AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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You can expand the Abstract, Links and BibTex record for each paper.
2016
Augello, Agnese; Infantino, Ignazio; Manfré, Adriano; Pilato, Giovanni; Vella, Filippo
Analyzing and Discussing Primary Creative Traits of a Robotic Artist Journal Article
In: Biologically Inspired Cognitive Architectures, vol. 17, pp. 22–31, 2016, ISSN: 2212683X.
Abstract | Links | BibTeX | Tags: Anthropomorphic Robots, Artificial intelligence, Cognitive Architectures, Computational Creativity, Creative Agents, Creative Process, Human computer interaction, Human Robot Interaction, Humanoid Robots, Information Management, Social Robots
@article{augelloAnalyzingDiscussingPrimary2016,
title = {Analyzing and Discussing Primary Creative Traits of a Robotic Artist},
author = { Agnese Augello and Ignazio Infantino and Adriano Manfré and Giovanni Pilato and Filippo Vella},
doi = {10.1016/j.bica.2016.07.006},
issn = {2212683X},
year = {2016},
date = {2016-01-01},
journal = {Biologically Inspired Cognitive Architectures},
volume = {17},
pages = {22--31},
abstract = {We present a robot aimed at producing a collage formed by a mix of photomontage and digital collage. The artwork is created after a visual and verbal interaction with a human user. The proposed system, through a cognitive architecture, allows the robot to manage the three different phases of the real-time artwork process: (i) taking inspiration from information captured during the postural and verbal interaction with the human user and from the analysis of his/her social web items; (ii) performing a creative process to obtain a model of the artwork; (iii) executing the creative collage composition and providing a significant title. The paper explains, primarily, how the creativity traits of the robot are implemented in the proposed architecture: how ideas are generated through an elaboration that is modulated by affective influences; how the personality and the artistic behavior are modeled by learning and guided by external evaluations; the motivation and the confidence evolution as a function of successes or failures. textcopyright 2016 Elsevier B.V. All rights reserved.},
keywords = {Anthropomorphic Robots, Artificial intelligence, Cognitive Architectures, Computational Creativity, Creative Agents, Creative Process, Human computer interaction, Human Robot Interaction, Humanoid Robots, Information Management, Social Robots},
pubstate = {published},
tppubtype = {article}
}
Augello, Agnese; Infantino, Ignazio; Manfré, Adriano; Pilato, Giovanni; Vella, Filippo
Analyzing and discussing primary creative traits of a robotic artist Journal Article
In: Biologically Inspired Cognitive Architectures, vol. 17, pp. 22–31, 2016, ISSN: 2212683X.
Abstract | Links | BibTeX | Tags: Anthropomorphic Robots, Artificial intelligence, Cognitive Architectures, Computational Creativity, Creative Agents, Creative Process, Human computer interaction, Human Robot Interaction, Humanoid Robots, Information Management, Social Robots
@article{augello_analyzing_2016,
title = {Analyzing and discussing primary creative traits of a robotic artist},
author = {Agnese Augello and Ignazio Infantino and Adriano Manfré and Giovanni Pilato and Filippo Vella},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84994896174&doi=10.1016%2fj.bica.2016.07.006&partnerID=40&md5=1752d0c2b332853c2d79ca8b0b9c20b2},
doi = {10.1016/j.bica.2016.07.006},
issn = {2212683X},
year = {2016},
date = {2016-01-01},
journal = {Biologically Inspired Cognitive Architectures},
volume = {17},
pages = {22–31},
abstract = {We present a robot aimed at producing a collage formed by a mix of photomontage and digital collage. The artwork is created after a visual and verbal interaction with a human user. The proposed system, through a cognitive architecture, allows the robot to manage the three different phases of the real-time artwork process: (i) taking inspiration from information captured during the postural and verbal interaction with the human user and from the analysis of his/her social web items; (ii) performing a creative process to obtain a model of the artwork; (iii) executing the creative collage composition and providing a significant title. The paper explains, primarily, how the creativity traits of the robot are implemented in the proposed architecture: how ideas are generated through an elaboration that is modulated by affective influences; how the personality and the artistic behavior are modeled by learning and guided by external evaluations; the motivation and the confidence evolution as a function of successes or failures. © 2016 Elsevier B.V. All rights reserved.},
keywords = {Anthropomorphic Robots, Artificial intelligence, Cognitive Architectures, Computational Creativity, Creative Agents, Creative Process, Human computer interaction, Human Robot Interaction, Humanoid Robots, Information Management, Social Robots},
pubstate = {published},
tppubtype = {article}
}
2015
Augello, Agnese; Infantino, Ignazio; Pilato, Giovanni; Rizzo, Riccardo; Vella, Filippo
Creativity Evaluation in a Cognitive Architecture Journal Article
In: Biologically Inspired Cognitive Architectures, vol. 11, pp. 29–37, 2015, ISSN: 2212683X.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Cognitive Architectures, Computational Creativity, Creative Process, Creativity Evaluation, Natural Language Processing
@article{augelloCreativityEvaluationCognitive2015,
title = {Creativity Evaluation in a Cognitive Architecture},
author = { Agnese Augello and Ignazio Infantino and Giovanni Pilato and Riccardo Rizzo and Filippo Vella},
doi = {10.1016/j.bica.2014.11.013},
issn = {2212683X},
year = {2015},
date = {2015-01-01},
journal = {Biologically Inspired Cognitive Architectures},
volume = {11},
pages = {29--37},
abstract = {Evaluation is a key factor of creativity: for this reason it should be integrated into a cognitive architecture of a creative artificial agent. The approach illustrated in this paper uses the Psi model, and describes the framework for introducing internal and external evaluations, and how they influence demands and motivation of the artificial agent. Internal evaluation mechanisms drive the creative process, and influence competence of the creative agent. External evaluation acts through certainty, and requires interaction with human users that express both opinions and some subjective quantitative evaluations on the final artwork. The system uses natural language processing techniques in order to infer the satisfaction and the emotional impact of the final product obtained by the creative agent. textcopyright 2014 Elsevier B.V. All rights reserved.},
keywords = {Artificial intelligence, Cognitive Architectures, Computational Creativity, Creative Process, Creativity Evaluation, Natural Language Processing},
pubstate = {published},
tppubtype = {article}
}
Augello, Agnese; Infantino, Ignazio; Pilato, Giovanni; Rizzo, Riccardo; Vella, Filippo
Creativity evaluation in a cognitive architecture Journal Article
In: Biologically Inspired Cognitive Architectures, vol. 11, pp. 29–37, 2015, ISSN: 2212683X.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Cognitive Architectures, Computational Creativity, Creative Process, Creativity Evaluation, Natural Language Processing
@article{augello_creativity_2015,
title = {Creativity evaluation in a cognitive architecture},
author = {Agnese Augello and Ignazio Infantino and Giovanni Pilato and Riccardo Rizzo and Filippo Vella},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84922883096&doi=10.1016%2fj.bica.2014.11.013&partnerID=40&md5=134f251d7f855ed4aaaa905e4281ffed},
doi = {10.1016/j.bica.2014.11.013},
issn = {2212683X},
year = {2015},
date = {2015-01-01},
journal = {Biologically Inspired Cognitive Architectures},
volume = {11},
pages = {29–37},
abstract = {Evaluation is a key factor of creativity: for this reason it should be integrated into a cognitive architecture of a creative artificial agent. The approach illustrated in this paper uses the Psi model, and describes the framework for introducing internal and external evaluations, and how they influence demands and motivation of the artificial agent. Internal evaluation mechanisms drive the creative process, and influence competence of the creative agent. External evaluation acts through certainty, and requires interaction with human users that express both opinions and some subjective quantitative evaluations on the final artwork. The system uses natural language processing techniques in order to infer the satisfaction and the emotional impact of the final product obtained by the creative agent. © 2014 Elsevier B.V. All rights reserved.},
keywords = {Artificial intelligence, Cognitive Architectures, Computational Creativity, Creative Process, Creativity Evaluation, Natural Language Processing},
pubstate = {published},
tppubtype = {article}
}
2013
Augello, Agnese; Infantino, Ignazio; Pilato, Giovanni; Rizzo, Riccardo; Vella, Filippo
Introducing a Creative Process on a Cognitive Architecture Journal Article
In: Biologically Inspired Cognitive Architectures, vol. 6, pp. 131–139, 2013, ISSN: 2212683X.
Abstract | Links | BibTeX | Tags: Cognitive Architectures, Computational Creativity, Creative Process, Emotion Analysis, Motivation
@article{augelloIntroducingCreativeProcess2013,
title = {Introducing a Creative Process on a Cognitive Architecture},
author = { Agnese Augello and Ignazio Infantino and Giovanni Pilato and Riccardo Rizzo and Filippo Vella},
doi = {10.1016/j.bica.2013.05.011},
issn = {2212683X},
year = {2013},
date = {2013-01-01},
journal = {Biologically Inspired Cognitive Architectures},
volume = {6},
pages = {131--139},
abstract = {In this paper we present a system that implements a creative behavior on a cognitive architecture. It is aimed at creating digital art images from snapshots of a human subject, simulating a simple creative process. Such a process starts from a Training Phase that creates a set of image filter sequences. This phase is oriented to approximate some painting styles obtained from famous images and portraits of the past. The learned filter sequences are then used during the Production Phase. During this subsequent phase, the "artificial artist" interacts with the subject trying to "catch" the human emotions that drive the creation of the portrait. The artist processes feedbacks from the user according to the cognitive model Psi and its implementation of the motivations. These motivations influence further modifications of the applied filter sequences achieving an evolution of the artificial artist. textcopyright 2013 Elsevier B.V. All rights reserved.},
keywords = {Cognitive Architectures, Computational Creativity, Creative Process, Emotion Analysis, Motivation},
pubstate = {published},
tppubtype = {article}
}
Augello, Agnese; Infantino, Ignazio; Pilato, Giovanni; Rizzo, Riccardo; Vella, Filippo
Introducing a creative process on a cognitive architecture Journal Article
In: Biologically Inspired Cognitive Architectures, vol. 6, pp. 131–139, 2013, ISSN: 2212683X.
Abstract | Links | BibTeX | Tags: Cognitive Architectures, Computational Creativity, Creative Process, Emotion Analysis, Motivation
@article{augello_introducing_2013,
title = {Introducing a creative process on a cognitive architecture},
author = {Agnese Augello and Ignazio Infantino and Giovanni Pilato and Riccardo Rizzo and Filippo Vella},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84883260536&doi=10.1016%2fj.bica.2013.05.011&partnerID=40&md5=2df560e32408e4fe27f412efe0a12b19},
doi = {10.1016/j.bica.2013.05.011},
issn = {2212683X},
year = {2013},
date = {2013-01-01},
journal = {Biologically Inspired Cognitive Architectures},
volume = {6},
pages = {131–139},
abstract = {In this paper we present a system that implements a creative behavior on a cognitive architecture. It is aimed at creating digital art images from snapshots of a human subject, simulating a simple creative process. Such a process starts from a Training Phase that creates a set of image filter sequences. This phase is oriented to approximate some painting styles obtained from famous images and portraits of the past. The learned filter sequences are then used during the Production Phase. During this subsequent phase, the "artificial artist" interacts with the subject trying to "catch" the human emotions that drive the creation of the portrait. The artist processes feedbacks from the user according to the cognitive model Psi and its implementation of the motivations. These motivations influence further modifications of the applied filter sequences achieving an evolution of the artificial artist. © 2013 Elsevier B.V. All rights reserved.},
keywords = {Cognitive Architectures, Computational Creativity, Creative Process, Emotion Analysis, Motivation},
pubstate = {published},
tppubtype = {article}
}