AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

How to
Here you can find the complete list of our publications.
You can use the tag cloud to select only the papers dealing with specific research topics.
You can expand the Abstract, Links and BibTex record for each paper.

Show all

297 entries « 1 of 12 »

2025

Miller, C. H.

Digital Storytelling: A Creator’s Guide to Interactive Entertainment: Volume I, Fifth Edition Book

CRC Press, 2025, ISBN: 978-104034442-2 (ISBN); 978-103285888-3 (ISBN).

Abstract | Links | BibTeX | Tags: Case-studies, Chatbots, Creatives, Digital storytelling, Entertainment, Immersive environment, Interactive documentary, Interactive entertainment, Social media, Use of video, Video-games, Virtual Reality

Li, H.; Wang, Z.; Liang, W.; Wang, Y.

X’s Day: Personality-Driven Virtual Human Behavior Generation Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 3514–3524, 2025, ISSN: 10772626 (ISSN).

Abstract | Links | BibTeX | Tags: adult, Augmented Reality, Behavior Generation, Chatbots, Computer graphics, computer interface, Contextual Scene, female, human, Human behaviors, Humans, Long-term behavior, male, Novel task, Personality, Personality traits, Personality-driven Behavior, physiology, Social behavior, User-Computer Interface, Users' experiences, Virtual agent, Virtual environments, Virtual humans, Virtual Reality, Young Adult

Yadav, R.; Huzooree, G.; Yadav, M.; Gangodawilage, D. S. K.

Generative AI for personalized learning content creation Book Section

In: Transformative AI Practices for Personalized Learning Strategies, pp. 107–130, IGI Global, 2025, ISBN: 979-836938746-7 (ISBN); 979-836938744-3 (ISBN).

Abstract | Links | BibTeX | Tags: Adaptive feedback, Advanced Analytics, AI systems, Contrastive Learning, Educational contents, Educational experiences, Enhanced learning, Ethical technology, Federated learning, Immersive, Learning content creation, Personalized learning, Student engagement, Students, Supervised learning, Tools and applications, Virtual Reality

Shawash, J.; Thibault, M.; Hamari, J.

Who Killed Helene Pumpulivaara?: AI-Assisted Content Creation and XR Implementation for Interactive Built Heritage Storytelling Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 377–379, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Built heritage, Content creation, Digital heritage, Digital Interpretation, Extended reality, Human computer interaction, Human engineering, Industrial Heritage, Interactive computer graphics, Interactive computer systems, Mobile photographies, Narrative Design, Narrative designs, Production pipelines, Uncanny valley, Virtual Reality

Banafa, A.

Artificial intelligence in action: Real-world applications and innovations Book

River Publishers, 2025, ISBN: 978-877004619-0 (ISBN); 978-877004620-6 (ISBN).

Abstract | Links | BibTeX | Tags: 5G, Affective Computing, AGI, AI, AI alignments, AI Ethics, AI hallucinations, AI hype, AI models, Alexa, ANI, ASI, Augmented Reality, Autoencoders, Autonomic computing, Autonomous Cars, Autoregressive models, Big Data, Big Data Analytics, Bitcoin, Blockchain, C3PO, Casual AI, Causal reasoning, ChatGPT, Cloud computing, Collective AI, Compression engines, Computer vision, Conditional Automation, Convolutional neural networks (CNNs), Cryptocurrency, Cybersecurity, Deceptive AI, Deep learning, Digital transformation, Driver Assistance, Driverless Cars, Drones, Elon Musk, Entanglement, Environment and sustainability, Ethereum, Explainable AI, Facebook, Facial Recognition, Feedforward. Neural Networks, Fog Computing, Full Automation, Future of AI, General AI, Generative Adversarial Networks (GANs), Generative AI, Google, Green AI, High Automation, Hybrid Blockchain, IEEE, Industrial Internet of Things (IIoT), Internet of things (IoT), Jarvis, Java, JavaScript, Long Short-Term Memory Networks, LTE, machine learning, Microsoft, MultiModal AI, Narrow AI, Natural disasters, Natural Language Generation (NLG), Natural Language Processing (NLP), NetFlix, Network Security, Neural Networks, Nuclear, Nuclear AI, NYTimes, Objective-driven AI, Open Source, Partial Automation, PayPal, Perfect AI, Private Blockchain, Private Cloud Computing, Programming languages, Python, Quantum Communications, Quantum Computing, Quantum Cryptography, Quantum internet, Quantum Machine Learning (QML), R2D2, Reactive machines. limited memory, Recurrent Neural Networks, Responsible AI, Robots, Sci-Fi movies, Self-Aware, Semiconductorâ??s, Sensate AI, Siri, Small Data, Smart Contracts. Hybrid Cloud Computing, Smart Devices, Sovereign AI, Super AI, Superposition, TensorFlow, Theory of Mind, Thick Data, Twitter, Variational Autoencoders (VAEs), Virtual Reality, Voice user interface (VUI), Wearable computing devices (WCD), Wearable Technology, Wi-Fi, XAI, Zero-Trust Model

Buldu, K. B.; Özdel, S.; Lau, K. H. Carrie; Wang, M.; Saad, D.; Schönborn, S.; Boch, A.; Kasneci, E.; Bozkir, E.

CUIfy the XR: An Open-Source Package to Embed LLM-Powered Conversational Agents in XR Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 192–197, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331521578 (ISBN).

Abstract | Links | BibTeX | Tags: Augmented Reality, Computational Linguistics, Conversational user interface, conversational user interfaces, Extended reality, Head-mounted-displays, Helmet mounted displays, Language Model, Large language model, large language models, Non-player character, non-player characters, Open source software, Personnel training, Problem oriented languages, Speech models, Speech-based interaction, Text to speech, Unity, Virtual environments, Virtual Reality

Liu, G.; Du, H.; Wang, J.; Niyato, D.; Kim, D. I.

Contract-Inspired Contest Theory for Controllable Image Generation in Mobile Edge Metaverse Journal Article

In: IEEE Transactions on Mobile Computing, vol. 24, no. 8, pp. 7389–7405, 2025, ISSN: 15361233 (ISSN), (Publisher: Institute of Electrical and Electronics Engineers Inc.).

Abstract | Links | BibTeX | Tags: Contest Theory, Deep learning, Deep reinforcement learning, Diffusion Model, Generative adversarial networks, Generative AI, High quality, Image generation, Image generations, Immersive technologies, Metaverses, Mobile edge computing, Reinforcement Learning, Reinforcement learnings, Resource allocation, Resources allocation, Semantic data, Virtual addresses, Virtual environments, Virtual Reality

Häfner, P.; Eisenlohr, F.; Karande, A.; Grethler, M.; Mukherjee, A.; Tran, N.

Leveraging Virtual Prototypes for Training Data Collection in LLM-Based Voice User Interface Development for Machines Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 281–285, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331521578 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Behavioral Research, Data collection, Language Model, Large language model, large language models, Model-based OPC, Training data, User interface development, Virtual environments, Virtual Prototype, Virtual Prototyping, Virtual Reality, Voice User Interface, Voice User Interfaces, Wizard of Oz, Wizard-of-Oz Method

Tong, Y.; Qiu, Y.; Li, R.; Qiu, S.; Heng, P. -A.

MS2Mesh-XR: Multi-Modal Sketch-to-Mesh Generation in XR Environments Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 272–276, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331521578 (ISBN).

Abstract | Links | BibTeX | Tags: 3D meshes, 3D object, ControlNet, Hand-drawn sketches, Hands movement, High quality, Image-based, immersive visualization, Mesh generation, Multi-modal, Pipeline codes, Realistic images, Three dimensional computer graphics, Virtual environments, Virtual Reality

Casas, L.; Hannah, S.; Mitchell, K.

HoloJig: Interactive Spoken Prompt Specified Generative AI Environments Journal Article

In: IEEE Computer Graphics and Applications, vol. 45, no. 2, pp. 69–77, 2025, ISSN: 02721716 (ISSN); 15581756 (ISSN), (Publisher: IEEE Computer Society).

Abstract | Links | BibTeX | Tags: 3-D rendering, Article, Collaborative workspace, customer experience, Economic and social effects, generative artificial intelligence, human, Immersive, Immersive environment, parallax, Real- time, simulation, Simulation training, speech, Time based, Virtual environments, Virtual Reality, Virtual reality experiences, Virtual spaces, VR systems

Fernandez, J. A. V.; Lee, J. J.; Vacca, S. A. S.; Magana, A.; Peša, R.; Benes, B.; Popescu, V.

Hands-Free VR Proceedings Article

In: T., Bashford-Rogers; D., Meneveaux; M., Ammi; M., Ziat; S., Jänicke; H., Purchase; P., Radeva; A., Furnari; K., Bouatouch; A.A., Sousa (Ed.): Proc. Int. Jt. Conf. Comput. Vis. Imaging Comput. Graph. Theory Appl., pp. 533–542, Science and Technology Publications, Lda, 2025, ISBN: 21845921 (ISSN).

Abstract | Links | BibTeX | Tags: Deep learning, Large language model, Retrieval-Augmented Generation, Speech-to-Text, Virtual Reality

Wang, W. -S.; Lin, C. -J.; Lee, H. -Y.; Huang, Y. -M.; Wu, T. -T.

Integrating feedback mechanisms and ChatGPT for VR-based experiential learning: impacts on reflective thinking and AIoT physical hands-on tasks Journal Article

In: Interactive Learning Environments, vol. 33, no. 2, pp. 1770–1787, 2025, ISSN: 10494820 (ISSN), (Publisher: Routledge).

Abstract | Links | BibTeX | Tags: AIoT, feedback mechanisms, generative artificial intelligence, physical hands-on tasks, reflective thinking, Virtual Reality

Alibrahim, Y.; Ibrahim, M.; Gurdayal, D.; Munshi, M.

AI speechbots and 3D segmentations in virtual reality improve radiology on-call training in resource-limited settings Journal Article

In: Intelligence-Based Medicine, vol. 11, 2025, ISSN: 26665212 (ISSN), (Publisher: Elsevier B.V.).

Abstract | Links | BibTeX | Tags: 3D segmentation, AI speechbots, Article, artificial intelligence chatbot, ChatGPT, computer assisted tomography, Deep learning, headache, human, Image segmentation, interventional radiology, Large language model, Likert scale, nausea, Proof of concept, prospective study, radiology, radiology on call training, resource limited setting, Teaching, Training, ultrasound, Virtual Reality, voice recognition

Chen, J.; Grubert, J.; Kristensson, P. O.

Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces, VR, pp. 206–216, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331536459 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D reconstruction, 3D scene editing, 3D scenes, Computer simulation languages, Editing systems, Immersive environment, Interaction pattern, Interaction strategy, Language Model, Large language model, large language models, Multimodal Interaction, Scene editing, Three dimensional computer graphics, Virtual environments, Virtual Reality

Li, Y.; Pang, E. C. H.; Ng, C. S. Y.; Azim, M.; Leung, H.

Enhancing Linear Algebra Education with AI-Generated Content in the CityU Metaverse: A Comparative Study Proceedings Article

In: T., Hao; J.G., Wu; X., Luo; Y., Sun; Y., Mu; S., Ge; W., Xie (Ed.): Lect. Notes Comput. Sci., pp. 3–16, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-981964406-3 (ISBN).

Abstract | Links | BibTeX | Tags: Comparatives studies, Digital age, Digital interactions, digital twin, Educational metaverse, Engineering education, Generative AI, Immersive, Matrix algebra, Metaverse, Metaverses, Personnel training, Students, Teaching, University campus, Virtual environments, virtual learning environment, Virtual learning environments, Virtual Reality, Virtualization

Song, T.; Pabst, F.; Eck, U.; Navab, N.

Enhancing Patient Acceptance of Robotic Ultrasound through Conversational Virtual Agent and Immersive Visualizations Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 2901–2911, 2025, ISSN: 10772626 (ISSN), (Publisher: IEEE Computer Society).

Abstract | Links | BibTeX | Tags: 3D reconstruction, adult, Augmented Reality, Computer graphics, computer interface, echography, female, human, Humans, Imaging, Intelligent robots, Intelligent virtual agents, Language Model, male, Medical robotics, Middle Aged, Mixed reality, Patient Acceptance of Health Care, patient attitude, Patient comfort, procedures, Real-world, Reality visualization, Robotic Ultrasound, Robotics, Three-Dimensional, three-dimensional imaging, Trust and Acceptance, Ultrasonic applications, Ultrasonic equipment, Ultrasonography, Ultrasound probes, User-Computer Interface, Virtual agent, Virtual assistants, Virtual environments, Virtual Reality, Visual languages, Visualization, Young Adult

Stacchio, L.; Balloni, E.; Frontoni, E.; Paolanti, M.; Zingaretti, P.; Pierdicca, R.

MineVRA: Exploring the Role of Generative AI-Driven Content Development in XR Environments through a Context-Aware Approach Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 3602–3612, 2025, ISSN: 10772626 (ISSN), (Publisher: IEEE Computer Society).

Abstract | Links | BibTeX | Tags: adult, Article, Artificial intelligence, Computer graphics, Computer vision, Content Development, Contents development, Context-Aware, Context-aware approaches, Extended reality, female, Generative adversarial networks, Generative AI, generative artificial intelligence, human, Human-in-the-loop, Immersive, Immersive environment, male, Multi-modal, User need, Virtual environments, Virtual Reality

Kim, Y.; Aamir, Z.; Singh, M.; Boorboor, S.; Mueller, K.; Kaufman, A. E.

Explainable XR: Understanding User Behaviors of XR Environments Using LLM-Assisted Analytics Framework Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 2756–2766, 2025, ISSN: 10772626 (ISSN), (Publisher: IEEE Computer Society).

Abstract | Links | BibTeX | Tags: adult, Agnostic, Article, Assistive, Cross Reality, Data Analytics, Data collection, data interpretation, Data recording, Data visualization, Extended reality, human, Language Model, Large language model, large language models, Multi-modal, Multimodal Data Collection, normal human, Personalized assistive technique, Personalized Assistive Techniques, recorder, Spatio-temporal data, therapy, user behavior, User behaviors, Virtual addresses, Virtual environments, Virtual Reality, Visual analytics, Visual languages

Chen, J.; Wu, X.; Lan, T.; Li, B.

LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 2715–2724, 2025, ISSN: 10772626 (ISSN), (Publisher: IEEE Computer Society).

Abstract | Links | BibTeX | Tags: % reductions, 3D modeling, algorithm, Algorithms, Augmented Reality, Coding errors, Computer graphics, Computer interaction, computer interface, Computer simulation languages, Extended reality, generative artificial intelligence, human, Human users, human-computer interaction, Humans, Imaging, Immersive, Language, Language Model, Large language model, large language models, Metadata, Natural Language Processing, Natural language processing systems, Natural languages, procedures, Script generation, Spatio-temporal data, Three dimensional computer graphics, Three-Dimensional, three-dimensional imaging, User-Computer Interface, Virtual Reality

Li, Z.; Zhang, H.; Peng, C.; Peiris, R.

Exploring Large Language Model-Driven Agents for Environment-Aware Spatial Interactions and Conversations in Virtual Reality Role-Play Scenarios Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces, VR, pp. 1–11, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331536459 (ISBN).

Abstract | Links | BibTeX | Tags: Chatbots, Computer simulation languages, Context- awareness, context-awareness, Digital elevation model, Generative AI, Human-AI Interaction, Language Model, Large language model, large language models, Model agents, Role-play simulation, role-play simulations, Role-plays, Spatial interaction, Virtual environments, Virtual Reality, Virtual-reality environment

Afzal, M. Z.; Ali, S. K. A.; Stricker, D.; Eisert, P.; Hilsmann, A.; Pérez-Marcos, D.; Bianchi, M.; Crottaz-Herbette, S.; Ioris, R.; Mangina, E.; Sanguineti, M.; Salaberria, A.; de Lacalle, O. Lopez; García-Pablos, A.; Cuadros, M.

Next Generation XR Systems - Large Language Models Meet Augmented and Virtual Reality Journal Article

In: IEEE Computer Graphics and Applications, vol. 45, no. 1, pp. 43–55, 2025, ISSN: 02721716 (ISSN); 15581756 (ISSN), (Publisher: IEEE Computer Society).

Abstract | Links | BibTeX | Tags: adult, Article, Augmented and virtual realities, Augmented Reality, Awareness, Context-Aware, human, Information Retrieval, Knowledge model, Knowledge reasoning, Knowledge retrieval, Language Model, Large language model, Mixed reality, neurorehabilitation, Position papers, privacy, Real- time, Reasoning, Situational awareness, Virtual environments, Virtual Reality

Haoyang, H.; Wang, Z.; Liang, W.; Wang, Y.

X’s Day: Personality-Driven Virtual Human Behavior Generation Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 3514–3524, 2025, ISSN: 10772626 (ISSN), (Publisher: IEEE Computer Society).

Abstract | Links | BibTeX | Tags: adult, Augmented Reality, Behavior Generation, Chatbots, Computer graphics, computer interface, Contextual Scene, female, human, Human behaviors, Humans, Long-term behavior, male, Novel task, Personality, Personality traits, Personality-driven Behavior, physiology, Social behavior, User-Computer Interface, Users' experiences, Virtual agent, Virtual environments, Virtual humans, Virtual Reality, Young Adult

Ly, D. -N.; Do, H. -N.; Tran, M. -T.; Le, K. -D.

Evaluation of AI-Based Assistant Representations on User Interaction in Virtual Explorations Proceedings Article

In: W., Buntine; M., Fjeld; T., Tran; M.-T., Tran; B., Huynh Thi Thanh; T., Miyoshi (Ed.): Commun. Comput. Info. Sci., pp. 323–337, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 18650929 (ISSN); 978-981964287-8 (ISBN).

Abstract | Links | BibTeX | Tags: 360-degree Video, AI-Based Assistant, Cultural heritages, Cultural science, Multiusers, Single users, Social interactions, Three dimensional computer graphics, User interaction, Users' experiences, Virtual environments, Virtual Exploration, Virtual Reality, Virtualization

Shen, Y.; Li, B.; Huang, J.; Wang, Z.

GaussianShopVR: Facilitating Immersive 3D Authoring Using Gaussian Splatting in VR Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1292–1293, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331514846 (ISBN).

Abstract | Links | BibTeX | Tags: 3D authoring, 3D modeling, Digital replicas, Gaussian distribution, Gaussian Splatting editing, Gaussians, Graphical user interfaces, High quality, Immersive, Immersive environment, Interactive computer graphics, Rendering (computer graphics), Rendering pipelines, Splatting, Three dimensional computer graphics, User profile, Virtual Reality, Virtual reality user interface, Virtualization, VR user interface

Ding, S.; Chen, Y.

RAG-VR: Leveraging Retrieval-Augmented Generation for 3D Question Answering in VR Environments Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 131–136, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331514846 (ISBN).

Abstract | Links | BibTeX | Tags: Ambient intelligence, Computational Linguistics, Computer interaction, Computing methodologies, Computing methodologies-Artificial intelligence-Natural language processing-Natural language generation, Computing methodology-artificial intelligence-natural language processing-natural language generation, Data handling, Formal languages, Human computer interaction, Human computer interaction (HCI), Human-centered computing, Interaction paradigm, Interaction paradigms, Language Model, Language processing, Natural language generation, Natural language processing systems, Natural languages, Virtual Reality, Word processing

297 entries « 1 of 12 »