AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2025
Mereu, J.
Using LLMs to enhance end-user development support in XR Proceedings Article
In: V., Paneva; D., Tetteroo; V., Frau; S., Feger; D., Spano; F., Paterno; S., Sauer; M., Manca (Ed.): CEUR Workshop Proc., CEUR-WS, 2025, ISBN: 16130073 (ISSN).
Abstract | Links | BibTeX | Tags: Artificial intelligence, Condition, Configuration, Development support, Development technique, End-User Development, End-Users, Event-condition-action, Event-Condition-Actions, Extended reality, Human computer interaction, Information Systems, Information use, Natural Language, Natural language processing systems, Natural languages, Rule, rules
@inproceedings{mereu_using_2025,
title = {Using LLMs to enhance end-user development support in XR},
author = {J. Mereu},
editor = {Paneva V. and Tetteroo D. and Frau V. and Feger S. and Spano D. and Paterno F. and Sauer S. and Manca M.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105008755984&partnerID=40&md5=bfaaa38c3bee309621426f8f35332107},
isbn = {16130073 (ISSN)},
year = {2025},
date = {2025-01-01},
booktitle = {CEUR Workshop Proc.},
volume = {3978},
publisher = {CEUR-WS},
abstract = {This paper outlines the center stage of my PhD research, which aims to empower non-developer users to create and customize eXtended Reality (XR) environments through End-User Development (EUD) techniques combined with the latest AI tools. In particular, I describe my contributions to the EUD4XR project, detailing both the work completed and the ongoing developments. EUD4XR seeks to support end-users in customizing XR content with the assistance of a Large Language Model (LLM)-based conversational agent. © 2025 Copyright for this paper by its authors.},
keywords = {Artificial intelligence, Condition, Configuration, Development support, Development technique, End-User Development, End-Users, Event-condition-action, Event-Condition-Actions, Extended reality, Human computer interaction, Information Systems, Information use, Natural Language, Natural language processing systems, Natural languages, Rule, rules},
pubstate = {published},
tppubtype = {inproceedings}
}
Mereu, J.; Artizzu, V.; Carcangiu, A.; Spano, L. D.; Simeoli, L.; Mattioli, A.; Manca, M.; Santoro, C.; Paternò, F.
Empowering End-User in Creating eXtended Reality Content with a Conversational Chatbot Proceedings Article
In: L., Zaina; J.C., Campos; D., Spano; K., Luyten; P., Palanque; G., Veer; A., Ebert; S.R., Humayoun; V., Memmesheimer (Ed.): Lect. Notes Comput. Sci., pp. 126–137, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303191759-2 (ISBN).
Abstract | Links | BibTeX | Tags: Context, End-User Development, End-Users, Event condition action rules, Event-condition-action rules, Extended reality, Immersive authoring, Language Model, Large language model, Meta-design, multimodal input, Multimodal inputs, Virtualization
@inproceedings{mereu_empowering_2025,
title = {Empowering End-User in Creating eXtended Reality Content with a Conversational Chatbot},
author = {J. Mereu and V. Artizzu and A. Carcangiu and L. D. Spano and L. Simeoli and A. Mattioli and M. Manca and C. Santoro and F. Paternò},
editor = {Zaina L. and Campos J.C. and Spano D. and Luyten K. and Palanque P. and Veer G. and Ebert A. and Humayoun S.R. and Memmesheimer V.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105007719800&doi=10.1007%2f978-3-031-91760-8_9&partnerID=40&md5=280b33b96bf2b250e515922072f92204},
doi = {10.1007/978-3-031-91760-8_9},
isbn = {03029743 (ISSN); 978-303191759-2 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Lect. Notes Comput. Sci.},
volume = {15518 LNCS},
pages = {126–137},
publisher = {Springer Science and Business Media Deutschland GmbH},
abstract = {Recent advancements in eXtended Reality (XR) technologies have found application across diverse domains. However, creating complex interactions within XR environments remains challenging for non-technical users. In this work, we present EUD4XR, a project aiming to: i) empower end-user developers (EUDevs) to customize XR environments by supporting virtual objects and physical devices; ii) involve an intelligent conversational agent which assists the user in defining behaviours. The agent can handle multimodal input, to drive the EUDev during the rule authoring process, using contextual knowledge of the virtual environment and its elements. By integrating conversational assistance, EUD4XR seeks to lower further the usage barriers for end-users to personalize XR experiences according to their needs. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.},
keywords = {Context, End-User Development, End-Users, Event condition action rules, Event-condition-action rules, Extended reality, Immersive authoring, Language Model, Large language model, Meta-design, multimodal input, Multimodal inputs, Virtualization},
pubstate = {published},
tppubtype = {inproceedings}
}
2024
Cuervo-Rosillo, R.; Zarraonandia, T.; Díaz, P.
Using Generative AI to Support Non-Experts in the Creation of Immersive Experiences Proceedings Article
In: ACM Int. Conf. Proc. Ser., Association for Computing Machinery, 2024, ISBN: 979-840071764-2 (ISBN).
Abstract | Links | BibTeX | Tags: Artificial intelligence, End-Users, generative artificial intelligence, Immersive, immersive experience, Immersive Experiences, Natural languages, Speech commands, User interfaces, Virtual Reality
@inproceedings{cuervo-rosillo_using_2024,
title = {Using Generative AI to Support Non-Experts in the Creation of Immersive Experiences},
author = {R. Cuervo-Rosillo and T. Zarraonandia and P. Díaz},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85195422750&doi=10.1145%2f3656650.3656733&partnerID=40&md5=00d53df1d6b30acc6d281bb86ead73ab},
doi = {10.1145/3656650.3656733},
isbn = {979-840071764-2 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {ACM Int. Conf. Proc. Ser.},
publisher = {Association for Computing Machinery},
abstract = {This work focuses on exploring the use of Generative Artificial Intelligence to assist end-users in creating immersive experiences. We present a prototype that supports the creation and edition of virtual environments using speech commands expressed in natural language. © 2024 Owner/Author.},
keywords = {Artificial intelligence, End-Users, generative artificial intelligence, Immersive, immersive experience, Immersive Experiences, Natural languages, Speech commands, User interfaces, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}