AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Azzarelli, A.; Anantrasirichai, N.; Bull, D. R.

Intelligent Cinematography: a review of AI research for cinematographic production Journal Article

In: Artificial Intelligence Review, vol. 58, no. 4, 2025, ISSN: 02692821 (ISSN).

Abstract | Links | BibTeX | Tags: Artificial intelligence research, Computer vision, Content acquisition, Creative industries, Holistic view, machine learning, Machine-learning, Mergers and acquisitions, Review papers, Three dimensional computer graphics, Video applications, Video processing, Video processing and applications, Virtual production, Virtual Reality, Vision research

Leininger, P.; Weber, C. J.; Rothe, S.

Understanding Creative Potential and Use Cases of AI-Generated Environments for Virtual Film Productions: Insights from Industry Professionals Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 60–78, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: 3-D environments, 3D reconstruction, 3D Scene Reconstruction, 3d scenes reconstruction, AI-generated 3d environment, AI-Generated 3D Environments, Computer interaction, Creative Collaboration, Creatives, Digital content creation, Digital Content Creation., Filmmaking workflow, Filmmaking Workflows, Gaussian distribution, Gaussian Splatting, Gaussians, Generative AI, Graphical user interface, Graphical User Interface (GUI), Graphical user interfaces, Human computer interaction, human-computer interaction, Human-Computer Interaction (HCI), Immersive, Immersive Storytelling, Interactive computer graphics, Interactive computer systems, Interactive media, Mesh generation, Previsualization, Real-Time Rendering, Splatting, Three dimensional computer graphics, Virtual production, Virtual Production (VP), Virtual Reality, Work-flows

2024

Martini, M.; Valentini, V.; Ciprian, A.; Bottino, A.; Iacoviello, R.; Montagnuolo, M.; Messina, A.; Strada, F.; Zappia, D.

Semi -Automated Digital Human Production for Enhanced Media Broadcasting Proceedings Article

In: IEEE Gaming, Entertain., Media Conf., GEM, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037453-7 (ISBN).

Abstract | Links | BibTeX | Tags: AI automation, Automation, Creation process, Digital humans, Economic and social effects, Extensive explorations, Face reconstruction, Generative AI, Image enhancement, media archive, Media archives, Metaverses, Rendering (computer graphics), Synthetic human, Synthetic Humans, Textures, Three dimensional computer graphics, Virtual production, Virtual Reality

2023

Jacoby, D.; Xu, D.; Ribas, W.; Xu, M.; Liu, T.; Jeyaraman, V.; Wei, M.; Blois, E. D.; Coady, Y.

Efficient Cloud Pipelines for Neural Radiance Fields Proceedings Article

In: S., Chakrabarti; R., Paul (Ed.): IEEE Annu. Ubiquitous Comput., Electron. Mob. Commun. Conf., UEMCON, pp. 114–119, Institute of Electrical and Electronics Engineers Inc., 2023, ISBN: 979-835030413-8 (ISBN).

Abstract | Links | BibTeX | Tags: Azure, Change detection, Cloud analytics, Cloud computing, Cloud-computing, Cluster computing, Containerization, Creatives, Geo-spatial, Multi-views, Neural radiance field, Neural Radiance Fields, Pipelines, User interfaces, Virtual production, Vision communities, Windows operating system