AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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You can expand the Abstract, Links and BibTex record for each paper.
2016
Augello, Agnese; Gentile, Manuel; Dignum, Frank
Social Agents for Learning in Virtual Environments Journal Article
In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10056 LNCS, pp. 133–143, 2016, ISSN: 03029743.
Abstract | Links | BibTeX | Tags: Conversational Agents, E-Learning, Education, IVA, Serious game, Social Agents, Social Context, Social Practices, Virtual Reality
@article{augelloSocialAgentsLearning2016,
title = {Social Agents for Learning in Virtual Environments},
author = { Agnese Augello and Manuel Gentile and Frank Dignum},
editor = { Jeuring J. Veltkamp R.C. Bottino R.},
doi = {10.1007/978-3-319-50182-6_12},
issn = {03029743},
year = {2016},
date = {2016-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {10056 LNCS},
pages = {133--143},
abstract = {Several serious games have been proposed to practice communication strategies in formal contexts. Intelligent virtual agents (IVA) can be used to show the player the effects of a conversational move. In this paper we discuss the key role of using social context for the virtual agents in these serious games. Social practices are exploited to bundle social interactions into standard packages and as a basis to model the deliberation processes of IVAs. We describe a social practice oriented IVA architecture used in the implementation of a serious game for the practicing of communication in medical interviews. textcopyright Springer International Publishing AG 2016.},
keywords = {Conversational Agents, E-Learning, Education, IVA, Serious game, Social Agents, Social Context, Social Practices, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Augello, Agnese; Gentile, Manuel; Dignum, Frank
Social agents for learning in virtual environments Journal Article
In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10056 LNCS, pp. 133–143, 2016, ISSN: 03029743.
Abstract | Links | BibTeX | Tags: Conversational Agents, E-Learning, Education, IVA, Serious game, Social Agents, Social Context, Social Practices, Virtual Reality
@article{augello_social_2016,
title = {Social agents for learning in virtual environments},
author = {Agnese Augello and Manuel Gentile and Frank Dignum},
editor = {Veltkamp R. C. Jeuring J. Bottino R.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85006036432&doi=10.1007%2f978-3-319-50182-6_12&partnerID=40&md5=e7d1d4e46a92c9cf9d943639fc5dbbc9},
doi = {10.1007/978-3-319-50182-6_12},
issn = {03029743},
year = {2016},
date = {2016-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {10056 LNCS},
pages = {133–143},
abstract = {Several serious games have been proposed to practice communication strategies in formal contexts. Intelligent virtual agents (IVA) can be used to show the player the effects of a conversational move. In this paper we discuss the key role of using social context for the virtual agents in these serious games. Social practices are exploited to bundle social interactions into standard packages and as a basis to model the deliberation processes of IVAs. We describe a social practice oriented IVA architecture used in the implementation of a serious game for the practicing of communication in medical interviews. © Springer International Publishing AG 2016.},
keywords = {Conversational Agents, E-Learning, Education, IVA, Serious game, Social Agents, Social Context, Social Practices, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
2007
Augello, Agnese; Santangelo, Antonella; Sorce, Salvatore; Pilato, Giovanni; Gentile, Antonio; Genco, Alessandro; Gaglio, Salvatore
A Multimodal Interaction Guide for Pervasive Services Access Proceedings Article
In: 2007 IEEE International Conference on Pervasive Services, ICPS, pp. 250–256, 2007, ISBN: 1-4244-1326-5 978-1-4244-1326-3.
Abstract | Links | BibTeX | Tags: Common Sense Reasoning, Conversational Agents, Cultural heritage, IVA, Multimodal Interaction, Pervasive Systems
@inproceedings{augelloMultimodalInteractionGuide2007,
title = {A Multimodal Interaction Guide for Pervasive Services Access},
author = { Agnese Augello and Antonella Santangelo and Salvatore Sorce and Giovanni Pilato and Antonio Gentile and Alessandro Genco and Salvatore Gaglio},
doi = {10.1109/PERSER.2007.4283923},
isbn = {1-4244-1326-5 978-1-4244-1326-3},
year = {2007},
date = {2007-01-01},
booktitle = {2007 IEEE International Conference on Pervasive Services, ICPS},
pages = {250--256},
abstract = {A pervasive, multimodal virtual guide for a cultural heritage site tour is illustrated. The guide is based on the integration of different technologies such as conversational agents, commonsense reasoning knowledge bases, multimodal interfaces and self-location detection systems. The aim of the work is to offer a more natural, context sensitive access to information with respect to traditional audio/visual pre-recorded guides. A prototype has been developed and implemented on a Qtek 9090 with Windows Mobile 2003 in order to deal with the "Museo Archeologico Regionale di Agrigento" domain. textcopyright 2007 IEEE.},
keywords = {Common Sense Reasoning, Conversational Agents, Cultural heritage, IVA, Multimodal Interaction, Pervasive Systems},
pubstate = {published},
tppubtype = {inproceedings}
}
Augello, Agnese; Santangelo, Antonella; Sorce, Salvatore; Pilato, Giovanni; Gentile, Antonio; Genco, Alessandro; Gaglio, Salvatore
A multimodal interaction guide for pervasive services access Proceedings Article
In: 2007 IEEE International Conference on Pervasive Services, ICPS, pp. 250–256, 2007, ISBN: 1-4244-1326-5 978-1-4244-1326-3.
Abstract | Links | BibTeX | Tags: Common Sense Reasoning, Conversational Agents, Cultural heritage, IVA, Multimodal Interaction, Pervasive Systems
@inproceedings{augello_multimodal_2007,
title = {A multimodal interaction guide for pervasive services access},
author = {Agnese Augello and Antonella Santangelo and Salvatore Sorce and Giovanni Pilato and Antonio Gentile and Alessandro Genco and Salvatore Gaglio},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-52249087540&doi=10.1109%2fPERSER.2007.4283923&partnerID=40&md5=88f7a02ce52c6c47fd2c827f4e77205d},
doi = {10.1109/PERSER.2007.4283923},
isbn = {1-4244-1326-5 978-1-4244-1326-3},
year = {2007},
date = {2007-01-01},
booktitle = {2007 IEEE International Conference on Pervasive Services, ICPS},
pages = {250–256},
abstract = {A pervasive, multimodal virtual guide for a cultural heritage site tour is illustrated. The guide is based on the integration of different technologies such as conversational agents, commonsense reasoning knowledge bases, multimodal interfaces and self-location detection systems. The aim of the work is to offer a more natural, context sensitive access to information with respect to traditional audio/visual pre-recorded guides. A prototype has been developed and implemented on a Qtek 9090 with Windows Mobile 2003 in order to deal with the "Museo Archeologico Regionale di Agrigento" domain. © 2007 IEEE.},
keywords = {Common Sense Reasoning, Conversational Agents, Cultural heritage, IVA, Multimodal Interaction, Pervasive Systems},
pubstate = {published},
tppubtype = {inproceedings}
}
2006
Augello, Agnese; Santangelo, Antonella; Gentile, Antonio; Gaglio, Salvatore; Pilato, Giovanni
A Multimodal Chat-Bot Based Information Technology System Proceedings Article
In: 4th International Industrial Simulation Conference 2006, ISC 2006, pp. 86–90, EUROSIS, 2006.
Abstract | BibTeX | Tags: Cultural heritage, Human computer interaction, IVA, Multimodal Interaction
@inproceedings{augelloMultimodalChatbotBased2006,
title = {A Multimodal Chat-Bot Based Information Technology System},
author = { Agnese Augello and Antonella Santangelo and Antonio Gentile and Salvatore Gaglio and Giovanni Pilato},
year = {2006},
date = {2006-01-01},
booktitle = {4th International Industrial Simulation Conference 2006, ISC 2006},
pages = {86--90},
publisher = {EUROSIS},
abstract = {The proposed system integrates chat-bot and speech recognition technologies in order to build a versatile, user-friendly, virtual assistant guide with information retrieval capabilities. The system is adaptable to the user needs of mobility being also usable on different devices (i.e. PDAs, Smartphone). The system has been implemented on a Qtek 9090 with Windows Mobile 2003 and a simulation for the cultural heritage domain is here presented.},
keywords = {Cultural heritage, Human computer interaction, IVA, Multimodal Interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Augello, Agnese; Santangelo, Antonella; Gentile, Antonio; Gaglio, Salvatore; Pilato, Giovanni
A multimodal chat-bot based information technology system Proceedings Article
In: 4th International Industrial Simulation Conference 2006, ISC 2006, pp. 86–90, EUROSIS, 2006.
Abstract | Links | BibTeX | Tags: Cultural heritage, Human computer interaction, IVA, Multimodal Interaction
@inproceedings{augello_multimodal_2006,
title = {A multimodal chat-bot based information technology system},
author = {Agnese Augello and Antonella Santangelo and Antonio Gentile and Salvatore Gaglio and Giovanni Pilato},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84898452841&partnerID=40&md5=a28454fccefbd112bd0ab92b6b23d502},
year = {2006},
date = {2006-01-01},
booktitle = {4th International Industrial Simulation Conference 2006, ISC 2006},
pages = {86–90},
publisher = {EUROSIS},
abstract = {The proposed system integrates chat-bot and speech recognition technologies in order to build a versatile, user-friendly, virtual assistant guide with information retrieval capabilities. The system is adaptable to the user needs of mobility being also usable on different devices (i.e. PDAs, Smartphone). The system has been implemented on a Qtek 9090 with Windows Mobile 2003 and a simulation for the cultural heritage domain is here presented.},
keywords = {Cultural heritage, Human computer interaction, IVA, Multimodal Interaction},
pubstate = {published},
tppubtype = {inproceedings}
}