Prototypes

Holoface

The goal is to create an interface, as transparent as possible for the user and external people, to monitor the surrounding environment and react if external stimuli are detected and identified as intended for the user. In detail, face-to-face verbal interaction proposes an adaptive information visualization strategy based on an artificial intelligence module capable of […]

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Hololiver

Mixed reality application designed for Hololens v2 devices, capable of recreating anatomical images of patients, i.e. the liver, in the form of holograms. The system provides surgeons with the possibility to interact – in a collaborative way – with the holograms created by the segmentations of the patient’s CT scans to improve planning and obtain

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VR 4 Labor

The system has been designed and implemented to test the applicability of VR as an analgesia technique in the early stages of labour. The approach adopted involves administering an immersive virtual scenario that, thanks to biofeedback, is adaptive to the level of pain perceived by the patients. The use of VR thus designed does not

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e-Brewery

Mixed Reality solution designed for Hololens v2. The app can receive and send requests on IoT devices, which are increasingly used today and present in Industry 4.0, to allow the brewers to check information relating to specific processes and also intervene directly, leading to full control of a given context.

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Sirena digitale

The sound of holograms: new technologies for the enhancement and dissemination of the Neapolitan artistic, cultural and musical heritage Sirena Digitale is a demonstrator of the REMIAM project – Intelligent High Multimedia Museum Networks, of the DATABENC District, funded by the Campania Region and implemented by the Department of Social Sciences of the University of

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Ethical Persuasive Robot

A storytelling robot, controlled via the ACT-R cognitive architecture, able to adopt different persuasive techniques and ethical stances while conversing about some topics concerning COVID-19. A needs-driven model guides and evaluates, during the dialogue, the use (if any) of persuasive techniques available in the agent procedural memory. The portfolio of persuasive techniques tested in such

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VR 4 Cognitive Training

An immersive virtual reality system for patient rehabilitation through exercise and cognitive stimulation. The system implements a multiplayer game where one player is the patient, and the other one is the therapist. The patient, wearing a head-mounted display, is projected into a virtual environment where he can perform the cognitive exercises chosen by the therapist.

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Interactive Pyramid

An interactive system for projecting two-dimensional images in such a way as to generate an illusion of three-dimensionality. The hologram can be observed from three different points of view. Although it cannot be considered a holographic system in the strict sense, this installation makes it possible to control the digital images to be projected to

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Holly

A prototype of a cognitive tutor, capable of answering questions about complex phenomena, reacting to the interlocutor’s movements, and understanding the context of a conversation. More in detail, through a holographic display, the system displays three-dimensional reconstructions of complex structures of the human body, which users can manipulate through gestural commands. Furthermore, through a conversational

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MET-iquette

MET-iquette architecture: enabling virtual agents to have a social compliant behavior in the Metaverse Metaverse aims to connect the physical and digital world in a highly immersive virtual environment that can replicate society and social practices. It is populated not only by avatars corresponding to users but also by nonplayer characters (NPCs). These virtual agents

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