AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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You can use the tag cloud to select only the papers dealing with specific research topics.
You can expand the Abstract, Links and BibTex record for each paper.
2017
Sabatucci, Luca; Cossentino, Massimo
Self-Adaptive Smart Spaces by Proactive Means– End Reasoning Journal Article
In: Journal of Reliable Intelligent Environments, vol. 3, pp. 159–175, 2017.
Abstract | Links | BibTeX | Tags: Architecture, Health care application, Self-Adaptive Systems, Smart Environment
@article{sabatucciSelfadaptiveSmartSpaces2017,
title = {Self-Adaptive Smart Spaces by Proactive Means– End Reasoning},
author = { Luca Sabatucci and Massimo Cossentino},
doi = {10.1007/s40860-017-0047-9},
year = {2017},
date = {2017-01-01},
journal = {Journal of Reliable Intelligent Environments},
volume = {3},
pages = {159--175},
abstract = {The ability of a system to change its behavior at run-time is one of the foundations for engineering intelligent environments. The vision of computing systems that can manage themselves is fascinating, but to date, it presents many intellectual challenges to face. Run-time goal-model artifacts represent a typical approach to communicate requirements to the system and open new directions for dealing with self-adaptation. This paper presents a theoretical framework and a general architecture for engineering self-adaptive smart spaces by breaking out some design-time constraints between goals and tasks. The architecture supports software evolution because goals may be changed during the application lifecycle. The architecture is responsible for configuring its components as the result of a decision-making algorithm working at the knowledge level. The approach is specifically suitable for developing smart space systems, promoting scalability and reusability. The proposed architecture is evaluated through the execution of a set of randomized stress tests.},
keywords = {Architecture, Health care application, Self-Adaptive Systems, Smart Environment},
pubstate = {published},
tppubtype = {article}
}
Sabatucci, Luca; Cossentino, Massimo
Self-adaptive smart spaces by proactive means–end reasoning Journal Article
In: Journal of Reliable Intelligent Environments, vol. 3, pp. 159–175, 2017.
Abstract | Links | BibTeX | Tags: Architecture, Health care application, Self-Adaptive Systems, Smart Environment
@article{sabatucci_self-adaptive_2017,
title = {Self-adaptive smart spaces by proactive means–end reasoning},
author = {Luca Sabatucci and Massimo Cossentino},
doi = {10.1007/s40860-017-0047-9},
year = {2017},
date = {2017-01-01},
journal = {Journal of Reliable Intelligent Environments},
volume = {3},
pages = {159–175},
abstract = {The ability of a system to change its behavior at run-time is one of the foundations for engineering intelligent environments. The vision of computing systems that can manage themselves is fascinating, but to date, it presents many intellectual challenges to face. Run-time goal-model artifacts represent a typical approach to communicate requirements to the system and open new directions for dealing with self-adaptation. This paper presents a theoretical framework and a general architecture for engineering self-adaptive smart spaces by breaking out some design-time constraints between goals and tasks. The architecture supports software evolution because goals may be changed during the application lifecycle. The architecture is responsible for configuring its components as the result of a decision-making algorithm working at the knowledge level. The approach is specifically suitable for developing smart space systems, promoting scalability and reusability. The proposed architecture is evaluated through the execution of a set of randomized stress tests.},
keywords = {Architecture, Health care application, Self-Adaptive Systems, Smart Environment},
pubstate = {published},
tppubtype = {article}
}
2016
Scianna, Andrea; Guardi, Marcello La; Scaduto, Maria Laura
Definition of a workflow for web browsing of 3D models in archaeology Journal Article
In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10059 LNCS, pp. 41–52, 2016, (Publisher: Springer Verlag).
Abstract | Links | BibTeX | Tags: Archaeological Site, Architecture, Cultural heritage, Cultural heritages, Geo-spatial, Historic Preservation, History, HTML, HTML5, Open source software, Three dimensional computer graphics, Virtual Reality, Web browsers, Web-based visualization, WebGL
@article{scianna_definition_2016,
title = {Definition of a workflow for web browsing of 3D models in archaeology},
author = {Andrea Scianna and Marcello La Guardi and Maria Laura Scaduto},
editor = {Rajcic V. Ioannides M. Grussenmeyer P.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84994823984&doi=10.1007%2f978-3-319-48974-2_6&partnerID=40&md5=bdece3b7a08d728dd5398481f8e983ff},
doi = {10.1007/978-3-319-48974-2_6},
year = {2016},
date = {2016-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {10059 LNCS},
pages = {41–52},
abstract = {The Cultural Heritage (CH) is a fundamental element of promotion of territories and of tourism development. Publishing 3D models of archaeological sites and their three-dimensional reconstruction on the Web is one of the best ways to spread their knowledge. However, many recent scientific researches in this field have highlighted the limitations and difficulties related to the networking of interactive 3D models. The main difficulties are related to the complexity and the size of models, which influence the access speed, and the cost of software and hardware needed for the publication on the WEB. In light of this background, this article describes the further advances of research activities carried out at GISLAB CNR-UNIPA for creating interactive 3D models of archaeological sites, accessible and navigable with a Web browser, fully compliant with HTML5. This system includes also the surrounding landscape, essential to analyze and understand the close relationship between human settlements and the surrounding geographical contexts. Such models don’t need specific app for navigation but are accessible on the WEB via the WebGL open source libraries, compliant with the most popular Web browsers (Firefox, Safari and Chrome). The system consists of a headboard multimedia platform tested on Mokarta archaeological site (Trapani, Sicily). The user can explore the 3D model of the archaeological site in its current state, its virtual reconstruction, and the historical documentation. This application has highlighted the great potential and the limits of the sharing of complex 3D models via the Web, opening new scenarios for the purpose of valorization of the archaeological heritage through the use of effective technologies and reduction of costs, opening new themes of further research. This experimentation is also a real example of an open data application. © Springer International Publishing AG 2016.},
note = {Publisher: Springer Verlag},
keywords = {Archaeological Site, Architecture, Cultural heritage, Cultural heritages, Geo-spatial, Historic Preservation, History, HTML, HTML5, Open source software, Three dimensional computer graphics, Virtual Reality, Web browsers, Web-based visualization, WebGL},
pubstate = {published},
tppubtype = {article}
}
2004
Cossentino, Massimo; Sabatucci, Luca
Agent System Implementation Book Section
In: Agent-Based Manufacturing and Control Systems: New Agile Manufacturing Solutions for Achieving Peak Performance. CRC Press, Boca Raton, 2004, ISBN: 1-57444-336-4.
Abstract | BibTeX | Tags: Agents, Architecture, FIPA, JADE
@incollection{cossentinoAgentSystemImplementation2004,
title = {Agent System Implementation},
author = { Massimo Cossentino and Luca Sabatucci},
isbn = {1-57444-336-4},
year = {2004},
date = {2004-01-01},
booktitle = {Agent-Based Manufacturing and Control Systems: New Agile Manufacturing Solutions for Achieving Peak Performance. CRC Press, Boca Raton},
abstract = {The systematic study of the development of agent systems has a recent history. Little time has elapsed since the scientific world perceived the promise of using the agent paradigm to solve a great variety of problems. This realization prompted many researchers to design, independently, their own infrastructures on which to activate their own agents. The result working proposals were often optimal, very efficient for a specific problem domain, but not devoid of some defects. The programming language, the communication paradigm, and other technical details generally made these frameworks unsuitable for purposes other than those for which a given approach was originally conceived. The total absence of genuine attention towards the system design and development process (and consequent documentation) often stymied the growth, scalability and maintenance of these applications. Furthermore, systems were developed without regard to compliance to any standard, thereby creating agents so significantly diverse that they were unable to interact with each other across different frameworks. Now that agent technology has come of age, these solutions, while good for a first experimental phase, , are inadequate for the true uptake of this paradigm. The importance of standardization is such a pivotal issue that an international organization, the Foundation for Intelligent Physical Agents (FIPA), was founded to promote the intelligent agent industry by openly developing specifications supporting interoperability among agents and agent- based applications. A new and very active field, agent-oriented software engineering is now dealing with the problem of identifying the proper design method for a multi-agent systems. In this chapter we deal with all of these themes, first discussing the key features of FIPA specifications in order to position and define widespread concepts like agent, behavior, and communication in a reference context, and then presenting a complete design process (adopting the PASSI methodology) applied to the PPS-Bikes' system case study. In more detail, the chapter is articulated as follows: in paragraph 5.2 the standard architecture designed by FIPA for an agent platform is examined, describing the mandatory components that each platform has to implement, then in paragraph 5.3, using the practical example of the PPS-Bikes' system, the fundamentals guiding the implementation of a multi agent system, starting from the initial design down to the code implementation, are illustrated.},
keywords = {Agents, Architecture, FIPA, JADE},
pubstate = {published},
tppubtype = {incollection}
}
Scianna, Andrea; Villa, Benedetto; Ammoscato, Alessio; Corsale, Rita
Multimedia guide in archaeological sites by GIS-GPS techniques, pocketpcs and pocket GPSs Proceedings Article
In: International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, International Society for Photogrammetry and Remote Sensing, 2004.
Abstract | Links | BibTeX | Tags: Archaeological Site, Archaeology, Architecture, Covered areas, Distribution of goods, Geographic information systems, Geographical Information Systems, Global positioning system, Hand held computers, History, Meteorological condition, Multimedia, Multimedia applications, Multimedia guides, Multimedia systems, Sound players
@inproceedings{scianna_multimedia_2004,
title = {Multimedia guide in archaeological sites by GIS-GPS techniques, pocketpcs and pocket GPSs},
author = {Andrea Scianna and Benedetto Villa and Alessio Ammoscato and Rita Corsale},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85020737458&partnerID=40&md5=86bf570a4488207c1e458526de379595},
year = {2004},
date = {2004-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {35},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {Archaeology is one of the sectors that can benefit by new surveying techniques (i.e. those ones related to the use of GPS) for the representation and the management of an archaeological site. Another aspect of the archaeological sector that can take advantage from the use of both GPS and GIS instruments is guided visits of archaeological sites. Today, during visits in museums, visitors often use some electronic equipments as sound players, special headsets or personal computers equipped with multimedia applications. All this is possible because archaeological goods are in a relatively small covered area, where there are also people that can help the visitor at every time. On the opposite, about visiting open archaeological sites, some other problems or needs come out connected to the big dimension of the area, to the scattered distribution of archaeological goods and to meteorological conditions. So enjoying the site with traditional electronics equipment become impossible. On the contrary both Pocket GPSs and PocketPCs, connected together, May be very useful if used for multimedia guided visits of archaeological sites. This paper treats of the creation of a GIS multimedia guide running on PocketPC connected to a Pocket GPS by the Bluetooth interface, developed with Enhanced Visual Basic. The system is in the testing stage in some archaeological sites in Sicily. © 2004 International Society for Photogrammetry and Remote Sensing. All Rights Reserved.},
keywords = {Archaeological Site, Archaeology, Architecture, Covered areas, Distribution of goods, Geographic information systems, Geographical Information Systems, Global positioning system, Hand held computers, History, Meteorological condition, Multimedia, Multimedia applications, Multimedia guides, Multimedia systems, Sound players},
pubstate = {published},
tppubtype = {inproceedings}
}
Cossentino, Massimo; Sabatucci, Luca
Agent system implementation Book Section
In: Agent-Based Manufacturing and Control Systems: New Agile Manufacturing Solutions for Achieving Peak Performance. CRC Press, Boca Raton, 2004, ISBN: 1-57444-336-4.
Abstract | BibTeX | Tags: Agents, Architecture, FIPA, JADE
@incollection{cossentino_agent_2004,
title = {Agent system implementation},
author = {Massimo Cossentino and Luca Sabatucci},
isbn = {1-57444-336-4},
year = {2004},
date = {2004-01-01},
booktitle = {Agent-Based Manufacturing and Control Systems: New Agile Manufacturing Solutions for Achieving Peak Performance. CRC Press, Boca Raton},
abstract = {The systematic study of the development of agent systems has a recent history. Little time has elapsed since the scientific world perceived the promise of using the agent paradigm to solve a great variety of problems. This realization prompted many researchers to design, independently, their own infrastructures on which to activate their own agents. The result working proposals were often optimal, very efficient for a specific problem domain, but not devoid of some defects. The programming language, the communication paradigm, and other technical details generally made these frameworks unsuitable for purposes other than those for which a given approach was originally conceived. The total absence of genuine attention towards the system design and development process (and consequent documentation) often stymied the growth, scalability and maintenance of these applications. Furthermore, systems were developed without regard to compliance to any standard, thereby creating agents so significantly diverse that they were unable to interact with each other across different frameworks. Now that agent technology has come of age, these solutions, while good for a first experimental phase, , are inadequate for the true uptake of this paradigm. The importance of standardization is such a pivotal issue that an international organization, the Foundation for Intelligent Physical Agents (FIPA), was founded to promote the intelligent agent industry by openly developing specifications supporting interoperability among agents and agent- based applications. A new and very active field, agent-oriented software engineering is now dealing with the problem of identifying the proper design method for a multi-agent systems. In this chapter we deal with all of these themes, first discussing the key features of FIPA specifications in order to position and define widespread concepts like agent, behavior, and communication in a reference context, and then presenting a complete design process (adopting the PASSI methodology) applied to the PPS-Bikes’ system case study. In more detail, the chapter is articulated as follows: in paragraph 5.2 the standard architecture designed by FIPA for an agent platform is examined, describing the mandatory components that each platform has to implement, then in paragraph 5.3, using the practical example of the PPS-Bikes’ system, the fundamentals guiding the implementation of a multi agent system, starting from the initial design down to the code implementation, are illustrated.},
keywords = {Agents, Architecture, FIPA, JADE},
pubstate = {published},
tppubtype = {incollection}
}