AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2023
Vacca, Rosa Anna; Gallo, Luigi; Grutta, Stefania La; Scala, Iris
I Serious game nella gestione delle alterazioni neuro-comportamentali Journal Article
In: PHARMASTAR Digital Medicine, vol. 3, no. 2, pp. 63–66, 2023.
Abstract | Links | BibTeX | Tags: Healthcare, Serious games
@article{vacca_i_2023,
title = {I Serious game nella gestione delle alterazioni neuro-comportamentali},
author = {Rosa Anna Vacca and Luigi Gallo and Stefania La Grutta and Iris Scala},
url = {https://www.pharmastar.it/downloads/downloadclickcounter.inc.html?from=6021782O&field=downloads&id=39285246O},
year = {2023},
date = {2023-08-01},
journal = {PHARMASTAR Digital Medicine},
volume = {3},
number = {2},
pages = {63–66},
abstract = {Lo sviluppo tecnologico in tema di videogiochi interattivi didattici digitali, Serious Games (SG), è cresciuto esponenzialmente negli ultimi anni dopo il rilascio nel 2010 del primo dispositivo in grado di tracciare con precisione i movimenti umani nello spazio 3D. Moltissimi ricercatori interessati allo sviluppo di nuovi interventi terapeutici digitali hanno rivolto il loro interesse scientifico alla progettazione di sempre più sofisticati SG e nella ricerca della dimostrazione della loro efficacia in ambito medico. L’articolo di cui forniamo una breve sintesi e di recente pubblicato nella prestigiosa rivista Neuroscience and Biobehavioral Reviews, è stato concepito nell’ambito del progetto SMILER (Serious gaMes as emerging e-health Interventions for young people with neurologicaL or rEspiratory disoRders) finanziato dal Consiglio Nazionale delle Ricerche (bando progetti@cnr 1/2020) in corso di svolgimento dal nostro team multidisciplinare composto da ricercatori di vari Istituti del CNR con la collaborazioni di colleghi dell’Università Federico II di Napoli e la Sapienza di Roma. In questa nostra recente pubblicazione, abbiamo cercato di fornire una panoramica delle attuali conoscenze sul funzionamento dei Serious Game come terapie digitali, offrendo un’interpretazione critica e soffermandoci sugli studi che hanno suggerito i Serious Games come interventi innovativi e promettenti nella gestione dei disturbi neurocomportamentali e cognitivi nei bambini e negli adolescenti con malattie nel neurosviluppo. I disturbi del neurosviluppo sono determinati da una compromissione dello sviluppo e del funzionamento del cervello che si verifica durante la finestra di sviluppo fetale/neonatale. Le cause possono essere varie come aberrazioni genetiche, monogenetiche o cromosomiche, che determinano anche alterazioni sistemiche, come accade nelle sindromi dell’X-Fragile e di Rett, oppure nella sindrome di Down. Ma anche bambini e gli adolescenti con disturbi dello spettro autistico e con disturbo da deficit di attenzione e iperattività (ADHD), in cui un profilo eziologico è complesso e non ancora ben identificato, presentano disturbi del neurosviluppo. In queste malattie si osservano precocemente compromissioni nella sfera delle capacità adattive, cognitive e motorie associate a problemi comportamentali, ovvero alterazioni dell'attenzione, della regolazione dell'ansia e dello stress. Queste alterazioni riguardano sia la sfera delle emozioni personali che delle relazioni sociali, e limitano fortemente la qualità di vita dei pazienti e delle loro famiglie. In un’ottica olistica e in assenza di terapie specifiche, la progettazione di interventi terapeutici digitali mirati ai sintomi cognitivo-comportamentali, a sostituzione o a supporto delle terapie psico-farmacologiche, è una sfida che lo sviluppo tecnologico sta affrontando.},
keywords = {Healthcare, Serious games},
pubstate = {published},
tppubtype = {article}
}
Vacca, Rosa Anna; Augello, Agnese; Gallo, Luigi; Caggianese, Giuseppe; Malizia, Velia; Grutta, Stefania La; Murero, Monica; Valenti, Daniela; Tullo, Apollonia; Balech, Bachir; Marzano, Flaviana; Ghezzo, Alessandro; Tancredi, Giancarlo; Turchetta, Attilio; Riccio, Maria Pia; Bravaccio, Carmela; Scala, Iris
In: Neuroscience & Biobehavioral Reviews, vol. 149, pp. 105156, 2023, ISSN: 0149-7634.
Abstract | Links | BibTeX | Tags: Attention-Deficit Hyperactivity Disorder, Autism spectrum disorder, Behavioral symptomatology, Digital therapeutics, Down syndrome, Fragile X syndrome, Human-Machine Communication, Neurodevelopmental disorders, Serious games
@article{vaccaSeriousGamesNew2023a,
title = {Serious Games in the New Era of Digital-Health Interventions: A Narrative Review of Their Therapeutic Applications to Manage Neurobehavior in Neurodevelopmental Disorders},
author = { Rosa Anna Vacca and Agnese Augello and Luigi Gallo and Giuseppe Caggianese and Velia Malizia and Stefania La Grutta and Monica Murero and Daniela Valenti and Apollonia Tullo and Bachir Balech and Flaviana Marzano and Alessandro Ghezzo and Giancarlo Tancredi and Attilio Turchetta and Maria Pia Riccio and Carmela Bravaccio and Iris Scala},
doi = {10.1016/j.neubiorev.2023.105156},
issn = {0149-7634},
year = {2023},
date = {2023-06-01},
urldate = {2023-04-14},
journal = {Neuroscience & Biobehavioral Reviews},
volume = {149},
pages = {105156},
abstract = {Children and adolescents with neurodevelopmental disorders generally show adaptive, cognitive and motor skills impairments associated with behavioral problems, i.e., alterations in attention, anxiety and stress regulation, emotional and social relationships, which strongly limit their quality of life. This narrative review aims at providing a critical overview of the current knowledge in the field of serious games (SGs), known as digital instructional interactive videogames, applied to neurodevelopmental disorders. Indeed, a growing number of studies is drawing attention to SGs as innovative and promising interventions in managing neurobehavioral and cognitive disturbs in children with neurodevelopmental disorders. Accordingly, we provide a literature overview of the current evidence regarding the actions and the effects of SGs. In addition, we describe neurobehavioral alterations occurring in some specific neurodevelopmental disorders for which a possible therapeutic use of SGs has been suggested. Finally, we discuss findings obtained in clinical trials using SGs as digital therapeutics in neurodevelopment disorders and suggest new directions and hypotheses for future studies to bridge the gaps between clinical research and clinical practice.},
keywords = {Attention-Deficit Hyperactivity Disorder, Autism spectrum disorder, Behavioral symptomatology, Digital therapeutics, Down syndrome, Fragile X syndrome, Human-Machine Communication, Neurodevelopmental disorders, Serious games},
pubstate = {published},
tppubtype = {article}
}
Vacca, Rosa Anna; Augello, Agnese; Gallo, Luigi; Caggianese, Giuseppe; Malizia, Velia; Grutta, Stefania La; Murero, Monica; Valenti, Daniela; Tullo, Apollonia; Balech, Bachir; Marzano, Flaviana; Ghezzo, Alessandro; Tancredi, Giancarlo; Turchetta, Attilio; Riccio, Maria Pia; Bravaccio, Carmela; Scala, Iris
In: Neuroscience & Biobehavioral Reviews, vol. 149, pp. 105156, 2023, ISSN: 0149-7634.
Abstract | Links | BibTeX | Tags: Attention-Deficit Hyperactivity Disorder, Autism spectrum disorder, Behavioral symptomatology, Cognitive disorders, Digital therapeutics, Down syndrome, Fragile X syndrome, Human-Machine Communication, Neurodevelopmental disorders, Serious game, Serious games
@article{vacca_serious_2023,
title = {Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders},
author = {Rosa Anna Vacca and Agnese Augello and Luigi Gallo and Giuseppe Caggianese and Velia Malizia and Stefania La Grutta and Monica Murero and Daniela Valenti and Apollonia Tullo and Bachir Balech and Flaviana Marzano and Alessandro Ghezzo and Giancarlo Tancredi and Attilio Turchetta and Maria Pia Riccio and Carmela Bravaccio and Iris Scala},
url = {https://www.sciencedirect.com/science/article/pii/S0149763423001252},
doi = {10.1016/j.neubiorev.2023.105156},
issn = {0149-7634},
year = {2023},
date = {2023-06-01},
urldate = {2023-04-14},
journal = {Neuroscience & Biobehavioral Reviews},
volume = {149},
pages = {105156},
abstract = {Children and adolescents with neurodevelopmental disorders generally show adaptive, cognitive and motor skills impairments associated with behavioral problems, i.e., alterations in attention, anxiety and stress regulation, emotional and social relationships, which strongly limit their quality of life. This narrative review aims at providing a critical overview of the current knowledge in the field of serious games (SGs), known as digital instructional interactive videogames, applied to neurodevelopmental disorders. Indeed, a growing number of studies is drawing attention to SGs as innovative and promising interventions in managing neurobehavioral and cognitive disturbs in children with neurodevelopmental disorders. Accordingly, we provide a literature overview of the current evidence regarding the actions and the effects of SGs. In addition, we describe neurobehavioral alterations occurring in some specific neurodevelopmental disorders for which a possible therapeutic use of SGs has been suggested. Finally, we discuss findings obtained in clinical trials using SGs as digital therapeutics in neurodevelopment disorders and suggest new directions and hypotheses for future studies to bridge the gaps between clinical research and clinical practice.},
keywords = {Attention-Deficit Hyperactivity Disorder, Autism spectrum disorder, Behavioral symptomatology, Cognitive disorders, Digital therapeutics, Down syndrome, Fragile X syndrome, Human-Machine Communication, Neurodevelopmental disorders, Serious game, Serious games},
pubstate = {published},
tppubtype = {article}
}