AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

AlJadaan, O.; Ibrahim, O.; Ani, N. N. Al; Jabas, A.; Alfaress, M.

Navigating Intellectual Property Rights in the Age of AI and the Metaverse Book Section

In: Studies in Systems, Decision and Control, vol. 234, pp. 219–228, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 21984182 (ISSN).

Abstract | Links | BibTeX | Tags: AI-generated content, Artificial intelligence, Authorship, Blockchain, Copyright law, Creative industries, Cross-jurisdictional issues, Digital assets, Ethical implications, Intellectual property, IP enforcement, Legal frameworks, Metaverse, Non-fungible tokens (NFTs), Ownership, Patent law, Smart contracts, Virtual goods

Azzarelli, A.; Anantrasirichai, N.; Bull, D. R.

Intelligent Cinematography: a review of AI research for cinematographic production Journal Article

In: Artificial Intelligence Review, vol. 58, no. 4, 2025, ISSN: 02692821 (ISSN).

Abstract | Links | BibTeX | Tags: Artificial intelligence research, Computer vision, Content acquisition, Creative industries, Holistic view, machine learning, Machine-learning, Mergers and acquisitions, Review papers, Three dimensional computer graphics, Video applications, Video processing, Video processing and applications, Virtual production, Virtual Reality, Vision research

2023

Stacchio, L.; Scorolli, C.; Marfia, G.

Evaluating Human Aesthetic and Emotional Aspects of 3D generated content through eXtended Reality Proceedings Article

In: A., De Filippo; M., Milano; V., Presutti; A., Saffiotti (Ed.): CEUR Workshop Proc., pp. 38–49, CEUR-WS, 2023, ISBN: 16130073 (ISSN).

Abstract | Links | BibTeX | Tags: aesthetic evaluation, Creative industries, Deep learning, Effective tool, Emotional aspect, Entertainment industry, Esthetic evaluation, Extended reality, generative artificial intelligence, Human-in-the-loop, Learning systems, Metaverses, Multimedia contents, Production efficiency, Three dimensional computer graphics, Virtual Reality