AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2016
Augello, Agnese; Gentile, Manuel; Dignum, Frank
Social Agents for Learning in Virtual Environments Journal Article
In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10056 LNCS, pp. 133–143, 2016, ISSN: 03029743.
Abstract | Links | BibTeX | Tags: Conversational Agents, E-Learning, Education, IVA, Serious game, Social Agents, Social Context, Social Practices, Virtual Reality
@article{augelloSocialAgentsLearning2016,
title = {Social Agents for Learning in Virtual Environments},
author = { Agnese Augello and Manuel Gentile and Frank Dignum},
editor = { Jeuring J. Veltkamp R.C. Bottino R.},
doi = {10.1007/978-3-319-50182-6_12},
issn = {03029743},
year = {2016},
date = {2016-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {10056 LNCS},
pages = {133--143},
abstract = {Several serious games have been proposed to practice communication strategies in formal contexts. Intelligent virtual agents (IVA) can be used to show the player the effects of a conversational move. In this paper we discuss the key role of using social context for the virtual agents in these serious games. Social practices are exploited to bundle social interactions into standard packages and as a basis to model the deliberation processes of IVAs. We describe a social practice oriented IVA architecture used in the implementation of a serious game for the practicing of communication in medical interviews. textcopyright Springer International Publishing AG 2016.},
keywords = {Conversational Agents, E-Learning, Education, IVA, Serious game, Social Agents, Social Context, Social Practices, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Augello, Agnese; Gentile, Manuel; Dignum, Frank
Social agents for learning in virtual environments Journal Article
In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10056 LNCS, pp. 133–143, 2016, ISSN: 03029743.
Abstract | Links | BibTeX | Tags: Conversational Agents, E-Learning, Education, IVA, Serious game, Social Agents, Social Context, Social Practices, Virtual Reality
@article{augello_social_2016,
title = {Social agents for learning in virtual environments},
author = {Agnese Augello and Manuel Gentile and Frank Dignum},
editor = {Veltkamp R. C. Jeuring J. Bottino R.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85006036432&doi=10.1007%2f978-3-319-50182-6_12&partnerID=40&md5=e7d1d4e46a92c9cf9d943639fc5dbbc9},
doi = {10.1007/978-3-319-50182-6_12},
issn = {03029743},
year = {2016},
date = {2016-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {10056 LNCS},
pages = {133–143},
abstract = {Several serious games have been proposed to practice communication strategies in formal contexts. Intelligent virtual agents (IVA) can be used to show the player the effects of a conversational move. In this paper we discuss the key role of using social context for the virtual agents in these serious games. Social practices are exploited to bundle social interactions into standard packages and as a basis to model the deliberation processes of IVAs. We describe a social practice oriented IVA architecture used in the implementation of a serious game for the practicing of communication in medical interviews. © Springer International Publishing AG 2016.},
keywords = {Conversational Agents, E-Learning, Education, IVA, Serious game, Social Agents, Social Context, Social Practices, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}