AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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You can expand the Abstract, Links and BibTex record for each paper.
2020
Caggianese, Giuseppe; Pietro, Giuseppe De; Esposito, Massimo; Gallo, Luigi; Minutolo, Aniello; Neroni, Pietro
Discovering Leonardo with Artificial Intelligence and Holograms: A User Study Journal Article
In: Pattern Recognition Letters, vol. 131, pp. 361–367, 2020, ISSN: 0167-8655.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Conversational systems, Cultural heritage, Holograms, Touchless interfaces, User study
@article{caggianeseDiscoveringLeonardoArtificial2020,
title = {Discovering Leonardo with Artificial Intelligence and Holograms: A User Study},
author = { Giuseppe Caggianese and Giuseppe De Pietro and Massimo Esposito and Luigi Gallo and Aniello Minutolo and Pietro Neroni},
doi = {10.1016/j.patrec.2020.01.006},
issn = {0167-8655},
year = {2020},
date = {2020-01-01},
journal = {Pattern Recognition Letters},
volume = {131},
pages = {361--367},
abstract = {Cutting-edge visualization and interaction technologies are increasingly used in museum exhibitions, providing novel ways to engage visitors and enhance their cultural experience. Existing applications are commonly built upon a single technology, focusing on visualization, motion or verbal interaction (e.g., high-resolution projections, gesture interfaces, chatbots). This aspect limits their potential, since museums are highly heterogeneous in terms of visitors profiles and interests, requiring multi-channel, customizable interaction modalities. To this aim, this work describes and evaluates an artificial intelligence powered, interactive holographic stand aimed at describing Leonardo Da Vinci's art. This system provides the users with accurate 3D representations of Leonardo's machines, which can be interactively manipulated through a touchless user interface. It is also able to dialog with the users in natural language about Leonardo's art, while keeping the context of conversation and interactions. Furthermore, the results of a large user study, carried out during art and tech exhibitions, are presented and discussed. The goal was to assess how users of different ages and interests perceive, understand and explore cultural objects when holograms and artificial intelligence are used as instruments of knowledge and analysis.},
keywords = {Artificial intelligence, Conversational systems, Cultural heritage, Holograms, Touchless interfaces, User study},
pubstate = {published},
tppubtype = {article}
}
Caggianese, Giuseppe; Pietro, Giuseppe De; Esposito, Massimo; Gallo, Luigi; Minutolo, Aniello; Neroni, Pietro
Discovering Leonardo with artificial intelligence and holograms: A user study Journal Article
In: Pattern Recognition Letters, vol. 131, pp. 361–367, 2020, ISSN: 0167-8655.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Conversational systems, Cultural heritage, Holograms, Touchless interfaces, User study
@article{caggianese_discovering_2020,
title = {Discovering Leonardo with artificial intelligence and holograms: A user study},
author = {Giuseppe Caggianese and Giuseppe De Pietro and Massimo Esposito and Luigi Gallo and Aniello Minutolo and Pietro Neroni},
url = {https://www.sciencedirect.com/science/article/pii/S0167865520300039},
doi = {https://doi.org/10.1016/j.patrec.2020.01.006},
issn = {0167-8655},
year = {2020},
date = {2020-01-01},
journal = {Pattern Recognition Letters},
volume = {131},
pages = {361–367},
abstract = {Cutting-edge visualization and interaction technologies are increasingly used in museum exhibitions, providing novel ways to engage visitors and enhance their cultural experience. Existing applications are commonly built upon a single technology, focusing on visualization, motion or verbal interaction (e.g., high-resolution projections, gesture interfaces, chatbots). This aspect limits their potential, since museums are highly heterogeneous in terms of visitors profiles and interests, requiring multi-channel, customizable interaction modalities. To this aim, this work describes and evaluates an artificial intelligence powered, interactive holographic stand aimed at describing Leonardo Da Vinci’s art. This system provides the users with accurate 3D representations of Leonardo’s machines, which can be interactively manipulated through a touchless user interface. It is also able to dialog with the users in natural language about Leonardo’s art, while keeping the context of conversation and interactions. Furthermore, the results of a large user study, carried out during art and tech exhibitions, are presented and discussed. The goal was to assess how users of different ages and interests perceive, understand and explore cultural objects when holograms and artificial intelligence are used as instruments of knowledge and analysis.},
keywords = {Artificial intelligence, Conversational systems, Cultural heritage, Holograms, Touchless interfaces, User study},
pubstate = {published},
tppubtype = {article}
}
2018
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Evaluation of Spatial Interaction Techniques for Virtual Heritage Applications: A Case Study of an Interactive Holographic Projection Journal Article
In: Future Generation Computer Systems, vol. 81, pp. 516–527, 2018, ISSN: 0167-739X.
Abstract | Links | BibTeX | Tags: Cultural heritage, Holograms, Interaction techniques, Museum, Touchless interaction, User study
@article{caggianeseEvaluationSpatialInteraction2018,
title = {Evaluation of Spatial Interaction Techniques for Virtual Heritage Applications: A Case Study of an Interactive Holographic Projection},
author = { Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
doi = {10.1016/j.future.2017.07.047},
issn = {0167-739X},
year = {2018},
date = {2018-01-01},
journal = {Future Generation Computer Systems},
volume = {81},
pages = {516--527},
abstract = {The increasing use of information and communication technologies (ICT) in museums is providing curators with new opportunities for the display of cultural heritage content, making it possible to merge real and digital works of art in a coherent exhibition space. However, humans learn and perceive by following an interactive process, a fact that is particularly true in relation to the understanding, analysis and interpretation of the cultural heritage. In order to allow visitors to fully exploit the potential of this new hybrid cultural communication, interactivity is essential. This paper analyzes interaction design focusing on a holographic projection system equipped with a gesture-based interface and discussing the results of both quantitative and qualitative user studies aimed at empirically investigating users' preferences in relation to interaction techniques when used in a museum context. The experimental findings suggest the adoption of task-specific patterns in the design of touchless user interfaces for the exploration of digital heritage content.},
keywords = {Cultural heritage, Holograms, Interaction techniques, Museum, Touchless interaction, User study},
pubstate = {published},
tppubtype = {article}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection Journal Article
In: Future Generation Computer Systems, vol. 81, pp. 516–527, 2018, ISSN: 0167-739X.
Abstract | Links | BibTeX | Tags: Cultural heritage, Holograms, Interaction techniques, Museum, Touchless interaction, User study
@article{caggianese_evaluation_2018,
title = {Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
url = {https://www.sciencedirect.com/science/article/pii/S0167739X17316047},
doi = {https://doi.org/10.1016/j.future.2017.07.047},
issn = {0167-739X},
year = {2018},
date = {2018-01-01},
journal = {Future Generation Computer Systems},
volume = {81},
pages = {516–527},
abstract = {The increasing use of information and communication technologies (ICT) in museums is providing curators with new opportunities for the display of cultural heritage content, making it possible to merge real and digital works of art in a coherent exhibition space. However, humans learn and perceive by following an interactive process, a fact that is particularly true in relation to the understanding, analysis and interpretation of the cultural heritage. In order to allow visitors to fully exploit the potential of this new hybrid cultural communication, interactivity is essential. This paper analyzes interaction design focusing on a holographic projection system equipped with a gesture-based interface and discussing the results of both quantitative and qualitative user studies aimed at empirically investigating users’ preferences in relation to interaction techniques when used in a museum context. The experimental findings suggest the adoption of task-specific patterns in the design of touchless user interfaces for the exploration of digital heritage content.},
keywords = {Cultural heritage, Holograms, Interaction techniques, Museum, Touchless interaction, User study},
pubstate = {published},
tppubtype = {article}
}
2016
Bovier, Fabrizia; Caggianese, Giuseppe; Pietro, Giuseppe De; Gallo, Luigi; Neroni, Pietro
An Interactive 3D Holographic Pyramid for Museum Exhibition Proceedings Article
In: 2016 12th International Conference on Signal-Image Technology Internet-Based Systems (SITIS), pp. 428–434, 2016.
Abstract | Links | BibTeX | Tags: Cultural heritage, Education, Holograms, Prototypes, Three-dimensional displays, Touchless interaction, User interface, Virtual heritage, Virtual Reality, Visualization
@inproceedings{bovierInteractive3DHolographic2016,
title = {An Interactive 3D Holographic Pyramid for Museum Exhibition},
author = { Fabrizia Bovier and Giuseppe Caggianese and Giuseppe De Pietro and Luigi Gallo and Pietro Neroni},
doi = {10.1109/SITIS.2016.73},
year = {2016},
date = {2016-11-01},
booktitle = {2016 12th International Conference on Signal-Image Technology Internet-Based Systems (SITIS)},
pages = {428--434},
abstract = {In this paper, an interactive holographic system, realized with the aim of creating, exchanging, discussing and disseminating cultural heritage information, is presented. By using low-cost and off-the-shelf devices, the system provides the visitors with a 'floating' computer generated representation of a virtual cultural artefact that, unlike the real one, can be examined in detail through a touchless natural interface. The proposed system is realized in such a way that it can be easily placed in a cultural exhibition without requiring any structural intervention. As such, it could represent a useful instrument complementary to a museum visit thanks to its capacity both to convey different types of digital cultural information and especially to allow the visitor to become an active actor, able to enjoy different perspectives and all the details of the artefact sharing her/his experience with other visitors. The paper describes the system modules and the hardware design to physically realize the pyramid, and details the user interface composed of two main actions designed to obtain a simple exploration of a virtual cultural heritage artefact.},
keywords = {Cultural heritage, Education, Holograms, Prototypes, Three-dimensional displays, Touchless interaction, User interface, Virtual heritage, Virtual Reality, Visualization},
pubstate = {published},
tppubtype = {inproceedings}
}
Bovier, Fabrizia; Caggianese, Giuseppe; Pietro, Giuseppe De; Gallo, Luigi; Neroni, Pietro
An Interactive 3D Holographic Pyramid for Museum Exhibition Proceedings Article
In: 2016 12th International Conference on Signal-Image Technology Internet-Based Systems (SITIS), pp. 428–434, 2016.
Abstract | Links | BibTeX | Tags: Cultural heritage, Education, Holograms, Prototypes, Three-dimensional displays, Touchless interaction, User interface, Virtual heritage, Virtual Reality, Visualization
@inproceedings{bovier_interactive_2016,
title = {An Interactive 3D Holographic Pyramid for Museum Exhibition},
author = {Fabrizia Bovier and Giuseppe Caggianese and Giuseppe De Pietro and Luigi Gallo and Pietro Neroni},
doi = {10.1109/SITIS.2016.73},
year = {2016},
date = {2016-11-01},
booktitle = {2016 12th International Conference on Signal-Image Technology Internet-Based Systems (SITIS)},
pages = {428–434},
abstract = {In this paper, an interactive holographic system, realized with the aim of creating, exchanging, discussing and disseminating cultural heritage information, is presented. By using low-cost and off-the-shelf devices, the system provides the visitors with a 'floating' computer generated representation of a virtual cultural artefact that, unlike the real one, can be examined in detail through a touchless natural interface. The proposed system is realized in such a way that it can be easily placed in a cultural exhibition without requiring any structural intervention. As such, it could represent a useful instrument complementary to a museum visit thanks to its capacity both to convey different types of digital cultural information and especially to allow the visitor to become an active actor, able to enjoy different perspectives and all the details of the artefact sharing her/his experience with other visitors. The paper describes the system modules and the hardware design to physically realize the pyramid, and details the user interface composed of two main actions designed to obtain a simple exploration of a virtual cultural heritage artefact.},
keywords = {Cultural heritage, Education, Holograms, Prototypes, Three-dimensional displays, Touchless interaction, User interface, Virtual heritage, Virtual Reality, Visualization},
pubstate = {published},
tppubtype = {inproceedings}
}