AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Zeng, S. -Y.; Liang, T. -Y.

PartConverter: A Part-Oriented Transformation Framework for Point Clouds Journal Article

In: IET Image Processing, vol. 19, no. 1, 2025, ISSN: 17519659 (ISSN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D models, 3d-modeling, Adversarial networks, attention mechanism, Attention mechanisms, Auto encoders, Cloud transformations, Generative Adversarial Network, Part assembler, Part-oriented, Point cloud transformation, Point-clouds

Kurai, R.; Hiraki, T.; Hiroi, Y.; Hirao, Y.; Perusquia-Hernandez, M.; Uchiyama, H.; Kiyokawa, K.

An implementation of MagicCraft: Generating Interactive 3D Objects and Their Behaviors from Text for Commercial Metaverse Platforms Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1284–1285, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D models, 3D object, 3D Object Generation, 3d-modeling, AI-Assisted Design, Generative AI, Immersive, Metaverse, Metaverses, Model skill, Object oriented programming, Programming skills

Dong, Y.

Enhancing Painting Exhibition Experiences with the Application of Augmented Reality-Based AI Video Generation Technology Proceedings Article

In: P., Zaphiris; A., Ioannou; A., Ioannou; R.A., Sottilare; J., Schwarz; M., Rauterberg (Ed.): Lect. Notes Comput. Sci., pp. 256–262, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303176814-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, AI-generated art, Art and Technology, Arts computing, Augmented Reality, Augmented reality technology, Digital Exhibition Design, Dynamic content, E-Learning, Education computing, Generation technologies, Interactive computer graphics, Knowledge Management, Multi dimensional, Planning designs, Three dimensional computer graphics, Video contents, Video generation

Shen, Y.; Li, B.; Huang, J.; Wang, Z.

GaussianShopVR: Facilitating Immersive 3D Authoring Using Gaussian Splatting in VR Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1292–1293, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D authoring, 3D modeling, Digital replicas, Gaussian distribution, Gaussian Splatting editing, Gaussians, Graphical user interfaces, High quality, Immersive, Immersive environment, Interactive computer graphics, Rendering (computer graphics), Rendering pipelines, Splatting, Three dimensional computer graphics, User profile, Virtual Reality, Virtual reality user interface, Virtualization, VR user interface

Rasch, J.; Töws, J.; Hirzle, T.; Müller, F.; Schmitz, M.

CreepyCoCreator? Investigating AI Representation Modes for 3D Object Co-Creation in Virtual Reality Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071394-1 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Creation, 3D modeling, 3D object, Building process, Co-creation, Co-creative system, Co-creative systems, Creative systems, Creatives, Generative AI, Three dimensional computer graphics, User expectations, User Studies, User study, Virtual Reality, Virtualization

Cao, X.; Ju, K. P.; Li, C.; Jain, D.

SceneGenA11y: How can Runtime Generative tools improve the Accessibility of a Virtual 3D Scene? Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071395-8 (ISBN).

Abstract | Links | BibTeX | Tags: 3D application, 3D modeling, 3D scenes, Accessibility, BLV, DHH, Discrete event simulation, Generative AI, Generative tools, Interactive computer graphics, One dimensional, Runtimes, Three dimensional computer graphics, Video-games, Virtual 3d scene, virtual 3D scenes, Virtual environments, Virtual Reality

Behravan, M.; Gračanin, D.

From Voices to Worlds: Developing an AI-Powered Framework for 3D Object Generation in Augmented Reality Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 150–155, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D object, 3D Object Generation, 3D reconstruction, Augmented Reality, Cutting edges, Generative AI, Interactive computer systems, Language Model, Large language model, large language models, matrix, Multilingual speech interaction, Real- time, Speech enhancement, Speech interaction, Volume Rendering

Behravan, M.; Haghani, M.; Gračanin, D.

Transcending Dimensions Using Generative AI: Real-Time 3D Model Generation in Augmented Reality Proceedings Article

In: J.Y.C., Chen; G., Fragomeni (Ed.): Lect. Notes Comput. Sci., pp. 13–32, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303193699-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Model Generation, 3D modeling, 3D models, 3d-modeling, Augmented Reality, Generative AI, Image-to-3D conversion, Model generation, Object Detection, Object recognition, Objects detection, Real- time, Specialized software, Technical expertise, Three dimensional computer graphics, Usability engineering

Vachha, C.; Kang, Y.; Dive, Z.; Chidambaram, A.; Gupta, A.; Jun, E.; Hartmann, B.

Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071394-1 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D scenes, AI assisted creativity tool, Animation, Computer vision, Direct manipulation, Drawing (graphics), Gaussian Splatting, Gaussians, Generative AI, Graphic, Graphics, High level languages, Immersive, Interactive computer graphics, Splatting, Three dimensional computer graphics, Virtual Reality, Worldbuilding interface

Chen, J.; Wu, X.; Lan, T.; Li, B.

LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 2715–2724, 2025, ISSN: 10772626 (ISSN).

Abstract | Links | BibTeX | Tags: % reductions, 3D modeling, algorithm, Algorithms, Augmented Reality, Coding errors, Computer graphics, Computer interaction, computer interface, Computer simulation languages, Extended reality, generative artificial intelligence, human, Human users, human-computer interaction, Humans, Imaging, Immersive, Language, Language Model, Large language model, large language models, Metadata, Natural Language Processing, Natural language processing systems, Natural languages, procedures, Script generation, Spatio-temporal data, Three dimensional computer graphics, Three-Dimensional, three-dimensional imaging, User-Computer Interface, Virtual Reality

Chen, J.; Grubert, J.; Kristensson, P. O.

Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces, VR, pp. 206–216, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833153645-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D reconstruction, 3D scene editing, 3D scenes, Computer simulation languages, Editing systems, Immersive environment, Interaction pattern, Interaction strategy, Language Model, Large language model, large language models, Multimodal Interaction, Scene editing, Three dimensional computer graphics, Virtual environments, Virtual Reality

Zhou, J.; Weber, R.; Wen, E.; Lottridge, D.

Real-Time Full-body Interaction with AI Dance Models: Responsiveness to Contemporary Dance Proceedings Article

In: Int Conf Intell User Interfaces Proc IUI, pp. 1177–1187, Association for Computing Machinery, 2025, ISBN: 979-840071306-4 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, Chatbots, Computer interaction, Deep learning, Deep-Learning Dance Model, Design of Human-Computer Interaction, Digital elevation model, Generative AI, Input output programs, Input sequence, Interactivity, Motion capture, Motion tracking, Movement analysis, Output sequences, Problem oriented languages, Real- time, Text mining, Three dimensional computer graphics, User input, Virtual environments, Virtual Reality

Xing, Y.; Ban, J.; Hubbard, T. D.; Villano, M.; Gómez-Zará, D.

Immersed in my Ideas: Using Virtual Reality and LLMs to Visualize Users’ Ideas and Thoughts Proceedings Article

In: Int Conf Intell User Interfaces Proc IUI, pp. 60–65, Association for Computing Machinery, 2025, ISBN: 979-840071409-2 (ISBN).

Abstract | Links | BibTeX | Tags: 3-D environments, 3D modeling, Computer simulation languages, Creativity, Idea Generation, Immersive, Interactive virtual reality, Language Model, Large language model, Multimodal Interaction, Reflection, Text Visualization, Think aloud, Virtual environments, Virtual Reality, Visualization

Zhang, H.; Chen, P.; Xie, X.; Jiang, Z.; Wu, Y.; Li, Z.; Chen, X.; Sun, L.

FusionProtor: A Mixed-Prototype Tool for Component-level Physical-to-Virtual 3D Transition and Simulation Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071394-1 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D prototype, 3D simulations, 3d transition, Component levels, Conceptual design, Creatives, Generative AI, High-fidelity, Integrated circuit layout, Mixed reality, Product conceptual designs, Prototype tools, Prototype workflow, Three dimensional computer graphics, Usability engineering, Virtual Prototyping

2024

Gaudi, T.; Kapralos, B.; Quevedo, A.

Structural and Functional Fidelity of Virtual Humans in Immersive Virtual Learning Environments Proceedings Article

In: IEEE Gaming, Entertain., Media Conf., GEM, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037453-7 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, Computer aided instruction, Digital representations, E-Learning, Engagement, fidelity, Immersive, Immersive virtual learning environment, Serious game, Serious games, Three dimensional computer graphics, Virtual character, virtual human, Virtual humans, Virtual instructors, Virtual learning environments, Virtual Reality, virtual simulation, Virtual simulations

Weng, S. C. -C.

Studying How Prompt-Generated 3D Models Affect the Creation Process of Mixed Reality Applications Proceedings Article

In: U., Eck; M., Sra; J., Stefanucci; M., Sugimoto; M., Tatzgern; I., Williams (Ed.): Proc. - IEEE Int. Symp. Mixed Augment. Real. Adjunct, ISMAR-Adjunct, pp. 654–655, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833150691-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D models, 3d-modeling, Creation process, Generative AI, Mixed reality, Prompt-generated 3d model, Prompt-generated 3D models, Research prototype, Study plans, User study

Hart, A.; Shakir, M. Z.

Realtime AI Driven Environment Development for Virtual Metaverse Proceedings Article

In: IEEE Int. Conf. Metrol. Ext. Real., Artif. Intell. Neural Eng., MetroXRAINE - Proc., pp. 313–318, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037800-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D models, 3d-modeling, AI in Metaverse Development, Artificial intelligence in metaverse development, Digital elevation model, Digital Innovation, Digital innovations, Metaverses, Real- time, Real-Time Adaptation, Scalable virtual world, Scalable Virtual Worlds, Unity Integration, Virtual environments, Virtual worlds

Guo, Y.; Hou, K.; Yan, Z.; Chen, H.; Xing, G.; Jiang, X.

Sensor2Scene: Foundation Model-Driven Interactive Realities Proceedings Article

In: Proc. - IEEE Int. Workshop Found. Model. Cyber-Phys. Syst. Internet Things, FMSys, pp. 13–19, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835036345-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, Augmented Reality, Computational Linguistics, Data integration, Data visualization, Foundation models, Generative model, Language Model, Large language model, large language models, Model-driven, Sensor Data Integration, Sensors data, Text-to-3d generative model, Text-to-3D Generative Models, Three dimensional computer graphics, User interaction, User Interaction in AR, User interaction in augmented reality, User interfaces, Virtual Reality, Visualization

Krauss, C.; Bassbouss, L.; Upravitelev, M.; An, T. -S.; Altun, D.; Reray, L.; Balitzki, E.; Tamimi, T. El; Karagülle, M.

Opportunities and Challenges in Developing Educational AI-Assistants for the Metaverse Proceedings Article

In: R.A., Sottilare; J., Schwarz (Ed.): Lect. Notes Comput. Sci., pp. 219–238, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 03029743 (ISSN); 978-303160608-3 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, AI-assistant, AI-Assistants, Computational Linguistics, Computer aided instruction, Concept-based, E-Learning, Education, Interoperability, Language Model, Large language model, large language models, Learning Environments, Learning systems, Learning Technologies, Learning technology, LLM, Metaverse, Metaverses, Natural language processing systems, Proof of concept, User interfaces, Virtual assistants, Virtual Reality

Jeong, E.; Kim, H.; Park, S.; Yoon, S.; Ahn, J.; Woo, W.

Function-Adaptive Affordance Extraction from 3D Objects Using LLM for Interaction Authoring with Augmented Artifacts Proceedings Article

In: U., Eck; M., Sra; J., Stefanucci; M., Sugimoto; M., Tatzgern; I., Williams (Ed.): Proc. - IEEE Int. Symp. Mixed Augment. Real. Adjunct, ISMAR-Adjunct, pp. 205–208, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833150691-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, Applied computing, Art and humanity, Artificial intelligence, Arts and humanities, Augmented Reality, Computer interaction, Computer vision, Computing methodologies, computing methodology, Human computer interaction, Human computer interaction (HCI), Human-centered computing, Humanities computing, Interaction paradigm, Interaction paradigms, Language processing, Mixed / augmented reality, Mixed reality, Modeling languages, Natural Language Processing, Natural language processing systems, Natural languages, Three dimensional computer graphics

Kim, S. J.; Cao, D. D.; Spinola, F.; Lee, S. J.; Cho, K. S.

RoomRecon: High-Quality Textured Room Layout Reconstruction on Mobile Devices Proceedings Article

In: U., Eck; M., Sra; J., Stefanucci; M., Sugimoto; M., Tatzgern; I., Williams (Ed.): Proc. - IEEE Int. Symp. Mixed Augment. Real., ISMAR, pp. 544–553, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833151647-5 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D models, 3D reconstruction, 3d-modeling, AR-assisted image capturing, Architectural design, Augmented Reality, Augmented reality-assisted image capturing, Image capturing, Indoor 3D reconstruction, Indoor space, Mobile application, Mobile Applications, Mortar, Room layout, Texturing, Texturing quality

Shabanijou, M.; Sharma, V.; Ray, S.; Lu, R.; Xiong, P.

Large Language Model Empowered Spatio-Visual Queries for Extended Reality Environments Proceedings Article

In: W., Ding; C.-T., Lu; F., Wang; L., Di; K., Wu; J., Huan; R., Nambiar; J., Li; F., Ilievski; R., Baeza-Yates; X., Hu (Ed.): Proc. - IEEE Int. Conf. Big Data, BigData, pp. 5843–5846, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835036248-0 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, Digital elevation model, Emerging applications, Immersive environment, Language Model, Metaverses, Modeling languages, Natural language interfaces, Query languages, spatial data, Spatial queries, Structured Query Language, Technological advances, Users perspective, Virtual environments, Visual languages, Visual query

Weid, M.; Khezrian, N.; Mana, A. P.; Farzinnejad, F.; Grubert, J.

GenDeck: Towards a HoloDeck with Text-to-3D Model Generation Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1188–1189, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037449-0 (ISBN).

Abstract | Links | BibTeX | Tags: 3D content, 3D modeling, 3D models, 3d-modeling, Computational costs, Extende Reality, Human computer interaction, Immersive virtual reality, Knowledge Work, Model generation, Proof of concept, Three dimensional computer graphics, Virtual Reality, Visual fidelity

Upadhyay, A.; Dubey, A.; Bhardwaj, N.; Kuriakose, S. M.; Mohan, R.

CIGMA: Automated 3D House Layout Generation through Generative Models Proceedings Article

In: ACM Int. Conf. Proc. Ser., pp. 542–546, Association for Computing Machinery, 2024, ISBN: 979-840071634-8 (ISBN).

Abstract | Links | BibTeX | Tags: 3d house, 3D House Layout, 3D modeling, Floor Plan, Floorplans, Floors, Generative AI, Generative model, Houses, Large datasets, Layout designs, Layout generations, Metaverses, Textures, User constraints, Wall design

Rausa, M.; Gaglio, S.; Augello, A.; Caggianese, G.; Franchini, S.; Gallo, L.; Sabatucci, L.

Enriching Metaverse with Memories Through Generative AI: A Case Study Proceedings Article

In: IEEE Int. Conf. Metrol. Ext. Real., Artif. Intell. Neural Eng., MetroXRAINE - Proc., pp. 371–376, Institute of Electrical and Electronics Engineers Inc., St Albans, United Kingdom, 2024, ISBN: 979-835037800-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D models, 3D reconstruction, 3d-modeling, Case-studies, Generative adversarial networks, Generative AI, Input modes, Metamemory, Metaverses, Synthetic Data Generation, Synthetic data generations, Textual description, Virtual environments, Virtual Reality

45 entries « 1 of 2 »