AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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85 entries « 1 of 4 »

2025

Liu, G.; Du, H.; Wang, J.; Niyato, D.; Kim, D. I.

Contract-Inspired Contest Theory for Controllable Image Generation in Mobile Edge Metaverse Journal Article

In: IEEE Transactions on Mobile Computing, 2025, ISSN: 15361233 (ISSN).

Abstract | Links | BibTeX | Tags: Contest Theory, Deep learning, Deep reinforcement learning, Diffusion Model, Generative adversarial networks, Generative AI, High quality, Image generation, Image generations, Immersive technologies, Metaverses, Mobile edge computing, Reinforcement Learning, Reinforcement learnings, Resource allocation, Resources allocation, Semantic data, Virtual addresses, Virtual environments, Virtual Reality

Mekki, Y. M.; Simon, L. V.; Freeman, W. D.; Qadir, J.

Medical Education Metaverses (MedEd Metaverses): Opportunities, Use Case, and Guidelines Journal Article

In: Computer, vol. 58, no. 3, pp. 60–70, 2025, ISSN: 00189162 (ISSN).

Abstract | Links | BibTeX | Tags: Adaptive feedback, Augmented Reality, Immersive learning, Medical education, Metaverses, Performance tracking, Remote resources, Remote training, Resource efficiencies, Training efficiency, Virtual environments

Koizumi, M.; Ohsuga, M.; Corchado, J. M.

Development and Assessment of a System to Help Students Improve Self-compassion Proceedings Article

In: R., Chinthaginjala; P., Sitek; N., Min-Allah; K., Matsui; S., Ossowski; S., Rodríguez (Ed.): Lect. Notes Networks Syst., pp. 43–52, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 23673370 (ISSN); 978-303182072-4 (ISBN).

Abstract | Links | BibTeX | Tags: Avatar, Generative adversarial networks, Generative AI, Health issues, Mental health, Self-compassion, Students, Training program, University students, Virtual avatar, Virtual environments, Virtual Reality, Virtual Space, Virtual spaces, Visual imagery

Li, Y.; Pang, E. C. H.; Ng, C. S. Y.; Azim, M.; Leung, H.

Enhancing Linear Algebra Education with AI-Generated Content in the CityU Metaverse: A Comparative Study Proceedings Article

In: T., Hao; J.G., Wu; X., Luo; Y., Sun; Y., Mu; S., Ge; W., Xie (Ed.): Lect. Notes Comput. Sci., pp. 3–16, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-981964406-3 (ISBN).

Abstract | Links | BibTeX | Tags: Comparatives studies, Digital age, Digital interactions, digital twin, Educational metaverse, Engineering education, Generative AI, Immersive, Matrix algebra, Metaverse, Metaverses, Personnel training, Students, Teaching, University campus, Virtual environments, virtual learning environment, Virtual learning environments, Virtual Reality, Virtualization

Casas, L.; Hannah, S.; Mitchell, K.

HoloJig: Interactive Spoken Prompt Specified Generative AI Environments Journal Article

In: IEEE Computer Graphics and Applications, vol. 45, no. 2, pp. 69–77, 2025, ISSN: 02721716 (ISSN).

Abstract | Links | BibTeX | Tags: 3-D rendering, Article, Collaborative workspace, customer experience, Economic and social effects, generative artificial intelligence, human, Immersive, Immersive environment, parallax, Real- time, simulation, Simulation training, speech, Time based, Virtual environments, Virtual Reality, Virtual reality experiences, Virtual spaces, VR systems

Tracy, K.; Spantidi, O.

Impact of GPT-Driven Teaching Assistants in VR Learning Environments Journal Article

In: IEEE Transactions on Learning Technologies, vol. 18, pp. 192–205, 2025, ISSN: 19391382 (ISSN).

Abstract | Links | BibTeX | Tags: Adversarial machine learning, Cognitive loads, Computer interaction, Contrastive Learning, Control groups, Experimental groups, Federated learning, Generative AI, Generative artificial intelligence (GenAI), human–computer interaction, Interactive learning environment, interactive learning environments, Learning efficacy, Learning outcome, learning outcomes, Student engagement, Teaching assistants, Virtual environments, Virtual Reality (VR)

Li, Z.; Zhang, H.; Peng, C.; Peiris, R.

Exploring Large Language Model-Driven Agents for Environment-Aware Spatial Interactions and Conversations in Virtual Reality Role-Play Scenarios Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces, VR, pp. 1–11, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833153645-9 (ISBN).

Abstract | Links | BibTeX | Tags: Chatbots, Computer simulation languages, Context- awareness, context-awareness, Digital elevation model, Generative AI, Human-AI Interaction, Language Model, Large language model, large language models, Model agents, Role-play simulation, role-play simulations, Role-plays, Spatial interaction, Virtual environments, Virtual Reality, Virtual-reality environment

Ly, D. -N.; Do, H. -N.; Tran, M. -T.; Le, K. -D.

Evaluation of AI-Based Assistant Representations on User Interaction in Virtual Explorations Proceedings Article

In: W., Buntine; M., Fjeld; T., Tran; M.-T., Tran; B., Huynh Thi Thanh; T., Miyoshi (Ed.): Commun. Comput. Info. Sci., pp. 323–337, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 18650929 (ISSN); 978-981964287-8 (ISBN).

Abstract | Links | BibTeX | Tags: 360-degree Video, AI-Based Assistant, Cultural heritages, Cultural science, Multiusers, Single users, Social interactions, Three dimensional computer graphics, User interaction, Users' experiences, Virtual environments, Virtual Exploration, Virtual Reality, Virtualization

Cao, X.; Ju, K. P.; Li, C.; Jain, D.

SceneGenA11y: How can Runtime Generative tools improve the Accessibility of a Virtual 3D Scene? Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071395-8 (ISBN).

Abstract | Links | BibTeX | Tags: 3D application, 3D modeling, 3D scenes, Accessibility, BLV, DHH, Discrete event simulation, Generative AI, Generative tools, Interactive computer graphics, One dimensional, Runtimes, Three dimensional computer graphics, Video-games, Virtual 3d scene, virtual 3D scenes, Virtual environments, Virtual Reality

Peter, K.; Makosa, I.; Auala, S.; Ndjao, L.; Maasz, D.; Mbinge, U.; Winschiers-Theophilus, H.

Co-creating a VR Narrative Experience of Constructing a Food Storage Following OvaHimba Traditional Practices Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 418–423, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Modelling, 3D models, 3d-modeling, Co-designs, Community-based, Community-Based Co-Design, Computer aided design, Cultural heritage, Cultural heritages, Food storage, Human computer interaction, Human engineering, Indigenous Knowledge, Information Systems, Interactive computer graphics, Interactive computer systems, IVR, Namibia, OvaHimba, Ovahimbum, Photogrammetry, Sustainable development, Virtual environments, Virtual Reality

Pielage, L.; Schmidle, P.; Marschall, B.; Risse, B.

Interactive High-Quality Skin Lesion Generation using Diffusion Models for VR-based Dermatological Education Proceedings Article

In: Int Conf Intell User Interfaces Proc IUI, pp. 878–897, Association for Computing Machinery, 2025, ISBN: 979-840071306-4 (ISBN).

Abstract | Links | BibTeX | Tags: Deep learning, Dermatology, Diffusion Model, diffusion models, Digital elevation model, Generative AI, Graphical user interfaces, Guidance Strategies, Guidance strategy, Image generation, Image generations, Inpainting, Interactive Generation, Medical education, Medical Imaging, Simulation training, Skin lesion, Upsampling, Virtual environments, Virtual Reality

Li, H.; Wang, Z.; Liang, W.; Wang, Y.

X’s Day: Personality-Driven Virtual Human Behavior Generation Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 3514–3524, 2025, ISSN: 10772626 (ISSN).

Abstract | Links | BibTeX | Tags: adult, Augmented Reality, Behavior Generation, Chatbots, Computer graphics, computer interface, Contextual Scene, female, human, Human behaviors, Humans, Long-term behavior, male, Novel task, Personality, Personality traits, Personality-driven Behavior, physiology, Social behavior, User-Computer Interface, Users' experiences, Virtual agent, Virtual environments, Virtual humans, Virtual Reality, Young Adult

Song, T.; Pabst, F.; Eck, U.; Navab, N.

Enhancing Patient Acceptance of Robotic Ultrasound through Conversational Virtual Agent and Immersive Visualizations Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 2901–2911, 2025, ISSN: 10772626 (ISSN).

Abstract | Links | BibTeX | Tags: 3D reconstruction, adult, Augmented Reality, Computer graphics, computer interface, echography, female, human, Humans, Imaging, Intelligent robots, Intelligent virtual agents, Language Model, male, Medical robotics, Middle Aged, Mixed reality, Patient Acceptance of Health Care, patient attitude, Patient comfort, procedures, Real-world, Reality visualization, Robotic Ultrasound, Robotics, Three-Dimensional, three-dimensional imaging, Trust and Acceptance, Ultrasonic applications, Ultrasonic equipment, Ultrasonography, Ultrasound probes, User-Computer Interface, Virtual agent, Virtual assistants, Virtual environments, Virtual Reality, Visual languages, Visualization, Young Adult

Tong, Y.; Qiu, Y.; Li, R.; Qiu, S.; Heng, P. -A.

MS2Mesh-XR: Multi-Modal Sketch-to-Mesh Generation in XR Environments Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 272–276, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833152157-8 (ISBN).

Abstract | Links | BibTeX | Tags: 3D meshes, 3D object, ControlNet, Hand-drawn sketches, Hands movement, High quality, Image-based, immersive visualization, Mesh generation, Multi-modal, Pipeline codes, Realistic images, Three dimensional computer graphics, Virtual environments, Virtual Reality

Timmerman, K.; Mertens, R.; Yoncalik, A.; Spriet, L.

Cities Unseen: Experiencing the Imagined Proceedings Article

In: Proc. Int. Conf. Tangible, Embed., Embodied Interact., TEI, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071197-8 (ISBN).

Abstract | Links | BibTeX | Tags: Art installation, Embodiment, Immersive, Immersive Storytelling, Multiplayers, Presence, Real time interactions, Sensory Involvement, Through the lens, Urban environments, Virtual environments, Virtual Reality

Linares-Pellicer, J.; Izquierdo-Domenech, J.; Ferri-Molla, I.; Aliaga-Torro, C.

Breaking the Bottleneck: Generative AI as the Solution for XR Content Creation in Education Book Section

In: Lecture Notes in Networks and Systems, vol. 1140, pp. 9–30, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 23673370 (ISSN).

Abstract | Links | BibTeX | Tags: Adversarial machine learning, Augmented Reality, Breakings, Content creation, Contrastive Learning, Development process, Educational context, Federated learning, Generative adversarial networks, Immersive learning, Intelligence models, Learning experiences, Mixed reality, Resource intensity, Technical skills, Virtual environments

Zhu, X. T.; Cheerman, H.; Cheng, M.; Kiami, S. R.; Chukoskie, L.; McGivney, E.

Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071395-8 (ISBN).

Abstract | Links | BibTeX | Tags: Clinical communications, Clinical Simulation, Communications training, Curricula, Embodied conversational agent, Embodied Conversational Agents, Health professions, Intelligent virtual agents, Language Model, Medical education, Model-based OPC, Patient simulators, Personnel training, Students, Teaching, User centered design, Virtual environments, Virtual Reality, VR simulation, VR simulation systems

Sabir, A.; Hussain, R.; Pedro, A.; Park, C.

Personalized construction safety training system using conversational AI in virtual reality Journal Article

In: Automation in Construction, vol. 175, 2025, ISSN: 09265805 (ISSN).

Abstract | Links | BibTeX | Tags: Construction safety, Construction safety training, Conversational AI, Digital elevation model, Helmet mounted displays, Language Model, Large language model, large language models, Personalized safety training, Personnel training, Safety training, Training Systems, Virtual environments, Virtual Reality, Workers'

Lakehal, A.; Alti, A.; Annane, B.

CORES: Context-Aware Emotion-Driven Recommendation System-Based LLM to Improve Virtual Shopping Experiences Journal Article

In: Future Internet, vol. 17, no. 2, 2025, ISSN: 19995903 (ISSN).

Abstract | Links | BibTeX | Tags: Context, Context-Aware, Customisation, Decisions makings, E- commerces, e-commerce, Emotion, emotions, Language Model, Large language model, LLM, Recommendation, Virtual environments, Virtual Reality, Virtual shopping

Gatti, E.; Giunchi, D.; Numan, N.; Steed, A.

Around the Virtual Campfire: Early UX Insights into AI-Generated Stories in VR Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 136–141, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833152157-8 (ISBN).

Abstract | Links | BibTeX | Tags: Generative AI, Images synthesis, Immersive, Interactive Environments, Language Model, Large language model, Storytelling, User input, User study, Users' experiences, Virtual environments, VR

Guo, P.; Zhang, Q.; Tian, C.; Xue, W.; Feng, X.

Digital Human Techniques for Education Reform Proceedings Article

In: ICETM - Proc. Int. Conf. Educ. Technol. Manag., pp. 173–178, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071746-8 (ISBN).

Abstract | Links | BibTeX | Tags: Augmented Reality, Contrastive Learning, Digital elevation model, Digital human technique, Digital Human Techniques, Digital humans, Education Reform, Education reforms, Educational Technology, Express emotions, Federated learning, Human behaviors, Human form models, Human techniques, Immersive, Innovative technology, Modeling languages, Natural language processing systems, Teachers', Teaching, Virtual environments, Virtual humans

Oliveira, E. A. Masasi De; Sousa, R. T.; Bastos, A. A.; Cintra, L. Martins De Freitas; Filho, A. R. G.

Immersive Virtual Museums with Spatially-Aware Retrieval-Augmented Generation Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 437–440, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: Association reactions, Behavioral Research, Generation systems, Geographics, Human computer interaction, Human engineering, Immersive, Information Retrieval, Interactive computer graphics, Language Model, Large language model, large language models, Museums, Retrieval-Augmented Generation, Search engines, Spatially aware, User interfaces, Virtual environments, Virtual museum, Virtual museum., Virtual Reality, Visual Attention, Visual languages

Casas, L.; Mitchell, K.

Structured Teaching Prompt Articulation for Generative-AI Role Embodiment with Augmented Mirror Video Displays Proceedings Article

In: S.N., Spencer (Ed.): Proc.: VRCAI - ACM SIGGRAPH Int. Conf. Virtual-Reality Contin. Appl. Ind., Association for Computing Machinery, Inc, 2025, ISBN: 979-840071348-4 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Computer interaction, Contrastive Learning, Cultural icon, Experiential learning, Generative adversarial networks, Generative AI, human-computer interaction, Immersive, Pedagogical practices, Role-based, Teachers', Teaching, Video display, Virtual environments, Virtual Reality

Aloudat, M. Z.; Aboumadi, A.; Soliman, A.; Al-Mohammed, H. A.; Al-Ali, M.; Mahgoub, A.; Barhamgi, M.; Yaacoub, E.

Metaverse Unbound: A Survey on Synergistic Integration Between Semantic Communication, 6G, and Edge Learning Journal Article

In: IEEE Access, vol. 13, pp. 58302–58350, 2025, ISSN: 21693536 (ISSN).

Abstract | Links | BibTeX | Tags: 6g wireless system, 6G wireless systems, Augmented Reality, Block-chain, Blockchain, Blockchain technology, Digital Twin Technology, Edge learning, Extended reality (XR), Language Model, Large language model, large language models (LLMs), Metaverse, Metaverses, Semantic communication, Virtual environments, Wireless systems

Häfner, P.; Eisenlohr, F.; Karande, A.; Grethler, M.; Mukherjee, A.; Tran, N.

Leveraging Virtual Prototypes for Training Data Collection in LLM-Based Voice User Interface Development for Machines Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 281–285, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833152157-8 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Behavioral Research, Data collection, Language Model, Large language model, large language models, Model-based OPC, Training data, User interface development, Virtual environments, Virtual Prototype, Virtual Prototyping, Virtual Reality, Voice User Interface, Voice User Interfaces, Wizard of Oz, Wizard-of-Oz Method

85 entries « 1 of 4 »