AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
How to
Here you can find the complete list of our publications.
You can use the tag cloud to select only the papers dealing with specific research topics.
You can expand the Abstract, Links and BibTex record for each paper.
You can use the tag cloud to select only the papers dealing with specific research topics.
You can expand the Abstract, Links and BibTex record for each paper.
2009
Gallo, Luigi; Pietro, Giuseppe De
Input Devices and Interaction Techniques for VR-Enhanced Medicine Book Section
In: Damiani, Ernesto; Jeong, Jechang (Ed.): Multimedia Techniques for Device and Ambient Intelligence, pp. 115–134, Springer US, 2009, ISBN: 978-0-387-88776-0.
Abstract | BibTeX | Tags: Healthcare, Interaction metaphors, Medicine, Virtual Reality
@incollection{galloInputDevicesInteraction2009,
title = {Input Devices and Interaction Techniques for VR-Enhanced Medicine},
author = { Luigi Gallo and Giuseppe De Pietro},
editor = { Ernesto Damiani and Jechang Jeong},
isbn = {978-0-387-88776-0},
year = {2009},
date = {2009-01-01},
booktitle = {Multimedia Techniques for Device and Ambient Intelligence},
pages = {115--134},
publisher = {Springer US},
abstract = {Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In medicine, the application of these technologies and of the related communication interfaces could have a great impact on several fields, such as virtual endoscopy, surgical simulation and planning and medical education. Nonetheless, VR is still far away from being used in the daily clinical practice, being confined to specialist applications. In this study we try to outline the deficiencies of current VR-enhanced medical applications, focusing on field of medical imaging. We analyze the main requirements to produce effective systems suitable to be used by physicians, from the input device to the interaction techniques and metaphors. Moreover, we introduce the interactive system we are designing to allow a usable manipulation of 3D reconstructions of anatomical parts in virtual environments, which is based on the use of a handheld input device: the Wii controller.},
keywords = {Healthcare, Interaction metaphors, Medicine, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In medicine, the application of these technologies and of the related communication interfaces could have a great impact on several fields, such as virtual endoscopy, surgical simulation and planning and medical education. Nonetheless, VR is still far away from being used in the daily clinical practice, being confined to specialist applications. In this study we try to outline the deficiencies of current VR-enhanced medical applications, focusing on field of medical imaging. We analyze the main requirements to produce effective systems suitable to be used by physicians, from the input device to the interaction techniques and metaphors. Moreover, we introduce the interactive system we are designing to allow a usable manipulation of 3D reconstructions of anatomical parts in virtual environments, which is based on the use of a handheld input device: the Wii controller.
2008
Gallo, Luigi; Pietro, Giuseppe De; Minutolo, Aniello
Realistic vs. Magic Interaction Metaphors in Virtual Environments Unpublished
2008.
Abstract | BibTeX | Tags: Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote
@unpublished{galloRealisticVsMagic2008,
title = {Realistic vs. Magic Interaction Metaphors in Virtual Environments},
author = { Luigi Gallo and Giuseppe De Pietro and Aniello Minutolo},
year = {2008},
date = {2008-03-01},
address = {Mogliano Veneto, Italy},
abstract = {Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In order to convey the users' knowledge to the VR context, interaction metaphors are used. They can be either realistic, i.e. based on real world rules, or magic. In this paper we discuss the subject of interaction metaphors and outline the pros and cons of realistic vs. magic approaches. We also present our experience in the development of interaction techniques in a practical scenario, and suggest an approach to design effective 3D interaction metaphors.},
keywords = {Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {unpublished}
}
Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In order to convey the users' knowledge to the VR context, interaction metaphors are used. They can be either realistic, i.e. based on real world rules, or magic. In this paper we discuss the subject of interaction metaphors and outline the pros and cons of realistic vs. magic approaches. We also present our experience in the development of interaction techniques in a practical scenario, and suggest an approach to design effective 3D interaction metaphors.