_2024,
title = {AI-Driven Avatars in Immersive 3D Environments for Education Workflow and Case Study of the Temple of Demeter, Greece},
author = {H. Gao and M. Lindquist and R. S. Vergel},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85195600841&doi=10.14627%2f537752059&partnerID=40&md5=a9d79077ada5560e8985a5f76aaf5756},
doi = {10.14627/537752059},
issn = {23674253 (ISSN)},
year = {2024},
date = {2024-01-01},
journal = {Journal of Digital Landscape Architecture},
volume = {2024},
number = {9},
pages = {640–651},
abstract = {Generative Artificial Intelligence (AI) and Virtual Reality (VR) technologies are changing education and offer new opportunities for how people interact with environments. Technological advances over the past few decades have lowered barriers to creating virtual environments; however, there are still challenges, particularly when creating realistic virtual environments of real places. Realism is important as the fidelity of virtual environments influences user experience. In addition, methods and techniques that can facilitate ease of interacting with these environments are needed to streamline the user experience. One promising way to do this is incorporating AI-driven avatars into realistic scenes, allowing users to use natural language immersive learning experiences focused on sustainability education that incorporate realistic scenes to interact with and learn about the landscapes. To this end, we have developed workflows for design scenarios and natural interaction with AI avatars. This study created point cloud digital 3D models from photogrammetry and incorporated these into Unreal Engine 5. We then integrated generative AI avatars into the environment, enabling natural language interaction between users and an AI tutor. The integration facilitates interactive participation and enables high-precision digital reproduction of the physical environment. The novel proposed workflow is presented via a case study for a virtual study abroad experience in Naxos, Greece, using an AI-driven tutor to educate about the historical aspects of the island. This project provides the beneficial learning experience of study abroad experiences without the economic and environmental costs of sending students on field excursions. We recommend constructing immersive education experiences using real-world environments and natural AI-driven conversations and demonstrating its potential to revolutionize social interaction, historical heritage preservation, and sustainable pedagogy. © Wichmann Verlag, VDE VERLAG GMBH · Berlin · Offenbach.},
keywords = {AI-driven avatars, generative artificial intelligence, heritage preservation, immersive experience, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Generative Artificial Intelligence (AI) and Virtual Reality (VR) technologies are changing education and offer new opportunities for how people interact with environments. Technological advances over the past few decades have lowered barriers to creating virtual environments; however, there are still challenges, particularly when creating realistic virtual environments of real places. Realism is important as the fidelity of virtual environments influences user experience. In addition, methods and techniques that can facilitate ease of interacting with these environments are needed to streamline the user experience. One promising way to do this is incorporating AI-driven avatars into realistic scenes, allowing users to use natural language immersive learning experiences focused on sustainability education that incorporate realistic scenes to interact with and learn about the landscapes. To this end, we have developed workflows for design scenarios and natural interaction with AI avatars. This study created point cloud digital 3D models from photogrammetry and incorporated these into Unreal Engine 5. We then integrated generative AI avatars into the environment, enabling natural language interaction between users and an AI tutor. The integration facilitates interactive participation and enables high-precision digital reproduction of the physical environment. The novel proposed workflow is presented via a case study for a virtual study abroad experience in Naxos, Greece, using an AI-driven tutor to educate about the historical aspects of the island. This project provides the beneficial learning experience of study abroad experiences without the economic and environmental costs of sending students on field excursions. We recommend constructing immersive education experiences using real-world environments and natural AI-driven conversations and demonstrating its potential to revolutionize social interaction, historical heritage preservation, and sustainable pedagogy. © Wichmann Verlag, VDE VERLAG GMBH · Berlin · Offenbach.