AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2025
Zhang, R.; Dong, Y.; Xiao, L.; Zou, P.; Wu, Q.
Emotion Synthesizer: An lmmersive XR Art Installation Integrating Real and Virtual Emotions Proceedings Article
In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1674–1675, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).
Abstract | Links | BibTeX | Tags: AI-generated art, Art installation, Digital reality, Emotion visualization, Emotional authenticity, Emotional experiences, Immersive art, Interactive visualizations, Through the lens, Visualization, XR art installation
@inproceedings{zhang_emotion_2025,
title = {Emotion Synthesizer: An lmmersive XR Art Installation Integrating Real and Virtual Emotions},
author = {R. Zhang and Y. Dong and L. Xiao and P. Zou and Q. Wu},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105005145325&doi=10.1109%2fVRW66409.2025.00482&partnerID=40&md5=7690155264b2819e4da2d374d8c12dc8},
doi = {10.1109/VRW66409.2025.00482},
isbn = {979-833151484-6 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW},
pages = {1674–1675},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {As technology increasingly mediates our emotional experiences, the boundaries between authentic feelings and digitally constructed states become increasingly fluid. Emotion Synthesizer is an immersive art installation that investigates this evolving emotional landscape through the lens of extended reality. The installation combines XR technology, interactive visualization, and AI-generated content to create an immersive environment where viewers can observe and interact with their emotional states. Through real-time interaction and visualization, the installation establishes a unique dialogue between real and virtual emotional experiences. This work raises critical questions about emotional authenticity, self-perception, and the impact of digital information on emotional experiences in the contemporary technological era. © 2025 IEEE.},
keywords = {AI-generated art, Art installation, Digital reality, Emotion visualization, Emotional authenticity, Emotional experiences, Immersive art, Interactive visualizations, Through the lens, Visualization, XR art installation},
pubstate = {published},
tppubtype = {inproceedings}
}
Timmerman, K.; Mertens, R.; Yoncalik, A.; Spriet, L.
Cities Unseen: Experiencing the Imagined Proceedings Article
In: Proc. Int. Conf. Tangible, Embed., Embodied Interact., TEI, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071197-8 (ISBN).
Abstract | Links | BibTeX | Tags: Art installation, Embodiment, Immersive, Immersive Storytelling, Multiplayers, Presence, Real time interactions, Sensory Involvement, Through the lens, Urban environments, Virtual environments, Virtual Reality
@inproceedings{timmerman_cities_2025,
title = {Cities Unseen: Experiencing the Imagined},
author = {K. Timmerman and R. Mertens and A. Yoncalik and L. Spriet},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105000440301&doi=10.1145%2f3689050.3707685&partnerID=40&md5=6aa0968146eab8f91fba6eaeb30f7f9c},
doi = {10.1145/3689050.3707685},
isbn = {979-840071197-8 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Proc. Int. Conf. Tangible, Embed., Embodied Interact., TEI},
publisher = {Association for Computing Machinery, Inc},
abstract = {"Cities Unseen: Experiencing the Imagined" is an art installation that reinterprets Italo Calvino's "Invisible Cities" through the lens of virtual reality. The project employs a physical suitcase as a portal, allowing participants to enter and explore virtual urban environments using the Oculus Quest 3. The cityscapes will be developed with generative AI, converting Calvino's descriptions into prompts, creating an immersive space for philosophical reflection on the nature of travel and the boundaries between reality and imagination. By integrating Unity's shared spatial anchors and advanced multiplayer features, "Cities Unseen" supports real-time interaction among participants, emphasizing the social and collaborative dimensions of virtual travel. © 2025 Copyright held by the owner/author(s).},
keywords = {Art installation, Embodiment, Immersive, Immersive Storytelling, Multiplayers, Presence, Real time interactions, Sensory Involvement, Through the lens, Urban environments, Virtual environments, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}