AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Tortora, A.; Amaro, I.; Greca, A. Della; Barra, P.

Exploring the Role of Generative Artificial Intelligence in Virtual Reality: Opportunities and Future Perspectives Proceedings Article

In: J.Y.C., Chen; G., Fragomeni (Ed.): Lect. Notes Comput. Sci., pp. 125–142, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303193699-9 (ISBN).

Abstract | Links | BibTeX | Tags: Ethical technology, Future perspectives, Generative AI, Image modeling, Immersive, immersive experience, Immersive Experiences, Information Management, Language Model, Personnel training, Professional training, Real- time, Sensitive data, Training design, Users' experiences, Virtual Reality

Li, Y.; Pang, E. C. H.; Ng, C. S. Y.; Azim, M.; Leung, H.

Enhancing Linear Algebra Education with AI-Generated Content in the CityU Metaverse: A Comparative Study Proceedings Article

In: T., Hao; J.G., Wu; X., Luo; Y., Sun; Y., Mu; S., Ge; W., Xie (Ed.): Lect. Notes Comput. Sci., pp. 3–16, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-981964406-3 (ISBN).

Abstract | Links | BibTeX | Tags: Comparatives studies, Digital age, Digital interactions, digital twin, Educational metaverse, Engineering education, Generative AI, Immersive, Matrix algebra, Metaverse, Metaverses, Personnel training, Students, Teaching, University campus, Virtual environments, virtual learning environment, Virtual learning environments, Virtual Reality, Virtualization

Zhu, X. T.; Cheerman, H.; Cheng, M.; Kiami, S. R.; Chukoskie, L.; McGivney, E.

Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071395-8 (ISBN).

Abstract | Links | BibTeX | Tags: Clinical communications, Clinical Simulation, Communications training, Curricula, Embodied conversational agent, Embodied Conversational Agents, Health professions, Intelligent virtual agents, Language Model, Medical education, Model-based OPC, Patient simulators, Personnel training, Students, Teaching, User centered design, Virtual environments, Virtual Reality, VR simulation, VR simulation systems

Volkova, S.; Nguyen, D.; Penafiel, L.; Kao, H. -T.; Cohen, M.; Engberson, G.; Cassani, L.; Almutairi, M.; Chiang, C.; Banerjee, N.; Belcher, M.; Ford, T. W.; Yankoski, M. G.; Weninger, T.; Gomez-Zara, D.; Rebensky, S.

VirTLab: Augmented Intelligence for Modeling and Evaluating Human-AI Teaming Through Agent Interactions Proceedings Article

In: R.A., Sottilare; J., Schwarz (Ed.): Lect. Notes Comput. Sci., pp. 279–301, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303192969-4 (ISBN).

Abstract | Links | BibTeX | Tags: Agent based simulation, agent-based simulation, Augmented Reality, Causal analysis, HAT processes and states, Human digital twin, human digital twins, Human-AI team process and state, Human-AI teaming, Intelligent virtual agents, Operational readiness, Personnel training, Team performance, Team process, Virtual teaming, Visual analytics

Sabir, A.; Hussain, R.; Pedro, A.; Park, C.

Personalized construction safety training system using conversational AI in virtual reality Journal Article

In: Automation in Construction, vol. 175, 2025, ISSN: 09265805 (ISSN).

Abstract | Links | BibTeX | Tags: Construction safety, Construction safety training, Conversational AI, Digital elevation model, Helmet mounted displays, Language Model, Large language model, large language models, Personalized safety training, Personnel training, Safety training, Training Systems, Virtual environments, Virtual Reality, Workers'

Buldu, K. B.; Özdel, S.; Lau, K. H. Carrie; Wang, M.; Saad, D.; Schönborn, S.; Boch, A.; Kasneci, E.; Bozkir, E.

CUIfy the XR: An Open-Source Package to Embed LLM-Powered Conversational Agents in XR Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 192–197, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833152157-8 (ISBN).

Abstract | Links | BibTeX | Tags: Augmented Reality, Computational Linguistics, Conversational user interface, conversational user interfaces, Extended reality, Head-mounted-displays, Helmet mounted displays, Language Model, Large language model, large language models, Non-player character, non-player characters, Open source software, Personnel training, Problem oriented languages, Speech models, Speech-based interaction, Text to speech, Unity, Virtual environments, Virtual Reality

Nygren, T.; Samuelsson, M.; Hansson, P. -O.; Efimova, E.; Bachelder, S.

AI Versus Human Feedback in Mixed Reality Simulations: Comparing LLM and Expert Mentoring in Preservice Teacher Education on Controversial Issues Journal Article

In: International Journal of Artificial Intelligence in Education, 2025, ISSN: 15604292 (ISSN).

Abstract | Links | BibTeX | Tags: AI-generated feedback, Controversial issue in social study education, Controversial issues in social studies education, Curricula, Domain knowledge, Economic and social effects, Expert systems, Generative AI, Human engineering, Knowledge engineering, Language Model, Large language model, large language models (LLMs), Mixed reality, Mixed reality simulation, Mixed reality simulation (MRS), Pedagogical content knowledge, Pedagogical content knowledge (PCK), Personnel training, Preservice teachers, Social studies education, Teacher training, Teacher training simulation, Teacher training simulations, Teaching, Training simulation

2024

Harinee, S.; Raja, R. Vimal; Mugila, E.; Govindharaj, I.; Sanjaykumar, V.; Ragavendhiran, T.

Elevating Medical Training: A Synergistic Fusion of AI and VR for Immersive Anatomy Learning and Practical Procedure Mastery Proceedings Article

In: Int. Conf. Syst., Comput., Autom. Netw., ICSCAN, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833151002-2 (ISBN).

Abstract | Links | BibTeX | Tags: 'current, Anatomy education, Anatomy educations, Computer interaction, Curricula, Embodied virtual assistant, Embodied virtual assistants, Generative AI, Human- Computer Interaction, Immersive, Intelligent virtual agents, Medical computing, Medical education, Medical procedure practice, Medical procedures, Medical training, Personnel training, Students, Teaching, Three dimensional computer graphics, Usability engineering, Virtual assistants, Virtual environments, Virtual Reality, Visualization

Min, Y.; Jeong, J. -W.

Public Speaking Q&A Practice with LLM-Generated Personas in Virtual Reality Proceedings Article

In: U., Eck; M., Sra; J., Stefanucci; M., Sugimoto; M., Tatzgern; I., Williams (Ed.): Proc. - IEEE Int. Symp. Mixed Augment. Real. Adjunct, ISMAR-Adjunct, pp. 493–496, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833150691-9 (ISBN).

Abstract | Links | BibTeX | Tags: Digital elevation model, Economic and social effects, Language Model, Large language model-based persona generation, LLM-based Persona Generation, Model-based OPC, Personnel training, Power, Practice systems, Presentation Anxiety, Public speaking, Q&A practice, user experience, Users' experiences, Virtual environments, Virtual Reality, VR training

Bandara, E.; Foytik, P.; Shetty, S.; Hassanzadeh, A.

Generative-AI(with Custom-Trained Meta's Llama2 LLM), Blockchain, NFT, Federated Learning and PBOM Enabled Data Security Architecture for Metaverse on 5G/6G Environment Proceedings Article

In: Proc. - IEEE Int. Conf. Mob. Ad-Hoc Smart Syst., MASS, pp. 118–124, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835036399-9 (ISBN).

Abstract | Links | BibTeX | Tags: 5G, 6G, Adversarial machine learning, Bill of materials, Block-chain, Blockchain, Curricula, Data privacy, Distance education, Federated learning, Generative adversarial networks, Generative-AI, Hardware security, Llama2, LLM, Medium access control, Metaverse, Metaverses, Network Security, Nft, Non-fungible token, Personnel training, Problem oriented languages, Reference architecture, Steganography

Chan, A.; Liu, J. A.

Board 24: Development of Multi-User-enabled, Interactive, and Responsive Virtual/Augmented Reality-based Laboratory Training System Proceedings Article

In: ASEE Annu. Conf. Expos. Conf. Proc., American Society for Engineering Education, 2024, ISBN: 21535965 (ISSN).

Abstract | Links | BibTeX | Tags: 'current, Augmented Reality, Chemical engineering students, Concentration (process), Cooling towers, Degassing, Hands-on learning, Hydrodesulfurization, Immersive, Large groups, Liquid crystal displays, Multiusers, Nanoreactors, Personnel training, Pilot-scale equipment, Protective equipment, Students, Training Systems, Unit Operations Laboratory