AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2020
Scianna, Andrea; Gaglio, Giuseppe Fulvio; Guardia, Marcello La
DIGITAL PHOTOGRAMMETRY, TLS SURVEY and 3D MODELLING for VR and AR APPLICATIONS in CH Proceedings Article
In: N., Lafarge F. Mallet C. Paparoditis (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 901–909, International Society for Photogrammetry and Remote Sensing, 2020, (Issue: B2).
Abstract | Links | BibTeX | Tags: 3D model reconstruction, 3D modeling, 3D Modelling, Antennas, Augmented Reality, Digital Photogrammetry, Geometric information, Global Navigation Satellite Systems, Global positioning system, Ground control points, Image Reconstruction, Mini unmanned aerial vehicles, Photogrammetry, Rock mechanics, Surveying instruments, Surveys, Terrestrial Laser Scanners, Three dimensional computer graphics, Unmanned Aerial Vehicles, Unmanned aerial vehicles (UAV), Virtual Reality, Virtual representations
@inproceedings{scianna_digital_2020,
title = {DIGITAL PHOTOGRAMMETRY, TLS SURVEY and 3D MODELLING for VR and AR APPLICATIONS in CH},
author = {Andrea Scianna and Giuseppe Fulvio Gaglio and Marcello La Guardia},
editor = {Lafarge F. Mallet C. Paparoditis N.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85091094351&doi=10.5194%2fisprs-archives-XLIII-B2-2020-901-2020&partnerID=40&md5=02cb4e9119a689d19125360cf3c388de},
doi = {10.5194/isprs-archives-XLIII-B2-2020-901-2020},
year = {2020},
date = {2020-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {43},
pages = {901–909},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {The world of valorization of Cultural Heritage is even more focused on the virtual representation and reconstructions of digital 3D models of monuments and archaeological sites. In this scenario the quality and the performances offered by the virtual reality (VR) and augmented reality (AR) navigation take primary importance, improving the accessibility of cultural sites where the real access is not allowed for natural conditions or human possibilities. The creation of a virtual environment useful for these purposes requires a specific workflow to follow, combining different strategies in the fields of survey, 3D modelling and virtual navigation. In this work a specific case of study has been analyzed as a practical example, the church of ĝ€ San Giorgio dei Genovesi', settled in the Historic Centre of Palermo (Italy). The acquisition of geometric information has been obtained with the integration of Terrestrial Laser Scanner (TLS) technologies and the photogrammetric reconstruction from mini Unmanned Aerial Vehicle (UAV) equipment. The obtained point cloud has been georeferred considering a network of Ground Control Points (GCP) acquired by a Global Navigation Satellite System (GNSS) receiver. The final point cloud has been processed and properly simplified through 3D modelling procedures, to obtain a realistic and light 3D model reconstruction. The model has hence employed into a VR WEB navigation system and will be used for AR outdoor application in the future, allowing to obtain different solutions for empowering the accessibility of the cultural good. The strategy of 3D CH model reconstruction, followed in this work, could be considered a reference methodology for the development of VR gaming applications finalized to CH valorization and AR applications, applied to museums or touristic paths in historical centres. © 2020 International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives.},
note = {Issue: B2},
keywords = {3D model reconstruction, 3D modeling, 3D Modelling, Antennas, Augmented Reality, Digital Photogrammetry, Geometric information, Global Navigation Satellite Systems, Global positioning system, Ground control points, Image Reconstruction, Mini unmanned aerial vehicles, Photogrammetry, Rock mechanics, Surveying instruments, Surveys, Terrestrial Laser Scanners, Three dimensional computer graphics, Unmanned Aerial Vehicles, Unmanned aerial vehicles (UAV), Virtual Reality, Virtual representations},
pubstate = {published},
tppubtype = {inproceedings}
}
Scianna, Andrea; Guardia, Marcello La
Processing of 3D Models for Networking of CH in Geomatics Journal Article
In: Communications in Computer and Information Science, vol. 1246, pp. 267–281, 2020, (Publisher: Springer Science and Business Media Deutschland GmbH).
Abstract | Links | BibTeX | Tags: 3-D environments, 3D Environments, 3D Visualization, Cultural heritage, Cultural heritages, Geo-Spatial Informations, Geomatics, Loading configuration, Quality of information, Semantics, Surveying, Three dimensional computer graphics, Virtual fruitions, Virtual Reality, Visualization
@article{scianna_processing_2020,
title = {Processing of 3D Models for Networking of CH in Geomatics},
author = {Andrea Scianna and Marcello La Guardia},
editor = {Vettore A. Troisi S. Parente C.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85097414626&doi=10.1007%2f978-3-030-62800-0_21&partnerID=40&md5=4f0cbed228d7f218580ab8042953049d},
doi = {10.1007/978-3-030-62800-0_21},
year = {2020},
date = {2020-01-01},
journal = {Communications in Computer and Information Science},
volume = {1246},
pages = {267–281},
abstract = {In recent times the possibility of reconstruction of complex 3D Cultural Heritage (CH) environments has opened new scenarios for touristic and scientific aims. The different needs for networking or conservation purposes of CH lead to study proper structuring of 3D models. In light of this, a scientific approach has been developed in order to test the networking capabilities, comparing different loading configurations of 3D environments with multiple combinations of 3D models inside them, considering different solutions. This experimentation has been based on WebGL-HTML5 technologies and allowed to discover the true balance between performances of proposed system, the quality of visualization, and the quality of information (geometric and semantic ones) characterizing the 3D visualization of the virtual environment. The present work analyzes all of these parameters in order to find the best combination for the implementation of these models into a virtual 3D Geographic Information System (GIS) environment, based on WebGL technologies and accessible via web. This study could be considered a basic step for the development of interactive geospatial information platforms for the virtual fruition of CH. © 2020, Springer Nature Switzerland AG.},
note = {Publisher: Springer Science and Business Media Deutschland GmbH},
keywords = {3-D environments, 3D Environments, 3D Visualization, Cultural heritage, Cultural heritages, Geo-Spatial Informations, Geomatics, Loading configuration, Quality of information, Semantics, Surveying, Three dimensional computer graphics, Virtual fruitions, Virtual Reality, Visualization},
pubstate = {published},
tppubtype = {article}
}
2019
Scianna, Andrea; Gaglio, Giuseppe Fulvio; Guardia, Marcello
Augmented reality for cultural heritage: The rebirth of a historical square Proceedings Article
In: P., Macher H. Murtiyoso A. Grussenmeyer (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 303–308, International Society for Photogrammetry and Remote Sensing, 2019, (Issue: 2/W17).
Abstract | Links | BibTeX | Tags: 3-D printing, 3D model reconstruction, 3D modeling, 3D Modelling, 3D printers, 3D Printing, Augmented Reality, Cultural heritage, Cultural heritages, Data acquisition, Data handling, Image Reconstruction, Mobile Applications, Photogrammetry, Rapid prototyping, Rapid prototyping technology, Repair, Reverse engineering, Reverse engineering techniques, Surveying instruments, Terrestrial Laser Scanners, Thallium, Three dimensional computer graphics, Virtual heritage, Visualization
@inproceedings{scianna_augmented_2019,
title = {Augmented reality for cultural heritage: The rebirth of a historical square},
author = {Andrea Scianna and Giuseppe Fulvio Gaglio and Marcello Guardia},
editor = {Macher H. Murtiyoso A. Grussenmeyer P.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85078130517&doi=10.5194%2fisprs-archives-XLII-2-W17-303-2019&partnerID=40&md5=7c28c9b8bf88d7a1af810aeca9c2cff9},
doi = {10.5194/isprs-archives-XLII-2-W17-303-2019},
year = {2019},
date = {2019-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {42},
pages = {303–308},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {The case study, faced in this paper, arises in the context of Interreg Italia-Malta European project named I-Access, dedicated to the improvement of accessibility to Cultural Heritage (CH). Accessibility considered not only as the demolition of physical architectural barriers, but also as the possibility of fruition of CH through technological tools that can increase its perception and knowledge. Last achievements in photogrammetry and terrestrial laser scanner (TLS) technology offered new methods of data acquisition in the field of CH, giving the possibility of monitoring and processing big data, in the form of point clouds. Ever in this field, reverse engineering techniques and computer graphics are even more used for involving visitors to discover CH, with navigation into 3D reconstructions, empowering the real visualization adding further 3D information through the Augmented Reality (AR). At the same time, recent advances on rapid prototyping technologies grant the automated 3D printing of scaled 3D model reconstructions of real CH elements allowing the tactile fruition of visitors that suffer from visual defects and the connection with 3D AR visualizations. The presented work shows how these technologies could revive an historical square, the Piazza Garraffo in Palermo (Italy), with the virtual insertion of its baroque fountain, originally placed there. The final products of this work are an indoor and an outdoor AR mobile application, that allow the visualization of the historical original asset of the square. This study case shows how the mixing of AR and the rapid prototyping technologies could be useful for the improvement of the fruition of CH. This work could be considered a multidisciplinary experimentation, where different technologies, today still in development, contribute to the same goal aimed at improving the accessibility of the monument for enhancing the fruition of CH. © Authors 2019. CC BY 4.0 License},
note = {Issue: 2/W17},
keywords = {3-D printing, 3D model reconstruction, 3D modeling, 3D Modelling, 3D printers, 3D Printing, Augmented Reality, Cultural heritage, Cultural heritages, Data acquisition, Data handling, Image Reconstruction, Mobile Applications, Photogrammetry, Rapid prototyping, Rapid prototyping technology, Repair, Reverse engineering, Reverse engineering techniques, Surveying instruments, Terrestrial Laser Scanners, Thallium, Three dimensional computer graphics, Virtual heritage, Visualization},
pubstate = {published},
tppubtype = {inproceedings}
}
2018
Scianna, Andrea; Gaglio, Giuseppe Fulvio; Guardia, Marcello La
BIM Modelling of Ancient Buildings Journal Article
In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 11196 LNCS, pp. 344–355, 2018, (Publisher: Springer Verlag).
Abstract | Links | BibTeX | Tags: 3D Modelling, Archaeological Site, Archaeology, Architectural design, Building components, Computer aided design, Cultural heritage, Cultural heritages, Electronic data interchange, Geo-spatial, HBIM, Historic Preservation, Information Management, Information Systems, Semantics, Structural design, Surveying, Three dimensional computer graphics
@article{scianna_bim_2018,
title = {BIM Modelling of Ancient Buildings},
author = {Andrea Scianna and Giuseppe Fulvio Gaglio and Marcello La Guardia},
editor = {Wallace M. Brumana R. Fink E.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85055423142&doi=10.1007%2f978-3-030-01762-0_29&partnerID=40&md5=4803fe8c1e8d844de2a786296d5e530a},
doi = {10.1007/978-3-030-01762-0_29},
year = {2018},
date = {2018-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {11196 LNCS},
pages = {344–355},
abstract = {In the last years, new procedures on design and management of constructions, based on 3D standardised models of building elements, have been proposed. It’s the case of Building Information Modelling (BIM) applications, that, differently from CAD ones, allow to work with libraries of 3D parametrical objects (smart objects) describing geometric, structural and material properties of building elements. This methodology is based on the Industry Foundation Classes (IFC) model, that represents a global standard for the building data exchange. Initially used for the design of new architectures, BIM methodology has been even more considered also for the management and the conservation of historical buildings, thanks to the possibilities of implementation of semantic information of 3D objects, guaranteed by the connection with the external database. At the same time, the lack of regular surfaces and standardised objects are relevant problems that nowadays strongly limit the use of BIM for Cultural Heritage (CH). Anyway, in recent times, the study of parameterised objects has opened new perspectives for BIM applications on historical buildings (HBIM). The present work shows the last achievements on this topic, focusing the problems derived from the application of BIM methodology to CH. In fact, the irregular shape of ancient architectural components, the wide variety of architectural languages that characterise historical buildings, the presence, sometimes, of different stratifications, are clear examples of the difficulties of implementing HBIM methodology for CH. © 2018, Springer Nature Switzerland AG.},
note = {Publisher: Springer Verlag},
keywords = {3D Modelling, Archaeological Site, Archaeology, Architectural design, Building components, Computer aided design, Cultural heritage, Cultural heritages, Electronic data interchange, Geo-spatial, HBIM, Historic Preservation, Information Management, Information Systems, Semantics, Structural design, Surveying, Three dimensional computer graphics},
pubstate = {published},
tppubtype = {article}
}
Scianna, Andrea; Guardia, Marcello La
Globe Based 3D GIS solutions for Virtual Heritage Proceedings Article
In: G., Labetski A. Stoter J. Agugiaro (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 171–177, International Society for Photogrammetry and Remote Sensing, 2018, (Issue: 4/W10).
Abstract | Links | BibTeX | Tags: Cultural heritage, Cultural heritages, Digital libraries, Geo-Spatial Informations, History, Interactive Environments, Multimedia information, Semantics, Surrounding environment, Three dimensional computer graphics, Virtual heritage, Virtual Reality, Web-GIS, WebGL
@inproceedings{scianna_globe_2018,
title = {Globe Based 3D GIS solutions for Virtual Heritage},
author = {Andrea Scianna and Marcello La Guardia},
editor = {Labetski A. Stoter J. Agugiaro G.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85056179414&doi=10.5194%2fisprs-archives-XLII-4-W10-171-2018&partnerID=40&md5=14439e37d85e8ca3c5b53ef4ba9f6491},
doi = {10.5194/isprs-archives-XLII-4-W10-171-2018},
year = {2018},
date = {2018-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {42},
pages = {171–177},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {During the last years, many solutions have been proposed for 3D Virtual Heritage representations. Recently, also new technologies for online gaming evolved, based on javascript libraries (WebGL), used to create and publish virtual interactive environments. They are based on recent Web browser's functionalities, surpassing some limitations of VRML technologies. On the side of geospatial information, technology has evolved from desktop GIS to 2D WebGIS and globe applications. The use of globe applications is, today, very diffused due to its immediate and at the same time impressive representation of the earth surface and territories. These technologies have been, also, applied to Virtual Heritage 3D reconstructions, to improve the fruition of Cultural Heritage (CH), with the achievement of interesting results. The topic of this paper is the experimentation on the fusion between globe based and gaming technologies (in our case WebGL) that allow achieving a more user-centric and powerful solution useful for publishing 3D geospatial information of CH on Web. This choice allows obtaining GIS oriented 3D models, typical of globe applications, and, at the same time, a more immersive exploration of CH and its surrounding environment. In particular, it also gives complementary text and multimedia information on the history, architectural features of each cultural good, based on querying of semantic information. The test field of the research is the construction of the 3D GIS virtual globe model of the Manfredonic Castle of Mussomeli (Sicily-Italy), developed for PON-NEPTIS EU Project, to compare open-source technologies and commercial proprietary applications. © Authors 2018. CC BY 4.0 License.},
note = {Issue: 4/W10},
keywords = {Cultural heritage, Cultural heritages, Digital libraries, Geo-Spatial Informations, History, Interactive Environments, Multimedia information, Semantics, Surrounding environment, Three dimensional computer graphics, Virtual heritage, Virtual Reality, Web-GIS, WebGL},
pubstate = {published},
tppubtype = {inproceedings}
}
2016
Scianna, Andrea; Guardi, Marcello La; Scaduto, Maria Laura
Definition of a workflow for web browsing of 3D models in archaeology Journal Article
In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10059 LNCS, pp. 41–52, 2016, (Publisher: Springer Verlag).
Abstract | Links | BibTeX | Tags: Archaeological Site, Architecture, Cultural heritage, Cultural heritages, Geo-spatial, Historic Preservation, History, HTML, HTML5, Open source software, Three dimensional computer graphics, Virtual Reality, Web browsers, Web-based visualization, WebGL
@article{scianna_definition_2016,
title = {Definition of a workflow for web browsing of 3D models in archaeology},
author = {Andrea Scianna and Marcello La Guardi and Maria Laura Scaduto},
editor = {Rajcic V. Ioannides M. Grussenmeyer P.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84994823984&doi=10.1007%2f978-3-319-48974-2_6&partnerID=40&md5=bdece3b7a08d728dd5398481f8e983ff},
doi = {10.1007/978-3-319-48974-2_6},
year = {2016},
date = {2016-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {10059 LNCS},
pages = {41–52},
abstract = {The Cultural Heritage (CH) is a fundamental element of promotion of territories and of tourism development. Publishing 3D models of archaeological sites and their three-dimensional reconstruction on the Web is one of the best ways to spread their knowledge. However, many recent scientific researches in this field have highlighted the limitations and difficulties related to the networking of interactive 3D models. The main difficulties are related to the complexity and the size of models, which influence the access speed, and the cost of software and hardware needed for the publication on the WEB. In light of this background, this article describes the further advances of research activities carried out at GISLAB CNR-UNIPA for creating interactive 3D models of archaeological sites, accessible and navigable with a Web browser, fully compliant with HTML5. This system includes also the surrounding landscape, essential to analyze and understand the close relationship between human settlements and the surrounding geographical contexts. Such models don’t need specific app for navigation but are accessible on the WEB via the WebGL open source libraries, compliant with the most popular Web browsers (Firefox, Safari and Chrome). The system consists of a headboard multimedia platform tested on Mokarta archaeological site (Trapani, Sicily). The user can explore the 3D model of the archaeological site in its current state, its virtual reconstruction, and the historical documentation. This application has highlighted the great potential and the limits of the sharing of complex 3D models via the Web, opening new scenarios for the purpose of valorization of the archaeological heritage through the use of effective technologies and reduction of costs, opening new themes of further research. This experimentation is also a real example of an open data application. © Springer International Publishing AG 2016.},
note = {Publisher: Springer Verlag},
keywords = {Archaeological Site, Architecture, Cultural heritage, Cultural heritages, Geo-spatial, Historic Preservation, History, HTML, HTML5, Open source software, Three dimensional computer graphics, Virtual Reality, Web browsers, Web-based visualization, WebGL},
pubstate = {published},
tppubtype = {article}
}
Scianna, Andrea; Guardia, Marcello La; Scaduto, Maria Laura
Sharing on web 3D models of ancient theatres. A methodological workflow Proceedings Article
In: K., Shi W. Cheng T. Brazdil (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 483–490, International Society for Photogrammetry and Remote Sensing, 2016.
Abstract | Links | BibTeX | Tags: 3D Modelling, Ancient theatres, Computer software, Cultural heritage, Cultural heritages, HTML, HTML5, Knowledge-sharing, Open source software, Open systems, Remote sensing, Software engineering, Theaters, Three dimensional computer graphics, Virtual Reality, Web browsers, Web services, Web-based visualization, WebGL, Websites
@inproceedings{scianna_sharing_2016,
title = {Sharing on web 3D models of ancient theatres. A methodological workflow},
author = {Andrea Scianna and Marcello La Guardia and Maria Laura Scaduto},
editor = {Shi W. Cheng T. Brazdil K.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84981276325&doi=10.5194%2fisprsarchives-XLI-B2-483-2016&partnerID=40&md5=fc85f9e4debc79d82b5ea772621e97b5},
doi = {10.5194/isprsarchives-XLI-B2-483-2016},
year = {2016},
date = {2016-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {41},
pages = {483–490},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn't exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describes a methodological approach for creating 3D models of CH, freely exportable on the Web, based on HTML5 and free and open source software. HTML5, supporting the WebGL standard, allows the exploration of 3D spatial models using most used Web browsers like Chrome, Firefox, Safari, Internet Explorer. The methodological workflow here described has been tested for the construction of a multimedia geo-spatial platform developed for three-dimensional exploration and documentation of the ancient theatres of Segesta and of Carthage, and the surrounding landscapes. The experimental application has allowed us to explore the potential and limitations of sharing on the Web of 3D CH models based on WebGL standard. Sharing capabilities could be extended defining suitable geospatial Web-services based on capabilities of HTML5 and WebGL technology.},
keywords = {3D Modelling, Ancient theatres, Computer software, Cultural heritage, Cultural heritages, HTML, HTML5, Knowledge-sharing, Open source software, Open systems, Remote sensing, Software engineering, Theaters, Three dimensional computer graphics, Virtual Reality, Web browsers, Web services, Web-based visualization, WebGL, Websites},
pubstate = {published},
tppubtype = {inproceedings}
}
2010
Scianna, Andrea
Experimental studies for the definition of 3D geospatial web services Proceedings Article
In: S., Dragicevic S. Veenendaal B. Li (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, International Society for Photogrammetry and Remote Sensing, 2010, (Issue: 4W13).
Abstract | Links | BibTeX | Tags: Application programs, Computer software, Cooperative Management, Distributed database systems, Geo-spatial, Geo-Spatial Informations, Geographic data model, Geographic information, Geographic information systems, Geographical Information Systems, Geospatial web services, HTTP, Internet, Interoperability, Java programming language, Open source software, Open systems, Project management, Query processing, Social networking (online), Standard definitions, Three dimensional computer graphics, Web, Web services, Websites, World Wide Web
@inproceedings{scianna_experimental_2010,
title = {Experimental studies for the definition of 3D geospatial web services},
author = {Andrea Scianna},
editor = {Dragicevic S. Veenendaal B. Li S.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84923930269&partnerID=40&md5=eb36183ca2f0842ee0fd1a0164dc4cb0},
year = {2010},
date = {2010-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {38},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {The importance of geospatial information delivery, across Internet, is increasing more and more. But if in the last years was satisfying to get 2D geographic information, from Internet browsers, extracted by http servers supported by map servers, today users would acquire 3D information especially in some case or sectors as that of building cadastral applications or civil protection. In this case availability of 3D information could be very valuable. But behind this need there exist many important aspects that today are only partially resolved as the definition of 3D geospatial web services that are connected and are dependent on some other aspects (i.e. the standardization of 3D geographic data models). The experimentation carried out deals with these issues, trying to define a 3D web service in order to visualize and query by Internt Browser 3D model of the built environment. Actually there are few 3D data models (such as CityGML) whose standard definition process is not complete. Besides these models are built with main requirement of 3D visualization even if at different level of detail. But some sectors require a better use of geographic 3D information such as querying at different level of detail (such as at a level regarding the different building parts defined through their attributes) and 3D processing. Based on a project named "Interoperability and cooperative management of geographic, dynamic, multidimensional and distributed data with Free and Open Source GIS: Management and use of distributed 3D data by open source Web-GIS software" funded by Italian Ministry of Instruction, University and Research as Program of Relevant National Interest (PRIN 2007), it is here illustrated a part of a process, that start from the construction of a Java plugin that initially consist in reading information directly from a relational database management server with spatial extension, and ends with the construction of an application server which is based the extraction of GML 3D data, all based on the existence of a 3D geospatial web service whose definition is one the last and main goal of the research. © 2010 ISPRS Archives.},
note = {Issue: 4W13},
keywords = {Application programs, Computer software, Cooperative Management, Distributed database systems, Geo-spatial, Geo-Spatial Informations, Geographic data model, Geographic information, Geographic information systems, Geographical Information Systems, Geospatial web services, HTTP, Internet, Interoperability, Java programming language, Open source software, Open systems, Project management, Query processing, Social networking (online), Standard definitions, Three dimensional computer graphics, Web, Web services, Websites, World Wide Web},
pubstate = {published},
tppubtype = {inproceedings}
}
Scianna, Andrea; Ammoscato, Alessio
3D gis data model using open source software Proceedings Article
In: A, Peled (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 120–125, International Society for Photogrammetry and Remote Sensing, 2010.
Abstract | Links | BibTeX | Tags: 3-dimensional modeling, 3D Modelling, Blending, Computer software, Data visualization, Database systems, Environmental database, Environmental Technology, Free and open source softwares, Geographic information systems, Geographical Information Systems, High level languages, HTTP, Internet, Internet browsers, Internet protocols, Interoperability, Maintenance, Mapping, Maps, Open source software, Open systems, Query languages, Research management, Social networking (online), Software engineering, Spatial, Technology, Three dimensional computer graphics, Three-dimensional data, Topological information, Topology, World Wide Web
@inproceedings{scianna_3d_2010,
title = {3D gis data model using open source software},
author = {Andrea Scianna and Alessio Ammoscato},
editor = {Peled A},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84880227655&partnerID=40&md5=502aa042af1693c18f34b5d74c4dd2bd},
year = {2010},
date = {2010-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {38},
pages = {120–125},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {Today many kinds of applications requires data containing actual three-dimensional data; fields like urban and town planning and pollution studies need 3D data, both for visualization purpose, as well as carry out many spatial analysis. This research-Management and use of distributed 3D data by open source Web-GIS software-is part of the Italian "PRIN 2007"∗ research project, aimed to build urban and suburban 3D models, and to interact with them using open source software only. Particularly free and open source software, used for the experimentation here shown, are Blender and PostGIS; the first one has been used to build and structure three-dimensional data, the second one for data allocation. These software interact using scripts, written in Python language. Buildings have been modeled upon the GIANT3D model (Geographical Interoperable Advanced Numerical Topological 3-Dimensional Model) developed in the research "PRIN 2004", regarding "Evolved structure of numerical cartography for Gis and Web-GIS". Python scripts, activated by Blender, allow to allocate data into a spatial database implemented through PostgreSQL and PostGis, that could be a remote database somewhere on the net; all geometrical and topological information, implemented in the 3D model, are so transferred in PostGIS. These information can be retrieved by Blender using other Python scripts, so Blender fully interacts with 3D data allocated in PostGIS. These data can be also accessed by many other clients, both directly using a database client, as using other protocols (like HTTP on the internet). Next step is to build an open source viewer, or a plugin for internet browsers, that allows client to visualize, explore and inquiry 3D model, retrieving data from database.},
keywords = {3-dimensional modeling, 3D Modelling, Blending, Computer software, Data visualization, Database systems, Environmental database, Environmental Technology, Free and open source softwares, Geographic information systems, Geographical Information Systems, High level languages, HTTP, Internet, Internet browsers, Internet protocols, Interoperability, Maintenance, Mapping, Maps, Open source software, Open systems, Query languages, Research management, Social networking (online), Software engineering, Spatial, Technology, Three dimensional computer graphics, Three-dimensional data, Topological information, Topology, World Wide Web},
pubstate = {published},
tppubtype = {inproceedings}
}