AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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You can expand the Abstract, Links and BibTex record for each paper.
2025
Azzarelli, A.; Anantrasirichai, N.; Bull, D. R.
Intelligent Cinematography: a review of AI research for cinematographic production Journal Article
In: Artificial Intelligence Review, vol. 58, no. 4, 2025, ISSN: 02692821 (ISSN).
Abstract | Links | BibTeX | Tags: Artificial intelligence research, Computer vision, Content acquisition, Creative industries, Holistic view, machine learning, Machine-learning, Mergers and acquisitions, Review papers, Three dimensional computer graphics, Video applications, Video processing, Video processing and applications, Virtual production, Virtual Reality, Vision research
@article{azzarelli_intelligent_2025,
title = {Intelligent Cinematography: a review of AI research for cinematographic production},
author = {A. Azzarelli and N. Anantrasirichai and D. R. Bull},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85217373428&doi=10.1007%2fs10462-024-11089-3&partnerID=40&md5=360923b5ba8f63b6edfa1b7fd135c926},
doi = {10.1007/s10462-024-11089-3},
issn = {02692821 (ISSN)},
year = {2025},
date = {2025-01-01},
journal = {Artificial Intelligence Review},
volume = {58},
number = {4},
abstract = {This paper offers the first comprehensive review of artificial intelligence (AI) research in the context of real camera content acquisition for entertainment purposes and is aimed at both researchers and cinematographers. Addressing the lack of review papers in the field of intelligent cinematography (IC) and the breadth of related computer vision research, we present a holistic view of the IC landscape while providing technical insight, important for experts across disciplines. We provide technical background on generative AI, object detection, automated camera calibration and 3-D content acquisition, with references to assist non-technical readers. The application sections categorize work in terms of four production types: General Production, Virtual Production, Live Production and Aerial Production. Within each application section, we (1) sub-classify work according to research topic and (2) describe the trends and challenges relevant to each type of production. In the final chapter, we address the greater scope of IC research and summarize the significant potential of this area to influence the creative industries sector. We suggest that work relating to virtual production has the greatest potential to impact other mediums of production, driven by the growing interest in LED volumes/stages for in-camera virtual effects (ICVFX) and automated 3-D capture for virtual modeling of real world scenes and actors. We also address ethical and legal concerns regarding the use of creative AI that impact on artists, actors, technologists and the general public. © The Author(s) 2025.},
keywords = {Artificial intelligence research, Computer vision, Content acquisition, Creative industries, Holistic view, machine learning, Machine-learning, Mergers and acquisitions, Review papers, Three dimensional computer graphics, Video applications, Video processing, Video processing and applications, Virtual production, Virtual Reality, Vision research},
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tppubtype = {article}
}
This paper offers the first comprehensive review of artificial intelligence (AI) research in the context of real camera content acquisition for entertainment purposes and is aimed at both researchers and cinematographers. Addressing the lack of review papers in the field of intelligent cinematography (IC) and the breadth of related computer vision research, we present a holistic view of the IC landscape while providing technical insight, important for experts across disciplines. We provide technical background on generative AI, object detection, automated camera calibration and 3-D content acquisition, with references to assist non-technical readers. The application sections categorize work in terms of four production types: General Production, Virtual Production, Live Production and Aerial Production. Within each application section, we (1) sub-classify work according to research topic and (2) describe the trends and challenges relevant to each type of production. In the final chapter, we address the greater scope of IC research and summarize the significant potential of this area to influence the creative industries sector. We suggest that work relating to virtual production has the greatest potential to impact other mediums of production, driven by the growing interest in LED volumes/stages for in-camera virtual effects (ICVFX) and automated 3-D capture for virtual modeling of real world scenes and actors. We also address ethical and legal concerns regarding the use of creative AI that impact on artists, actors, technologists and the general public. © The Author(s) 2025.