AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2024
Kim, S. J.; Cao, D. D.; Spinola, F.; Lee, S. J.; Cho, K. S.
RoomRecon: High-Quality Textured Room Layout Reconstruction on Mobile Devices Proceedings Article
In: U., Eck; M., Sra; J., Stefanucci; M., Sugimoto; M., Tatzgern; I., Williams (Ed.): Proc. - IEEE Int. Symp. Mixed Augment. Real., ISMAR, pp. 544–553, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833151647-5 (ISBN).
Abstract | Links | BibTeX | Tags: 3D modeling, 3D models, 3D reconstruction, 3d-modeling, AR-assisted image capturing, Architectural design, Augmented Reality, Augmented reality-assisted image capturing, Image capturing, Indoor 3D reconstruction, Indoor space, Mobile application, Mobile Applications, Mortar, Room layout, Texturing, Texturing quality
@inproceedings{kim_roomrecon_2024,
title = {RoomRecon: High-Quality Textured Room Layout Reconstruction on Mobile Devices},
author = {S. J. Kim and D. D. Cao and F. Spinola and S. J. Lee and K. S. Cho},
editor = {Eck U. and Sra M. and Stefanucci J. and Sugimoto M. and Tatzgern M. and Williams I.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85213494599&doi=10.1109%2fISMAR62088.2024.00069&partnerID=40&md5=0f6b9d4c44d9c55cafba7ad76651ea07},
doi = {10.1109/ISMAR62088.2024.00069},
isbn = {979-833151647-5 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {Proc. - IEEE Int. Symp. Mixed Augment. Real., ISMAR},
pages = {544–553},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {Widespread RGB-Depth (RGB-D) sensors and advanced 3D reconstruction technologies facilitate the capture of indoor spaces, improving the fields of augmented reality (AR), virtual reality (VR), and extended reality (XR). Nevertheless, current technologies still face limitations, such as the inability to reflect minor scene changes without a complete recapture, the lack of semantic scene understanding, and various texturing challenges that affect the 3D model's visual quality. These issues affect the realism required for VR experiences and other applications such as in interior design and real estate. To address these challenges, we introduce RoomRecon, an interactive, real-time scanning and texturing pipeline for 3D room models. We propose a two-phase texturing pipeline that integrates AR-guided image capturing for texturing and generative AI models to improve texturing quality and provide better replicas of indoor spaces. Moreover, we suggest to focus only on permanent room elements such as walls, floors, and ceilings, to allow for easily customizable 3D models. We conduct experiments in a variety of indoor spaces to assess the texturing quality and speed of our method. The quantitative results and user study demonstrate that RoomRecon surpasses state-of-the-art methods in terms of texturing quality and on-device computation time. © 2024 IEEE.},
keywords = {3D modeling, 3D models, 3D reconstruction, 3d-modeling, AR-assisted image capturing, Architectural design, Augmented Reality, Augmented reality-assisted image capturing, Image capturing, Indoor 3D reconstruction, Indoor space, Mobile application, Mobile Applications, Mortar, Room layout, Texturing, Texturing quality},
pubstate = {published},
tppubtype = {inproceedings}
}
2019
Scianna, Andrea; Gaglio, Giuseppe Fulvio; la Guardia, Marcello
Augmented Reality for Cultural Heritage: The Rebirth of a Historical Square Proceedings Article
In: P., Murtiyoso A. Macher H. Assi R. Grussenmeyer (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 303–308, International Society for Photogrammetry and Remote Sensing, 2019.
Abstract | Links | BibTeX | Tags: 3D Modelling, 3D Printing, Augmented Reality, Cultural heritage, Image Reconstruction, Mobile Applications, Photogrammetry, Terrestrial Laser Scanners
@inproceedings{sciannaAugmentedRealityCultural2019a,
title = {Augmented Reality for Cultural Heritage: The Rebirth of a Historical Square},
author = { Andrea Scianna and Giuseppe Fulvio Gaglio and Marcello {la Guardia}},
editor = { Murtiyoso A. Macher H. Assi R. Grussenmeyer P.},
doi = {10.5194/isprs-archives-XLII-2-W17-303-2019},
year = {2019},
date = {2019-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {42},
pages = {303--308},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {The case study, faced in this paper, arises in the context of Interreg Italia-Malta European project named I-Access, dedicated to the improvement of accessibility to Cultural Heritage (CH). Accessibility considered not only as the demolition of physical architectural barriers, but also as the possibility of fruition of CH through technological tools that can increase its perception and knowledge. Last achievements in photogrammetry and terrestrial laser scanner (TLS) technology offered new methods of data acquisition in the field of CH, giving the possibility of monitoring and processing big data, in the form of point clouds. Ever in this field, reverse engineering techniques and computer graphics are even more used for involving visitors to discover CH, with navigation into 3D reconstructions, empowering the real visualization adding further 3D information through the Augmented Reality (AR). At the same time, recent advances on rapid prototyping technologies grant the automated 3D printing of scaled 3D model reconstructions of real CH elements allowing the tactile fruition of visitors that suffer from visual defects and the connection with 3D AR visualizations. The presented work shows how these technologies could revive an historical square, the Piazza Garraffo in Palermo (Italy), with the virtual insertion of its baroque fountain, originally placed there. The final products of this work are an indoor and an outdoor AR mobile application, that allow the visualization of the historical original asset of the square. This study case shows how the mixing of AR and the rapid prototyping technologies could be useful for the improvement of the fruition of CH. This work could be considered a multidisciplinary experimentation, where different technologies, today still in development, contribute to the same goal aimed at improving the accessibility of the monument for enhancing the fruition of CH. textcopyright Authors 2019. CC BY 4.0 License},
keywords = {3D Modelling, 3D Printing, Augmented Reality, Cultural heritage, Image Reconstruction, Mobile Applications, Photogrammetry, Terrestrial Laser Scanners},
pubstate = {published},
tppubtype = {inproceedings}
}
Scianna, Andrea; Gaglio, Giuseppe Fulvio; Guardia, Marcello
Augmented reality for cultural heritage: The rebirth of a historical square Proceedings Article
In: P., Macher H. Murtiyoso A. Grussenmeyer (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 303–308, International Society for Photogrammetry and Remote Sensing, 2019, (Issue: 2/W17).
Abstract | Links | BibTeX | Tags: 3-D printing, 3D model reconstruction, 3D modeling, 3D Modelling, 3D printers, 3D Printing, Augmented Reality, Cultural heritage, Cultural heritages, Data acquisition, Data handling, Image Reconstruction, Mobile Applications, Photogrammetry, Rapid prototyping, Rapid prototyping technology, Repair, Reverse engineering, Reverse engineering techniques, Surveying instruments, Terrestrial Laser Scanners, Thallium, Three dimensional computer graphics, Virtual heritage, Visualization
@inproceedings{scianna_augmented_2019,
title = {Augmented reality for cultural heritage: The rebirth of a historical square},
author = {Andrea Scianna and Giuseppe Fulvio Gaglio and Marcello Guardia},
editor = {Macher H. Murtiyoso A. Grussenmeyer P.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85078130517&doi=10.5194%2fisprs-archives-XLII-2-W17-303-2019&partnerID=40&md5=7c28c9b8bf88d7a1af810aeca9c2cff9},
doi = {10.5194/isprs-archives-XLII-2-W17-303-2019},
year = {2019},
date = {2019-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {42},
pages = {303–308},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {The case study, faced in this paper, arises in the context of Interreg Italia-Malta European project named I-Access, dedicated to the improvement of accessibility to Cultural Heritage (CH). Accessibility considered not only as the demolition of physical architectural barriers, but also as the possibility of fruition of CH through technological tools that can increase its perception and knowledge. Last achievements in photogrammetry and terrestrial laser scanner (TLS) technology offered new methods of data acquisition in the field of CH, giving the possibility of monitoring and processing big data, in the form of point clouds. Ever in this field, reverse engineering techniques and computer graphics are even more used for involving visitors to discover CH, with navigation into 3D reconstructions, empowering the real visualization adding further 3D information through the Augmented Reality (AR). At the same time, recent advances on rapid prototyping technologies grant the automated 3D printing of scaled 3D model reconstructions of real CH elements allowing the tactile fruition of visitors that suffer from visual defects and the connection with 3D AR visualizations. The presented work shows how these technologies could revive an historical square, the Piazza Garraffo in Palermo (Italy), with the virtual insertion of its baroque fountain, originally placed there. The final products of this work are an indoor and an outdoor AR mobile application, that allow the visualization of the historical original asset of the square. This study case shows how the mixing of AR and the rapid prototyping technologies could be useful for the improvement of the fruition of CH. This work could be considered a multidisciplinary experimentation, where different technologies, today still in development, contribute to the same goal aimed at improving the accessibility of the monument for enhancing the fruition of CH. © Authors 2019. CC BY 4.0 License},
note = {Issue: 2/W17},
keywords = {3-D printing, 3D model reconstruction, 3D modeling, 3D Modelling, 3D printers, 3D Printing, Augmented Reality, Cultural heritage, Cultural heritages, Data acquisition, Data handling, Image Reconstruction, Mobile Applications, Photogrammetry, Rapid prototyping, Rapid prototyping technology, Repair, Reverse engineering, Reverse engineering techniques, Surveying instruments, Terrestrial Laser Scanners, Thallium, Three dimensional computer graphics, Virtual heritage, Visualization},
pubstate = {published},
tppubtype = {inproceedings}
}