AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Tortora, A.; Amaro, I.; Greca, A. Della; Barra, P.

Exploring the Role of Generative Artificial Intelligence in Virtual Reality: Opportunities and Future Perspectives Proceedings Article

In: J.Y.C., Chen; G., Fragomeni (Ed.): Lect. Notes Comput. Sci., pp. 125–142, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303193699-9 (ISBN).

Abstract | Links | BibTeX | Tags: Ethical technology, Future perspectives, Generative AI, Image modeling, Immersive, immersive experience, Immersive Experiences, Information Management, Language Model, Personnel training, Professional training, Real- time, Sensitive data, Training design, Users' experiences, Virtual Reality

Casas, L.; Hannah, S.; Mitchell, K.

HoloJig: Interactive Spoken Prompt Specified Generative AI Environments Journal Article

In: IEEE Computer Graphics and Applications, vol. 45, no. 2, pp. 69–77, 2025, ISSN: 02721716 (ISSN).

Abstract | Links | BibTeX | Tags: 3-D rendering, Article, Collaborative workspace, customer experience, Economic and social effects, generative artificial intelligence, human, Immersive, Immersive environment, parallax, Real- time, simulation, Simulation training, speech, Time based, Virtual environments, Virtual Reality, Virtual reality experiences, Virtual spaces, VR systems

Behravan, M.; Gračanin, D.

From Voices to Worlds: Developing an AI-Powered Framework for 3D Object Generation in Augmented Reality Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 150–155, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D object, 3D Object Generation, 3D reconstruction, Augmented Reality, Cutting edges, Generative AI, Interactive computer systems, Language Model, Large language model, large language models, matrix, Multilingual speech interaction, Real- time, Speech enhancement, Speech interaction, Volume Rendering

Behravan, M.; Haghani, M.; Gračanin, D.

Transcending Dimensions Using Generative AI: Real-Time 3D Model Generation in Augmented Reality Proceedings Article

In: J.Y.C., Chen; G., Fragomeni (Ed.): Lect. Notes Comput. Sci., pp. 13–32, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303193699-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Model Generation, 3D modeling, 3D models, 3d-modeling, Augmented Reality, Generative AI, Image-to-3D conversion, Model generation, Object Detection, Object recognition, Objects detection, Real- time, Specialized software, Technical expertise, Three dimensional computer graphics, Usability engineering

Afzal, M. Z.; Ali, S. K. A.; Stricker, D.; Eisert, P.; Hilsmann, A.; Perez-Marcos, D.; Bianchi, M.; Crottaz-Herbette, S.; Ioris, R. De; Mangina, E.; Sanguineti, M.; Salaberria, A.; Lacalle, O. Lopez De; Garcia-Pablos, A.; Cuadros, M.

Next Generation XR Systems - Large Language Models Meet Augmented and Virtual Reality Journal Article

In: IEEE Computer Graphics and Applications, vol. 45, no. 1, pp. 43–55, 2025, ISSN: 02721716 (ISSN).

Abstract | Links | BibTeX | Tags: adult, Article, Augmented and virtual realities, Augmented Reality, Awareness, Context-Aware, human, Information Retrieval, Knowledge model, Knowledge reasoning, Knowledge retrieval, Language Model, Large language model, Mixed reality, neurorehabilitation, Position papers, privacy, Real- time, Reasoning, Situational awareness, Virtual environments, Virtual Reality

Zhou, J.; Weber, R.; Wen, E.; Lottridge, D.

Real-Time Full-body Interaction with AI Dance Models: Responsiveness to Contemporary Dance Proceedings Article

In: Int Conf Intell User Interfaces Proc IUI, pp. 1177–1187, Association for Computing Machinery, 2025, ISBN: 979-840071306-4 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, Chatbots, Computer interaction, Deep learning, Deep-Learning Dance Model, Design of Human-Computer Interaction, Digital elevation model, Generative AI, Input output programs, Input sequence, Interactivity, Motion capture, Motion tracking, Movement analysis, Output sequences, Problem oriented languages, Real- time, Text mining, Three dimensional computer graphics, User input, Virtual environments, Virtual Reality

2024

Xi, M.; Perera, M.; Matthews, B.; Wang, R.; Weiley, V.; Somarathna, R.; Maqbool, H.; Chen, J.; Engelke, U.; Anderson, S.; Adcock, M.; Thomas, B. H.

Towards Immersive AI Proceedings Article

In: U., Eck; M., Sra; J., Stefanucci; M., Sugimoto; M., Tatzgern; I., Williams (Ed.): Proc. - IEEE Int. Symp. Mixed Augment. Real. Adjunct, ISMAR-Adjunct, pp. 260–264, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833150691-9 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Data visualization, Decision making, Heterogenous data, Immersive, Immersive analytic, Immersive analytics, Industrial research, Mixed reality, Neuro-symbolic system, Real- time, Scientific paradigm, Situated imaging., Time-interleaved, Visual analytics, Work-flows

Ansari, U.; Qureshi, H. A.; Soomro, N. A.; Memon, A. R.

Augmented Reality-Driven Reservoir Management Via Generative Ai: Transforming Pore-Scale Fluid Flow Simulation Proceedings Article

In: Soc. Pet. Eng. - ADIPEC, Society of Petroleum Engineers, 2024, ISBN: 978-195902549-8 (ISBN).

Abstract | Links | BibTeX | Tags: 'current, AI techniques, Augmented Reality, Decision making, Decisions makings, Efficiency, Finance, Fluid flow simulation, Fluid-flow, Gasoline, High-accuracy, Management tasks, Petroleum refining, Petroleum reservoir evaluation, Pore scale, Real- time, User interaction

Weerasinghe, K.; Janapati, S.; Ge, X.; Kim, S.; Iyer, S.; Stankovic, J. A.; Alemzadeh, H.

Real-Time Multimodal Cognitive Assistant for Emergency Medical Services Proceedings Article

In: Proc. - ACM/IEEE Conf. Internet-of-Things Des. Implement., IoTDI, pp. 85–96, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037025-6 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Cognitive Assistance, Computational Linguistics, Decision making, Domain knowledge, Edge computing, Emergency medical services, Forecasting, Graphic methods, Language Model, machine learning, Machine-learning, Multi-modal, Real- time, Service protocols, Smart Health, Speech recognition, State of the art

Hart, A.; Shakir, M. Z.

Realtime AI Driven Environment Development for Virtual Metaverse Proceedings Article

In: IEEE Int. Conf. Metrol. Ext. Real., Artif. Intell. Neural Eng., MetroXRAINE - Proc., pp. 313–318, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037800-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D models, 3d-modeling, AI in Metaverse Development, Artificial intelligence in metaverse development, Digital elevation model, Digital Innovation, Digital innovations, Metaverses, Real- time, Real-Time Adaptation, Scalable virtual world, Scalable Virtual Worlds, Unity Integration, Virtual environments, Virtual worlds

Torre, F. De La; Fang, C. M.; Huang, H.; Banburski-Fahey, A.; Fernandez, J. A.; Lanier, J.

LLMR: Real-time Prompting of Interactive Worlds using Large Language Models Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 979-840070330-0 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Computational Linguistics, Design goal, Interactive computer graphics, Interactive worlds, Internal dynamics, Language Model, Large language model, Mixed reality, Novel strategies, Real- time, Spatial Reasoning, Training data

Amato, N.; Carolis, B. De; Gioia, F.; Venezia, M. N.; Palestra, G.; Loglisci, C.

Can an AI-driven VTuber engage People? The KawAIi Case Study Proceedings Article

In: A., Soto; E., Zangerle (Ed.): CEUR Workshop Proc., CEUR-WS, 2024, ISBN: 16130073 (ISSN).

Abstract | Links | BibTeX | Tags: 3D Avatars, Case-studies, Conversational Agents, Facial Expressions, Language Model, Live streaming, LLM, LLMs, Real- time, Three dimensional computer graphics, Virtual agent, Virtual Reality, YouTube

Imamura, S.; Hiraki, H.; Rekimoto, J.

Serendipity Wall: A Discussion Support System Using Real-Time Speech Recognition and Large Language Model Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 588–590, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037449-0 (ISBN).

Abstract | Links | BibTeX | Tags: Brainstorming sessions, Discussion support, Embeddings, Group discussions, Human computer interaction, Human computer interaction (HCI), Human-centered computing, Language Model, Large displays, Real- time, Speech recognition, Support systems, Virtual Reality

Villalobos, W.; Kumar, Y.; Li, J. J.

The Multilingual Eyes Multimodal Traveler’s App Proceedings Article

In: X.-S., Yang; S., Sherratt; N., Dey; A., Joshi (Ed.): Lect. Notes Networks Syst., pp. 565–575, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 23673370 (ISSN); 978-981973304-0 (ISBN).

Abstract | Links | BibTeX | Tags: AI in travel, Artificial intelligence in travel, Assistive navigation technologies, Assistive navigation technology, Assistive navigations, Human-AI interaction in tourism, Human-artificial intelligence interaction in tourism, Language Model, Military applications, Military operations, Multi-modal, Multilingual translations, Multimodal large language model, Multimodal LLMs, Navigation technology, Real- time, Real-time multilingual translation, Robots, Virtual Reality

Liang, X.; Wang, Y.; Yan, F.; Ouyang, Z.; Hu, Y.; Luo, S.

Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR Proceedings Article

In: S.N., Spencer (Ed.): Proc. - SIGGRAPH Asia Posters, SA, Association for Computing Machinery, Inc, 2024, ISBN: 979-840071138-1 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence techniques, Emotion Recognition, Game design, Gaming experiences, Real- time, Role-playing game, Speech emotion recognition, Speech enhancement, Speech recognition, Time based

Behravan, M.; Gracanin, D.

Generative Multi-Modal Artificial Intelligence for Dynamic Real-Time Context-Aware Content Creation in Augmented Reality Proceedings Article

In: S.N., Spencer (Ed.): Proc. ACM Symp. Virtual Reality Softw. Technol. VRST, Association for Computing Machinery, 2024, ISBN: 979-840070535-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D object, 3D Object Generation, Augmented Reality, Content creation, Context-Aware, Generative adversarial networks, Generative AI, generative artificial intelligence, Language Model, Multi-modal, Real- time, Time contexts, Vision language model, vision language models, Visual languages

Klein, A.; Arnowitz, E.

AI in mixed reality - Copilot on HoloLens: Spatial computing with large language models Proceedings Article

In: S.N., Spencer (Ed.): Proc. - SIGGRAPH Real-Time Live!, Association for Computing Machinery, Inc, 2024, ISBN: 979-840070526-7 (ISBN).

Abstract | Links | BibTeX | Tags: 3D, AI, AR, Gesture, Gestures, HoloLens, Language Model, LLM, Mixed reality, Real- time, Real-time, Spatial computing, User experience design, User interfaces, Voice