AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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32 entries « 1 of 2 »

2025

Tsai, Y. -J.; Liu, S. -T.; Hsu, S. -C.

The Development of an Interactive IoT Cross-Media Survey System and Real-Time Re-presentation of Mass Learning Proceedings Article

In: J., Wei; G., Margetis (Ed.): Lect. Notes Comput. Sci., pp. 145–157, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303193060-7 (ISBN).

Abstract | Links | BibTeX | Tags: Cross-media, Data Re-presentation, Internet of Things, IoT Cross-Media System, IoT cross-medium system, Learning outcome, Learning systems, Mass Learning, Media systems, Smart phones, Smartphone, Smartphones, STEM with A, Survey System, Survey systems, Surveying, Tangible User Interface, Tangible user interfaces, User interfaces, Virtual Reality

Carcangiu, A.; Manca, M.; Mereu, J.; Santoro, C.; Simeoli, L.; Spano, L. D.

Conversational Rule Creation in XR: User’s Strategies in VR and AR Automation Proceedings Article

In: C., Santoro; A., Schmidt; M., Matera; A., Bellucci (Ed.): Lect. Notes Comput. Sci., pp. 59–79, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303195451-1 (ISBN).

Abstract | Links | BibTeX | Tags: 'current, Automation, Chatbots, Condition, End-User Development, Extended reality, Human computer interaction, Immersive authoring, Language Model, Large language model, large language models, Rule, Rule-based approach, rules, User interfaces

Kurai, R.; Hiraki, T.; Hiroi, Y.; Hirao, Y.; Perusquía-Hernández, M.; Uchiyama, H.; Kiyokawa, K.

MagicCraft: Natural Language-Driven Generation of Dynamic and Interactive 3D Objects for Commercial Metaverse Platforms Journal Article

In: IEEE Access, vol. 13, pp. 132459–132474, 2025, ISSN: 21693536 (ISSN), (Publisher: Institute of Electrical and Electronics Engineers Inc.).

Abstract | Links | BibTeX | Tags: 3D models, 3D object, 3D Object Generation, 3d-modeling, AI-Assisted Design, Artificial intelligence, Behavioral Research, Content creation, Generative AI, Immersive, Metaverse, Metaverses, Natural language processing systems, Natural languages, Object oriented programming, Three dimensional computer graphics, user experience, User interfaces

Mendoza, A. P.; Quiroga, K. J. Barrios; Celis, S. D. Solano; M., C. G. Quintero

NAIA: A Multi-Technology Virtual Assistant for Boosting Academic Environments—A Case Study Journal Article

In: IEEE Access, vol. 13, pp. 141461–141483, 2025, ISSN: 21693536 (ISSN), (Publisher: Institute of Electrical and Electronics Engineers Inc.).

Abstract | Links | BibTeX | Tags: Academic environment, Artificial intelligence, Case-studies, Computational Linguistics, Computer vision, Digital avatar, Digital avatars, Efficiency, Human computer interaction, Human-AI Interaction, Interactive computer graphics, Language Model, Large language model, large language model (LLM), Learning systems, Natural language processing systems, Personal digital assistants, Personnel training, Population statistics, Speech communication, Speech processing, Speech to text, speech to text (STT), Text to speech, text to speech (TTS), user experience, User interfaces, Virtual assistant, Virtual assistants, Virtual Reality

Liu, Y.; Li, Z.

Research on the Design System of Bamboo-Woven Products Based on Traditional Bamboo-Weaving Craft VR Experience Journal Article

In: Forest Products Journal, vol. 75, no. 3, pp. 238–250, 2025, ISSN: 00157473 (ISSN), (Publisher: Forest Products Society).

Abstract | Links | BibTeX | Tags: 3D modeling, Artificial intelligence, Bamboo, Design models, Design systems, evaluation, Experience design, Function evaluation, Human computer interaction, Learn+, Low-costs, Novel techniques, Product design, Product experience, Products, Reliability analysis, Systems analysis, Systems Engineering, Techniques, user experience, User interfaces, Virtual Reality, Virtual reality experiences, Weaving, Weaving technique, Woven products

Ding, S.; Yalla, J. P.; Chen, Y.

Demo Abstract: RAG-Driven 3D Question Answering in Edge-Assisted Virtual Reality Proceedings Article

In: Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331543709 (ISBN).

Abstract | Links | BibTeX | Tags: Edge computing, Edge server, Interface states, Knowledge database, Language Model, Local knowledge, Office environments, Question Answering, Real- time, User interaction, User interfaces, Virtual environments, Virtual Reality, Virtual reality system, Virtual-reality environment

de Oliveira, E. A. Masasi; Sousa, R. T.; Bastos, A. A.; de Freitas Cintra, L. Martins; Filho, A. R. G. Galvão

Immersive Virtual Museums with Spatially-Aware Retrieval-Augmented Generation Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 437–440, Association for Computing Machinery, Inc, 2025, ISBN: 9798400713910 (ISBN).

Abstract | Links | BibTeX | Tags: Association reactions, Behavioral Research, Generation systems, Geographics, Human computer interaction, Human engineering, Immersive, Information Retrieval, Interactive computer graphics, Language Model, Large language model, large language models, Museums, Retrieval-Augmented Generation, Search engines, Spatially aware, User interfaces, Virtual environments, Virtual museum, Virtual museum., Virtual Reality, Visual Attention, Visual languages

Saddik, A. El; Ahmad, J.; Khan, M.; Abouzahir, S.; Gueaieb, W.

Unleashing Creativity in the Metaverse: Generative AI and Multimodal Content Journal Article

In: ACM Transactions on Multimedia Computing, Communications and Applications, vol. 21, no. 7, pp. 1–43, 2025, ISSN: 15516857 (ISSN); 15516865 (ISSN), (Publisher: Association for Computing Machinery).

Abstract | Links | BibTeX | Tags: Adversarial networks, Artificial intelligence, Content generation, Context information, Creatives, Diffusion Model, diffusion models, Generative adversarial networks, Generative AI, Human engineering, Information instructions, Interactive computer graphics, Interactive computer systems, Interactive devices, Interoperability, Metaverse, Metaverses, Multi-modal, multimodal, Simple++, Three dimensional computer graphics, user experience, User interfaces, Virtual Reality

2024

Cuervo-Rosillo, R.; Zarraonandia, T.; Díaz, P.

Using Generative AI to Support Non-Experts in the Creation of Immersive Experiences Proceedings Article

In: ACM Int. Conf. Proc. Ser., Association for Computing Machinery, 2024, ISBN: 979-840071764-2 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, End-Users, generative artificial intelligence, Immersive, immersive experience, Immersive Experiences, Natural languages, Speech commands, User interfaces, Virtual Reality

Weng, S. C. -C.; Chiou, Y. -M.; Do, E. Y. -L.

Dream Mesh: A Speech-to-3D Model Generative Pipeline in Mixed Reality Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 345–349, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 9798350372021 (ISBN).

Abstract | Links | BibTeX | Tags: 3D content, 3D modeling, 3D models, 3d-modeling, Augmented Reality, Digital assets, Generative AI, generative artificial intelligence, Intelligence models, Mesh generation, Mixed reality, Modeling, Speech-to-3D, Text modeling, Three dimensional computer graphics, User interfaces

Venkatachalam, N.; Rayana, M.; Vignesh, S. Bala; Prathamesh, S.

Voice-Driven Panoramic Imagery: Real-Time Generative AI for Immersive Experiences Proceedings Article

In: Int. Conf. Intell. Data Commun. Technol. Internet Things, IDCIoT, pp. 1133–1138, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 9798350327533 (ISBN).

Abstract | Links | BibTeX | Tags: Adaptive Visual Experience, First person, First-Person view, generative artificial intelligence, Generative Artificial Intelligence (AI), Image processing, Immersive, Immersive visual scene, Immersive Visual Scenes, Language processing, Natural Language Processing, Natural Language Processing (NLP), Natural language processing systems, Natural languages, Panoramic Images, Patient treatment, Personalized environment, Personalized Environments, Phobia Treatment, Prompt, prompts, Psychological intervention, Psychological Interventions, Real-Time Synthesis, User interaction, User interfaces, Virtual experience, Virtual Experiences, Virtual Reality, Virtual Reality (VR), Virtual-reality headsets, Visual experiences, Visual languages, Visual scene, Voice command, Voice commands, VR Headsets

Gottsacker, M.; Bruder, G.; Welch, G. F.

rlty2rlty: Transitioning Between Realities with Generative AI Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1160–1161, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 9798350374490 (ISBN).

Abstract | Links | BibTeX | Tags: Human computer interaction, Human computer interaction (HCI), Human-centered computing, Interaction paradigm, Interaction paradigms, Interactive computer graphics, Liminal spaces, Mixed / augmented reality, Mixed reality, Real environments, System use, User interfaces, Virtual worlds

Yin, Z.; Wang, Y.; Papatheodorou, T.; Hui, P.

Text2VRScene: Exploring the Framework of Automated Text-driven Generation System for VR Experience Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces, VR, pp. 701–711, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 9798350374025 (ISBN).

Abstract | Links | BibTeX | Tags: Automated systems, Automation, Digital contents, Generation systems, Generative model, Human computer interaction, Human computer interaction (HCI), Human-centered computing, Interaction paradigm, Interaction paradigms, Interaction techniques, Language Model, Natural language processing systems, Text input, User interfaces, Virtual Reality

Artizzu, V.; Carcangiu, A.; Manca, M.; Mattioli, A.; Mereu, J.; Paternò, F.; Santoro, C.; Simeoli, L.; Spano, L. D.

End-User Development for eXtended Reality using a multimodal Intelligent Conversational Agent Proceedings Article

In: N., Wang; A., Bellucci; C., Anthes; P., Daeijavad; J., Friedl-Knirsch; F., Maurer; F., Pointecker; L.D., Spano (Ed.): CEUR Workshop Proc., CEUR-WS, 2024, ISBN: 16130073 (ISSN).

Abstract | Links | BibTeX | Tags: Condition, Context, End-User Development, Event-condition-action, Extended reality, Immersive authoring, Language Model, Large language model, Meta-design, multimodal input, Multimodal inputs, Rule, rules, User interfaces

Do, M. D.; Dahlem, N.; Paulus, M.; Krick, M.; Steffny, L.; Werth, D.

“Furnish Your Reality” - Intelligent Mobile AR Application for Personalized Furniture Proceedings Article

In: J., Wei; G., Margetis (Ed.): Lect. Notes Comput. Sci., pp. 196–210, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 03029743 (ISSN); 978-303160457-7 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Augmented reality applications, Electronic commerce, Generative AI, generative artificial intelligence, Human computer interaction, Human computer interfaces, LiDAR, Mobile augmented reality, Mobile human computer interface, Mobile Human Computer Interfaces, Personalized product design, Personalized products, Phygital customer journey, Physical environments, Product design, Recommender system, Recommender systems, Sales, User centered design, User interfaces, User-centered design

Krauss, C.; Bassbouss, L.; Upravitelev, M.; An, T. -S.; Altun, D.; Reray, L.; Balitzki, E.; Tamimi, T. El; Karagülle, M.

Opportunities and Challenges in Developing Educational AI-Assistants for the Metaverse Proceedings Article

In: R.A., Sottilare; J., Schwarz (Ed.): Lect. Notes Comput. Sci., pp. 219–238, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 03029743 (ISSN); 978-303160608-3 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, AI-assistant, AI-Assistants, Computational Linguistics, Computer aided instruction, Concept-based, E-Learning, Education, Interoperability, Language Model, Large language model, large language models, Learning Environments, Learning systems, Learning Technologies, Learning technology, LLM, Metaverse, Metaverses, Natural language processing systems, Proof of concept, User interfaces, Virtual assistants, Virtual Reality

Asadi, A. R.; Appiah, J.; Muntaka, S. A.; Kropczynski, J.

Actions, Not Apps: Toward Using LLMs to Reshape Context Aware Interactions in Mixed Reality Systems Proceedings Article

In: C., Stephanidis; M., Antona; S., Ntoa; G., Salvendy (Ed.): Commun. Comput. Info. Sci., pp. 166–176, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 18650929 (ISSN); 978-303162109-3 (ISBN).

Abstract | Links | BibTeX | Tags: Computation theory, Context Aware System, Context-aware interaction, Context-aware systems, Decision making, Digital information, Flat-screens, Interaction Design, Language Model, Mixed reality, Mixed reality systems, User interaction, User interfaces, User perceptions

Bayat, R.; Maio, E.; Fiorenza, J.; Migliorini, M.; Lamberti, F.

Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences Proceedings Article

In: IEEE Gaming, Entertain., Media Conf., GEM, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 9798350374537 (ISBN).

Abstract | Links | BibTeX | Tags: Cultural heritages, Meta-museum, Meta-museums, Metaverse, Metaverses, Research frontiers, Research opportunities, user experience, User experience design, User interfaces, User-Experience Design, Users' experiences, Virtual avatar, Virtual machine, Virtual museum, Virtual Reality, Virtual reality experiences

Guo, Y.; Hou, K.; Yan, Z.; Chen, H.; Xing, G.; Jiang, X.

Sensor2Scene: Foundation Model-Driven Interactive Realities Proceedings Article

In: Proc. - IEEE Int. Workshop Found. Model. Cyber-Phys. Syst. Internet Things, FMSys, pp. 13–19, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 9798350363456 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, Augmented Reality, Computational Linguistics, Data integration, Data visualization, Foundation models, Generative model, Language Model, Large language model, large language models, Model-driven, Sensor Data Integration, Sensors data, Text-to-3d generative model, Text-to-3D Generative Models, Three dimensional computer graphics, User interaction, User Interaction in AR, User interaction in augmented reality, User interfaces, Virtual Reality, Visualization

Geetha, S.; Aditya, G.; Reddy, M. Chetan; Nischith, G.

Human Interaction in Virtual and Mixed Reality Through Hand Tracking Proceedings Article

In: Proc. CONECCT - IEEE Int. Conf. Electron., Comput. Commun. Technol., Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 9798350385922 (ISBN).

Abstract | Links | BibTeX | Tags: Computer interaction, Computer simulation languages, Daily lives, Digital elevation model, Hand gesture, hand tracking, Hand-tracking, human-computer interaction, Humaninteraction, Interaction dynamics, Mixed reality, Unity, User friendly interface, User interfaces, Virtual environments, Virtual Reality, Virtual spaces

He, Z.; Li, S.; Song, Y.; Cai, Z.

Towards Building Condition-Based Cross-Modality Intention-Aware Human-AI Cooperation under VR Environment Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 979-840070330-0 (ISBN).

Abstract | Links | BibTeX | Tags: Action Generation, Building conditions, Condition, Critical challenges, Cross modality, Human-AI Cooperation, Information presentation, Intention Detection, Language Model, Multi-modal, Purchasing, User interfaces, Virtual Reality

Su, X.; Koh, E.; Xiao, C.

SonifyAR: Context-Aware Sound Effect Generation in Augmented Reality Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 9798400703317 (ISBN).

Abstract | Links | BibTeX | Tags: 'current, Augmented Reality, Augmented reality authoring, Authoring Tool, Context information, Context-Aware, Immersiveness, Iterative methods, Mixed reality, Real-world, Sound, Sound effects, User interfaces, Users' experiences

Park, G. W.; Panda, P.; Tankelevitch, L.; Rintel, S.

CoExplorer: Generative AI Powered 2D and 3D Adaptive Interfaces to Support Intentionality in Video Meetings Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 9798400703317 (ISBN).

Abstract | Links | BibTeX | Tags: Adaptive interface, Adaptive user interface, design, Effectiveness, Facilitation, Generative AI, Goal, Goals, Intent recognition, Meeting, meetings, planning, Probes, Speech recognition, User interfaces, Video conferencing, Videoconferencing, Virtual Reality, Windowing

Liu, X. B.; Li, J. N.; Kim, D.; Chen, X.; Du, R.

Human I/O: Towards a Unified Approach to Detecting Situational Impairments Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 979-840070330-0 (ISBN).

Abstract | Links | BibTeX | Tags: Augmented Reality, Computational Linguistics, Context awareness, Context- awareness, In contexts, Language Model, Large language model, large language models, Multi tasking, Multimodal sensing, Situational impairment, situational impairments, Specific tasks, Unified approach, User interfaces, Users' experiences, Video recording

Geurts, E.; Warson, D.; Ruiz, G. Rovelo

Boosting Motivation in Sports with Data-Driven Visualizations in VR Proceedings Article

In: ACM Int. Conf. Proc. Ser., Association for Computing Machinery, 2024, ISBN: 979-840071764-2 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Asynchronoi social interaction, Asynchronous social interaction, Cycling, Data driven, Dynamics, Extended reality, Group dynamics, Language Model, Large language model, large language models, Motivation, Natural language processing systems, Real-world, Real-world data, Social interactions, Sports, User interface, User interfaces, Virtual Reality, Visualization, Visualizations

32 entries « 1 of 2 »