AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2018
Scianna, Andrea; Guardia, Marcello La
3D Virtual CH Interactive Information Systems for a Smart Web Browsing Experience for Desktop PCs and Mobile Devices Proceedings Article
In: F., Toschi I. Fuse T. Remondino (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 1053–1059, International Society for Photogrammetry and Remote Sensing, 2018.
Abstract | Links | BibTeX | Tags: 3D Modelling, Cultural heritage, Image Reconstruction, Information Systems, Photogrammetry, Virtual Reality, WebGL
@inproceedings{scianna3DVirtualCH2018a,
title = {3D Virtual CH Interactive Information Systems for a Smart Web Browsing Experience for Desktop PCs and Mobile Devices},
author = { Andrea Scianna and Marcello La Guardia},
editor = { Toschi I. Fuse T. Remondino F.},
doi = {10.5194/isprs-archives-XLII-2-1053-2018},
year = {2018},
date = {2018-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {42},
pages = {1053--1059},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {Recently, the diffusion of knowledge on Cultural Heritage (CH) has become an element of primary importance for its valorization. At the same time, the diffusion of surveys based on U AV Unmanned Aerial Vehicles (UAV) technologies and new methods of photogrammetric reconstruction have opened new possibilities for 3D CH representation. Furthermore the recent development of faster and more stable internet connections leads people to increase the use of mobile devices. In the light of all this, the importance of the development of Virtual Reality (VR) environments applied to CH is strategic for the diffusion of knowledge in a smart solution. In particular, the present work shows how, starting from a basic survey and the further photogrammetric reconstruction of a cultural good, is possible to built a 3D CH interactive information system useful for desktop and mobile devices. For this experimentation the Arab-Norman church of the Trinity of Delia (in Castelvetrano-Sicily-Italy) has been adopted as case study. The survey operations have been carried out considering different rapid methods of acquisition (UAV camera, SLR camera and smartphone camera). The web platform to publish the 3D information has been built using HTML5 markup language and WebGL JavaScript libraries (Three.js libraries). This work presents the construction of a 3D navigation system for a web-browsing of a virtual CH environment, with the integration of first person controls and 3D popup links. This contribution adds a further step to enrich the possibilities of open-source technologies applied to the world of CH valorization on web. textcopyright Authors 2018. CC BY 4.0 License.},
keywords = {3D Modelling, Cultural heritage, Image Reconstruction, Information Systems, Photogrammetry, Virtual Reality, WebGL},
pubstate = {published},
tppubtype = {inproceedings}
}
Scianna, Andrea; Guardia, Marcello La
Globe Based 3D GIS Solutions for Virtual Heritage Proceedings Article
In: G., Stoter J. Labetski A. Koeva M. Arroyo Ohori K. Agugiaro (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 171–177, International Society for Photogrammetry and Remote Sensing, 2018.
Abstract | Links | BibTeX | Tags: Cultural heritage, Geo-Spatial Informations, Interactive Environments, Virtual Reality, WebGL
@inproceedings{sciannaGlobeBased3D2018a,
title = {Globe Based 3D GIS Solutions for Virtual Heritage},
author = { Andrea Scianna and Marcello La Guardia},
editor = { Stoter J. Labetski A. Koeva M. Arroyo Ohori K. Agugiaro G.},
doi = {10.5194/isprs-archives-XLII-4-W10-171-2018},
year = {2018},
date = {2018-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {42},
pages = {171--177},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {During the last years, many solutions have been proposed for 3D Virtual Heritage representations. Recently, also new technologies for online gaming evolved, based on javascript libraries (WebGL), used to create and publish virtual interactive environments. They are based on recent Web browser's functionalities, surpassing some limitations of VRML technologies. On the side of geospatial information, technology has evolved from desktop GIS to 2D WebGIS and globe applications. The use of globe applications is, today, very diffused due to its immediate and at the same time impressive representation of the earth surface and territories. These technologies have been, also, applied to Virtual Heritage 3D reconstructions, to improve the fruition of Cultural Heritage (CH), with the achievement of interesting results. The topic of this paper is the experimentation on the fusion between globe based and gaming technologies (in our case WebGL) that allow achieving a more user-centric and powerful solution useful for publishing 3D geospatial information of CH on Web. This choice allows obtaining GIS oriented 3D models, typical of globe applications, and, at the same time, a more immersive exploration of CH and its surrounding environment. In particular, it also gives complementary text and multimedia information on the history, architectural features of each cultural good, based on querying of semantic information. The test field of the research is the construction of the 3D GIS virtual globe model of the Manfredonic Castle of Mussomeli (Sicily-Italy), developed for PON-NEPTIS EU Project, to compare open-source technologies and commercial proprietary applications. textcopyright Authors 2018. CC BY 4.0 License.},
keywords = {Cultural heritage, Geo-Spatial Informations, Interactive Environments, Virtual Reality, WebGL},
pubstate = {published},
tppubtype = {inproceedings}
}
Scianna, Andrea; Guardia, Marcello La
3D virtual CH interactive information systems for a smart web browsing experience for desktop PCs and mobile devices Proceedings Article
In: F., Fuse T. Toschi I. Remondino (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 1053–1059, International Society for Photogrammetry and Remote Sensing, 2018, (Issue: 2).
Abstract | Links | BibTeX | Tags: 3-d modeling, 3D Modelling, Antennas, Cameras, Cultural heritage, Cultural heritages, Diffusion, Diffusion of knowledge, HTML, HTML5, Image Reconstruction, Information Systems, Information use, Interactive informations, Internet connection, Libraries, Navigation systems, Open-source technology, Photogrammetry, Surveys, Unmanned aerial vehicles (UAV), Virtual Reality, WebGL
@inproceedings{scianna_3d_2018,
title = {3D virtual CH interactive information systems for a smart web browsing experience for desktop PCs and mobile devices},
author = {Andrea Scianna and Marcello La Guardia},
editor = {Fuse T. Toschi I. Remondino F.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85048377074&doi=10.5194%2fisprs-archives-XLII-2-1053-2018&partnerID=40&md5=1c2badcf13bc32fcc40282085af9a980},
doi = {10.5194/isprs-archives-XLII-2-1053-2018},
year = {2018},
date = {2018-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {42},
pages = {1053–1059},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {Recently, the diffusion of knowledge on Cultural Heritage (CH) has become an element of primary importance for its valorization. At the same time, the diffusion of surveys based on U AV Unmanned Aerial Vehicles (UAV) technologies and new methods of photogrammetric reconstruction have opened new possibilities for 3D CH representation. Furthermore the recent development of faster and more stable internet connections leads people to increase the use of mobile devices. In the light of all this, the importance of the development of Virtual Reality (VR) environments applied to CH is strategic for the diffusion of knowledge in a smart solution. In particular, the present work shows how, starting from a basic survey and the further photogrammetric reconstruction of a cultural good, is possible to built a 3D CH interactive information system useful for desktop and mobile devices. For this experimentation the Arab-Norman church of the Trinity of Delia (in Castelvetrano-Sicily-Italy) has been adopted as case study. The survey operations have been carried out considering different rapid methods of acquisition (UAV camera, SLR camera and smartphone camera). The web platform to publish the 3D information has been built using HTML5 markup language and WebGL JavaScript libraries (Three.js libraries). This work presents the construction of a 3D navigation system for a web-browsing of a virtual CH environment, with the integration of first person controls and 3D popup links. This contribution adds a further step to enrich the possibilities of open-source technologies applied to the world of CH valorization on web. © Authors 2018. CC BY 4.0 License.},
note = {Issue: 2},
keywords = {3-d modeling, 3D Modelling, Antennas, Cameras, Cultural heritage, Cultural heritages, Diffusion, Diffusion of knowledge, HTML, HTML5, Image Reconstruction, Information Systems, Information use, Interactive informations, Internet connection, Libraries, Navigation systems, Open-source technology, Photogrammetry, Surveys, Unmanned aerial vehicles (UAV), Virtual Reality, WebGL},
pubstate = {published},
tppubtype = {inproceedings}
}
Scianna, Andrea; Guardia, Marcello La
Globe Based 3D GIS solutions for Virtual Heritage Proceedings Article
In: G., Labetski A. Stoter J. Agugiaro (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 171–177, International Society for Photogrammetry and Remote Sensing, 2018, (Issue: 4/W10).
Abstract | Links | BibTeX | Tags: Cultural heritage, Cultural heritages, Digital libraries, Geo-Spatial Informations, History, Interactive Environments, Multimedia information, Semantics, Surrounding environment, Three dimensional computer graphics, Virtual heritage, Virtual Reality, Web-GIS, WebGL
@inproceedings{scianna_globe_2018,
title = {Globe Based 3D GIS solutions for Virtual Heritage},
author = {Andrea Scianna and Marcello La Guardia},
editor = {Labetski A. Stoter J. Agugiaro G.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85056179414&doi=10.5194%2fisprs-archives-XLII-4-W10-171-2018&partnerID=40&md5=14439e37d85e8ca3c5b53ef4ba9f6491},
doi = {10.5194/isprs-archives-XLII-4-W10-171-2018},
year = {2018},
date = {2018-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {42},
pages = {171–177},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {During the last years, many solutions have been proposed for 3D Virtual Heritage representations. Recently, also new technologies for online gaming evolved, based on javascript libraries (WebGL), used to create and publish virtual interactive environments. They are based on recent Web browser's functionalities, surpassing some limitations of VRML technologies. On the side of geospatial information, technology has evolved from desktop GIS to 2D WebGIS and globe applications. The use of globe applications is, today, very diffused due to its immediate and at the same time impressive representation of the earth surface and territories. These technologies have been, also, applied to Virtual Heritage 3D reconstructions, to improve the fruition of Cultural Heritage (CH), with the achievement of interesting results. The topic of this paper is the experimentation on the fusion between globe based and gaming technologies (in our case WebGL) that allow achieving a more user-centric and powerful solution useful for publishing 3D geospatial information of CH on Web. This choice allows obtaining GIS oriented 3D models, typical of globe applications, and, at the same time, a more immersive exploration of CH and its surrounding environment. In particular, it also gives complementary text and multimedia information on the history, architectural features of each cultural good, based on querying of semantic information. The test field of the research is the construction of the 3D GIS virtual globe model of the Manfredonic Castle of Mussomeli (Sicily-Italy), developed for PON-NEPTIS EU Project, to compare open-source technologies and commercial proprietary applications. © Authors 2018. CC BY 4.0 License.},
note = {Issue: 4/W10},
keywords = {Cultural heritage, Cultural heritages, Digital libraries, Geo-Spatial Informations, History, Interactive Environments, Multimedia information, Semantics, Surrounding environment, Three dimensional computer graphics, Virtual heritage, Virtual Reality, Web-GIS, WebGL},
pubstate = {published},
tppubtype = {inproceedings}
}
2016
Scianna, Andrea; Guardi, Marcello La; Scaduto, Maria Laura
Definition of a Workflow for Web Browsing of 3D Models in Archaeology Journal Article
In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10059 LNCS, pp. 41–52, 2016.
Abstract | Links | BibTeX | Tags: Archaeological Site, Cultural heritage, Historic Preservation, Virtual Reality, WebGL
@article{sciannaDefinitionWorkflowWeb2016a,
title = {Definition of a Workflow for Web Browsing of 3D Models in Archaeology},
author = { Andrea Scianna and Marcello La Guardi and Maria Laura Scaduto},
editor = { Ioannides M. Rajcic V. Hagedorn-Saupe M. Fresa A. Fink G. Moropoulou A. Liestol G. Grussenmeyer P.},
doi = {10.1007/978-3-319-48974-2_6},
year = {2016},
date = {2016-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {10059 LNCS},
pages = {41--52},
publisher = {Springer Verlag},
abstract = {The Cultural Heritage (CH) is a fundamental element of promotion of territories and of tourism development. Publishing 3D models of archaeological sites and their three-dimensional reconstruction on the Web is one of the best ways to spread their knowledge. However, many recent scientific researches in this field have highlighted the limitations and difficulties related to the networking of interactive 3D models. The main difficulties are related to the complexity and the size of models, which influence the access speed, and the cost of software and hardware needed for the publication on the WEB. In light of this background, this article describes the further advances of research activities carried out at GISLAB CNR-UNIPA for creating interactive 3D models of archaeological sites, accessible and navigable with a Web browser, fully compliant with HTML5. This system includes also the surrounding landscape, essential to analyze and understand the close relationship between human settlements and the surrounding geographical contexts. Such models don't need specific app for navigation but are accessible on the WEB via the WebGL open source libraries, compliant with the most popular Web browsers (Firefox, Safari and Chrome). The system consists of a headboard multimedia platform tested on Mokarta archaeological site (Trapani, Sicily). The user can explore the 3D model of the archaeological site in its current state, its virtual reconstruction, and the historical documentation. This application has highlighted the great potential and the limits of the sharing of complex 3D models via the Web, opening new scenarios for the purpose of valorization of the archaeological heritage through the use of effective technologies and reduction of costs, opening new themes of further research. This experimentation is also a real example of an open data application. textcopyright Springer International Publishing AG 2016.},
keywords = {Archaeological Site, Cultural heritage, Historic Preservation, Virtual Reality, WebGL},
pubstate = {published},
tppubtype = {article}
}
Scianna, Andrea; Guardia, Marcello La; Scaduto, Maria Laura
Sharing on Web 3D Models of Ancient Theatres. A Methodological Workflow Proceedings Article
In: K., Cheng T. Shi W. Tong X. Liu Y. Pettit C. Safar V. Li S. Madden M. Brovelli M. A. Coltekin A. Anton F. Stein A. Li Q. -Q. Sester M. Kawashima H. Tomkova M. Rapant P. HaeKyong K. Halounova L. Mostafavi M. A. Brazdil (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 483–490, International Society for Photogrammetry and Remote Sensing, 2016.
Abstract | Links | BibTeX | Tags: 3D Modelling, Cultural heritage, Virtual Reality, WebGL
@inproceedings{sciannaSharingWeb3D2016a,
title = {Sharing on Web 3D Models of Ancient Theatres. A Methodological Workflow},
author = { Andrea Scianna and Marcello La Guardia and Maria Laura Scaduto},
editor = { Cheng T. Shi W. Tong X. Liu Y. Pettit C. Safar V. Li S. Madden M. Brovelli M.A. Coltekin A. Anton F. Stein A. Li Q.-Q. Sester M. Kawashima H. Tomkova M. Rapant P. HaeKyong K. Halounova L. Mostafavi M.A. Brazdil K.},
doi = {10.5194/isprsarchives-XLI-B2-483-2016},
year = {2016},
date = {2016-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {41},
pages = {483--490},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn't exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describes a methodological approach for creating 3D models of CH, freely exportable on the Web, based on HTML5 and free and open source software. HTML5, supporting the WebGL standard, allows the exploration of 3D spatial models using most used Web browsers like Chrome, Firefox, Safari, Internet Explorer. The methodological workflow here described has been tested for the construction of a multimedia geo-spatial platform developed for three-dimensional exploration and documentation of the ancient theatres of Segesta and of Carthage, and the surrounding landscapes. The experimental application has allowed us to explore the potential and limitations of sharing on the Web of 3D CH models based on WebGL standard. Sharing capabilities could be extended defining suitable geospatial Web-services based on capabilities of HTML5 and WebGL technology.},
keywords = {3D Modelling, Cultural heritage, Virtual Reality, WebGL},
pubstate = {published},
tppubtype = {inproceedings}
}
Scianna, Andrea; Guardi, Marcello La; Scaduto, Maria Laura
Definition of a workflow for web browsing of 3D models in archaeology Journal Article
In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10059 LNCS, pp. 41–52, 2016, (Publisher: Springer Verlag).
Abstract | Links | BibTeX | Tags: Archaeological Site, Architecture, Cultural heritage, Cultural heritages, Geo-spatial, Historic Preservation, History, HTML, HTML5, Open source software, Three dimensional computer graphics, Virtual Reality, Web browsers, Web-based visualization, WebGL
@article{scianna_definition_2016,
title = {Definition of a workflow for web browsing of 3D models in archaeology},
author = {Andrea Scianna and Marcello La Guardi and Maria Laura Scaduto},
editor = {Rajcic V. Ioannides M. Grussenmeyer P.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84994823984&doi=10.1007%2f978-3-319-48974-2_6&partnerID=40&md5=bdece3b7a08d728dd5398481f8e983ff},
doi = {10.1007/978-3-319-48974-2_6},
year = {2016},
date = {2016-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {10059 LNCS},
pages = {41–52},
abstract = {The Cultural Heritage (CH) is a fundamental element of promotion of territories and of tourism development. Publishing 3D models of archaeological sites and their three-dimensional reconstruction on the Web is one of the best ways to spread their knowledge. However, many recent scientific researches in this field have highlighted the limitations and difficulties related to the networking of interactive 3D models. The main difficulties are related to the complexity and the size of models, which influence the access speed, and the cost of software and hardware needed for the publication on the WEB. In light of this background, this article describes the further advances of research activities carried out at GISLAB CNR-UNIPA for creating interactive 3D models of archaeological sites, accessible and navigable with a Web browser, fully compliant with HTML5. This system includes also the surrounding landscape, essential to analyze and understand the close relationship between human settlements and the surrounding geographical contexts. Such models don’t need specific app for navigation but are accessible on the WEB via the WebGL open source libraries, compliant with the most popular Web browsers (Firefox, Safari and Chrome). The system consists of a headboard multimedia platform tested on Mokarta archaeological site (Trapani, Sicily). The user can explore the 3D model of the archaeological site in its current state, its virtual reconstruction, and the historical documentation. This application has highlighted the great potential and the limits of the sharing of complex 3D models via the Web, opening new scenarios for the purpose of valorization of the archaeological heritage through the use of effective technologies and reduction of costs, opening new themes of further research. This experimentation is also a real example of an open data application. © Springer International Publishing AG 2016.},
note = {Publisher: Springer Verlag},
keywords = {Archaeological Site, Architecture, Cultural heritage, Cultural heritages, Geo-spatial, Historic Preservation, History, HTML, HTML5, Open source software, Three dimensional computer graphics, Virtual Reality, Web browsers, Web-based visualization, WebGL},
pubstate = {published},
tppubtype = {article}
}
Scianna, Andrea; Guardia, Marcello La; Scaduto, Maria Laura
Sharing on web 3D models of ancient theatres. A methodological workflow Proceedings Article
In: K., Shi W. Cheng T. Brazdil (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 483–490, International Society for Photogrammetry and Remote Sensing, 2016.
Abstract | Links | BibTeX | Tags: 3D Modelling, Ancient theatres, Computer software, Cultural heritage, Cultural heritages, HTML, HTML5, Knowledge-sharing, Open source software, Open systems, Remote sensing, Software engineering, Theaters, Three dimensional computer graphics, Virtual Reality, Web browsers, Web services, Web-based visualization, WebGL, Websites
@inproceedings{scianna_sharing_2016,
title = {Sharing on web 3D models of ancient theatres. A methodological workflow},
author = {Andrea Scianna and Marcello La Guardia and Maria Laura Scaduto},
editor = {Shi W. Cheng T. Brazdil K.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84981276325&doi=10.5194%2fisprsarchives-XLI-B2-483-2016&partnerID=40&md5=fc85f9e4debc79d82b5ea772621e97b5},
doi = {10.5194/isprsarchives-XLI-B2-483-2016},
year = {2016},
date = {2016-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {41},
pages = {483–490},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn't exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describes a methodological approach for creating 3D models of CH, freely exportable on the Web, based on HTML5 and free and open source software. HTML5, supporting the WebGL standard, allows the exploration of 3D spatial models using most used Web browsers like Chrome, Firefox, Safari, Internet Explorer. The methodological workflow here described has been tested for the construction of a multimedia geo-spatial platform developed for three-dimensional exploration and documentation of the ancient theatres of Segesta and of Carthage, and the surrounding landscapes. The experimental application has allowed us to explore the potential and limitations of sharing on the Web of 3D CH models based on WebGL standard. Sharing capabilities could be extended defining suitable geospatial Web-services based on capabilities of HTML5 and WebGL technology.},
keywords = {3D Modelling, Ancient theatres, Computer software, Cultural heritage, Cultural heritages, HTML, HTML5, Knowledge-sharing, Open source software, Open systems, Remote sensing, Software engineering, Theaters, Three dimensional computer graphics, Virtual Reality, Web browsers, Web services, Web-based visualization, WebGL, Websites},
pubstate = {published},
tppubtype = {inproceedings}
}