AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Logothetis, I.; Diakogiannis, K.; Vidakis, N.

Interactive Learning Through Conversational Avatars and Immersive VR: Enhancing Diabetes Education and Self-Management Proceedings Article

In: X., Fang (Ed.): Lect. Notes Comput. Sci., pp. 415–429, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303192577-1 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Chronic disease, Computer aided instruction, Diabetes Education, Diagnosis, E-Learning, Education management, Engineering education, Gamification, Immersive virtual reality, Interactive computer graphics, Interactive learning, Large population, Learning systems, NUI, Self management, Serious game, Serious games, simulation, Virtual Reality

Intawong, K.; Worragin, P.; Khanchai, S.; Puritat, K.

Transformative Metaverse Pedagogy for Intangible Heritage: A Gamified Platform for Learning Lanna Dance in Immersive Cultural Education Journal Article

In: Education Sciences, vol. 15, no. 6, 2025, ISSN: 22277102 (ISSN).

Abstract | Links | BibTeX | Tags: Adaptive Learning, AI-assisted education, cultural preservation, Gamification, intangible cultural heritage, Lanna dance, Metaverse

2024

Domenichini, D.; Bucchiarone, A.; Chiarello, F.; Schiavo, G.; Fantoni, G.

An AI-Driven Approach for Enhancing Engagement and Conceptual Understanding in Physics Education Proceedings Article

In: IEEE Global Eng. Edu. Conf., EDUCON, IEEE Computer Society, 2024, ISBN: 21659559 (ISSN); 979-835039402-3 (ISBN).

Abstract | Links | BibTeX | Tags: Adaptive Learning, Artificial intelligence, Artificial intelligence in education, Artificial Intelligence in Education (AIED), Conceptual Understanding, Educational System, Educational systems, Gamification, Generative AI, generative artificial intelligence, Learning Activity, Learning systems, Physics Education, Teachers', Teaching, Virtual Reality

Chandrashekar, N. Donekal; Lee, A.; Azab, M.; Gracanin, D.

Understanding User Behavior for Enhancing Cybersecurity Training with Immersive Gamified Platforms Journal Article

In: Information (Switzerland), vol. 15, no. 12, 2024, ISSN: 20782489 (ISSN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Critical infrastructures, Cyber attacks, Cyber security, Cyber systems, Cyber-attacks, Cybersecurity, Decisions makings, Digital infrastructures, digital twin, Extended reality, Gamification, Immersive, Network Security, simulation, Technical vulnerabilities, Training, user behavior, User behaviors

2021

Gentile, Manuel; Augello, Agnese; Allegra, Mario; Citt`a, Giuseppe; Grande, Valentina Dal; Grutta, Stefania La; Pilato, Giovanni; Urso, Alfonso; Vella, Filippo; Picone, Marco; Gallitano, Giancarlo; Ruisi, Marcantonio; Fratini, Livan

Gaming as a Key Approach for the Recovery Process of a Public Space: The Case Study of the Old Chemical Plant 'Chimica Arenellatextbackslash textbackslash' in Palermo Proceedings Article

In: 2021, ISBN: 978-84-12-08854-0.

Abstract | BibTeX | Tags: Gamification, Serious game, Urban Games

Gentile, Manuel; Augello, Agnese; Allegra, Mario; Città, Giuseppe; Grande, Valentina Dal; Grutta, Stefania La; Pilato, Giovanni; Urso, Alfonso; Vella, Filippo; Picone, Marco; Gallitano, Giancarlo; Ruisi, Marcantonio; Fratini, Livan

Gaming as a Key Approach for the Recovery Process of a Public Space: The Case Study of the Old Chemical Plant Ćhimica Arenellatextbackslashtextbackslash' in Palermo Proceedings Article

In: 2021, ISBN: 978-84-12-08854-0.

Abstract | BibTeX | Tags: Gamification, Serious game, Urban Games

2016

Augello, Agnese; Gentile, Manuel; Weideveld, Lucas; Dignum, Frank

Dialogues as Social Practices for Serious Games Journal Article

In: Frontiers in Artificial Intelligence and Applications, vol. 285, pp. 1732–1733, 2016, ISSN: 09226389.

Abstract | Links | BibTeX | Tags: Artificial intelligence, Chatbots, Conversational Agents, Gamification, Serious game, Social Practices

Augello, Agnese; Gentile, Manuel; Weideveld, Lucas; Dignum, Frank

Dialogues as social practices for serious games Journal Article

In: Frontiers in Artificial Intelligence and Applications, vol. 285, pp. 1732–1733, 2016, ISSN: 09226389.

Abstract | Links | BibTeX | Tags: Artificial intelligence, Chatbots, Conversational Agents, Gamification, Serious game, Social Practices

0000

Montalbano, Laura; Augello, Agnese; Pilato, Giovanni; Grutta, Stefania La

A Gamified Interaction with a Humanoid Robot to explain Therapeutic Procedures in Pediatric Asthma Miscellaneous

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Abstract | BibTeX | Tags: Assistive Robots, Gamification, Social Robots

Licari, Amelia; Ferrante, Giuliana; Malizia, Velia; Augello, Agnese; Grutta, Stefania La

Medical Assistive Robots Book Section

In: Digital Respiratory Healthcare, pp. 16–26, 0000, ISBN: 978-1-84984-173-3.

Abstract | Links | BibTeX | Tags: Assistive Robots, Asthma, Gamification, Social Agents, Social Robots