AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
How to
Here you can find the complete list of our publications.
You can use the tag cloud to select only the papers dealing with specific research topics.
You can expand the Abstract, Links and BibTex record for each paper.
You can use the tag cloud to select only the papers dealing with specific research topics.
You can expand the Abstract, Links and BibTex record for each paper.
2025
Qian, P.; Redondo, C. V.; Wang, N.; Udora, C.; Men, J.; TAFAZOLLI, R.
Enabling Generative AI based Multi-sensory XR Applications with Mobile Edge Computing Proceedings Article
In: Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331543709 (ISBN).
Abstract | Links | BibTeX | Tags: Bandwidth, Edge computing, End-Users, Extended reality (XR), Generative AI, Gigabits per second, Holographic Application, Holographic applications, Holography, Interactive applications, Mobile edge computing, Mobile systems, Mobile telecommunication systems, Multi-Sensory, Network architecture, Real- time, Semantic Web, Semantics
@inproceedings{qian_enabling_2025,
title = {Enabling Generative AI based Multi-sensory XR Applications with Mobile Edge Computing},
author = {P. Qian and C. V. Redondo and N. Wang and C. Udora and J. Men and R. TAFAZOLLI},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105017962639&doi=10.1109%2FINFOCOMWKSHPS65812.2025.11152969&partnerID=40&md5=67f9f0030079cb49d844e01abc0d5971},
doi = {10.1109/INFOCOMWKSHPS65812.2025.11152969},
isbn = {9798331543709 (ISBN)},
year = {2025},
date = {2025-01-01},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {With the rapid development of XR devices, holographic applications are expanding across various domains. However, it is a consensus that capturing and transmitting real-time holographic content still requires significant bandwidth. Even with the enhanced wireless capabilities of mobile systems, they still fall short of meeting the bandwidth and latency demands required for near-Gigabit per second interactive application scenarios. This paper proposes a network architecture that leverages MEC to address these challenges with the assistant of Generative AI. In this framework, the MEC server can leverage the power of the generative AI model to generate holographic objects with the input of user semantic commands, instead of requiring end-users to capture and transmit large raw holographic data. This approach significantly reduces uplink bandwidth requirements while enabling efficient real-time content generation. To validate this approach, we design an interactive and multisensory operational training scenario relying solely on semantic uplink transmissions from the end-users. The preliminary results based on the testbed implemented highlight the feasibility of deploying diverse holographic applications in wireless environments. © 2025 Elsevier B.V., All rights reserved.},
keywords = {Bandwidth, Edge computing, End-Users, Extended reality (XR), Generative AI, Gigabits per second, Holographic Application, Holographic applications, Holography, Interactive applications, Mobile edge computing, Mobile systems, Mobile telecommunication systems, Multi-Sensory, Network architecture, Real- time, Semantic Web, Semantics},
pubstate = {published},
tppubtype = {inproceedings}
}
With the rapid development of XR devices, holographic applications are expanding across various domains. However, it is a consensus that capturing and transmitting real-time holographic content still requires significant bandwidth. Even with the enhanced wireless capabilities of mobile systems, they still fall short of meeting the bandwidth and latency demands required for near-Gigabit per second interactive application scenarios. This paper proposes a network architecture that leverages MEC to address these challenges with the assistant of Generative AI. In this framework, the MEC server can leverage the power of the generative AI model to generate holographic objects with the input of user semantic commands, instead of requiring end-users to capture and transmit large raw holographic data. This approach significantly reduces uplink bandwidth requirements while enabling efficient real-time content generation. To validate this approach, we design an interactive and multisensory operational training scenario relying solely on semantic uplink transmissions from the end-users. The preliminary results based on the testbed implemented highlight the feasibility of deploying diverse holographic applications in wireless environments. © 2025 Elsevier B.V., All rights reserved.