AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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You can expand the Abstract, Links and BibTex record for each paper.
2024
Monaco, P. -B.; Backlund, P.; Gobron, S.
The Negotiator: Interactive Hostage-Taking Training Simulation Proceedings Article
In: F., De Rango; F., Werner; G., Wagner (Ed.): Proc. Int. Conf. Simul. Model. Methodol. Technol. Appl., pp. 242–249, Science and Technology Publications, Lda, 2024, ISBN: 21842841 (ISSN); 978-989758708-5 (ISBN).
Abstract | Links | BibTeX | Tags: 3D, Decision-Making, Hostage-Taking, Human-Machine Interface, Immersion, Mobile Phone, Multimodal Systems, Natural Language Processing, Negotiation, Virtual Reality
@inproceedings{monaco_negotiator_2024,
title = {The Negotiator: Interactive Hostage-Taking Training Simulation},
author = {P. -B. Monaco and P. Backlund and S. Gobron},
editor = {De Rango F. and Werner F. and Wagner G.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85206332014&doi=10.5220%2f0012720300003758&partnerID=40&md5=03ebb4c5577432071e3f180a5f50be2b},
doi = {10.5220/0012720300003758},
isbn = {21842841 (ISSN); 978-989758708-5 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {Proc. Int. Conf. Simul. Model. Methodol. Technol. Appl.},
pages = {242–249},
publisher = {Science and Technology Publications, Lda},
abstract = {High-stakes professions like negotiators and pilots utilize simulations for risk-free training, enhancing skills and decision-making. Traditional simulations, while effective, are resource-intensive. Computer simulations offer a scalable alternative but lack realism and sensory engagement, impacting immersion. This study explores mobile phones’ role in simulation-based learning, using a 3D hostage-taking scenario to improve immersion through realistic interactions. The simulation integrates a detailed environment and interactive elements, and demonstrate the potential of mobile technology to enhance training in critical fields by making simulations more lifelike and engaging. This paper is presented alongside a twin paper, both part of the same project Master final project. The second paper introduces a different version of the simulation using a Large Language Model (like ChatGPT) for generating dialogue freely and interactively. It also discusses the results of a study comparing immersion levels between the two versions. © 2024 by SCITEPRESS – Science and Technology Publications, Lda.},
keywords = {3D, Decision-Making, Hostage-Taking, Human-Machine Interface, Immersion, Mobile Phone, Multimodal Systems, Natural Language Processing, Negotiation, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Song, Y.; Wu, K.; Ding, J.
In: Computers and Education: X Reality, vol. 4, 2024, ISSN: 29496780 (ISSN).
Abstract | Links | BibTeX | Tags: Game-based learning, Generative AI, Immersion, Interaction, Virtual Reality (VR)
@article{song_developing_2024,
title = {Developing an immersive game-based learning platform with generative artificial intelligence and virtual reality technologies – “LearningverseVR”},
author = {Y. Song and K. Wu and J. Ding},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85205973323&doi=10.1016%2fj.cexr.2024.100069&partnerID=40&md5=91dd3ac3d01b4730f923f8541d5877f2},
doi = {10.1016/j.cexr.2024.100069},
issn = {29496780 (ISSN)},
year = {2024},
date = {2024-01-01},
journal = {Computers and Education: X Reality},
volume = {4},
abstract = {The rapid evolution of generative artificial intelligence (AI) and virtual reality (VR) technologies are revolutionising various fields, including education and gaming industries. However, studies on how to enhance immersive game-based learning with AI and VR technologies remain scant. Given this, the article presents the creation of “LearningverseVR,” an immersive game-based learning platform developed using generative AI and VR technologies, which is based on “Learningverse,” a metaverse platform developed by the lead author and her research team. The “LearningverseVR” platform uses Unity as the client and Python, Flask and MySQL as the backend. Unity's multiplayer service provides multiplayer online functionality, supporting learners to engage in immersive and interactive learning activities. The design framework of the platform consists of two main components: Game-based learning with generative AI and immersion with VR technologies. First, generative AI is used to create NPCs with diverse personalities and life backgrounds, and enable learners to interact with NPCs without scripted dialogues, creating an interactive and immersive game-based learning environment. Secondly, such a learning experience is enhanced by leveraging the Large Language Model (LLM) ecosystem with VR technology. The creation of the “LearningverseVR” platform provides novel perspectives on digital game-based learning. © 2024 The Authors},
keywords = {Game-based learning, Generative AI, Immersion, Interaction, Virtual Reality (VR)},
pubstate = {published},
tppubtype = {article}
}