AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2025
AlJadaan, O.; Ibrahim, O.; Ani, N. N. Al; Jabas, A.; Alfaress, M.
Navigating Intellectual Property Rights in the Age of AI and the Metaverse Book Section
In: Studies in Systems, Decision and Control, vol. 234, pp. 219–228, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 21984182 (ISSN).
Abstract | Links | BibTeX | Tags: AI-generated content, Artificial intelligence, Authorship, Blockchain, Copyright law, Creative industries, Cross-jurisdictional issues, Digital assets, Ethical implications, Intellectual property, IP enforcement, Legal frameworks, Metaverse, Non-fungible tokens (NFTs), Ownership, Patent law, Smart contracts, Virtual goods
@incollection{aljadaan_navigating_2025,
title = {Navigating Intellectual Property Rights in the Age of AI and the Metaverse},
author = {O. AlJadaan and O. Ibrahim and N. N. Al Ani and A. Jabas and M. Alfaress},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105003758740&doi=10.1007%2f978-3-031-84636-6_18&partnerID=40&md5=f23526f6ff8a70c783074256ca6351a8},
doi = {10.1007/978-3-031-84636-6_18},
isbn = {21984182 (ISSN)},
year = {2025},
date = {2025-01-01},
booktitle = {Studies in Systems, Decision and Control},
volume = {234},
pages = {219–228},
publisher = {Springer Science and Business Media Deutschland GmbH},
abstract = {The paper examines the challenges that Intellectual Property (IP) rights pose within artificial intelligence (AI) and further into the Metaverse, the constantly developing virtual world wherein one is allowed to create, trade, and own digital assets. The increasing development of AI-generated content and virtual environments has also challenged the traditional notion of authorship and ownership and, thus, to the existing regimes regulating IP. This paper discusses the current legal framework, case studies on AI-generated content, and IP use in Metaverse through smart contracts and blockchain technology. Moreover, this paper examines the ethics involved in such development and public policy reforms that can be implemented in the IP law relating to this evolving technology. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.},
keywords = {AI-generated content, Artificial intelligence, Authorship, Blockchain, Copyright law, Creative industries, Cross-jurisdictional issues, Digital assets, Ethical implications, Intellectual property, IP enforcement, Legal frameworks, Metaverse, Non-fungible tokens (NFTs), Ownership, Patent law, Smart contracts, Virtual goods},
pubstate = {published},
tppubtype = {incollection}
}
2024
Hutson, J.
Combining Large Language Models and Immersive Technologies to Represent Cultural Heritage in the Metaverse Context Book Section
In: Springer Series on Cultural Computing, vol. Part F2842, pp. 265–281, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 21959056 (ISSN).
Abstract | Links | BibTeX | Tags: Cultural heritage, Ethical implications, Generative AI, Immersive technologies, Metaverse
@incollection{hutson_combining_2024,
title = {Combining Large Language Models and Immersive Technologies to Represent Cultural Heritage in the Metaverse Context},
author = {J. Hutson},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85194557004&doi=10.1007%2f978-3-031-57746-8_14&partnerID=40&md5=476f9da2f1dedb4ada0f0c6ff6e7d6ca},
doi = {10.1007/978-3-031-57746-8_14},
isbn = {21959056 (ISSN)},
year = {2024},
date = {2024-01-01},
booktitle = {Springer Series on Cultural Computing},
volume = {Part F2842},
pages = {265–281},
publisher = {Springer Science and Business Media Deutschland GmbH},
abstract = {This chapter delves into the intersection of large language models, immersive technologies, and cultural heritage representation in the metaverse. Advancements in natural language processing (NLP) and deep learning enable immersive learning experiences using extended reality (XR) to teach global cultural heritage. Specifically, we propose a model that integrates generative AI, NLP, and XR, incorporating multi-sensory feedback with haptics and olfactory virtual reality (OVR) to engage users in a dialogical relationship with diverse cultures and challenge postcolonial narratives. We explore the potential of cultural heritage to resurrect famous historical personalities and overlooked indigenous peoples using generative AI and metahumans. Use cases in art history are presented, highlighting scaffolded experiences in virtual learning environments (VLEs) for deeper engagement with historical figures and events. Additionally, we address recent safety concerns and limitations of large language models that may inadvertently compromise historical veracity. Ethical implications of misrepresenting historical viewpoints are discussed, emphasizing the need for expert collaboration to ensure historical accuracy and appropriateness. The chapter also elucidates issues of ownership, representation, and cultural appropriation in the context of cultural heritage. It underscores the potential of combining large language models and immersive technologies to offer captivating and educational cultural heritage experiences. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.},
keywords = {Cultural heritage, Ethical implications, Generative AI, Immersive technologies, Metaverse},
pubstate = {published},
tppubtype = {incollection}
}