AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2020
Caggianese, Giuseppe; Capece, Nicola; Erra, Ugo; Gallo, Luigi; Rinaldi, Michele
Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation Journal Article
In: International Journal of Human– Computer Interaction, vol. 36, no. 18, pp. 1734–1755, 2020.
Abstract | Links | BibTeX | Tags: Locomotion techniques, Natural User Interfaces, User study, Virtual Reality
@article{caggianeseFreehandSteeringLocomotionTechniques2020,
title = {Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation},
author = { Giuseppe Caggianese and Nicola Capece and Ugo Erra and Luigi Gallo and Michele Rinaldi},
doi = {10.1080/10447318.2020.1785151},
year = {2020},
date = {2020-01-01},
journal = {International Journal of Human– Computer Interaction},
volume = {36},
number = {18},
pages = {1734--1755},
abstract = {Virtual reality has achieved significant popularity in recent years, and allowing users to move freely within an immersive virtual world has become an important factor critical to realize. The user's interactions are generally designed to increase the perceived realism, but the locomotion techniques and how these affect the user's task performance still represent an open issue, much discussed in the literature. In this article, we evaluate the efficiency and effectiveness of, and user preferences relating to, freehand locomotion techniques designed for an immersive virtual environment performed through hand gestures tracked by a sensor placed in the egocentric position and experienced through a head-mounted display. Three freehand locomotion techniques have been implemented and compared with each other, and with a baseline technique based on a controller, through qualitative and quantitative measures. An extensive user study conducted with 60 subjects shows that the proposed methods have a performance comparable to the use of the controller, further revealing the users' preference for decoupling the locomotion in sub-tasks, even if this means renouncing precision and adapting the interaction to the possibilities of the tracker sensor.},
keywords = {Locomotion techniques, Natural User Interfaces, User study, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Caggianese, Giuseppe; Capece, Nicola; Erra, Ugo; Gallo, Luigi; Rinaldi, Michele
Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation Journal Article
In: International Journal of Human–Computer Interaction, vol. 36, no. 18, pp. 1734–1755, 2020.
Abstract | Links | BibTeX | Tags: Locomotion techniques, Natural User Interfaces, User study, Virtual Reality
@article{caggianese_freehand-steering_2020,
title = {Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation},
author = {Giuseppe Caggianese and Nicola Capece and Ugo Erra and Luigi Gallo and Michele Rinaldi},
url = {https://doi.org/10.1080/10447318.2020.1785151},
doi = {10.1080/10447318.2020.1785151},
year = {2020},
date = {2020-01-01},
journal = {International Journal of Human–Computer Interaction},
volume = {36},
number = {18},
pages = {1734–1755},
abstract = {Virtual reality has achieved significant popularity in recent years, and allowing users to move freely within an immersive virtual world has become an important factor critical to realize. The user’s interactions are generally designed to increase the perceived realism, but the locomotion techniques and how these affect the user’s task performance still represent an open issue, much discussed in the literature. In this article, we evaluate the efficiency and effectiveness of, and user preferences relating to, freehand locomotion techniques designed for an immersive virtual environment performed through hand gestures tracked by a sensor placed in the egocentric position and experienced through a head-mounted display. Three freehand locomotion techniques have been implemented and compared with each other, and with a baseline technique based on a controller, through qualitative and quantitative measures. An extensive user study conducted with 60 subjects shows that the proposed methods have a performance comparable to the use of the controller, further revealing the users’ preference for decoupling the locomotion in sub-tasks, even if this means renouncing precision and adapting the interaction to the possibilities of the tracker sensor.},
keywords = {Locomotion techniques, Natural User Interfaces, User study, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
2019
Caggianese, Giuseppe; Cuomo, Salvatore; Esposito, Massimo; Franceschini, Marco; Gallo, Luigi; Infarinato, Francesco; Minutolo, Aniello; Piccialli, Francesco; Romano, Paola
Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments Journal Article
In: IEEE Transactions on Industrial Informatics, vol. 15, no. 1, pp. 517–526, 2019, ISSN: 1941-0050.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Healthcare, Natural User Interfaces, Rehabilitation, Serious game, Stroke
@article{caggianeseSeriousGamesInCloud2019,
title = {Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments},
author = { Giuseppe Caggianese and Salvatore Cuomo and Massimo Esposito and Marco Franceschini and Luigi Gallo and Francesco Infarinato and Aniello Minutolo and Francesco Piccialli and Paola Romano},
doi = {10.1109/TII.2018.2856097},
issn = {1941-0050},
year = {2019},
date = {2019-01-01},
journal = {IEEE Transactions on Industrial Informatics},
volume = {15},
number = {1},
pages = {517--526},
abstract = {During the last years, the significant increase in the number of patients in need of rehabilitation has generated an unsustainable economic impact on healthcare systems, implying a reduction in therapeutic supervision and support for each patient. To address this problem, this paper proposes a telerehabilitation system based on serious games and in-cloud data analytics services, in accordance with Industry 4.0 design principles regarding modularity, service orientation, decentralization, virtualization, and real-time capability. The system, specialized for poststroke patients, comprises components for real-time acquisition of patient's motor data and a decision support service for their analysis. Raw data, reports, and recommendations are made available on the cloud to clinical operators to remotely assess rehabilitation outcomes and dynamically improve therapies. Furthermore, the results of a pilot study on the clinical impact deriving from the adoption of the proposed solution, and of a qualitative analysis about its acceptance, are presented and discussed.},
keywords = {Artificial intelligence, Healthcare, Natural User Interfaces, Rehabilitation, Serious game, Stroke},
pubstate = {published},
tppubtype = {article}
}
Caggianese, Giuseppe; Cuomo, Salvatore; Esposito, Massimo; Franceschini, Marco; Gallo, Luigi; Infarinato, Francesco; Minutolo, Aniello; Piccialli, Francesco; Romano, Paola
Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments Journal Article
In: IEEE Transactions on Industrial Informatics, vol. 15, no. 1, pp. 517–526, 2019, ISSN: 1941-0050.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Healthcare, Natural User Interfaces, Rehabilitation, Serious game, Stroke
@article{caggianese_serious_2019,
title = {Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments},
author = {Giuseppe Caggianese and Salvatore Cuomo and Massimo Esposito and Marco Franceschini and Luigi Gallo and Francesco Infarinato and Aniello Minutolo and Francesco Piccialli and Paola Romano},
doi = {10.1109/TII.2018.2856097},
issn = {1941-0050},
year = {2019},
date = {2019-01-01},
journal = {IEEE Transactions on Industrial Informatics},
volume = {15},
number = {1},
pages = {517–526},
abstract = {During the last years, the significant increase in the number of patients in need of rehabilitation has generated an unsustainable economic impact on healthcare systems, implying a reduction in therapeutic supervision and support for each patient. To address this problem, this paper proposes a telerehabilitation system based on serious games and in-cloud data analytics services, in accordance with Industry 4.0 design principles regarding modularity, service orientation, decentralization, virtualization, and real-time capability. The system, specialized for poststroke patients, comprises components for real-time acquisition of patient's motor data and a decision support service for their analysis. Raw data, reports, and recommendations are made available on the cloud to clinical operators to remotely assess rehabilitation outcomes and dynamically improve therapies. Furthermore, the results of a pilot study on the clinical impact deriving from the adoption of the proposed solution, and of a qualitative analysis about its acceptance, are presented and discussed.},
keywords = {Artificial intelligence, Healthcare, Natural User Interfaces, Rehabilitation, Serious game, Stroke},
pubstate = {published},
tppubtype = {article}
}
2016
Caggianese, Giuseppe; Gallo, Luigi
Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction Proceedings Article
In: Xhafa, Fatos; Barolli, Leonard; Amato, Flora (Ed.): Advances on P2P, Parallel, Grid, Cloud and Internet Computing, pp. 105–114, Springer International Publishing, 2016, ISBN: 978-3-319-49108-0 978-3-319-49109-7.
Abstract | Links | BibTeX | Tags: Beacons, Cultural heritage, Natural User Interfaces, web interface
@inproceedings{caggianeseSmartUndergroundEnhancing2016,
title = {Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction},
author = { Giuseppe Caggianese and Luigi Gallo},
editor = { Fatos Xhafa and Leonard Barolli and Flora Amato},
doi = {10.1007/978-3-319-49109-7_10},
isbn = {978-3-319-49108-0 978-3-319-49109-7},
year = {2016},
date = {2016-11-01},
urldate = {2016-12-06},
booktitle = {Advances on P2P, Parallel, Grid, Cloud and Internet Computing},
volume = {1},
pages = {105--114},
publisher = {Springer International Publishing},
series = {Lecture Notes on Data Engineering and Communications Technologies},
abstract = {This paper describes the Smart Underground system, the main aim of which is to enhance the access to cultural heritage information for the visitors. The system provides a more interactive visiting experience based on a proximity interaction with the artefacts in an exhibition, which allows an easy access to a new level of cultural information proposed by the exhibition curators. For this reason, the system also offers a set of tools for the curators with the aim of simplifying the organization and updating of the cultural content information. Finally, the system, by integrating modern technologies with the real works of art in the exhibition, proposes a possible solution to the emerging problem of the management and dissemination of cultural heritage digitalized content, leading to an improvement in the experiences of both visitors and curators.},
keywords = {Beacons, Cultural heritage, Natural User Interfaces, web interface},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi
Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction Proceedings Article
In: Xhafa, Fatos; Barolli, Leonard; Amato, Flora (Ed.): Advances on P2P, Parallel, Grid, Cloud and Internet Computing, pp. 105–114, Springer International Publishing, 2016, ISBN: 978-3-319-49108-0 978-3-319-49109-7, (event-place: Asan, Korea).
Abstract | Links | BibTeX | Tags: Beacons, Cultural heritage, Natural User Interfaces, web interface
@inproceedings{caggianese_smart_2016,
title = {Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction},
author = {Giuseppe Caggianese and Luigi Gallo},
editor = {Fatos Xhafa and Leonard Barolli and Flora Amato},
url = {http://link.springer.com/10.1007/978-3-319-49109-7_10},
doi = {10.1007/978-3-319-49109-7_10},
isbn = {978-3-319-49108-0 978-3-319-49109-7},
year = {2016},
date = {2016-11-01},
urldate = {2016-12-06},
booktitle = {Advances on P2P, Parallel, Grid, Cloud and Internet Computing},
volume = {1},
pages = {105–114},
publisher = {Springer International Publishing},
series = {Lecture Notes on Data Engineering and Communications Technologies},
abstract = {This paper describes the Smart Underground system, the main aim of which is to enhance the access to cultural heritage information for the visitors. The system provides a more interactive visiting experience based on a proximity interaction with the artefacts in an exhibition, which allows an easy access to a new level of cultural information proposed by the exhibition curators. For this reason, the system also offers a set of tools for the curators with the aim of simplifying the organization and updating of the cultural content information. Finally, the system, by integrating modern technologies with the real works of art in the exhibition, proposes a possible solution to the emerging problem of the management and dissemination of cultural heritage digitalized content, leading to an improvement in the experiences of both visitors and curators.},
note = {event-place: Asan, Korea},
keywords = {Beacons, Cultural heritage, Natural User Interfaces, web interface},
pubstate = {published},
tppubtype = {inproceedings}
}
2014
Caggianese, Giuseppe; Neroni, Pietro; Gallo, Luigi
Natural Interaction and Wearable Augmented Reality for the Enjoyment of the Cultural Heritage in Outdoor Conditions Proceedings Article
In: International Conference on Augmented and Virtual Reality (AVR 2014), pp. 267–282, Springer International Publishing Switzerland, Lecce, Italy, 2014.
Abstract | Links | BibTeX | Tags: Augmented Reality, Cultural heritage, Natural User Interfaces
@inproceedings{caggianeseNaturalInteractionWearable2014,
title = {Natural Interaction and Wearable Augmented Reality for the Enjoyment of the Cultural Heritage in Outdoor Conditions},
author = { Giuseppe Caggianese and Pietro Neroni and Luigi Gallo},
doi = {10.1007/978-3-319-13969-2_20},
year = {2014},
date = {2014-09-01},
urldate = {2016-12-06},
booktitle = {International Conference on Augmented and Virtual Reality (AVR 2014)},
volume = {8853},
pages = {267--282},
publisher = {Springer International Publishing Switzerland},
address = {Lecce, Italy},
series = {Lecture Notes in Computer Science (LNCS)},
abstract = {In this paper, a first prototype of a wearable, interactive augmented reality (AR) system for the enjoyment of the cultural heritage in outdoor environments, is presented. By using a binocular see-through display and a time-of-flight (ToF) depth sensor, the system provides the users with a visual augmentation of their surroundings and with touchless interaction techniques to interact with synthetic elements overlapping with the real world. The papers describes the hardware and software system components, and details the interface specifically designed for a socially acceptable cultural heritage exploration. Furthermore, the paper discusses the lesson learned from the first public presentation of the prototype we have carried out in Naples, Italy.},
keywords = {Augmented Reality, Cultural heritage, Natural User Interfaces},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Neroni, Pietro; Gallo, Luigi
Natural interaction and wearable augmented reality for the enjoyment of the cultural heritage in outdoor conditions Proceedings Article
In: International Conference on Augmented and Virtual Reality (AVR 2014), pp. 267–282, Springer International Publishing Switzerland, Lecce, Italy, 2014.
Abstract | Links | BibTeX | Tags: Augmented Reality, Cultural heritage, Natural User Interfaces
@inproceedings{caggianese_natural_2014,
title = {Natural interaction and wearable augmented reality for the enjoyment of the cultural heritage in outdoor conditions},
author = {Giuseppe Caggianese and Pietro Neroni and Luigi Gallo},
url = {http://link.springer.com/chapter/10.1007/978-3-319-13969-2_20},
doi = {10.1007/978-3-319-13969-2_20},
year = {2014},
date = {2014-09-01},
urldate = {2016-12-06},
booktitle = {International Conference on Augmented and Virtual Reality (AVR 2014)},
volume = {8853},
pages = {267–282},
publisher = {Springer International Publishing Switzerland},
address = {Lecce, Italy},
series = {Lecture Notes in Computer Science (LNCS)},
abstract = {In this paper, a first prototype of a wearable, interactive augmented reality (AR) system for the enjoyment of the cultural heritage in outdoor environments, is presented. By using a binocular see-through display and a time-of-flight (ToF) depth sensor, the system provides the users with a visual augmentation of their surroundings and with touchless interaction techniques to interact with synthetic elements overlapping with the real world. The papers describes the hardware and software system components, and details the interface specifically designed for a socially acceptable cultural heritage exploration. Furthermore, the paper discusses the lesson learned from the first public presentation of the prototype we have carried out in Naples, Italy.},
keywords = {Augmented Reality, Cultural heritage, Natural User Interfaces},
pubstate = {published},
tppubtype = {inproceedings}
}
2012
Coronato, Antonio; Gallo, Luigi
Toward a Framework for Rapid Prototyping of Touchless User Interfaces Proceedings Article
In: CISIS '12: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems, pp. 539–543, IEEE Computer Society, Palermo, Italy, 2012, ISBN: 978-0-7695-4687-2.
Abstract | Links | BibTeX | Tags: Framework, Gestural user interfaces, Natural User Interfaces, Touchless interaction
@inproceedings{coronatoFrameworkRapidPrototyping2012,
title = {Toward a Framework for Rapid Prototyping of Touchless User Interfaces},
author = { Antonio Coronato and Luigi Gallo},
doi = {10.1109/CISIS.2012.77},
isbn = {978-0-7695-4687-2},
year = {2012},
date = {2012-07-01},
booktitle = {CISIS '12: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems},
pages = {539--543},
publisher = {IEEE Computer Society},
address = {Palermo, Italy},
abstract = {Recent advances in depth-sensing technologies are fostering the design of Natural User Interfaces (NUI) for use in several application domains. However, due to the complexity of existing software components and to compatibility issues, the design process remains challenging. This paper presents a framework aimed at facilitating the development of natural, touchless user interfaces. The proposed framework, which is based on the publish-subscribe paradigm, allows product and interaction designers to rapidly prototype and test their system by building upon a set of standard modules. The framework also provides the building blocks to extend the basic set of modules, easing code reuse.},
keywords = {Framework, Gestural user interfaces, Natural User Interfaces, Touchless interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Coronato, Antonio; Gallo, Luigi
Toward a framework for rapid prototyping of touchless user interfaces Proceedings Article
In: CISIS '12: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems, pp. 539–543, IEEE Computer Society, Palermo, Italy, 2012, ISBN: 978-0-7695-4687-2.
Abstract | Links | BibTeX | Tags: Framework, Gestural user interfaces, Natural User Interfaces, Touchless interaction
@inproceedings{coronato_toward_2012,
title = {Toward a framework for rapid prototyping of touchless user interfaces},
author = {Antonio Coronato and Luigi Gallo},
doi = {10.1109/CISIS.2012.77},
isbn = {978-0-7695-4687-2},
year = {2012},
date = {2012-07-01},
booktitle = {CISIS '12: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems},
pages = {539–543},
publisher = {IEEE Computer Society},
address = {Palermo, Italy},
abstract = {Recent advances in depth-sensing technologies are fostering the design of Natural User Interfaces (NUI) for use in several application domains. However, due to the complexity of existing software components and to compatibility issues, the design process remains challenging. This paper presents a framework aimed at facilitating the development of natural, touchless user interfaces. The proposed framework, which is based on the publish-subscribe paradigm, allows product and interaction designers to rapidly prototype and test their system by building upon a set of standard modules. The framework also provides the building blocks to extend the basic set of modules, easing code reuse.},
keywords = {Framework, Gestural user interfaces, Natural User Interfaces, Touchless interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
2011
Blandford, Ann; Pietro, Giuseppe De; Gallo, Luigi; Gimblett, Andy; Oladimeji, Patrick; Thimbleby, Harold
Engineering Interactive Computer Systems for Medicine and Healthcare (EICS4Med) Proceedings Article
In: EICS '11 Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing Systems, pp. 341–342, ACM, Pisa, Italy, 2011, ISBN: 978-1-4503-0670-6.
Abstract | Links | BibTeX | Tags: Formal methods, Healthcare, Human computer interaction, Medical devices, Mobile computing, Modeling, Natural User Interfaces, Safety
@inproceedings{blandfordEngineeringInteractiveComputer2011,
title = {Engineering Interactive Computer Systems for Medicine and Healthcare (EICS4Med)},
author = { Ann Blandford and Giuseppe De Pietro and Luigi Gallo and Andy Gimblett and Patrick Oladimeji and Harold Thimbleby},
doi = {http://doi.acm.org/10.1145/1996461.1996556},
isbn = {978-1-4503-0670-6},
year = {2011},
date = {2011-06-01},
booktitle = {EICS '11 Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing Systems},
pages = {341--342},
publisher = {ACM},
address = {Pisa, Italy},
abstract = {This workshop brings together and develops the community of researchers and practitioners concerned with the design and evaluation of interactive medical devices (infusion pumps, etc) and systems (electronic patient records, etc), to deliver a roadmap for future research in this area. The workshop involves researchers and practitioners designing and evaluating dependable systems in a variety of contexts, and those developing innovative interactive computer systems for healthcare. These pose particular challenges because of the inherent variability - of patients, system configurations, and so on. Participants will represent a range of perspectives, including safety engineering and innovative design.},
keywords = {Formal methods, Healthcare, Human computer interaction, Medical devices, Mobile computing, Modeling, Natural User Interfaces, Safety},
pubstate = {published},
tppubtype = {inproceedings}
}
Blandford, Ann; Pietro, Giuseppe De; Gallo, Luigi; Gimblett, Andy; Oladimeji, Patrick; Thimbleby, Harold
Engineering interactive computer systems for medicine and healthcare (EICS4Med) Proceedings Article
In: EICS '11 Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems, pp. 341–342, ACM, Pisa, Italy, 2011, ISBN: 978-1-4503-0670-6.
Abstract | Links | BibTeX | Tags: Formal methods, Healthcare, Human computer interaction, Medical devices, Mobile computing, Modeling, Natural User Interfaces, Safety
@inproceedings{blandford_engineering_2011,
title = {Engineering interactive computer systems for medicine and healthcare (EICS4Med)},
author = {Ann Blandford and Giuseppe De Pietro and Luigi Gallo and Andy Gimblett and Patrick Oladimeji and Harold Thimbleby},
doi = {http://doi.acm.org/10.1145/1996461.1996556},
isbn = {978-1-4503-0670-6},
year = {2011},
date = {2011-06-01},
booktitle = {EICS '11 Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems},
pages = {341–342},
publisher = {ACM},
address = {Pisa, Italy},
abstract = {This workshop brings together and develops the community of researchers and practitioners concerned with the design and evaluation of interactive medical devices (infusion pumps, etc) and systems (electronic patient records, etc), to deliver a roadmap for future research in this area. The workshop involves researchers and practitioners designing and evaluating dependable systems in a variety of contexts, and those developing innovative interactive computer systems for healthcare. These pose particular challenges because of the inherent variability - of patients, system configurations, and so on. Participants will represent a range of perspectives, including safety engineering and innovative design.},
keywords = {Formal methods, Healthcare, Human computer interaction, Medical devices, Mobile computing, Modeling, Natural User Interfaces, Safety},
pubstate = {published},
tppubtype = {inproceedings}
}
2010
Ciampi, Mario; Gallo, Luigi; Coronato, Antonio; Pietro, Giuseppe De
Middleware Mechanisms for Interaction Interoperability in Collaborative Virtual Environments Journal Article
In: International Journal of Advanced Media and Communication, vol. 2, no. 4, pp. 154–166, 2010, ISSN: ISSN (Online): 1741-8003 - ISSN (Print): 1462-4613.
Abstract | Links | BibTeX | Tags: Interoperability, Middleware, Multi-agent systems, Natural User Interfaces, Virtual Reality
@article{ciampiMiddlewareMechanismsInteraction2010,
title = {Middleware Mechanisms for Interaction Interoperability in Collaborative Virtual Environments},
author = { Mario Ciampi and Luigi Gallo and Antonio Coronato and Giuseppe De Pietro},
doi = {10.1504/IJAMC.2010.032141},
issn = {ISSN (Online): 1741-8003 - ISSN (Print): 1462-4613},
year = {2010},
date = {2010-01-01},
journal = {International Journal of Advanced Media and Communication},
volume = {2},
number = {4},
pages = {154--166},
abstract = {In this paper, we discuss interaction interoperability in Collaborative Virtual Environments (CVE), intended to mean the ability of two or more users to cooperate despite the heterogeneity of their interfaces. To allow such interoperability, rather than focusing on the de-coupling of input devices from interaction techniques and from interaction tasks, we suggest integrating interactive systems at higher level through an interface standardization. To achieve this aim, we propose: i) an architectural model able to handle differences in input devices and interaction tasks; ii) an agent-based middleware that provides basic components to integrate heterogeneous user interfaces. We also present a prototype of an agent-based middleware able to support developers in the interconnection of monolithic applications and we introduce tools and languages we have used to formalize the interaction tasks considered in the case study.},
keywords = {Interoperability, Middleware, Multi-agent systems, Natural User Interfaces, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi; Minutolo, Aniello; Pietro, Giuseppe De
A User Interface for VR-ready 3D Medical Imaging by off-the-Shelf Input Devices Journal Article
In: Computers in Biology and Medicine, vol. 40, no. 3, pp. 350–358, 2010, ISSN: 0010-4825.
Abstract | Links | BibTeX | Tags: Healthcare, Interaction techniques, Medical Imaging, Mouse, Natural User Interfaces, Pointing, Rotation, User study, Virtual Reality, Wiimote
@article{galloUserInterfaceVRready2010,
title = {A User Interface for VR-ready 3D Medical Imaging by off-the-Shelf Input Devices},
author = { Luigi Gallo and Aniello Minutolo and Giuseppe De Pietro},
doi = {10.1016/j.compbiomed.2010.01.006},
issn = {0010-4825},
year = {2010},
date = {2010-01-01},
journal = {Computers in Biology and Medicine},
volume = {40},
number = {3},
pages = {350--358},
abstract = {The distinctiveness of clinical environments demands specific solutions in the design of both usable and practical user interfaces for 3D medical imaging. In this work, a novel user interface to provide a direct interaction in 3D space by off-the-shelf input devices is proposed. The interface, which has been implemented and integrated into an open-source medical image viewer, features a depth-enhanced mouse pointer and a novel rotation technique that uses the object's geometry as the rotation handle. The usability of the proposed approach is evaluated to show its effectiveness for use in professional 3D imaging applications.},
keywords = {Healthcare, Interaction techniques, Medical Imaging, Mouse, Natural User Interfaces, Pointing, Rotation, User study, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {article}
}
Ciampi, Mario; Gallo, Luigi; Coronato, Antonio; Pietro, Giuseppe De
Middleware Mechanisms for Interaction Interoperability in Collaborative Virtual Environments Journal Article
In: International Journal of Advanced Media and Communication, vol. 2, no. 4, pp. 154–166, 2010, ISSN: ISSN (Online): 1741-8003 - ISSN (Print): 1462-4613.
Abstract | Links | BibTeX | Tags: Interoperability, Middleware, Multi-agent systems, Natural User Interfaces, Virtual Reality
@article{ciampi_middleware_2010,
title = {Middleware Mechanisms for Interaction Interoperability in Collaborative Virtual Environments},
author = {Mario Ciampi and Luigi Gallo and Antonio Coronato and Giuseppe De Pietro},
doi = {10.1504/IJAMC.2010.032141},
issn = {ISSN (Online): 1741-8003 - ISSN (Print): 1462-4613},
year = {2010},
date = {2010-01-01},
journal = {International Journal of Advanced Media and Communication},
volume = {2},
number = {4},
pages = {154–166},
abstract = {In this paper, we discuss interaction interoperability in Collaborative Virtual Environments (CVE), intended to mean the ability of two or more users to cooperate despite the heterogeneity of their interfaces. To allow such interoperability, rather than focusing on the de-coupling of input devices from interaction techniques and from interaction tasks, we suggest integrating interactive systems at higher level through an interface standardization. To achieve this aim, we propose: i) an architectural model able to handle differences in input devices and interaction tasks; ii) an agent-based middleware that provides basic components to integrate heterogeneous user interfaces. We also present a prototype of an agent-based middleware able to support developers in the interconnection of monolithic applications and we introduce tools and languages we have used to formalize the interaction tasks considered in the case study.},
keywords = {Interoperability, Middleware, Multi-agent systems, Natural User Interfaces, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi; Minutolo, Aniello; Pietro, Giuseppe De
A user interface for VR-ready 3D medical imaging by off-the-shelf input devices Journal Article
In: Computers in Biology and Medicine, vol. 40, no. 3, pp. 350–358, 2010, ISSN: 0010-4825.
Abstract | Links | BibTeX | Tags: Healthcare, Interaction techniques, Medical Imaging, Mouse, Natural User Interfaces, Pointing, Rotation, User study, Virtual Reality, Wiimote
@article{gallo_user_2010,
title = {A user interface for VR-ready 3D medical imaging by off-the-shelf input devices},
author = {Luigi Gallo and Aniello Minutolo and Giuseppe De Pietro},
doi = {10.1016/j.compbiomed.2010.01.006},
issn = {0010-4825},
year = {2010},
date = {2010-01-01},
journal = {Computers in Biology and Medicine},
volume = {40},
number = {3},
pages = {350–358},
abstract = {The distinctiveness of clinical environments demands specific solutions in the design of both usable and practical user interfaces for 3D medical imaging. In this work, a novel user interface to provide a direct interaction in 3D space by off-the-shelf input devices is proposed. The interface, which has been implemented and integrated into an open-source medical image viewer, features a depth-enhanced mouse pointer and a novel rotation technique that uses the object's geometry as the rotation handle. The usability of the proposed approach is evaluated to show its effectiveness for use in professional 3D imaging applications.},
keywords = {Healthcare, Interaction techniques, Medical Imaging, Mouse, Natural User Interfaces, Pointing, Rotation, User study, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {article}
}
2008
Gallo, Luigi; Pietro, Giuseppe De; Minutolo, Aniello
Realistic vs. Magic Interaction Metaphors in Virtual Environments Unpublished
2008.
Abstract | BibTeX | Tags: Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote
@unpublished{galloRealisticVsMagic2008,
title = {Realistic vs. Magic Interaction Metaphors in Virtual Environments},
author = { Luigi Gallo and Giuseppe De Pietro and Aniello Minutolo},
year = {2008},
date = {2008-03-01},
address = {Mogliano Veneto, Italy},
abstract = {Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In order to convey the users' knowledge to the VR context, interaction metaphors are used. They can be either realistic, i.e. based on real world rules, or magic. In this paper we discuss the subject of interaction metaphors and outline the pros and cons of realistic vs. magic approaches. We also present our experience in the development of interaction techniques in a practical scenario, and suggest an approach to design effective 3D interaction metaphors.},
keywords = {Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {unpublished}
}
Gallo, Luigi; Pietro, Giuseppe De; Minutolo, Aniello
Realistic vs. Magic Interaction Metaphors in Virtual Environments Unpublished
2008.
Abstract | Links | BibTeX | Tags: Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote
@unpublished{gallo_realistic_2008,
title = {Realistic vs. Magic Interaction Metaphors in Virtual Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Aniello Minutolo},
url = {http://sesar.dti.unimi.it/mtdai08/},
year = {2008},
date = {2008-03-01},
address = {Mogliano Veneto, Italy},
abstract = {Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In order to convey the users' knowledge to the VR context, interaction metaphors are used. They can be either realistic, i.e. based on real world rules, or magic. In this paper we discuss the subject of interaction metaphors and outline the pros and cons of realistic vs. magic approaches. We also present our experience in the development of interaction techniques in a practical scenario, and suggest an approach to design effective 3D interaction metaphors.},
keywords = {Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {unpublished}
}