AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2024
Min, Y.; Jeong, J. -W.
Public Speaking Q&A Practice with LLM-Generated Personas in Virtual Reality Proceedings Article
In: U., Eck; M., Sra; J., Stefanucci; M., Sugimoto; M., Tatzgern; I., Williams (Ed.): Proc. - IEEE Int. Symp. Mixed Augment. Real. Adjunct, ISMAR-Adjunct, pp. 493–496, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833150691-9 (ISBN).
Abstract | Links | BibTeX | Tags: Digital elevation model, Economic and social effects, Language Model, Large language model-based persona generation, LLM-based Persona Generation, Model-based OPC, Personnel training, Power, Practice systems, Presentation Anxiety, Public speaking, Q&A practice, user experience, Users' experiences, Virtual environments, Virtual Reality, VR training
@inproceedings{min_public_2024,
title = {Public Speaking Q&A Practice with LLM-Generated Personas in Virtual Reality},
author = {Y. Min and J. -W. Jeong},
editor = {Eck U. and Sra M. and Stefanucci J. and Sugimoto M. and Tatzgern M. and Williams I.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85214393734&doi=10.1109%2fISMAR-Adjunct64951.2024.00143&partnerID=40&md5=992d9599bde26f9d57d549639869d124},
doi = {10.1109/ISMAR-Adjunct64951.2024.00143},
isbn = {979-833150691-9 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {Proc. - IEEE Int. Symp. Mixed Augment. Real. Adjunct, ISMAR-Adjunct},
pages = {493–496},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {This paper introduces a novel VR-based Q&A practice system that harnesses the power of Large Language Models (LLMs). We support Q&A practice for upcoming public speaking by providing an immersive VR training environment populated with LLM-generated audiences, each capable of posing diverse and realistic questions based on different personas. We conducted a pilot user study involving 20 participants who engaged in VR-based Q&A practice sessions. The sessions featured a variety of questions regarding presentation material provided by the participants, all of which were generated by LLM-based personas. Through post-surveys and interviews, we evaluated the effectiveness of the proposed method. The participants valued the system for engagement and focus while also identifying several areas for improvement. Our study demonstrated the potential of integrating VR and LLMs to create a powerful, immersive tool for Q&A practice. © 2024 IEEE.},
keywords = {Digital elevation model, Economic and social effects, Language Model, Large language model-based persona generation, LLM-based Persona Generation, Model-based OPC, Personnel training, Power, Practice systems, Presentation Anxiety, Public speaking, Q&A practice, user experience, Users' experiences, Virtual environments, Virtual Reality, VR training},
pubstate = {published},
tppubtype = {inproceedings}
}