AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Kurai, R.; Hiraki, T.; Hiroi, Y.; Hirao, Y.; Perusquía-Hernández, M.; Uchiyama, H.; Kiyokawa, K.

MagicCraft: Natural Language-Driven Generation of Dynamic and Interactive 3D Objects for Commercial Metaverse Platforms Journal Article

In: IEEE Access, vol. 13, pp. 132459–132474, 2025, ISSN: 21693536 (ISSN), (Publisher: Institute of Electrical and Electronics Engineers Inc.).

Abstract | Links | BibTeX | Tags: 3D models, 3D object, 3D Object Generation, 3d-modeling, AI-Assisted Design, Artificial intelligence, Behavioral Research, Content creation, Generative AI, Immersive, Metaverse, Metaverses, Natural language processing systems, Natural languages, Object oriented programming, Three dimensional computer graphics, user experience, User interfaces

Mendoza, A. P.; Quiroga, K. J. Barrios; Celis, S. D. Solano; M., C. G. Quintero

NAIA: A Multi-Technology Virtual Assistant for Boosting Academic Environments—A Case Study Journal Article

In: IEEE Access, vol. 13, pp. 141461–141483, 2025, ISSN: 21693536 (ISSN), (Publisher: Institute of Electrical and Electronics Engineers Inc.).

Abstract | Links | BibTeX | Tags: Academic environment, Artificial intelligence, Case-studies, Computational Linguistics, Computer vision, Digital avatar, Digital avatars, Efficiency, Human computer interaction, Human-AI Interaction, Interactive computer graphics, Language Model, Large language model, large language model (LLM), Learning systems, Natural language processing systems, Personal digital assistants, Personnel training, Population statistics, Speech communication, Speech processing, Speech to text, speech to text (STT), Text to speech, text to speech (TTS), user experience, User interfaces, Virtual assistant, Virtual assistants, Virtual Reality

Liu, Y.; Li, Z.

Research on the Design System of Bamboo-Woven Products Based on Traditional Bamboo-Weaving Craft VR Experience Journal Article

In: Forest Products Journal, vol. 75, no. 3, pp. 238–250, 2025, ISSN: 00157473 (ISSN), (Publisher: Forest Products Society).

Abstract | Links | BibTeX | Tags: 3D modeling, Artificial intelligence, Bamboo, Design models, Design systems, evaluation, Experience design, Function evaluation, Human computer interaction, Learn+, Low-costs, Novel techniques, Product design, Product experience, Products, Reliability analysis, Systems analysis, Systems Engineering, Techniques, user experience, User interfaces, Virtual Reality, Virtual reality experiences, Weaving, Weaving technique, Woven products

Saengthongkam, S.; Ali, S.; Chokphantavee, S.; Chokphantavee, S.; Noisri, S.; Vanichchanunt, P.; Butcharoen, S.; Boontevee, S.; Phanomchoeng, G.; Deepaisarn, S.; Wuttisittikulkij, L.

AI-Powered Virtual Assistants in the Metaverse: Leveraging Retrieval-Augmented Generation for Smarter Interactions Proceedings Article

In: Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331522230 (ISBN).

Abstract | Links | BibTeX | Tags: AI, Artificial intelligence, chatbot, Chatbots, Cosine similarity, Intelligent Agents, Load testing, Metaverse, Metaverses, On the spots, Performance, Search engines, Similarity scores, user experience, User query, User support, Users' satisfactions, Virtual assistants, Virtual Reality

Tovias, E.; Wu, L.

Leveraging Virtual Reality and AI for Enhanced Vocabulary Learning Proceedings Article

In: pp. 308, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331521646 (ISBN).

Abstract | Links | BibTeX | Tags: Avatar, Avatars, E-Learning, Immersive, Interactive computer graphics, Interactive learning, Language Model, Large language model, large language models, Learning experiences, Real time interactions, Text-based methods, user experience, Users' experiences, Virtual environments, Virtual Reality, Vocabulary learning

Zhang, H.; Zha, S.; Cai, J.; Wohn, D. Y.; Carroll, J. M.

Generative AI in Virtual Reality Communities: A Preliminary Analysis of the VRChat Discord Community Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 9798400713958 (ISBN); 9798400713941 (ISBN).

Abstract | Links | BibTeX | Tags: AI assistant, AI Technologies, Coding framework, Ethical technology, Human-ai collaboration, Immersive, On-line communities, online community, Preliminary analysis, Property, Qualitative analysis, user experience, Users' experiences

Saddik, A. El; Ahmad, J.; Khan, M.; Abouzahir, S.; Gueaieb, W.

Unleashing Creativity in the Metaverse: Generative AI and Multimodal Content Journal Article

In: ACM Transactions on Multimedia Computing, Communications and Applications, vol. 21, no. 7, pp. 1–43, 2025, ISSN: 15516857 (ISSN); 15516865 (ISSN), (Publisher: Association for Computing Machinery).

Abstract | Links | BibTeX | Tags: Adversarial networks, Artificial intelligence, Content generation, Context information, Creatives, Diffusion Model, diffusion models, Generative adversarial networks, Generative AI, Human engineering, Information instructions, Interactive computer graphics, Interactive computer systems, Interactive devices, Interoperability, Metaverse, Metaverses, Multi-modal, multimodal, Simple++, Three dimensional computer graphics, user experience, User interfaces, Virtual Reality

Yu, A.; Lee, G.; Liu, Y.; Zhang, M.; Jung, S.; Park, J.; Rhee, J.; Cho, K.

Development and Evaluation of an Immersive Metaverse-Based Meditation System for Psychological Well-Being Using LLM-Driven Scenario Generation Journal Article

In: Systems, vol. 13, no. 9, 2025, ISSN: 20798954 (ISSN), (Publisher: Multidisciplinary Digital Publishing Institute (MDPI)).

Abstract | Links | BibTeX | Tags: AI in healthcare, Artificial intelligence, Digital mindfulness intervention, feedback, Health care, Health technology, Immersive, Language Model, Mental health, Mental health technology, Metaverse, Metaverses, Mindfulness meditation, Scenarios generation, user experience, Virtual Reality

2024

Haramina, E.; Paladin, M.; Petričušić, Z.; Posarić, F.; Drobnjak, A.; Botički, I.

Learning Algorithms Concepts in a Virtual Reality Escape Room Proceedings Article

In: Babic, S.; Car, Z.; Cicin-Sain, M.; Cisic, D.; Ergovic, P.; Grbac, T. G.; Gradisnik, V.; Gros, S.; Jokic, A.; Jovic, A.; Jurekovic, D.; Katulic, T.; Koricic, M.; Mornar, V.; Petrovic, J.; Skala, K.; Skvorc, D.; Sruk, V.; Svaco, M.; Tijan, E.; Vrcek, N.; Vrdoljak, B. (Ed.): ICT Electron. Conv., MIPRO - Proc., pp. 2057–2062, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 9798350382495 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Computational complexity, Computer generated three dimensional environment, E-Learning, Education, Escape room, Extended reality, generative artificial intelligence, Learn+, Learning, Learning algorithms, Learning systems, Puzzle, puzzles, user experience, User study, User testing, Users' experiences, Virtual Reality

Bayat, R.; Maio, E.; Fiorenza, J.; Migliorini, M.; Lamberti, F.

Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences Proceedings Article

In: IEEE Gaming, Entertain., Media Conf., GEM, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 9798350374537 (ISBN).

Abstract | Links | BibTeX | Tags: Cultural heritages, Meta-museum, Meta-museums, Metaverse, Metaverses, Research frontiers, Research opportunities, user experience, User experience design, User interfaces, User-Experience Design, Users' experiences, Virtual avatar, Virtual machine, Virtual museum, Virtual Reality, Virtual reality experiences

Min, Y.; Jeong, J. -W.

Public Speaking Q&A Practice with LLM-Generated Personas in Virtual Reality Proceedings Article

In: Eck, U.; Sra, M.; Stefanucci, J.; Sugimoto, M.; Tatzgern, M.; Williams, I. (Ed.): Proc. - IEEE Int. Symp. Mixed Augment. Real. Adjunct, ISMAR-Adjunct, pp. 493–496, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 9798331506919 (ISBN).

Abstract | Links | BibTeX | Tags: Digital elevation model, Economic and social effects, Language Model, Large language model-based persona generation, LLM-based Persona Generation, Model-based OPC, Personnel training, Power, Practice systems, Presentation Anxiety, Public speaking, Q&A practice, user experience, Users' experiences, Virtual environments, Virtual Reality, VR training

Tang, Y.; Situ, J.; Huang, Y.

Beyond User Experience: Technical and Contextual Metrics for Large Language Models in Extended Reality Proceedings Article

In: UbiComp Companion - Companion ACM Int. Jt. Conf. Pervasive Ubiquitous Comput., pp. 640–643, Association for Computing Machinery, Inc, 2024, ISBN: 9798400710582 (ISBN).

Abstract | Links | BibTeX | Tags: Augmented Reality, Computer simulation languages, Evaluation Metrics, Extended reality, Language Model, Large language model, large language models, Mixed reality, Modeling performance, Natural language processing systems, Physical world, Spatial computing, spatial data, user experience, Users' experiences, Virtual environments, Virtual Reality