AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2025
Ly, D. -N.; Do, H. -N.; Tran, M. -T.; Le, K. -D.
Evaluation of AI-Based Assistant Representations on User Interaction in Virtual Explorations Proceedings Article
In: W., Buntine; M., Fjeld; T., Tran; M.-T., Tran; B., Huynh Thi Thanh; T., Miyoshi (Ed.): Commun. Comput. Info. Sci., pp. 323–337, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 18650929 (ISSN); 978-981964287-8 (ISBN).
Abstract | Links | BibTeX | Tags: 360-degree Video, AI-Based Assistant, Cultural heritages, Cultural science, Multiusers, Single users, Social interactions, Three dimensional computer graphics, User interaction, Users' experiences, Virtual environments, Virtual Exploration, Virtual Reality, Virtualization
@inproceedings{ly_evaluation_2025,
title = {Evaluation of AI-Based Assistant Representations on User Interaction in Virtual Explorations},
author = {D. -N. Ly and H. -N. Do and M. -T. Tran and K. -D. Le},
editor = {Buntine W. and Fjeld M. and Tran T. and Tran M.-T. and Huynh Thi Thanh B. and Miyoshi T.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105004253350&doi=10.1007%2f978-981-96-4288-5_26&partnerID=40&md5=5f0a8c1e356cd3bdd4dda7f96f272154},
doi = {10.1007/978-981-96-4288-5_26},
isbn = {18650929 (ISSN); 978-981964287-8 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Commun. Comput. Info. Sci.},
volume = {2352 CCIS},
pages = {323–337},
publisher = {Springer Science and Business Media Deutschland GmbH},
abstract = {Exploration activities, such as tourism, cultural heritage, and science, enhance knowledge and understanding. The rise of 360-degree videos allows users to explore cultural landmarks and destinations remotely. While multi-user VR environments encourage collaboration, single-user experiences often lack social interaction. Generative AI, particularly Large Language Models (LLMs), offer a way to improve single-user VR exploration through AI-driven virtual assistants, acting as tour guides or storytellers. However, it’s uncertain whether these assistants require a visual presence, and if so, what form it should take. To investigate this, we developed an AI-based assistant in three different forms: a voice-only avatar, a 3D human-sized avatar, and a mini-hologram avatar, and conducted a user study to evaluate their impact on user experience. The study, which involved 12 participants, found that the visual embodiments significantly reduce feelings of being alone, with distinct user preferences between the Human-sized avatar and the Mini hologram. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.},
keywords = {360-degree Video, AI-Based Assistant, Cultural heritages, Cultural science, Multiusers, Single users, Social interactions, Three dimensional computer graphics, User interaction, Users' experiences, Virtual environments, Virtual Exploration, Virtual Reality, Virtualization},
pubstate = {published},
tppubtype = {inproceedings}
}
Peter, K.; Makosa, I.; Auala, S.; Ndjao, L.; Maasz, D.; Mbinge, U.; Winschiers-Theophilus, H.
Co-creating a VR Narrative Experience of Constructing a Food Storage Following OvaHimba Traditional Practices Proceedings Article
In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 418–423, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).
Abstract | Links | BibTeX | Tags: 3D Modelling, 3D models, 3d-modeling, Co-designs, Community-based, Community-Based Co-Design, Computer aided design, Cultural heritage, Cultural heritages, Food storage, Human computer interaction, Human engineering, Indigenous Knowledge, Information Systems, Interactive computer graphics, Interactive computer systems, IVR, Namibia, OvaHimba, Ovahimbum, Photogrammetry, Sustainable development, Virtual environments, Virtual Reality
@inproceedings{peter_co-creating_2025,
title = {Co-creating a VR Narrative Experience of Constructing a Food Storage Following OvaHimba Traditional Practices},
author = {K. Peter and I. Makosa and S. Auala and L. Ndjao and D. Maasz and U. Mbinge and H. Winschiers-Theophilus},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105007984089&doi=10.1145%2f3706370.3731652&partnerID=40&md5=36f95823413852d636b39bd561c97917},
doi = {10.1145/3706370.3731652},
isbn = {979-840071391-0 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {IMX - Proc. ACM Int. Conf. Interact. Media Experiences},
pages = {418–423},
publisher = {Association for Computing Machinery, Inc},
abstract = {As part of an attempt to co-create a comprehensive virtual environment in which one can explore and learn traditional practices of the OvaHimba people, we have co-designed and implemented a VR experience to construct a traditional food storage. In collaboration with the OvaHimba community residing in Otjisa, we have explored culturally valid representations of the process. We have further investigated different techniques such as photogrammetry, generative AI and manual methods to develop 3D models. Our findings highlight the importance of context, process, and community-defined relevance in co-design, the fluidity of cultural realities and virtual representations, as well as technical challenges. © 2025 Copyright held by the owner/author(s).},
keywords = {3D Modelling, 3D models, 3d-modeling, Co-designs, Community-based, Community-Based Co-Design, Computer aided design, Cultural heritage, Cultural heritages, Food storage, Human computer interaction, Human engineering, Indigenous Knowledge, Information Systems, Interactive computer graphics, Interactive computer systems, IVR, Namibia, OvaHimba, Ovahimbum, Photogrammetry, Sustainable development, Virtual environments, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Lau, K. H. C.; Bozkir, E.; Gao, H.; Kasneci, E.
Evaluating Usability and Engagement of Large Language Models in Virtual Reality for Traditional Scottish Curling Proceedings Article
In: A., Del Bue; C., Canton; J., Pont-Tuset; T., Tommasi (Ed.): Lect. Notes Comput. Sci., pp. 177–195, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303191571-0 (ISBN).
Abstract | Links | BibTeX | Tags: Chatbots, Cultural heritages, Digital Cultural Heritage, Digital cultural heritages, Educational robots, Engineering education, Heritage education, Historic Preservation, Language Model, Large language model, large language models, Learning outcome, Model-based OPC, Usability engineering, User Engagement, Virtual Reality, Virtual-reality environment, Virtualization
@inproceedings{lau_evaluating_2025,
title = {Evaluating Usability and Engagement of Large Language Models in Virtual Reality for Traditional Scottish Curling},
author = {K. H. C. Lau and E. Bozkir and H. Gao and E. Kasneci},
editor = {Del Bue A. and Canton C. and Pont-Tuset J. and Tommasi T.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105006905979&doi=10.1007%2f978-3-031-91572-7_11&partnerID=40&md5=8a81fb09ff54e57b9429660a8898149a},
doi = {10.1007/978-3-031-91572-7_11},
isbn = {03029743 (ISSN); 978-303191571-0 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Lect. Notes Comput. Sci.},
volume = {15628 LNCS},
pages = {177–195},
publisher = {Springer Science and Business Media Deutschland GmbH},
abstract = {This paper explores the innovative application of Large Language Models (LLMs) in Virtual Reality (VR) environments to promote heritage education, focusing on traditional Scottish curling presented in the game “Scottish Bonspiel VR”. Our study compares the effectiveness of LLM-based chatbots with pre-defined scripted chatbots, evaluating key criteria such as usability, user engagement, and learning outcomes. The results show that LLM-based chatbots significantly improve interactivity and engagement, creating a more dynamic and immersive learning environment. This integration helps document and preserve cultural heritage and enhances dissemination processes, which are crucial for safeguarding intangible cultural heritage (ICH) amid environmental changes. Furthermore, the study highlights the potential of novel technologies in education to provide immersive experiences that foster a deeper appreciation of cultural heritage. These findings support the wider application of LLMs and VR in cultural education to address global challenges and promote sustainable practices to preserve and enhance cultural heritage. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.},
keywords = {Chatbots, Cultural heritages, Digital Cultural Heritage, Digital cultural heritages, Educational robots, Engineering education, Heritage education, Historic Preservation, Language Model, Large language model, large language models, Learning outcome, Model-based OPC, Usability engineering, User Engagement, Virtual Reality, Virtual-reality environment, Virtualization},
pubstate = {published},
tppubtype = {inproceedings}
}
2024
Gemeinhardt, J.; Zöllner, M.; Jahn, C.
Generative AI Tool Pipeline for Creating Artificial Historical Characters for Cultural Heritage XR Proceedings Article
In: C., Stephanidis; M., Antona; S., Ntoa; G., Salvendy (Ed.): Commun. Comput. Info. Sci., pp. 41–46, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 18650929 (ISSN); 978-303161949-6 (ISBN).
Abstract | Links | BibTeX | Tags: Bavaria, Cultural heritage, Cultural heritages, Extended reality (XR), Generative AI, Historical characters, Immersive, Media production, Open source software, Open systems, Pipelines, Reproducibilities, Smart phones, Virtual representations, Web browsers
@inproceedings{gemeinhardt_generative_2024,
title = {Generative AI Tool Pipeline for Creating Artificial Historical Characters for Cultural Heritage XR},
author = {J. Gemeinhardt and M. Zöllner and C. Jahn},
editor = {Stephanidis C. and Antona M. and Ntoa S. and Salvendy G.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85197123898&doi=10.1007%2f978-3-031-61950-2_5&partnerID=40&md5=8f8a3cf4f4bf024b42f6490f64345df2},
doi = {10.1007/978-3-031-61950-2_5},
isbn = {18650929 (ISSN); 978-303161949-6 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {Commun. Comput. Info. Sci.},
volume = {2116 CCIS},
pages = {41–46},
publisher = {Springer Science and Business Media Deutschland GmbH},
abstract = {In our project, we aimed to create historically authentic and vivid virtual representations of historic personalities that are connected to the regional Fichtelgebirge (Bavaria, Germany) to support the storytelling of our immersive XR applications. We are describing the tools in detail, the process of the tool chain and the resulting media. Next, we are discussing the challenges in media production like historical correctness and the consultation of historians. In order to create visual reproducibility we are explaining the detailed text prompts, their limitations and how to cope with resulting errors of the human physiognomy. Finally, we are briefly describing the application of the animated and talking generated historic characters in an immersive interactive WebXR environment. The XR experience is presented in web browsers on smartphones, tablets and XR headsets and the underlying software is based on the open-source framework Aframe. Our paper will describe the process, the results and the limitations in detail. Furthermore, we will provide a flow chart of the tool pipeline with visual examples of these aspects. The animations and voices of the historic characters will be demonstrated in videos of the XR application. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.},
keywords = {Bavaria, Cultural heritage, Cultural heritages, Extended reality (XR), Generative AI, Historical characters, Immersive, Media production, Open source software, Open systems, Pipelines, Reproducibilities, Smart phones, Virtual representations, Web browsers},
pubstate = {published},
tppubtype = {inproceedings}
}
Vasic, I.; Fill, H. -G.; Quattrini, R.; Pierdicca, R.
LLM-Aided Museum Guide: Personalized Tours Based on User Preferences Proceedings Article
In: L.T., De Paolis; P., Arpaia; M., Sacco (Ed.): Lect. Notes Comput. Sci., pp. 249–262, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 03029743 (ISSN); 978-303171709-3 (ISBN).
Abstract | Links | BibTeX | Tags: Artificial intelligence techniques, Automated process, Cultural heritages, Extended reality, Language Model, Large language model, large language models, Modeling languages, Museum guide, User's preferences, Virtual environments, Virtual museum, Virtual museums, Virtual tour
@inproceedings{vasic_llm-aided_2024,
title = {LLM-Aided Museum Guide: Personalized Tours Based on User Preferences},
author = {I. Vasic and H. -G. Fill and R. Quattrini and R. Pierdicca},
editor = {De Paolis L.T. and Arpaia P. and Sacco M.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85205127699&doi=10.1007%2f978-3-031-71710-9_18&partnerID=40&md5=fba73e38a432e0749b8e79197ef85310},
doi = {10.1007/978-3-031-71710-9_18},
isbn = {03029743 (ISSN); 978-303171709-3 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {Lect. Notes Comput. Sci.},
volume = {15029 LNCS},
pages = {249–262},
publisher = {Springer Science and Business Media Deutschland GmbH},
abstract = {The quick development of generative artificial intelligence (GenAI) techniques is a promising step toward automated processes in the field of cultural heritage (CH). The recent rise of powerful Large Language Models (LLMs) like ChatGPT has made them a commonly utilized tool for a wide range of tasks across various fields. In this paper, we introduce LLMs as a guide in the three-dimensional (3D) panoramic virtual tour of the Civic Art Gallery of Ascoli to enable visitors to express their interest and show them the requested content. The input to our algorithm is a user request in natural language. The processing tasks are performed with the OpenAI’s Generative Pre-trained Transformer (GPT) 4o model. Requests are handled through the OpenAI’s API. We demonstrate all the functionalities within a developed local web-based application. This novel approach is capable of solving the problem of generic guided tours in the museum and offers a solution for the more automatized and personalized ones. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.},
keywords = {Artificial intelligence techniques, Automated process, Cultural heritages, Extended reality, Language Model, Large language model, large language models, Modeling languages, Museum guide, User's preferences, Virtual environments, Virtual museum, Virtual museums, Virtual tour},
pubstate = {published},
tppubtype = {inproceedings}
}
Bayat, R.; Maio, E. De; Fiorenza, J.; Migliorini, M.; Lamberti, F.
Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences Proceedings Article
In: IEEE Gaming, Entertain., Media Conf., GEM, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037453-7 (ISBN).
Abstract | Links | BibTeX | Tags: Cultural heritages, Meta-museum, Meta-museums, Metaverse, Metaverses, Research frontiers, Research opportunities, user experience, User experience design, User interfaces, User-Experience Design, Users' experiences, Virtual avatar, Virtual machine, Virtual museum, Virtual Reality, Virtual reality experiences
@inproceedings{bayat_exploring_2024,
title = {Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences},
author = {R. Bayat and E. De Maio and J. Fiorenza and M. Migliorini and F. Lamberti},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85199517817&doi=10.1109%2fGEM61861.2024.10585452&partnerID=40&md5=203c7b426a11144acc7a2fedbbac6a98},
doi = {10.1109/GEM61861.2024.10585452},
isbn = {979-835037453-7 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {IEEE Gaming, Entertain., Media Conf., GEM},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {The emergence of Virtual Reality (VR) and meta-verse have opened doors to new research opportunities and frontiers in User Experience (UX). Within the cultural heritage domain, one of the key concepts is that of the Virtual Museums (VMs), whose definition has been extended through time by many research works and applications. However, most of the studies performed so far focused on only one application, and studied its UX without taking into account the experience with other VR experiences possibly available in the VM. The purpose of this work is to give a contribution for an optimal design to create a unified UX across multiple VR experiences. More specifically, the research included the development of two applications, respectively a VM in a metaverse platform and a virtual learning workshop as an individual application. With this premise, the study will also consider two fundamental elements for an effective UX design: a Virtual Environment (VE) and an Intelligent Virtual Avatar (IVA). In particular, the latest was developed following current trends about generative AI, integrating an IVA powered by a Large Language Model (LLM). © 2024 IEEE.},
keywords = {Cultural heritages, Meta-museum, Meta-museums, Metaverse, Metaverses, Research frontiers, Research opportunities, user experience, User experience design, User interfaces, User-Experience Design, Users' experiences, Virtual avatar, Virtual machine, Virtual museum, Virtual Reality, Virtual reality experiences},
pubstate = {published},
tppubtype = {inproceedings}
}
Michael, Z.; Gemeinhardt, J.; Moritz, K.
Interactive WebXR Hypertext Storytelling for Cultural Heritage Proceedings Article
In: C., Atzenbeck; J., Rubart (Ed.): Proc. Workshop Hum. Factors Hypertext, Hum. - Assoc. ACM Conf. Hypertext Soc. Media ,HT, Association for Computing Machinery, Inc, 2024, ISBN: 979-840071120-6 (ISBN).
Abstract | Links | BibTeX | Tags: 2D textures, 3D modeling, 3D models, 3d-modeling, Cultural heritage, Cultural heritages, Extended reality (XR), Generative AI, History, HTTP, Hypertext, Hypertext systems, Immersive, Machine-learning, Open source software, Open systems, Scene structure, Three dimensional computer graphics, Virtual environments, Virtual Reality, Web browsers
@inproceedings{michael_interactive_2024,
title = {Interactive WebXR Hypertext Storytelling for Cultural Heritage},
author = {Z. Michael and J. Gemeinhardt and K. Moritz},
editor = {Atzenbeck C. and Rubart J.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85211623904&doi=10.1145%2f3679058.3688635&partnerID=40&md5=60aad5a9a95e52c3fff51ebb6f670bd6},
doi = {10.1145/3679058.3688635},
isbn = {979-840071120-6 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {Proc. Workshop Hum. Factors Hypertext, Hum. - Assoc. ACM Conf. Hypertext Soc. Media ,HT},
publisher = {Association for Computing Machinery, Inc},
abstract = {We are presenting our approach for interactive cultural heritage storytelling in WebXR. Therefore, we are describing our scenes’ structure consisting of (stylized) photospheres of the historic locations, 3D models of 3D-scanned historic artifacts and animated 2D textures of historic characters generated with a machine learning toolset. The result is a platform-independent web-application in an immersive interactive WebXR environment running in browsers on PCs, tablets, phones and XR headsets thanks to the underlying software based on the open-source framework A-Frame. Our paper describes the process, the results and the limitations in detail. The resulting application, designed for the Fichtelgebirge region in Upper Franconia, Germany, offers users an immersive digital time travel experience in the virtual space and within a museum setting connecting real artifacts and virtual stories. © 2024 Copyright held by the owner/author(s).},
keywords = {2D textures, 3D modeling, 3D models, 3d-modeling, Cultural heritage, Cultural heritages, Extended reality (XR), Generative AI, History, HTTP, Hypertext, Hypertext systems, Immersive, Machine-learning, Open source software, Open systems, Scene structure, Three dimensional computer graphics, Virtual environments, Virtual Reality, Web browsers},
pubstate = {published},
tppubtype = {inproceedings}
}
2020
Scianna, Andrea; Gaglio, Giuseppe Fulvio; Grima, Reuben; Guardia, Marcello La
THE VIRTUALIZATION of CH for HISTORICAL RECONSTRUCTION: The AR FRUITION of the FOUNTAIN of ST. GEORGE SQUARE in VALLETTA (MALTA) Proceedings Article
In: K., Morley J. Ellul C. Wong (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 143–149, International Society for Photogrammetry and Remote Sensing, 2020, (Issue: 4/W1).
Abstract | Links | BibTeX | Tags: 3D modeling, 3D Modelling, Archaeological Site, Augmented Reality, Complex environments, Cultural heritage, Cultural heritages, Data visualization, Digital Photogrammetry, Fountains, Historical Reconstruction, Sensor sensitivity, Surveying instruments, Technological tools, Terrestrial Laser Scanners, Virtualization
@inproceedings{scianna_virtualization_2020,
title = {THE VIRTUALIZATION of CH for HISTORICAL RECONSTRUCTION: The AR FRUITION of the FOUNTAIN of ST. GEORGE SQUARE in VALLETTA (MALTA)},
author = {Andrea Scianna and Giuseppe Fulvio Gaglio and Reuben Grima and Marcello La Guardia},
editor = {Morley J. Ellul C. Wong K.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85092158237&doi=10.5194%2fisprs-archives-XLIV-4-W1-2020-143-2020&partnerID=40&md5=78e65721658fcbc025994f2404040e59},
doi = {10.5194/isprs-archives-XLIV-4-W1-2020-143-2020},
year = {2020},
date = {2020-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {44},
pages = {143–149},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {Improving accessibility to Cultural Heritage (CH) is an increasingly urgent challenge today. It is not only a matter of physical inaccessibility but also temporal, considering that part of CH now lost. Fortunately, the most modern technological tools are helping to break down both space and time barriers. In facts, recent advances in representation, 3D modelling and survey methodologies opened new scenarios for valorization and conservation of CH. In particular, the improvement of quality in resolution and sensor sensitivity of cameras allowed to achieve the right level of 3D reconstruction through digital photogrammetry procedures. In the same field, terrestrial laser scanners (TLS) allowed acquiring dense point clouds of complex environments with a millimetric level of accuracy. At the same time, the application of Augmented Reality (AR) and Virtual Reality (VR) technologies is an excellent solution for improving the accessibility to monuments, museums and archaeological sites. It is possible to share new levels of information about CH, in space and time, for touristic, managerial and scientific aims. This work is focused on the virtualization of CH, considering the study case of the fountain of Wignacourt, today present in St. Philip Garden in Floriana and initially located in Valletta (Malta). The application presented allows the virtual fruition of the monument placed in its original location, St. George Square. A simplified plant of the square will enable tourists to make a temporal journey in the past with their mobile device. The work is part of the Interreg Italia-Malta European project named I-Access, dedicated to the improvement of CH accessibility. It focuses the attention to the experimentation of new specific procedures in Geomatics necessary to solve big data issues of complex environment visualization. © Authors 2020.},
note = {Issue: 4/W1},
keywords = {3D modeling, 3D Modelling, Archaeological Site, Augmented Reality, Complex environments, Cultural heritage, Cultural heritages, Data visualization, Digital Photogrammetry, Fountains, Historical Reconstruction, Sensor sensitivity, Surveying instruments, Technological tools, Terrestrial Laser Scanners, Virtualization},
pubstate = {published},
tppubtype = {inproceedings}
}
Scianna, Andrea; Guardia, Marcello La
Processing of 3D Models for Networking of CH in Geomatics Journal Article
In: Communications in Computer and Information Science, vol. 1246, pp. 267–281, 2020, (Publisher: Springer Science and Business Media Deutschland GmbH).
Abstract | Links | BibTeX | Tags: 3-D environments, 3D Environments, 3D Visualization, Cultural heritage, Cultural heritages, Geo-Spatial Informations, Geomatics, Loading configuration, Quality of information, Semantics, Surveying, Three dimensional computer graphics, Virtual fruitions, Virtual Reality, Visualization
@article{scianna_processing_2020,
title = {Processing of 3D Models for Networking of CH in Geomatics},
author = {Andrea Scianna and Marcello La Guardia},
editor = {Vettore A. Troisi S. Parente C.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85097414626&doi=10.1007%2f978-3-030-62800-0_21&partnerID=40&md5=4f0cbed228d7f218580ab8042953049d},
doi = {10.1007/978-3-030-62800-0_21},
year = {2020},
date = {2020-01-01},
journal = {Communications in Computer and Information Science},
volume = {1246},
pages = {267–281},
abstract = {In recent times the possibility of reconstruction of complex 3D Cultural Heritage (CH) environments has opened new scenarios for touristic and scientific aims. The different needs for networking or conservation purposes of CH lead to study proper structuring of 3D models. In light of this, a scientific approach has been developed in order to test the networking capabilities, comparing different loading configurations of 3D environments with multiple combinations of 3D models inside them, considering different solutions. This experimentation has been based on WebGL-HTML5 technologies and allowed to discover the true balance between performances of proposed system, the quality of visualization, and the quality of information (geometric and semantic ones) characterizing the 3D visualization of the virtual environment. The present work analyzes all of these parameters in order to find the best combination for the implementation of these models into a virtual 3D Geographic Information System (GIS) environment, based on WebGL technologies and accessible via web. This study could be considered a basic step for the development of interactive geospatial information platforms for the virtual fruition of CH. © 2020, Springer Nature Switzerland AG.},
note = {Publisher: Springer Science and Business Media Deutschland GmbH},
keywords = {3-D environments, 3D Environments, 3D Visualization, Cultural heritage, Cultural heritages, Geo-Spatial Informations, Geomatics, Loading configuration, Quality of information, Semantics, Surveying, Three dimensional computer graphics, Virtual fruitions, Virtual Reality, Visualization},
pubstate = {published},
tppubtype = {article}
}
2019
Scianna, Andrea; Filippo, Gabriella Di
RAPID PROTOTYPING for the EXTENSION of the ACCESSIBILITY to CULTURAL HERITAGE for BLIND PEOPLE Proceedings Article
In: D., Toschi I. Remondino F. Gonzalez-Aguilera (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 1077–1082, International Society for Photogrammetry and Remote Sensing, 2019, (Issue: 2/W15).
Abstract | Links | BibTeX | Tags: 3-D printing, 3D printers, 3D Printing, Accessibility, Accessibility problems, Blind and visually impaired, Cultural heritage, Cultural heritages, Low cost technology, Rapid prototyping, Standards and guidelines, Visually impaired people
@inproceedings{scianna_rapid_2019,
title = {RAPID PROTOTYPING for the EXTENSION of the ACCESSIBILITY to CULTURAL HERITAGE for BLIND PEOPLE},
author = {Andrea Scianna and Gabriella Di Filippo},
editor = {Toschi I. Remondino F. Gonzalez-Aguilera D.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85072212590&doi=10.5194%2fisprs-archives-XLII-2-W15-1077-2019&partnerID=40&md5=b95131689b6078a224eea8a8c1cc1730},
doi = {10.5194/isprs-archives-XLII-2-W15-1077-2019},
year = {2019},
date = {2019-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {42},
pages = {1077–1082},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {The extension of accessibility of CH to disabled people is a current topic of great importance. Today, there exist a lot of ongoing projects aimed at the extension of accessibility using the most recent and low cost technologies to improve accessibility to CH. One of the technologies, today available that can help to improve accessibility to CH, is certainly rapid prototyping. The main goal of the research here illustrated is the application of rapid prototyping for the extension of accessibility of Cultural Heritage (CH) to blind and visually impaired people. This document reports an experiment that compared the effectiveness of different 3D models for the introduction of blind and visually impaired people to the tactile use of models of monuments. In addition, this study focuses on defining standards and guidelines regarding features of 3D models, e.g. print resolution, in order to obtain greater legibility of models at different scales by the blind or visually impaired people. This paper shows a part of a wider Interreg EU research project, named I-ACCESS, aimed to study accessibility problems and solutions for CH. The experiments conducted with the sample of disabled people, allowed to obtain results on the most suitable printing parameters to be used. © 2019 International Society for Photogrammetry and Remote Sensing. All rights reserved.},
note = {Issue: 2/W15},
keywords = {3-D printing, 3D printers, 3D Printing, Accessibility, Accessibility problems, Blind and visually impaired, Cultural heritage, Cultural heritages, Low cost technology, Rapid prototyping, Standards and guidelines, Visually impaired people},
pubstate = {published},
tppubtype = {inproceedings}
}
Scianna, Andrea; Gaglio, Giuseppe Fulvio; Guardia, Marcello
Augmented reality for cultural heritage: The rebirth of a historical square Proceedings Article
In: P., Macher H. Murtiyoso A. Grussenmeyer (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 303–308, International Society for Photogrammetry and Remote Sensing, 2019, (Issue: 2/W17).
Abstract | Links | BibTeX | Tags: 3-D printing, 3D model reconstruction, 3D modeling, 3D Modelling, 3D printers, 3D Printing, Augmented Reality, Cultural heritage, Cultural heritages, Data acquisition, Data handling, Image Reconstruction, Mobile Applications, Photogrammetry, Rapid prototyping, Rapid prototyping technology, Repair, Reverse engineering, Reverse engineering techniques, Surveying instruments, Terrestrial Laser Scanners, Thallium, Three dimensional computer graphics, Virtual heritage, Visualization
@inproceedings{scianna_augmented_2019,
title = {Augmented reality for cultural heritage: The rebirth of a historical square},
author = {Andrea Scianna and Giuseppe Fulvio Gaglio and Marcello Guardia},
editor = {Macher H. Murtiyoso A. Grussenmeyer P.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85078130517&doi=10.5194%2fisprs-archives-XLII-2-W17-303-2019&partnerID=40&md5=7c28c9b8bf88d7a1af810aeca9c2cff9},
doi = {10.5194/isprs-archives-XLII-2-W17-303-2019},
year = {2019},
date = {2019-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {42},
pages = {303–308},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {The case study, faced in this paper, arises in the context of Interreg Italia-Malta European project named I-Access, dedicated to the improvement of accessibility to Cultural Heritage (CH). Accessibility considered not only as the demolition of physical architectural barriers, but also as the possibility of fruition of CH through technological tools that can increase its perception and knowledge. Last achievements in photogrammetry and terrestrial laser scanner (TLS) technology offered new methods of data acquisition in the field of CH, giving the possibility of monitoring and processing big data, in the form of point clouds. Ever in this field, reverse engineering techniques and computer graphics are even more used for involving visitors to discover CH, with navigation into 3D reconstructions, empowering the real visualization adding further 3D information through the Augmented Reality (AR). At the same time, recent advances on rapid prototyping technologies grant the automated 3D printing of scaled 3D model reconstructions of real CH elements allowing the tactile fruition of visitors that suffer from visual defects and the connection with 3D AR visualizations. The presented work shows how these technologies could revive an historical square, the Piazza Garraffo in Palermo (Italy), with the virtual insertion of its baroque fountain, originally placed there. The final products of this work are an indoor and an outdoor AR mobile application, that allow the visualization of the historical original asset of the square. This study case shows how the mixing of AR and the rapid prototyping technologies could be useful for the improvement of the fruition of CH. This work could be considered a multidisciplinary experimentation, where different technologies, today still in development, contribute to the same goal aimed at improving the accessibility of the monument for enhancing the fruition of CH. © Authors 2019. CC BY 4.0 License},
note = {Issue: 2/W17},
keywords = {3-D printing, 3D model reconstruction, 3D modeling, 3D Modelling, 3D printers, 3D Printing, Augmented Reality, Cultural heritage, Cultural heritages, Data acquisition, Data handling, Image Reconstruction, Mobile Applications, Photogrammetry, Rapid prototyping, Rapid prototyping technology, Repair, Reverse engineering, Reverse engineering techniques, Surveying instruments, Terrestrial Laser Scanners, Thallium, Three dimensional computer graphics, Virtual heritage, Visualization},
pubstate = {published},
tppubtype = {inproceedings}
}
2018
Scianna, Andrea; Gaglio, Giuseppe Fulvio; Guardia, Marcello La
BIM Modelling of Ancient Buildings Journal Article
In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 11196 LNCS, pp. 344–355, 2018, (Publisher: Springer Verlag).
Abstract | Links | BibTeX | Tags: 3D Modelling, Archaeological Site, Archaeology, Architectural design, Building components, Computer aided design, Cultural heritage, Cultural heritages, Electronic data interchange, Geo-spatial, HBIM, Historic Preservation, Information Management, Information Systems, Semantics, Structural design, Surveying, Three dimensional computer graphics
@article{scianna_bim_2018,
title = {BIM Modelling of Ancient Buildings},
author = {Andrea Scianna and Giuseppe Fulvio Gaglio and Marcello La Guardia},
editor = {Wallace M. Brumana R. Fink E.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85055423142&doi=10.1007%2f978-3-030-01762-0_29&partnerID=40&md5=4803fe8c1e8d844de2a786296d5e530a},
doi = {10.1007/978-3-030-01762-0_29},
year = {2018},
date = {2018-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {11196 LNCS},
pages = {344–355},
abstract = {In the last years, new procedures on design and management of constructions, based on 3D standardised models of building elements, have been proposed. It’s the case of Building Information Modelling (BIM) applications, that, differently from CAD ones, allow to work with libraries of 3D parametrical objects (smart objects) describing geometric, structural and material properties of building elements. This methodology is based on the Industry Foundation Classes (IFC) model, that represents a global standard for the building data exchange. Initially used for the design of new architectures, BIM methodology has been even more considered also for the management and the conservation of historical buildings, thanks to the possibilities of implementation of semantic information of 3D objects, guaranteed by the connection with the external database. At the same time, the lack of regular surfaces and standardised objects are relevant problems that nowadays strongly limit the use of BIM for Cultural Heritage (CH). Anyway, in recent times, the study of parameterised objects has opened new perspectives for BIM applications on historical buildings (HBIM). The present work shows the last achievements on this topic, focusing the problems derived from the application of BIM methodology to CH. In fact, the irregular shape of ancient architectural components, the wide variety of architectural languages that characterise historical buildings, the presence, sometimes, of different stratifications, are clear examples of the difficulties of implementing HBIM methodology for CH. © 2018, Springer Nature Switzerland AG.},
note = {Publisher: Springer Verlag},
keywords = {3D Modelling, Archaeological Site, Archaeology, Architectural design, Building components, Computer aided design, Cultural heritage, Cultural heritages, Electronic data interchange, Geo-spatial, HBIM, Historic Preservation, Information Management, Information Systems, Semantics, Structural design, Surveying, Three dimensional computer graphics},
pubstate = {published},
tppubtype = {article}
}
Scianna, Andrea; Guardia, Marcello La
3D virtual CH interactive information systems for a smart web browsing experience for desktop PCs and mobile devices Proceedings Article
In: F., Fuse T. Toschi I. Remondino (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 1053–1059, International Society for Photogrammetry and Remote Sensing, 2018, (Issue: 2).
Abstract | Links | BibTeX | Tags: 3-d modeling, 3D Modelling, Antennas, Cameras, Cultural heritage, Cultural heritages, Diffusion, Diffusion of knowledge, HTML, HTML5, Image Reconstruction, Information Systems, Information use, Interactive informations, Internet connection, Libraries, Navigation systems, Open-source technology, Photogrammetry, Surveys, Unmanned aerial vehicles (UAV), Virtual Reality, WebGL
@inproceedings{scianna_3d_2018,
title = {3D virtual CH interactive information systems for a smart web browsing experience for desktop PCs and mobile devices},
author = {Andrea Scianna and Marcello La Guardia},
editor = {Fuse T. Toschi I. Remondino F.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85048377074&doi=10.5194%2fisprs-archives-XLII-2-1053-2018&partnerID=40&md5=1c2badcf13bc32fcc40282085af9a980},
doi = {10.5194/isprs-archives-XLII-2-1053-2018},
year = {2018},
date = {2018-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {42},
pages = {1053–1059},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {Recently, the diffusion of knowledge on Cultural Heritage (CH) has become an element of primary importance for its valorization. At the same time, the diffusion of surveys based on U AV Unmanned Aerial Vehicles (UAV) technologies and new methods of photogrammetric reconstruction have opened new possibilities for 3D CH representation. Furthermore the recent development of faster and more stable internet connections leads people to increase the use of mobile devices. In the light of all this, the importance of the development of Virtual Reality (VR) environments applied to CH is strategic for the diffusion of knowledge in a smart solution. In particular, the present work shows how, starting from a basic survey and the further photogrammetric reconstruction of a cultural good, is possible to built a 3D CH interactive information system useful for desktop and mobile devices. For this experimentation the Arab-Norman church of the Trinity of Delia (in Castelvetrano-Sicily-Italy) has been adopted as case study. The survey operations have been carried out considering different rapid methods of acquisition (UAV camera, SLR camera and smartphone camera). The web platform to publish the 3D information has been built using HTML5 markup language and WebGL JavaScript libraries (Three.js libraries). This work presents the construction of a 3D navigation system for a web-browsing of a virtual CH environment, with the integration of first person controls and 3D popup links. This contribution adds a further step to enrich the possibilities of open-source technologies applied to the world of CH valorization on web. © Authors 2018. CC BY 4.0 License.},
note = {Issue: 2},
keywords = {3-d modeling, 3D Modelling, Antennas, Cameras, Cultural heritage, Cultural heritages, Diffusion, Diffusion of knowledge, HTML, HTML5, Image Reconstruction, Information Systems, Information use, Interactive informations, Internet connection, Libraries, Navigation systems, Open-source technology, Photogrammetry, Surveys, Unmanned aerial vehicles (UAV), Virtual Reality, WebGL},
pubstate = {published},
tppubtype = {inproceedings}
}
Scianna, Andrea; Guardia, Marcello La
Globe Based 3D GIS solutions for Virtual Heritage Proceedings Article
In: G., Labetski A. Stoter J. Agugiaro (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 171–177, International Society for Photogrammetry and Remote Sensing, 2018, (Issue: 4/W10).
Abstract | Links | BibTeX | Tags: Cultural heritage, Cultural heritages, Digital libraries, Geo-Spatial Informations, History, Interactive Environments, Multimedia information, Semantics, Surrounding environment, Three dimensional computer graphics, Virtual heritage, Virtual Reality, Web-GIS, WebGL
@inproceedings{scianna_globe_2018,
title = {Globe Based 3D GIS solutions for Virtual Heritage},
author = {Andrea Scianna and Marcello La Guardia},
editor = {Labetski A. Stoter J. Agugiaro G.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85056179414&doi=10.5194%2fisprs-archives-XLII-4-W10-171-2018&partnerID=40&md5=14439e37d85e8ca3c5b53ef4ba9f6491},
doi = {10.5194/isprs-archives-XLII-4-W10-171-2018},
year = {2018},
date = {2018-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {42},
pages = {171–177},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {During the last years, many solutions have been proposed for 3D Virtual Heritage representations. Recently, also new technologies for online gaming evolved, based on javascript libraries (WebGL), used to create and publish virtual interactive environments. They are based on recent Web browser's functionalities, surpassing some limitations of VRML technologies. On the side of geospatial information, technology has evolved from desktop GIS to 2D WebGIS and globe applications. The use of globe applications is, today, very diffused due to its immediate and at the same time impressive representation of the earth surface and territories. These technologies have been, also, applied to Virtual Heritage 3D reconstructions, to improve the fruition of Cultural Heritage (CH), with the achievement of interesting results. The topic of this paper is the experimentation on the fusion between globe based and gaming technologies (in our case WebGL) that allow achieving a more user-centric and powerful solution useful for publishing 3D geospatial information of CH on Web. This choice allows obtaining GIS oriented 3D models, typical of globe applications, and, at the same time, a more immersive exploration of CH and its surrounding environment. In particular, it also gives complementary text and multimedia information on the history, architectural features of each cultural good, based on querying of semantic information. The test field of the research is the construction of the 3D GIS virtual globe model of the Manfredonic Castle of Mussomeli (Sicily-Italy), developed for PON-NEPTIS EU Project, to compare open-source technologies and commercial proprietary applications. © Authors 2018. CC BY 4.0 License.},
note = {Issue: 4/W10},
keywords = {Cultural heritage, Cultural heritages, Digital libraries, Geo-Spatial Informations, History, Interactive Environments, Multimedia information, Semantics, Surrounding environment, Three dimensional computer graphics, Virtual heritage, Virtual Reality, Web-GIS, WebGL},
pubstate = {published},
tppubtype = {inproceedings}
}
2017
Scianna, Andrea; Guardia, Marcello La
Main features of a 3d gis for a monumental complex with an historical-cultural relevance Proceedings Article
In: G., Bonora V. Tucci (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 519–526, International Society for Photogrammetry and Remote Sensing, 2017, (Issue: 5W1).
Abstract | Links | BibTeX | Tags: Added values, Archaeological Site, Architectural element, BIM, BIM technologies, Cultural heritage, Cultural heritages, Deep knowledge, Electronic document exchange, Geographic information systems, Geographical Information Systems, Historic Preservation, History, Information and Communication Technologies, Information Management, Models, Restoration, Standardized procedure, Surveying
@inproceedings{scianna_main_2017,
title = {Main features of a 3d gis for a monumental complex with an historical-cultural relevance},
author = {Andrea Scianna and Marcello La Guardia},
editor = {Bonora V. Tucci G.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85020712128&doi=10.5194%2fisprs-Archives-XLII-5-W1-519-2017&partnerID=40&md5=803a8d6a4a1bc3751e6e2bcf3fa477cc},
doi = {10.5194/isprs-Archives-XLII-5-W1-519-2017},
year = {2017},
date = {2017-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {42},
pages = {519–526},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {The last achievements of technologies in geomatics especially in survey and restitution of 3D models (UAV/drones andlaser scanner technologies) generated new procedures and higher standards of quality in representation of archaeological sites. Together with Geomatics, the recent development of Information and Communication Technologies (ICT) strongly contribute to document and the Cultural Heritage (CH). The representation and documentation of CH using these new technologies has became necessary in orderto satisfy different needs: -for restorers in order to acquire a deep knowledge of the cultural good and to define possible strategiesof restoration; -for the conservation of information, allowing to preserve the 3D geometry of the monumental complex with the integration of descriptions about architectural elements; -for touristic aims, giving the opportunity of sharing CH information on web, allowing users to visit and explore, in a virtual way,monumental complexes, acquiring information details about architectural elementsorthe history of monumental complex. Looking through these new scenarios, the development of a 3D Geographic Information System (GIS) applied to a cultural good could be,today,an added value of fundamental importance for full description and data managementof monumental complexes. In this work,the main features necessary for the correct construction of a 3D GIS of a monumental complex will be analyzed, with a particular focus on the possibilities for creating a standardized procedure to follow.},
note = {Issue: 5W1},
keywords = {Added values, Archaeological Site, Architectural element, BIM, BIM technologies, Cultural heritage, Cultural heritages, Deep knowledge, Electronic document exchange, Geographic information systems, Geographical Information Systems, Historic Preservation, History, Information and Communication Technologies, Information Management, Models, Restoration, Standardized procedure, Surveying},
pubstate = {published},
tppubtype = {inproceedings}
}
2016
Scianna, Andrea; Guardi, Marcello La; Scaduto, Maria Laura
Definition of a workflow for web browsing of 3D models in archaeology Journal Article
In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10059 LNCS, pp. 41–52, 2016, (Publisher: Springer Verlag).
Abstract | Links | BibTeX | Tags: Archaeological Site, Architecture, Cultural heritage, Cultural heritages, Geo-spatial, Historic Preservation, History, HTML, HTML5, Open source software, Three dimensional computer graphics, Virtual Reality, Web browsers, Web-based visualization, WebGL
@article{scianna_definition_2016,
title = {Definition of a workflow for web browsing of 3D models in archaeology},
author = {Andrea Scianna and Marcello La Guardi and Maria Laura Scaduto},
editor = {Rajcic V. Ioannides M. Grussenmeyer P.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84994823984&doi=10.1007%2f978-3-319-48974-2_6&partnerID=40&md5=bdece3b7a08d728dd5398481f8e983ff},
doi = {10.1007/978-3-319-48974-2_6},
year = {2016},
date = {2016-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {10059 LNCS},
pages = {41–52},
abstract = {The Cultural Heritage (CH) is a fundamental element of promotion of territories and of tourism development. Publishing 3D models of archaeological sites and their three-dimensional reconstruction on the Web is one of the best ways to spread their knowledge. However, many recent scientific researches in this field have highlighted the limitations and difficulties related to the networking of interactive 3D models. The main difficulties are related to the complexity and the size of models, which influence the access speed, and the cost of software and hardware needed for the publication on the WEB. In light of this background, this article describes the further advances of research activities carried out at GISLAB CNR-UNIPA for creating interactive 3D models of archaeological sites, accessible and navigable with a Web browser, fully compliant with HTML5. This system includes also the surrounding landscape, essential to analyze and understand the close relationship between human settlements and the surrounding geographical contexts. Such models don’t need specific app for navigation but are accessible on the WEB via the WebGL open source libraries, compliant with the most popular Web browsers (Firefox, Safari and Chrome). The system consists of a headboard multimedia platform tested on Mokarta archaeological site (Trapani, Sicily). The user can explore the 3D model of the archaeological site in its current state, its virtual reconstruction, and the historical documentation. This application has highlighted the great potential and the limits of the sharing of complex 3D models via the Web, opening new scenarios for the purpose of valorization of the archaeological heritage through the use of effective technologies and reduction of costs, opening new themes of further research. This experimentation is also a real example of an open data application. © Springer International Publishing AG 2016.},
note = {Publisher: Springer Verlag},
keywords = {Archaeological Site, Architecture, Cultural heritage, Cultural heritages, Geo-spatial, Historic Preservation, History, HTML, HTML5, Open source software, Three dimensional computer graphics, Virtual Reality, Web browsers, Web-based visualization, WebGL},
pubstate = {published},
tppubtype = {article}
}
Scianna, Andrea; Guardia, Marcello La; Scaduto, Maria Laura
Sharing on web 3D models of ancient theatres. A methodological workflow Proceedings Article
In: K., Shi W. Cheng T. Brazdil (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 483–490, International Society for Photogrammetry and Remote Sensing, 2016.
Abstract | Links | BibTeX | Tags: 3D Modelling, Ancient theatres, Computer software, Cultural heritage, Cultural heritages, HTML, HTML5, Knowledge-sharing, Open source software, Open systems, Remote sensing, Software engineering, Theaters, Three dimensional computer graphics, Virtual Reality, Web browsers, Web services, Web-based visualization, WebGL, Websites
@inproceedings{scianna_sharing_2016,
title = {Sharing on web 3D models of ancient theatres. A methodological workflow},
author = {Andrea Scianna and Marcello La Guardia and Maria Laura Scaduto},
editor = {Shi W. Cheng T. Brazdil K.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84981276325&doi=10.5194%2fisprsarchives-XLI-B2-483-2016&partnerID=40&md5=fc85f9e4debc79d82b5ea772621e97b5},
doi = {10.5194/isprsarchives-XLI-B2-483-2016},
year = {2016},
date = {2016-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {41},
pages = {483–490},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn't exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describes a methodological approach for creating 3D models of CH, freely exportable on the Web, based on HTML5 and free and open source software. HTML5, supporting the WebGL standard, allows the exploration of 3D spatial models using most used Web browsers like Chrome, Firefox, Safari, Internet Explorer. The methodological workflow here described has been tested for the construction of a multimedia geo-spatial platform developed for three-dimensional exploration and documentation of the ancient theatres of Segesta and of Carthage, and the surrounding landscapes. The experimental application has allowed us to explore the potential and limitations of sharing on the Web of 3D CH models based on WebGL standard. Sharing capabilities could be extended defining suitable geospatial Web-services based on capabilities of HTML5 and WebGL technology.},
keywords = {3D Modelling, Ancient theatres, Computer software, Cultural heritage, Cultural heritages, HTML, HTML5, Knowledge-sharing, Open source software, Open systems, Remote sensing, Software engineering, Theaters, Three dimensional computer graphics, Virtual Reality, Web browsers, Web services, Web-based visualization, WebGL, Websites},
pubstate = {published},
tppubtype = {inproceedings}
}