AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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54 entries « 1 of 3 »

2025

Miller, C. H.

Digital Storytelling: A Creator’s Guide to Interactive Entertainment: Volume I, Fifth Edition Book

CRC Press, 2025, ISBN: 978-104034442-2 (ISBN); 978-103285888-3 (ISBN).

Abstract | Links | BibTeX | Tags: Case-studies, Chatbots, Creatives, Digital storytelling, Entertainment, Immersive environment, Interactive documentary, Interactive entertainment, Social media, Use of video, Video-games, Virtual Reality

Li, Z.; Zhang, H.; Peng, C.; Peiris, R.

Exploring Large Language Model-Driven Agents for Environment-Aware Spatial Interactions and Conversations in Virtual Reality Role-Play Scenarios Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces, VR, pp. 1–11, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833153645-9 (ISBN).

Abstract | Links | BibTeX | Tags: Chatbots, Computer simulation languages, Context- awareness, context-awareness, Digital elevation model, Generative AI, Human-AI Interaction, Language Model, Large language model, large language models, Model agents, Role-play simulation, role-play simulations, Role-plays, Spatial interaction, Virtual environments, Virtual Reality, Virtual-reality environment

Li, H.; Wang, Z.; Liang, W.; Wang, Y.

X’s Day: Personality-Driven Virtual Human Behavior Generation Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 3514–3524, 2025, ISSN: 10772626 (ISSN).

Abstract | Links | BibTeX | Tags: adult, Augmented Reality, Behavior Generation, Chatbots, Computer graphics, computer interface, Contextual Scene, female, human, Human behaviors, Humans, Long-term behavior, male, Novel task, Personality, Personality traits, Personality-driven Behavior, physiology, Social behavior, User-Computer Interface, Users' experiences, Virtual agent, Virtual environments, Virtual humans, Virtual Reality, Young Adult

Lau, K. H. C.; Bozkir, E.; Gao, H.; Kasneci, E.

Evaluating Usability and Engagement of Large Language Models in Virtual Reality for Traditional Scottish Curling Proceedings Article

In: A., Del Bue; C., Canton; J., Pont-Tuset; T., Tommasi (Ed.): Lect. Notes Comput. Sci., pp. 177–195, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303191571-0 (ISBN).

Abstract | Links | BibTeX | Tags: Chatbots, Cultural heritages, Digital Cultural Heritage, Digital cultural heritages, Educational robots, Engineering education, Heritage education, Historic Preservation, Language Model, Large language model, large language models, Learning outcome, Model-based OPC, Usability engineering, User Engagement, Virtual Reality, Virtual-reality environment, Virtualization

Graziano, M.; Cante, L. Colucci; Martino, B. Di

Deploying Large Language Model on Cloud-Edge Architectures: A Case Study for Conversational Historical Characters Book Section

In: Lecture Notes on Data Engineering and Communications Technologies, vol. 250, pp. 196–205, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 23674512 (ISSN).

Abstract | Links | BibTeX | Tags: Agent based, Augmented Reality, Case-studies, Chatbots, Cloud computing architecture, Conversational Agents, EDGE architectures, Historical characters, Language Model, Modeling languages, Real time performance, WEB application, Web applications, Work analysis

Carcangiu, A.; Manca, M.; Mereu, J.; Santoro, C.; Simeoli, L.; Spano, L. D.

Conversational Rule Creation in XR: User’s Strategies in VR and AR Automation Proceedings Article

In: C., Santoro; A., Schmidt; M., Matera; A., Bellucci (Ed.): Lect. Notes Comput. Sci., pp. 59–79, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303195451-1 (ISBN).

Abstract | Links | BibTeX | Tags: 'current, Automation, Chatbots, Condition, End-User Development, Extended reality, Human computer interaction, Immersive authoring, Language Model, Large language model, large language models, Rule, Rule-based approach, rules, User interfaces

Zhou, J.; Weber, R.; Wen, E.; Lottridge, D.

Real-Time Full-body Interaction with AI Dance Models: Responsiveness to Contemporary Dance Proceedings Article

In: Int Conf Intell User Interfaces Proc IUI, pp. 1177–1187, Association for Computing Machinery, 2025, ISBN: 979-840071306-4 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, Chatbots, Computer interaction, Deep learning, Deep-Learning Dance Model, Design of Human-Computer Interaction, Digital elevation model, Generative AI, Input output programs, Input sequence, Interactivity, Motion capture, Motion tracking, Movement analysis, Output sequences, Problem oriented languages, Real- time, Text mining, Three dimensional computer graphics, User input, Virtual environments, Virtual Reality

Gaglio, G. F.; Vinanzi, S.; Cangelosi, A.; Chella, A.

Intention Reading Architecture for Virtual Agents Proceedings Article

In: O., Palinko; L., Bodenhagen; J.-J., Cabibihan; K., Fischer; S., Šabanović; K., Winkle; L., Behera; S.S., Ge; D., Chrysostomou; W., Jiang; H., He (Ed.): Lect. Notes Comput. Sci., pp. 488–497, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-981963521-4 (ISBN).

Abstract | Links | BibTeX | Tags: Chatbots, Cognitive Architecture, Cognitive Architectures, Computer simulation languages, Intelligent virtual agents, Intention Reading, Intention readings, Language Model, Large language model, Metaverse, Metaverses, Physical robots, Video-games, Virtual agent, Virtual assistants, Virtual contexts, Virtual environments, Virtual machine

2024

Lee, L. -K.; Chan, E. H.; Tong, K. K. -L.; Wong, N. K. -H.; Wu, B. S. -Y.; Fung, Y. -C.; Fong, E. K. S.; Hou, U. Leong; Wu, N. -I.

Utilizing Virtual Reality and Generative AI Chatbot for Job Interview Simulations Proceedings Article

In: K.T., Chui; Y.K., Hui; D., Yang; L.-K., Lee; L.-P., Wong; B.L., Reynolds (Ed.): Proc. - Int. Symp. Educ. Technol., ISET, pp. 209–212, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835036141-4 (ISBN).

Abstract | Links | BibTeX | Tags: chatbot, Chatbots, Computer interaction, Computer simulation languages, Generative adversarial networks, Generative AI, Hong-kong, Human computer interaction, ITS applications, Job interview simulation, Job interviews, Performance, Science graduates, User friendliness, Virtual environments, Virtual Reality

Gao, H.; Huai, H.; Yildiz-Degirmenci, S.; Bannert, M.; Kasneci, E.

DataliVR: Transformation of Data Literacy Education through Virtual Reality with ChatGPT-Powered Enhancements Proceedings Article

In: U., Eck; M., Sra; J., Stefanucci; M., Sugimoto; M., Tatzgern; I., Williams (Ed.): Proc. - IEEE Int. Symp. Mixed Augment. Real., ISMAR, pp. 120–129, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833151647-5 (ISBN).

Abstract | Links | BibTeX | Tags: Adversarial machine learning, Chatbots, ChatGPT, Contrastive Learning, Data driven, Data literacy, Digital transformation, Federated learning, Immersive learning, Language Model, Large language model, Learning experiences, Learning outcome, LLMs, Virtual environments, Virtual Reality

Saddik, A. E.; Ghaboura, S.

The Integration of ChatGPT With the Metaverse for Medical Consultations Journal Article

In: IEEE Consumer Electronics Magazine, vol. 13, no. 3, pp. 6–15, 2024, ISSN: 21622248 (ISSN).

Abstract | Links | BibTeX | Tags: Chatbots, Computational Linguistics, Cutting edges, Diagnosis, Health care, Healthcare delivery, Healthcare environments, Human like, Immersive, Language Model, Medical diagnostic imaging, Medical Imaging, Medical services, Metaverses

Jia, Y.; Sin, Z. P. T.; Wang, X. E.; Li, C.; Ng, P. H. F.; Huang, X.; Dong, J.; Wang, Y.; Baciu, G.; Cao, J.; Li, Q.

NivTA: Towards a Naturally Interactable Edu-Metaverse Teaching Assistant for CAVE Proceedings Article

In: Proc. - IEEE Int. Conf. Metaverse Comput., Netw., Appl., MetaCom, pp. 57–64, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833151599-7 (ISBN).

Abstract | Links | BibTeX | Tags: Active learning, Adversarial machine learning, cave automatic virtual environment, Cave automatic virtual environments, Caves, Chatbots, Contrastive Learning, Digital elevation model, Federated learning, Interactive education, Language Model, Large language model agent, Learning Activity, LLM agents, Metaverses, Model agents, Natural user interface, Students, Teaching, Teaching assistants, Virtual environments, Virtual Reality, virtual teaching assistant, Virtual teaching assistants

Kumaar, D. Prasanna; Abisha, D.; Christy, J. Ida; Evanjalin, R. Navedha; Rajesh, P.; Haris, K. Mohamed

WRISTVIEW: Augmented Reality and Generative AI Integration for Enhanced Online Shopping Experiences Proceedings Article

In: Int. Conf. I-SMAC (IoT Soc., Mob., Anal. Cloud), I-SMAC - Proc., pp. 1115–1120, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037642-5 (ISBN).

Abstract | Links | BibTeX | Tags: Augmented Reality, Chatbots, Conversational AI, Customer satisfaction, Decision making, E-commerce Innovation, Growing demand, Immersive, Interactivity, Online shopping, Personalizations, Personalized Shopping Experience, Purchasing, Sales, Virtual environments, Virtual Try-On

Jiang, H.; Song, L.; Weng, D.; Sun, Z.; Li, H.; Dongye, X.; Zhang, Z.

In Situ 3D Scene Synthesis for Ubiquitous Embodied Interfaces Proceedings Article

In: MM - Proc. ACM Int. Conf. Multimed., pp. 3666–3675, Association for Computing Machinery, Inc, 2024, ISBN: 979-840070686-8 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D scenes, affordance, Affordances, Chatbots, Computer simulation languages, Digital elevation model, Embodied interfaces, Language Model, Large language model, Physical environments, Scene synthesis, Synthesised, Three dimensional computer graphics, user demand, User demands, Virtual environments, Virtual Reality, Virtual scenes

2019

Augello, Agnese; Infantino, Ignazio; Maniscalco, Umberto; Pilato, Giovanni; Vella, Filippo

Introducing NarRob, a Robotic Storyteller Proceedings Article

In: Gentile, M; Allegra, M; Sobke, H (Ed.): GAMES AND LEARNING ALLIANCE, GALA 2018, pp. 387–396, SPRINGER INTERNATIONAL PUBLISHING AG, GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND, 2019, ISBN: 978-3-030-11548-7 978-3-030-11547-0.

Abstract | Links | BibTeX | Tags: Bullying, Chatbots, Conversational Agents, Education, Robotics, Social Practices, Storytelling Robots

Augello, Agnese; Infantino, Ignazio; Maniscalco, Umberto; Pilato, Giovanni; Vella, Filippo

Introducing NarRob, a Robotic Storyteller Proceedings Article

In: Gentile, M; Allegra, M; Sobke, H (Ed.): GAMES AND LEARNING ALLIANCE, GALA 2018, pp. 387–396, SPRINGER INTERNATIONAL PUBLISHING AG, GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND, 2019, ISBN: 978-3-030-11548-7 978-3-030-11547-0.

Abstract | Links | BibTeX | Tags: Bullying, Chatbots, Conversational Agents, Education, Robotics, Social Practices, Storytelling Robots

2018

Augello, Agnese; Gentile, Manuel; Dignum, Frank

An Overview of Open-Source Chatbots Social Skills Proceedings Article

In: Diplaris, S; Satsiou, A; Folstad, A; Vafopoulos, M; Vilarinho, T (Ed.): INTERNET SCIENCE, INSCI 2017, pp. 236–248, SPRINGER INTERNATIONAL PUBLISHING AG, GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND, 2018, ISBN: 978-3-319-77547-0 978-3-319-77546-3.

Abstract | Links | BibTeX | Tags: Chatbots, Conversational Agents, Social Practices

Messina, Antonio; Augello, Agnese; Pilato, Giovanni; Rizzo, Riccardo

BioGraphBot: A Conversational Assistant for Bioinformatics Graph Databases Proceedings Article

In: Barolli, L; Enokido, T (Ed.): INNOVATIVE MOBILE AND INTERNET SERVICES IN UBIQUITOUS COMPUTING, IMIS-2017, pp. 135–146, SPRINGER INTERNATIONAL PUBLISHING AG, GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND, 2018, ISBN: 978-3-319-61542-4 978-3-319-61541-7.

Abstract | Links | BibTeX | Tags: Biomedical, Chatbots, Gremlin, Human computer interaction

Augello, Agnese; Gentile, Manuel; Dignum, Frank

An Overview of Open-Source Chatbots Social Skills Proceedings Article

In: Diplaris, S; Satsiou, A; Folstad, A; Vafopoulos, M; Vilarinho, T (Ed.): INTERNET SCIENCE, INSCI 2017, pp. 236–248, SPRINGER INTERNATIONAL PUBLISHING AG, GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND, 2018, ISBN: 978-3-319-77547-0 978-3-319-77546-3.

Abstract | Links | BibTeX | Tags: Chatbots, Conversational Agents, Social Practices

Messina, Antonio; Augello, Agnese; Pilato, Giovanni; Rizzo, Riccardo

BioGraphBot: A Conversational Assistant for Bioinformatics Graph Databases Proceedings Article

In: Barolli, L; Enokido, T (Ed.): INNOVATIVE MOBILE AND INTERNET SERVICES IN UBIQUITOUS COMPUTING, IMIS-2017, pp. 135–146, SPRINGER INTERNATIONAL PUBLISHING AG, GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND, 2018, ISBN: 978-3-319-61542-4 978-3-319-61541-7.

Abstract | Links | BibTeX | Tags: Biomedical, Chatbots, Gremlin, Human computer interaction

2016

Augello, Agnese; Gentile, Manuel; Weideveld, Lucas; Dignum, Frank

Dialogues as Social Practices for Serious Games Journal Article

In: Frontiers in Artificial Intelligence and Applications, vol. 285, pp. 1732–1733, 2016, ISSN: 09226389.

Abstract | Links | BibTeX | Tags: Artificial intelligence, Chatbots, Conversational Agents, Gamification, Serious game, Social Practices

Augello, Agnese; Gentile, Manuel; Weideveld, Lucas; Dignum, Frank

A Model of a Social Chatbot Proceedings Article

In: DePietro, G; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): INTELLIGENT INTERACTIVE MULTIMEDIA SYSTEMS AND SERVICES 2016, pp. 637–647, SPRINGER INTERNATIONAL PUBLISHING AG, GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND, 2016, ISBN: 978-3-319-39345-2 978-3-319-39344-5.

Abstract | Links | BibTeX | Tags: Chatbots, Serious game, Social Practices

Augello, Agnese; Gentile, Manuel; Dignum, Frank

Social Practices for Social Driven Conversations in Serious Games Journal Article

In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 9599, pp. 100–110, 2016, ISSN: 03029743.

Abstract | Links | BibTeX | Tags: Artificial intelligence, Chatbots, Conversational Agents, Education, Serious game, Social Practices

Augello, Agnese; Gentile, Manuel; Weideveld, Lucas; Dignum, Frank

A Model of a Social Chatbot Proceedings Article

In: DePietro, G; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): IN℡LIGENT INTERACTIVE MULTIMEDIA SYSTEMS AND SERVICES 2016, pp. 637–647, SPRINGER INTERNATIONAL PUBLISHING AG, GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND, 2016, ISBN: 978-3-319-39345-2 978-3-319-39344-5.

Abstract | Links | BibTeX | Tags: Chatbots, Serious game, Social Practices

Augello, Agnese; Gentile, Manuel; Weideveld, Lucas; Dignum, Frank

Dialogues as social practices for serious games Journal Article

In: Frontiers in Artificial Intelligence and Applications, vol. 285, pp. 1732–1733, 2016, ISSN: 09226389.

Abstract | Links | BibTeX | Tags: Artificial intelligence, Chatbots, Conversational Agents, Gamification, Serious game, Social Practices

54 entries « 1 of 3 »