AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2023
Ormandy, R.
From synapses to ephapsis: Embodied cognition and wearable personal assistants Book Section
In: Artificial Intelligence in the Age of Neural Networks and Brain Computing, Second Edition, pp. 205–222, Elsevier, 2023, ISBN: 978-032396104-2 (ISBN); 978-032395816-5 (ISBN).
Abstract | Links | BibTeX | Tags: Embodied Cognition, Ephapsis, Motor action, Neural dynamics, Neural populations, Resonance, Synapses, Wearable assistants
@incollection{ormandy_synapses_2023,
title = {From synapses to ephapsis: Embodied cognition and wearable personal assistants},
author = {R. Ormandy},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85179206958&doi=10.1016%2fB978-0-323-96104-2.00005-1&partnerID=40&md5=e97a7c18a1fa2e894f6d02a153497040},
doi = {10.1016/B978-0-323-96104-2.00005-1},
isbn = {978-032396104-2 (ISBN); 978-032395816-5 (ISBN)},
year = {2023},
date = {2023-01-01},
booktitle = {Artificial Intelligence in the Age of Neural Networks and Brain Computing, Second Edition},
pages = {205–222},
publisher = {Elsevier},
abstract = {Despite their significant successes, neural networks typically represent relatively static memory structures and solve static classification problems. The next step in the evolution of AI systems will be the capture of the dynamic aspects of cognition. The dynamics are embodied in the ephaptic fields of the neocortex and limbic system, formed by the vast populations of resonating electric dipoles comprised of a multitude of ion channels present on the surface of each neuron. These ion-based e-fields form dynamic brainwaves, which synchronize distant areas of the cortex at the speed of light (orders of magnitude faster than axonal pulse speed) via resonance in the beta, theta, and gamma range. They are quite important for the understanding of the working of the brain. Ephaptic fields are also a perfect bridge to the motor behavior of organisms. This chapter shows that it is not only walking and grasping which is motor based, but also that vision, speech, and in fact, all perception and even memory are grounded in motor action. This has deep implications for the design of AI-based personal assistants. This chapter argues that field approach, ephapsis, and motor action are indispensable if the goal for the future generations of wearable sensor-based personal assistants is the real-time capture of user intent. Multimodal correlation of motor sensors of user daily activities is the essential ingredient, which so far eluded AI researchers and precluded wearable assistants from a wider user adoption. It turns out that thinking is embodied indeed. We discuss how recent developments in making movies from chat and merging large language models AI and 3D, can lead to a new generation of personal assistants, where metaverse, AI, and AR are coming together in the most surprising ways. © 2024 Elsevier Inc. All rights reserved.},
keywords = {Embodied Cognition, Ephapsis, Motor action, Neural dynamics, Neural populations, Resonance, Synapses, Wearable assistants},
pubstate = {published},
tppubtype = {incollection}
}
2018
Augello, Agnese; Citt`a, Giuseppe; Gentile, Manuel; Infantino, Ignazio; Guardia, Dario La; Manfré, Adriano; Maniscalco, Umberto; Ottaviano, Simona; Pilato, Giovanni; Vella, Filippo; Allegra, Mario
Improving Spatial Reasoning by Interacting with a Humanoid Robot Journal Article
In: Smart Innovation, Systems and Technologies, vol. 76, pp. 151–160, 2018, ISSN: 21903018.
Abstract | Links | BibTeX | Tags: Anthropomorphic Robots, Cognitive Architectures, Cognitive Systems, Embodied Cognition, Learning Environments, Mental Rotation, Robotics, Spatial Reasoning, STEM
@article{augelloImprovingSpatialReasoning2018,
title = {Improving Spatial Reasoning by Interacting with a Humanoid Robot},
author = { Agnese Augello and Giuseppe Citt{`a} and Manuel Gentile and Ignazio Infantino and Dario La Guardia and Adriano Manfré and Umberto Maniscalco and Simona Ottaviano and Giovanni Pilato and Filippo Vella and Mario Allegra},
editor = { Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_16},
issn = {21903018},
year = {2018},
date = {2018-01-01},
journal = {Smart Innovation, Systems and Technologies},
volume = {76},
pages = {151--160},
abstract = {This paper analyzes the connection between spatial reasoning and STEM education from the point of view of embodied theories of cognition. A new learning model based on the use of a humanoid robot is presented with the aim of teaching and learning basic STEM concepts in a fruitful and engaging fashion. textcopyright Springer International Publishing AG 2018.},
keywords = {Anthropomorphic Robots, Cognitive Architectures, Cognitive Systems, Embodied Cognition, Learning Environments, Mental Rotation, Robotics, Spatial Reasoning, STEM},
pubstate = {published},
tppubtype = {article}
}
Citt`a, Giuseppe; Arnab, Sylvester; Augello, Agnese; Gentile, Manuel; Zielonka, Sebastian Idelsohn; Ifenthaler, Dirk; Infantino, Ignazio; Guardia, Dario La; Manfr`e, Adriano; Allegra, Mario
Move Your Mind: Creative Dancing Humanoids as Support to STEAM Activities Journal Article
In: Smart Innovation, Systems and Technologies, vol. 76, pp. 190–199, 2018, ISSN: 21903018.
Abstract | Links | BibTeX | Tags: Anthropomorphic Robots, Cognitive Architectures, Cognitive Systems, Computational Creativity, Education, Embodied Cognition, Enactivism, Human computer interaction, STEAM
@article{cittaMoveYourMind2018,
title = {Move Your Mind: Creative Dancing Humanoids as Support to STEAM Activities},
author = { Giuseppe Citt{`a} and Sylvester Arnab and Agnese Augello and Manuel Gentile and Sebastian Idelsohn Zielonka and Dirk Ifenthaler and Ignazio Infantino and Dario La Guardia and Adriano Manfr{`e} and Mario Allegra},
editor = { Robert J. Howlett and Luigi Gallo and Giuseppe De Pietro and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_20},
issn = {21903018},
year = {2018},
date = {2018-01-01},
journal = {Smart Innovation, Systems and Technologies},
volume = {76},
pages = {190--199},
abstract = {Educational activities based on dance can support interest in comprehension of concepts from maths, geometry, physics, bio-mechanics and computational thinking. In this work, we discuss a possible use of a dancing humanoid robot as an innovative technology to support and enhance STEAM learning activities. textcopyright Springer International Publishing AG 2018.},
keywords = {Anthropomorphic Robots, Cognitive Architectures, Cognitive Systems, Computational Creativity, Education, Embodied Cognition, Enactivism, Human computer interaction, STEAM},
pubstate = {published},
tppubtype = {article}
}
Augello, Agnese; Città, Giuseppe; Gentile, Manuel; Infantino, Ignazio; Guardia, Dario La; Manfré, Adriano; Maniscalco, Umberto; Ottaviano, Simona; Pilato, Giovanni; Vella, Filippo; Allegra, Mario
Improving spatial reasoning by interacting with a humanoid robot Journal Article
In: Smart Innovation, Systems and Technologies, vol. 76, pp. 151–160, 2018, ISSN: 21903018.
Abstract | Links | BibTeX | Tags: Anthropomorphic Robots, Cognitive Architectures, Cognitive Systems, Embodied Cognition, Learning Environments, Mental Rotation, Robotics, Spatial Reasoning, STEM
@article{augello_improving_2018,
title = {Improving spatial reasoning by interacting with a humanoid robot},
author = {Agnese Augello and Giuseppe Città and Manuel Gentile and Ignazio Infantino and Dario La Guardia and Adriano Manfré and Umberto Maniscalco and Simona Ottaviano and Giovanni Pilato and Filippo Vella and Mario Allegra},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85020433155&doi=10.1007%2f978-3-319-59480-4_16&partnerID=40&md5=3829c4d87a47b0fddbbfc3e8f487edf1},
doi = {10.1007/978-3-319-59480-4_16},
issn = {21903018},
year = {2018},
date = {2018-01-01},
journal = {Smart Innovation, Systems and Technologies},
volume = {76},
pages = {151–160},
abstract = {This paper analyzes the connection between spatial reasoning and STEM education from the point of view of embodied theories of cognition. A new learning model based on the use of a humanoid robot is presented with the aim of teaching and learning basic STEM concepts in a fruitful and engaging fashion. © Springer International Publishing AG 2018.},
keywords = {Anthropomorphic Robots, Cognitive Architectures, Cognitive Systems, Embodied Cognition, Learning Environments, Mental Rotation, Robotics, Spatial Reasoning, STEM},
pubstate = {published},
tppubtype = {article}
}
Città, Giuseppe; Arnab, Sylvester; Augello, Agnese; Gentile, Manuel; Zielonka, Sebastian Idelsohn; Ifenthaler, Dirk; Infantino, Ignazio; Guardia, Dario La; Manfrè, Adriano; Allegra, Mario
Move your mind: Creative dancing humanoids as support to STEAM activities Journal Article
In: Smart Innovation, Systems and Technologies, vol. 76, pp. 190–199, 2018, ISSN: 21903018.
Abstract | Links | BibTeX | Tags: Anthropomorphic Robots, Cognitive Architectures, Cognitive Systems, Computational Creativity, Education, Embodied Cognition, Enactivism, Human computer interaction, STEAM
@article{citta_move_2018,
title = {Move your mind: Creative dancing humanoids as support to STEAM activities},
author = {Giuseppe Città and Sylvester Arnab and Agnese Augello and Manuel Gentile and Sebastian Idelsohn Zielonka and Dirk Ifenthaler and Ignazio Infantino and Dario La Guardia and Adriano Manfrè and Mario Allegra},
editor = {Robert J. Howlett and Luigi Gallo and Giuseppe De Pietro and Lakhmi C. Jain},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85020412823&doi=10.1007%2f978-3-319-59480-4_20&partnerID=40&md5=0dd3a32d07a98214b8c275b30f2ca49f},
doi = {10.1007/978-3-319-59480-4_20},
issn = {21903018},
year = {2018},
date = {2018-01-01},
journal = {Smart Innovation, Systems and Technologies},
volume = {76},
pages = {190–199},
abstract = {Educational activities based on dance can support interest in comprehension of concepts from maths, geometry, physics, bio-mechanics and computational thinking. In this work, we discuss a possible use of a dancing humanoid robot as an innovative technology to support and enhance STEAM learning activities. © Springer International Publishing AG 2018.},
keywords = {Anthropomorphic Robots, Cognitive Architectures, Cognitive Systems, Computational Creativity, Education, Embodied Cognition, Enactivism, Human computer interaction, STEAM},
pubstate = {published},
tppubtype = {article}
}
2016
Augello, Agnese; Infantino, Ignazio; Manfre, Adriano; Pilato, Giovanni; Vella, Filippo; Gentile, Manuel; Citta, Giuseppe; Crifaci, Giulia; Raso, Rossella; Allegra, Mario
A Personal Intelligent Coach for Smart Embodied Learning Environments Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2016, pp. 629–636, SPRINGER INTERNATIONAL PUBLISHING AG, GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND, 2016, ISBN: 978-3-319-39345-2 978-3-319-39344-5.
Abstract | Links | BibTeX | Tags: Cognitive Architectures, Education, Embodied Cognition, Humanoid Robots, Learning Environments, Social Robots
@inproceedings{augelloPersonalIntelligentCoach2016,
title = {A Personal Intelligent Coach for Smart Embodied Learning Environments},
author = { Agnese Augello and Ignazio Infantino and Adriano Manfre and Giovanni Pilato and Filippo Vella and Manuel Gentile and Giuseppe Citta and Giulia Crifaci and Rossella Raso and Mario Allegra},
editor = { Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-39345-2_56},
isbn = {978-3-319-39345-2 978-3-319-39344-5},
year = {2016},
date = {2016-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2016},
volume = {55},
pages = {629--636},
publisher = {SPRINGER INTERNATIONAL PUBLISHING AG},
address = {GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND},
series = {Smart Innovation, Systems and Technologies},
abstract = {Within a Smart Learning Environment (SLE) learners are involved in a new learning process tailored to create a continuum of education by extending the current educational formal settings to real-life informal learning context. The goal of this paper is to describe the Cognitive Architecture (CA) of a Personal Intelligent Coach able tomanage learning tasks and interactions within a complex Smart Learning Environment (SLE). PICo has two possible embodiments: humanoid robot, and an avatar on mobile device. We argue that the proposed intelligent coach can adapt to the contents, to the students needs and can evolve its strategies according the learning process.},
keywords = {Cognitive Architectures, Education, Embodied Cognition, Humanoid Robots, Learning Environments, Social Robots},
pubstate = {published},
tppubtype = {inproceedings}
}
Augello, Agnese; Infantino, Ignazio; Manfre, Adriano; Pilato, Giovanni; Vella, Filippo; Gentile, Manuel; Citta, Giuseppe; Crifaci, Giulia; Raso, Rossella; Allegra, Mario
A Personal Intelligent Coach for Smart Embodied Learning Environments Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2016, pp. 629–636, SPRINGER INTERNATIONAL PUBLISHING AG, GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND, 2016, ISBN: 978-3-319-39345-2 978-3-319-39344-5.
Abstract | Links | BibTeX | Tags: Cognitive Architectures, Education, Embodied Cognition, Humanoid Robots, Learning Environments, Social Robots
@inproceedings{augello_personal_2016,
title = {A Personal Intelligent Coach for Smart Embodied Learning Environments},
author = {Agnese Augello and Ignazio Infantino and Adriano Manfre and Giovanni Pilato and Filippo Vella and Manuel Gentile and Giuseppe Citta and Giulia Crifaci and Rossella Raso and Mario Allegra},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-39345-2_56},
isbn = {978-3-319-39345-2 978-3-319-39344-5},
year = {2016},
date = {2016-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2016},
volume = {55},
pages = {629–636},
publisher = {SPRINGER INTERNATIONAL PUBLISHING AG},
address = {GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND},
series = {Smart Innovation, Systems and Technologies},
abstract = {Within a Smart Learning Environment (SLE) learners are involved in a new learning process tailored to create a continuum of education by extending the current educational formal settings to real-life informal learning context. The goal of this paper is to describe the Cognitive Architecture (CA) of a Personal Intelligent Coach able tomanage learning tasks and interactions within a complex Smart Learning Environment (SLE). PICo has two possible embodiments: humanoid robot, and an avatar on mobile device. We argue that the proposed intelligent coach can adapt to the contents, to the students needs and can evolve its strategies according the learning process.},
keywords = {Cognitive Architectures, Education, Embodied Cognition, Humanoid Robots, Learning Environments, Social Robots},
pubstate = {published},
tppubtype = {inproceedings}
}