AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
How to
You can use the tag cloud to select only the papers dealing with specific research topics.
You can expand the Abstract, Links and BibTex record for each paper.
2025
Liu, Y.; Li, Z.
Research on the Design System of Bamboo-Woven Products Based on Traditional Bamboo-Weaving Craft VR Experience Journal Article
In: Forest Products Journal, vol. 75, no. 3, pp. 238–250, 2025, ISSN: 00157473 (ISSN), (Publisher: Forest Products Society).
Abstract | Links | BibTeX | Tags: 3D modeling, Artificial intelligence, Bamboo, Design models, Design systems, evaluation, Experience design, Function evaluation, Human computer interaction, Learn+, Low-costs, Novel techniques, Product design, Product experience, Products, Reliability analysis, Systems analysis, Systems Engineering, Techniques, user experience, User interfaces, Virtual Reality, Virtual reality experiences, Weaving, Weaving technique, Woven products
@article{liu_research_2025,
title = {Research on the Design System of Bamboo-Woven Products Based on Traditional Bamboo-Weaving Craft VR Experience},
author = {Y. Liu and Z. Li},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105013654324&doi=10.13073%2FFPJ-D-25-00005&partnerID=40&md5=d03d78771ee8194ffc8450d259b5f129},
doi = {10.13073/FPJ-D-25-00005},
issn = {00157473 (ISSN)},
year = {2025},
date = {2025-01-01},
journal = {Forest Products Journal},
volume = {75},
number = {3},
pages = {238–250},
abstract = {Virtual reality (VR) is a simulated experience capable of replicating or creating an entirely new environment. Through VR experience, designers can learn bamboo-weaving techniques at a low cost and showcase their design models of bamboo-woven products virtually, allowing these products to be put into production after experience and evaluation. This study introduces novel techniques to transform and innovate traditional bamboo-woven products to establish a comprehensive VR-based product experience design system. This system follows a pioneering pathway, including the following steps: VR weaving skill experience, generative artificial intelligence design (AIGC)–driven bamboo design creativity, 3D modeling technology support, and VR product evaluation. Moreover, the framework conducts user experience research from three dimensions: visual design, system function design, and human–computer interaction design. Usability assessments and statistical analysis were employed before and after the VR experience to assess the system’s reliability. The findings indicate that designers and users can remarkably use and evaluate the new system, offering a practical technical pathway for the modern design exploration of traditional bamboo products. © 2025 Elsevier B.V., All rights reserved.},
note = {Publisher: Forest Products Society},
keywords = {3D modeling, Artificial intelligence, Bamboo, Design models, Design systems, evaluation, Experience design, Function evaluation, Human computer interaction, Learn+, Low-costs, Novel techniques, Product design, Product experience, Products, Reliability analysis, Systems analysis, Systems Engineering, Techniques, user experience, User interfaces, Virtual Reality, Virtual reality experiences, Weaving, Weaving technique, Woven products},
pubstate = {published},
tppubtype = {article}
}
2024
Lakhnati, Y.; Pascher, M.; Gerken, J.
Exploring a GPT-based large language model for variable autonomy in a VR-based human-robot teaming simulation Journal Article
In: Frontiers in Robotics and AI, vol. 11, 2024, ISSN: 22969144 (ISSN), (Publisher: Frontiers Media SA).
Abstract | Links | BibTeX | Tags: Assistive Robots, evaluation, GPT, Large language model, shared control, variable autonomy, Virtual Reality
@article{lakhnati_exploring_2024,
title = {Exploring a GPT-based large language model for variable autonomy in a VR-based human-robot teaming simulation},
author = {Y. Lakhnati and M. Pascher and J. Gerken},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85190520269&doi=10.3389%2Ffrobt.2024.1347538&partnerID=40&md5=c19aecabc2e67c432477af9d42d0bd43},
doi = {10.3389/frobt.2024.1347538},
issn = {22969144 (ISSN)},
year = {2024},
date = {2024-01-01},
journal = {Frontiers in Robotics and AI},
volume = {11},
abstract = {In a rapidly evolving digital landscape autonomous tools and robots are becoming commonplace. Recognizing the significance of this development, this paper explores the integration of Large Language Models (LLMs) like Generative pre-trained transformer (GPT) into human-robot teaming environments to facilitate variable autonomy through the means of verbal human-robot communication. In this paper, we introduce a novel simulation framework for such a GPT-powered multi-robot testbed environment, based on a Unity Virtual Reality (VR) setting. This system allows users to interact with simulated robot agents through natural language, each powered by individual GPT cores. By means of OpenAI’s function calling, we bridge the gap between unstructured natural language input and structured robot actions. A user study with 12 participants explores the effectiveness of GPT-4 and, more importantly, user strategies when being given the opportunity to converse in natural language within a simulated multi-robot environment. Our findings suggest that users may have preconceived expectations on how to converse with robots and seldom try to explore the actual language and cognitive capabilities of their simulated robot collaborators. Still, those users who did explore were able to benefit from a much more natural flow of communication and human-like back-and-forth. We provide a set of lessons learned for future research and technical implementations of similar systems. © 2024 Elsevier B.V., All rights reserved.},
note = {Publisher: Frontiers Media SA},
keywords = {Assistive Robots, evaluation, GPT, Large language model, shared control, variable autonomy, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}