AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2022

Montalbano, Laura; Gallo, Luigi; Ferrante, Giuliana; Malizia, Velia; Cilluffo, Giovanna; Fasola, Salvatore; Alesi, Marianna; Grutta, Stefania La

Serious Games: A New Approach to Foster Information and Practices About Covid-19? Journal Article

In: Frontiers in Robotics and AI, vol. 9, pp. 830950, 2022, ISSN: 2296-9144.

Abstract | Links | BibTeX | Tags: Healthcare, Serious game

2021

Augello, Agnese; Gentile, Manuel; Picone, Marco

Mind Games Proceedings Article

In: pp. 84–93, 2021.

Abstract | BibTeX | Tags: Education, Mental Maps, Natural Language Processing, Serious game

Gentile, Manuel; Augello, Agnese; Allegra, Mario; Citt`a, Giuseppe; Grande, Valentina Dal; Grutta, Stefania La; Pilato, Giovanni; Urso, Alfonso; Vella, Filippo; Picone, Marco; Gallitano, Giancarlo; Ruisi, Marcantonio; Fratini, Livan

Gaming as a Key Approach for the Recovery Process of a Public Space: The Case Study of the Old Chemical Plant 'Chimica Arenellatextbackslash textbackslash' in Palermo Proceedings Article

In: 2021, ISBN: 978-84-12-08854-0.

Abstract | BibTeX | Tags: Gamification, Serious game, Urban Games

2019

Caggianese, Giuseppe; Cuomo, Salvatore; Esposito, Massimo; Franceschini, Marco; Gallo, Luigi; Infarinato, Francesco; Minutolo, Aniello; Piccialli, Francesco; Romano, Paola

Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments Journal Article

In: IEEE Transactions on Industrial Informatics, vol. 15, no. 1, pp. 517–526, 2019, ISSN: 1941-0050.

Abstract | Links | BibTeX | Tags: Artificial intelligence, Healthcare, Natural User Interfaces, Rehabilitation, Serious game, Stroke

2017

Caggianese, Giuseppe; Calabrese, Mariaconsiglia; Maio, Vincenzo De; Pietro, Giuseppe De; Faggiano, Armando; Gallo, Luigi; Sannino, Giovanna; Vecchione, Carmine

A Rehabilitation System for Post-operative Heart Surgery Proceedings Article

In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2017, pp. 554–564, Springer International Publishing, 2017, ISBN: 978-3-319-59480-4.

Abstract | Links | BibTeX | Tags: Healthcare, Microsoft kinect, Rehabilitation, Serious game, Telemonitoring, Unity 3D

2016

Adinolfi, Francesco; Caggianese, Giuseppe; Gallo, Luigi; Grosso, Juan; Infarinato, Francesco; Marchese, Nazzareno; Sale, Patrizio; Spaltro, Emiliano

SmartCARE - An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home Proceedings Article

In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2016, pp. 39–49, Springer International Publishing Switzerland, 2016, ISBN: 978-3-319-39344-5 978-3-319-39345-2.

Abstract | Links | BibTeX | Tags: Healthcare, Microsoft band, Microsoft kinect, Rehabilitation, Serious game, Stroke, Telemonitoring, Unity 3D, Wearable devices

Augello, Agnese; Gentile, Manuel; Weideveld, Lucas; Dignum, Frank

Dialogues as Social Practices for Serious Games Journal Article

In: Frontiers in Artificial Intelligence and Applications, vol. 285, pp. 1732–1733, 2016, ISSN: 09226389.

Abstract | Links | BibTeX | Tags: Artificial intelligence, Chatbots, Conversational Agents, Gamification, Serious game, Social Practices

Augello, Agnese; Gentile, Manuel; Weideveld, Lucas; Dignum, Frank

A Model of a Social Chatbot Proceedings Article

In: DePietro, G; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): INTELLIGENT INTERACTIVE MULTIMEDIA SYSTEMS AND SERVICES 2016, pp. 637–647, SPRINGER INTERNATIONAL PUBLISHING AG, GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND, 2016, ISBN: 978-3-319-39345-2 978-3-319-39344-5.

Abstract | Links | BibTeX | Tags: Chatbots, Serious game, Social Practices

Augello, Agnese; Gentile, Manuel; Dignum, Frank

Social Agents for Learning in Virtual Environments Journal Article

In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10056 LNCS, pp. 133–143, 2016, ISSN: 03029743.

Abstract | Links | BibTeX | Tags: Conversational Agents, E-Learning, Education, IVA, Serious game, Social Agents, Social Context, Social Practices, Virtual Reality

Augello, Agnese; Gentile, Manuel; Dignum, Frank

Social Practices for Social Driven Conversations in Serious Games Journal Article

In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 9599, pp. 100–110, 2016, ISSN: 03029743.

Abstract | Links | BibTeX | Tags: Artificial intelligence, Chatbots, Conversational Agents, Education, Serious game, Social Practices