AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Tracy, K.; Spantidi, O.

Impact of GPT-Driven Teaching Assistants in VR Learning Environments Journal Article

In: IEEE Transactions on Learning Technologies, vol. 18, pp. 192–205, 2025, ISSN: 19391382 (ISSN).

Abstract | Links | BibTeX | Tags: Adversarial machine learning, Cognitive loads, Computer interaction, Contrastive Learning, Control groups, Experimental groups, Federated learning, Generative AI, Generative artificial intelligence (GenAI), human–computer interaction, Interactive learning environment, interactive learning environments, Learning efficacy, Learning outcome, learning outcomes, Student engagement, Teaching assistants, Virtual environments, Virtual Reality (VR)

2024

Gujar, P.; Paliwal, G.; Panyam, S.

Generative AI and the Future of Interactive and Immersive Advertising Proceedings Article

In: D., Rivas-Lalaleo; S.L.S., Maita (Ed.): ETCM - Ecuador Tech. Chapters Meet., Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835039158-9 (ISBN).

Abstract | Links | BibTeX | Tags: Ad Creation, Adversarial machine learning, Advertising Technology (AdTech), Advertizing, Advertizing technology, Augmented Reality, Augmented Reality (AR), Generative adversarial networks, Generative AI, Immersive, Immersive Advertising, Immersive advertizing, Interactive Advertising, Interactive advertizing, machine learning, Machine-learning, Marketing, Mixed reality, Mixed Reality (MR), Personalization, Personalizations, User Engagement, Virtual environments, Virtual Reality, Virtual Reality (VR)

Venkatachalam, N.; Rayana, M.; Vignesh, S. Bala; Prathamesh, S.

Voice-Driven Panoramic Imagery: Real-Time Generative AI for Immersive Experiences Proceedings Article

In: Int. Conf. Intell. Data Commun. Technol. Internet Things, IDCIoT, pp. 1133–1138, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835032753-3 (ISBN).

Abstract | Links | BibTeX | Tags: Adaptive Visual Experience, First person, First-Person view, generative artificial intelligence, Generative Artificial Intelligence (AI), Image processing, Immersive, Immersive visual scene, Immersive Visual Scenes, Language processing, Natural Language Processing, Natural Language Processing (NLP), Natural language processing systems, Natural languages, Panoramic Images, Patient treatment, Personalized environment, Personalized Environments, Phobia Treatment, Prompt, prompts, Psychological intervention, Psychological Interventions, Real-Time Synthesis, User interaction, User interfaces, Virtual experience, Virtual Experiences, Virtual Reality, Virtual Reality (VR), Virtual-reality headsets, Visual experiences, Visual languages, Visual scene, Voice command, Voice commands, VR Headsets

Greca, A. D.; Amaro, I.; Barra, P.; Rosapepe, E.; Tortora, G.

Enhancing therapeutic engagement in Mental Health through Virtual Reality and Generative AI: A co-creation approach to trust building Proceedings Article

In: M., Cannataro; H., Zheng; L., Gao; J., Cheng; J.L., Miranda; E., Zumpano; X., Hu; Y.-R., Cho; T., Park (Ed.): Proc. - IEEE Int. Conf. Bioinform. Biomed., BIBM, pp. 6805–6811, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835038622-6 (ISBN).

Abstract | Links | BibTeX | Tags: Co-creation, Electronic health record, Fundamental component, Generative adversarial networks, Generative AI, generative artificial intelligence, Immersive, Mental health, Personalized therapies, Personalized Therapy, Three-dimensional object, Trust, Trust building, Virtual environments, Virtual Reality, Virtual Reality (VR)

Song, Y.; Wu, K.; Ding, J.

Developing an immersive game-based learning platform with generative artificial intelligence and virtual reality technologies – “LearningverseVR” Journal Article

In: Computers and Education: X Reality, vol. 4, 2024, ISSN: 29496780 (ISSN).

Abstract | Links | BibTeX | Tags: Game-based learning, Generative AI, Immersion, Interaction, Virtual Reality (VR)

de Oliveira, E. A. Masasi; Silva, D. F. C.; Filho, A. R. G.

Improving VR Accessibility Through Automatic 360 Scene Description Using Multimodal Large Language Models Proceedings Article

In: ACM Int. Conf. Proc. Ser., pp. 289–293, Association for Computing Machinery, 2024, ISBN: 979-840070979-1 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Scene, 3D scenes, Accessibility, Computer simulation languages, Descriptive information, Digital elevation model, Immersive, Language Model, Multi-modal, Multimodal large language model, Multimodal Large Language Models (MLLMs), Scene description, Virtual environments, Virtual Reality, Virtual Reality (VR), Virtual reality technology