AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Cruz, T. A. Da; Munoz, O.; Giligny, F.; Gouranton, V.

For a Perception of Monumentality in Eastern Arabia from the Neolithic to the Bronze Age: 3D Reconstruction and Multidimensional Simulations of Monuments and Landscapes Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 47–50, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D reconstruction, 4D simulations, Archaeological Site, Bronze age, Digital elevation model, Eastern Arabia, Eastern arabium, Monumentality, Multidimensional simulation, Simulation virtual realities, Spatial dimension, Temporal dimensions, Three dimensional computer graphics, Virtual Reality

Sajiukumar, A.; Ranjan, A.; Parvathi, P. K.; Satheesh, A.; Udayan, J. Divya; Subramaniam, U.

Generative AI-Enabled Virtual Twin for Meeting Assistants Proceedings Article

In: T., Saba; A., Rehman (Ed.): Proc. - Int. Women Data Sci. Conf. at Prince Sultan Univ., WiDS-PSU, pp. 60–65, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833152092-2 (ISBN).

Abstract | Links | BibTeX | Tags: 3D avatar generation, 3D Avatars, 3D reconstruction, AI-augmented interaction, Augmented Reality, Communication and collaborations, Conversational AI, Neural radiation field, neural radiation fields (NeRF), Radiation field, Real time performance, real-time performance, Three dimensional computer graphics, Virtual spaces, Voice cloning

Song, T.; Pabst, F.; Eck, U.; Navab, N.

Enhancing Patient Acceptance of Robotic Ultrasound through Conversational Virtual Agent and Immersive Visualizations Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 2901–2911, 2025, ISSN: 10772626 (ISSN).

Abstract | Links | BibTeX | Tags: 3D reconstruction, adult, Augmented Reality, Computer graphics, computer interface, echography, female, human, Humans, Imaging, Intelligent robots, Intelligent virtual agents, Language Model, male, Medical robotics, Middle Aged, Mixed reality, Patient Acceptance of Health Care, patient attitude, Patient comfort, procedures, Real-world, Reality visualization, Robotic Ultrasound, Robotics, Three-Dimensional, three-dimensional imaging, Trust and Acceptance, Ultrasonic applications, Ultrasonic equipment, Ultrasonography, Ultrasound probes, User-Computer Interface, Virtual agent, Virtual assistants, Virtual environments, Virtual Reality, Visual languages, Visualization, Young Adult

Behravan, M.; Gračanin, D.

From Voices to Worlds: Developing an AI-Powered Framework for 3D Object Generation in Augmented Reality Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 150–155, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D object, 3D Object Generation, 3D reconstruction, Augmented Reality, Cutting edges, Generative AI, Interactive computer systems, Language Model, Large language model, large language models, matrix, Multilingual speech interaction, Real- time, Speech enhancement, Speech interaction, Volume Rendering

Mao, H.; Xu, Z.; Wei, S.; Quan, Y.; Deng, N.; Yang, X.

LLM-powered Gaussian Splatting in VR interactions Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1654–1655, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Gaussian Splatting, 3D reconstruction, Content creation, Digital elevation model, Gaussians, High quality, Language Model, material analysis, Materials analysis, Physical simulation, Quality rendering, Rendering (computer graphics), Splatting, Virtual Reality, Volume Rendering, VR systems

Chen, J.; Grubert, J.; Kristensson, P. O.

Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces, VR, pp. 206–216, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833153645-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D reconstruction, 3D scene editing, 3D scenes, Computer simulation languages, Editing systems, Immersive environment, Interaction pattern, Interaction strategy, Language Model, Large language model, large language models, Multimodal Interaction, Scene editing, Three dimensional computer graphics, Virtual environments, Virtual Reality

Leininger, P.; Weber, C. J.; Rothe, S.

Understanding Creative Potential and Use Cases of AI-Generated Environments for Virtual Film Productions: Insights from Industry Professionals Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 60–78, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: 3-D environments, 3D reconstruction, 3D Scene Reconstruction, 3d scenes reconstruction, AI-generated 3d environment, AI-Generated 3D Environments, Computer interaction, Creative Collaboration, Creatives, Digital content creation, Digital Content Creation., Filmmaking workflow, Filmmaking Workflows, Gaussian distribution, Gaussian Splatting, Gaussians, Generative AI, Graphical user interface, Graphical User Interface (GUI), Graphical user interfaces, Human computer interaction, human-computer interaction, Human-Computer Interaction (HCI), Immersive, Immersive Storytelling, Interactive computer graphics, Interactive computer systems, Interactive media, Mesh generation, Previsualization, Real-Time Rendering, Splatting, Three dimensional computer graphics, Virtual production, Virtual Production (VP), Virtual Reality, Work-flows

2024

Kim, S. J.; Cao, D. D.; Spinola, F.; Lee, S. J.; Cho, K. S.

RoomRecon: High-Quality Textured Room Layout Reconstruction on Mobile Devices Proceedings Article

In: U., Eck; M., Sra; J., Stefanucci; M., Sugimoto; M., Tatzgern; I., Williams (Ed.): Proc. - IEEE Int. Symp. Mixed Augment. Real., ISMAR, pp. 544–553, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833151647-5 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D models, 3D reconstruction, 3d-modeling, AR-assisted image capturing, Architectural design, Augmented Reality, Augmented reality-assisted image capturing, Image capturing, Indoor 3D reconstruction, Indoor space, Mobile application, Mobile Applications, Mortar, Room layout, Texturing, Texturing quality

Rausa, M.; Gaglio, S.; Augello, A.; Caggianese, G.; Franchini, S.; Gallo, L.; Sabatucci, L.

Enriching Metaverse with Memories Through Generative AI: A Case Study Proceedings Article

In: IEEE Int. Conf. Metrol. Ext. Real., Artif. Intell. Neural Eng., MetroXRAINE - Proc., pp. 371–376, Institute of Electrical and Electronics Engineers Inc., St Albans, United Kingdom, 2024, ISBN: 979-835037800-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D models, 3D reconstruction, 3d-modeling, Case-studies, Generative adversarial networks, Generative AI, Input modes, Metamemory, Metaverses, Synthetic Data Generation, Synthetic data generations, Textual description, Virtual environments, Virtual Reality

Xie, W.; Liu, Y.; Wang, K.; Wang, M.

LLM-Guided Cross-Modal Point Cloud Quality Assessment: A Graph Learning Approach Journal Article

In: IEEE Signal Processing Letters, vol. 31, pp. 2250–2254, 2024, ISSN: 10709908 (ISSN).

Abstract | Links | BibTeX | Tags: 3D reconstruction, Cross-modal, Language Model, Large language model, Learning approach, Multi-modal, Multimodal quality assessment, Point cloud quality assessment, Point-clouds, Quality assessment

Federico, G.; Carrara, F.; Amato, G.; Benedetto, M. Di

Spatio-Temporal 3D Reconstruction from Frame Sequences and Feature Points Proceedings Article

In: ACM Int. Conf. Proc. Ser., pp. 52–64, Association for Computing Machinery, 2024, ISBN: 979-840071794-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D reconstruction, Adversarial machine learning, Artificial intelligence, Color motion pictures, Color photography, Contrastive Learning, De-noising, Deep learning, Denoising Diffusion Probabilistic Model, Frame features, machine learning, Machine-learning, Probabilistic models, Signed Distance Field, Signed distance fields, Spatio-temporal, Video Reconstruction, Video streaming