AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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49 entries « 1 of 2 »

2025

Cruz, T. A. Da; Munoz, O.; Giligny, F.; Gouranton, V.

For a Perception of Monumentality in Eastern Arabia from the Neolithic to the Bronze Age: 3D Reconstruction and Multidimensional Simulations of Monuments and Landscapes Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 47–50, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D reconstruction, 4D simulations, Archaeological Site, Bronze age, Digital elevation model, Eastern Arabia, Eastern arabium, Monumentality, Multidimensional simulation, Simulation virtual realities, Spatial dimension, Temporal dimensions, Three dimensional computer graphics, Virtual Reality

Li, C.; Da, F.

Refined dense face alignment through image matching Journal Article

In: Visual Computer, vol. 41, no. 1, pp. 157–171, 2025, ISSN: 01782789 (ISSN).

Abstract | Links | BibTeX | Tags: 3D Avatars, Alignment, Dense geometric supervision, Face alignment, Face deformations, Face reconstruction, Geometry, Human computer interaction, Image enhancement, Image matching, Image Reconstruction, Metaverses, Outlier mixup, Pixels, Rendered images, Rendering (computer graphics), State of the art, Statistics, Target images, Three dimensional computer graphics

Dong, Y.

Enhancing Painting Exhibition Experiences with the Application of Augmented Reality-Based AI Video Generation Technology Proceedings Article

In: P., Zaphiris; A., Ioannou; A., Ioannou; R.A., Sottilare; J., Schwarz; M., Rauterberg (Ed.): Lect. Notes Comput. Sci., pp. 256–262, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303176814-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, AI-generated art, Art and Technology, Arts computing, Augmented Reality, Augmented reality technology, Digital Exhibition Design, Dynamic content, E-Learning, Education computing, Generation technologies, Interactive computer graphics, Knowledge Management, Multi dimensional, Planning designs, Three dimensional computer graphics, Video contents, Video generation

Scofano, L.; Sampieri, A.; Matteis, E. De; Spinelli, I.; Galasso, F.

Social EgoMesh Estimation Proceedings Article

In: Proc. - IEEE Winter Conf. Appl. Comput. Vis., WACV, pp. 5948–5958, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151083-1 (ISBN).

Abstract | Links | BibTeX | Tags: Augmented reality applications, Ego-motion, Egocentric view, Generative AI, Human behaviors, Human mesh recovery, Limited visibility, Recent researches, Three dimensional computer graphics, Video sequences, Virtual and augmented reality

Shen, Y.; Li, B.; Huang, J.; Wang, Z.

GaussianShopVR: Facilitating Immersive 3D Authoring Using Gaussian Splatting in VR Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1292–1293, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D authoring, 3D modeling, Digital replicas, Gaussian distribution, Gaussian Splatting editing, Gaussians, Graphical user interfaces, High quality, Immersive, Immersive environment, Interactive computer graphics, Rendering (computer graphics), Rendering pipelines, Splatting, Three dimensional computer graphics, User profile, Virtual Reality, Virtual reality user interface, Virtualization, VR user interface

Sajiukumar, A.; Ranjan, A.; Parvathi, P. K.; Satheesh, A.; Udayan, J. Divya; Subramaniam, U.

Generative AI-Enabled Virtual Twin for Meeting Assistants Proceedings Article

In: T., Saba; A., Rehman (Ed.): Proc. - Int. Women Data Sci. Conf. at Prince Sultan Univ., WiDS-PSU, pp. 60–65, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833152092-2 (ISBN).

Abstract | Links | BibTeX | Tags: 3D avatar generation, 3D Avatars, 3D reconstruction, AI-augmented interaction, Augmented Reality, Communication and collaborations, Conversational AI, Neural radiation field, neural radiation fields (NeRF), Radiation field, Real time performance, real-time performance, Three dimensional computer graphics, Virtual spaces, Voice cloning

Ly, D. -N.; Do, H. -N.; Tran, M. -T.; Le, K. -D.

Evaluation of AI-Based Assistant Representations on User Interaction in Virtual Explorations Proceedings Article

In: W., Buntine; M., Fjeld; T., Tran; M.-T., Tran; B., Huynh Thi Thanh; T., Miyoshi (Ed.): Commun. Comput. Info. Sci., pp. 323–337, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 18650929 (ISSN); 978-981964287-8 (ISBN).

Abstract | Links | BibTeX | Tags: 360-degree Video, AI-Based Assistant, Cultural heritages, Cultural science, Multiusers, Single users, Social interactions, Three dimensional computer graphics, User interaction, Users' experiences, Virtual environments, Virtual Exploration, Virtual Reality, Virtualization

Rasch, J.; Töws, J.; Hirzle, T.; Müller, F.; Schmitz, M.

CreepyCoCreator? Investigating AI Representation Modes for 3D Object Co-Creation in Virtual Reality Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071394-1 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Creation, 3D modeling, 3D object, Building process, Co-creation, Co-creative system, Co-creative systems, Creative systems, Creatives, Generative AI, Three dimensional computer graphics, User expectations, User Studies, User study, Virtual Reality, Virtualization

Cao, X.; Ju, K. P.; Li, C.; Jain, D.

SceneGenA11y: How can Runtime Generative tools improve the Accessibility of a Virtual 3D Scene? Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071395-8 (ISBN).

Abstract | Links | BibTeX | Tags: 3D application, 3D modeling, 3D scenes, Accessibility, BLV, DHH, Discrete event simulation, Generative AI, Generative tools, Interactive computer graphics, One dimensional, Runtimes, Three dimensional computer graphics, Video-games, Virtual 3d scene, virtual 3D scenes, Virtual environments, Virtual Reality

Tong, Y.; Qiu, Y.; Li, R.; Qiu, S.; Heng, P. -A.

MS2Mesh-XR: Multi-Modal Sketch-to-Mesh Generation in XR Environments Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 272–276, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833152157-8 (ISBN).

Abstract | Links | BibTeX | Tags: 3D meshes, 3D object, ControlNet, Hand-drawn sketches, Hands movement, High quality, Image-based, immersive visualization, Mesh generation, Multi-modal, Pipeline codes, Realistic images, Three dimensional computer graphics, Virtual environments, Virtual Reality

Behravan, M.; Haghani, M.; Gračanin, D.

Transcending Dimensions Using Generative AI: Real-Time 3D Model Generation in Augmented Reality Proceedings Article

In: J.Y.C., Chen; G., Fragomeni (Ed.): Lect. Notes Comput. Sci., pp. 13–32, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303193699-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Model Generation, 3D modeling, 3D models, 3d-modeling, Augmented Reality, Generative AI, Image-to-3D conversion, Model generation, Object Detection, Object recognition, Objects detection, Real- time, Specialized software, Technical expertise, Three dimensional computer graphics, Usability engineering

Xiao, T.; Chen, Y.; Zhong, S.; Kiefer, P.; Krukar, J.; Kim, K. G.; Hurni, L.; Schwering, A.; Raubal, M.

Sketch2Terrain: AI-Driven Real-Time Terrain Sketch Mapping in Augmented Reality Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071394-1 (ISBN).

Abstract | Links | BibTeX | Tags: 3D information, Augmented Reality, Drawing (graphics), Freehand sketching, Generative 3D sketch mapping, Generative AI, Mapping systems, Photomapping, Real-time terrains, Sketch maps, Spatial cognition, Spatial informations, terrain generation, Terrain generations, Three dimensional computer graphics

Vachha, C.; Kang, Y.; Dive, Z.; Chidambaram, A.; Gupta, A.; Jun, E.; Hartmann, B.

Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071394-1 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D scenes, AI assisted creativity tool, Animation, Computer vision, Direct manipulation, Drawing (graphics), Gaussian Splatting, Gaussians, Generative AI, Graphic, Graphics, High level languages, Immersive, Interactive computer graphics, Splatting, Three dimensional computer graphics, Virtual Reality, Worldbuilding interface

Chen, J.; Wu, X.; Lan, T.; Li, B.

LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 2715–2724, 2025, ISSN: 10772626 (ISSN).

Abstract | Links | BibTeX | Tags: % reductions, 3D modeling, algorithm, Algorithms, Augmented Reality, Coding errors, Computer graphics, Computer interaction, computer interface, Computer simulation languages, Extended reality, generative artificial intelligence, human, Human users, human-computer interaction, Humans, Imaging, Immersive, Language, Language Model, Large language model, large language models, Metadata, Natural Language Processing, Natural language processing systems, Natural languages, procedures, Script generation, Spatio-temporal data, Three dimensional computer graphics, Three-Dimensional, three-dimensional imaging, User-Computer Interface, Virtual Reality

Azzarelli, A.; Anantrasirichai, N.; Bull, D. R.

Intelligent Cinematography: a review of AI research for cinematographic production Journal Article

In: Artificial Intelligence Review, vol. 58, no. 4, 2025, ISSN: 02692821 (ISSN).

Abstract | Links | BibTeX | Tags: Artificial intelligence research, Computer vision, Content acquisition, Creative industries, Holistic view, machine learning, Machine-learning, Mergers and acquisitions, Review papers, Three dimensional computer graphics, Video applications, Video processing, Video processing and applications, Virtual production, Virtual Reality, Vision research

Chen, J.; Grubert, J.; Kristensson, P. O.

Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces, VR, pp. 206–216, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833153645-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D reconstruction, 3D scene editing, 3D scenes, Computer simulation languages, Editing systems, Immersive environment, Interaction pattern, Interaction strategy, Language Model, Large language model, large language models, Multimodal Interaction, Scene editing, Three dimensional computer graphics, Virtual environments, Virtual Reality

Zhou, J.; Weber, R.; Wen, E.; Lottridge, D.

Real-Time Full-body Interaction with AI Dance Models: Responsiveness to Contemporary Dance Proceedings Article

In: Int Conf Intell User Interfaces Proc IUI, pp. 1177–1187, Association for Computing Machinery, 2025, ISBN: 979-840071306-4 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, Chatbots, Computer interaction, Deep learning, Deep-Learning Dance Model, Design of Human-Computer Interaction, Digital elevation model, Generative AI, Input output programs, Input sequence, Interactivity, Motion capture, Motion tracking, Movement analysis, Output sequences, Problem oriented languages, Real- time, Text mining, Three dimensional computer graphics, User input, Virtual environments, Virtual Reality

Leininger, P.; Weber, C. J.; Rothe, S.

Understanding Creative Potential and Use Cases of AI-Generated Environments for Virtual Film Productions: Insights from Industry Professionals Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 60–78, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: 3-D environments, 3D reconstruction, 3D Scene Reconstruction, 3d scenes reconstruction, AI-generated 3d environment, AI-Generated 3D Environments, Computer interaction, Creative Collaboration, Creatives, Digital content creation, Digital Content Creation., Filmmaking workflow, Filmmaking Workflows, Gaussian distribution, Gaussian Splatting, Gaussians, Generative AI, Graphical user interface, Graphical User Interface (GUI), Graphical user interfaces, Human computer interaction, human-computer interaction, Human-Computer Interaction (HCI), Immersive, Immersive Storytelling, Interactive computer graphics, Interactive computer systems, Interactive media, Mesh generation, Previsualization, Real-Time Rendering, Splatting, Three dimensional computer graphics, Virtual production, Virtual Production (VP), Virtual Reality, Work-flows

Ademola, A.; Sinclair, D.; Koniaris, B.; Hannah, S.; Mitchell, K.

NeFT-Net: N-window extended frequency transformer for rhythmic motion prediction Journal Article

In: Computers and Graphics, vol. 129, 2025, ISSN: 00978493 (ISSN).

Abstract | Links | BibTeX | Tags: Cosine transforms, Discrete cosine transforms, Human motions, Immersive, machine learning, Machine-learning, Motion analysis, Motion prediction, Motion processing, Motion sequences, Motion tracking, Real-world, Rendering, Rendering (computer graphics), Rhythmic motion, Three dimensional computer graphics, Virtual environments, Virtual Reality

Zhang, H.; Chen, P.; Xie, X.; Jiang, Z.; Wu, Y.; Li, Z.; Chen, X.; Sun, L.

FusionProtor: A Mixed-Prototype Tool for Component-level Physical-to-Virtual 3D Transition and Simulation Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071394-1 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D prototype, 3D simulations, 3d transition, Component levels, Conceptual design, Creatives, Generative AI, High-fidelity, Integrated circuit layout, Mixed reality, Product conceptual designs, Prototype tools, Prototype workflow, Three dimensional computer graphics, Usability engineering, Virtual Prototyping

2024

Harinee, S.; Raja, R. Vimal; Mugila, E.; Govindharaj, I.; Sanjaykumar, V.; Ragavendhiran, T.

Elevating Medical Training: A Synergistic Fusion of AI and VR for Immersive Anatomy Learning and Practical Procedure Mastery Proceedings Article

In: Int. Conf. Syst., Comput., Autom. Netw., ICSCAN, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833151002-2 (ISBN).

Abstract | Links | BibTeX | Tags: 'current, Anatomy education, Anatomy educations, Computer interaction, Curricula, Embodied virtual assistant, Embodied virtual assistants, Generative AI, Human- Computer Interaction, Immersive, Intelligent virtual agents, Medical computing, Medical education, Medical procedure practice, Medical procedures, Medical training, Personnel training, Students, Teaching, Three dimensional computer graphics, Usability engineering, Virtual assistants, Virtual environments, Virtual Reality, Visualization

Gaudi, T.; Kapralos, B.; Quevedo, A.

Structural and Functional Fidelity of Virtual Humans in Immersive Virtual Learning Environments Proceedings Article

In: IEEE Gaming, Entertain., Media Conf., GEM, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037453-7 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, Computer aided instruction, Digital representations, E-Learning, Engagement, fidelity, Immersive, Immersive virtual learning environment, Serious game, Serious games, Three dimensional computer graphics, Virtual character, virtual human, Virtual humans, Virtual instructors, Virtual learning environments, Virtual Reality, virtual simulation, Virtual simulations

Liu, Z.; Zhu, Z.; Zhu, L.; Jiang, E.; Hu, X.; Peppler, K.; Ramani, K.

ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 979-840070330-0 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Avatars, Behavioral Research, Classroom learning, Collaborative learning, Computational Linguistics, Condition, E-Learning, Human behaviors, Language Model, Large language model, Learning experiences, Learning systems, pedagogical agent, Pedagogical agents, Students, Three dimensional computer graphics, Virtual Reality, VR classroom

Guo, Y.; Hou, K.; Yan, Z.; Chen, H.; Xing, G.; Jiang, X.

Sensor2Scene: Foundation Model-Driven Interactive Realities Proceedings Article

In: Proc. - IEEE Int. Workshop Found. Model. Cyber-Phys. Syst. Internet Things, FMSys, pp. 13–19, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835036345-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, Augmented Reality, Computational Linguistics, Data integration, Data visualization, Foundation models, Generative model, Language Model, Large language model, large language models, Model-driven, Sensor Data Integration, Sensors data, Text-to-3d generative model, Text-to-3D Generative Models, Three dimensional computer graphics, User interaction, User Interaction in AR, User interaction in augmented reality, User interfaces, Virtual Reality, Visualization

Chheang, V.; Sharmin, S.; Marquez-Hernandez, R.; Patel, M.; Rajasekaran, D.; Caulfield, G.; Kiafar, B.; Li, J.; Kullu, P.; Barmaki, R. L.

Towards Anatomy Education with Generative AI-based Virtual Assistants in Immersive Virtual Reality Environments Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 21–30, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037202-1 (ISBN).

Abstract | Links | BibTeX | Tags: 3-D visualization systems, Anatomy education, Anatomy educations, Cognitive complexity, E-Learning, Embodied virtual assistant, Embodied virtual assistants, Generative AI, generative artificial intelligence, Human computer interaction, human-computer interaction, Immersive virtual reality, Interactive 3d visualizations, Knowledge Management, Medical education, Three dimensional computer graphics, Verbal communications, Virtual assistants, Virtual Reality, Virtual-reality environment

49 entries « 1 of 2 »