AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Tortora, A.; Amaro, I.; Greca, A. Della; Barra, P.

Exploring the Role of Generative Artificial Intelligence in Virtual Reality: Opportunities and Future Perspectives Proceedings Article

In: J.Y.C., Chen; G., Fragomeni (Ed.): Lect. Notes Comput. Sci., pp. 125–142, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303193699-9 (ISBN).

Abstract | Links | BibTeX | Tags: Ethical technology, Future perspectives, Generative AI, Image modeling, Immersive, immersive experience, Immersive Experiences, Information Management, Language Model, Personnel training, Professional training, Real- time, Sensitive data, Training design, Users' experiences, Virtual Reality

Ly, D. -N.; Do, H. -N.; Tran, M. -T.; Le, K. -D.

Evaluation of AI-Based Assistant Representations on User Interaction in Virtual Explorations Proceedings Article

In: W., Buntine; M., Fjeld; T., Tran; M.-T., Tran; B., Huynh Thi Thanh; T., Miyoshi (Ed.): Commun. Comput. Info. Sci., pp. 323–337, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 18650929 (ISSN); 978-981964287-8 (ISBN).

Abstract | Links | BibTeX | Tags: 360-degree Video, AI-Based Assistant, Cultural heritages, Cultural science, Multiusers, Single users, Social interactions, Three dimensional computer graphics, User interaction, Users' experiences, Virtual environments, Virtual Exploration, Virtual Reality, Virtualization

Li, H.; Wang, Z.; Liang, W.; Wang, Y.

X’s Day: Personality-Driven Virtual Human Behavior Generation Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 3514–3524, 2025, ISSN: 10772626 (ISSN).

Abstract | Links | BibTeX | Tags: adult, Augmented Reality, Behavior Generation, Chatbots, Computer graphics, computer interface, Contextual Scene, female, human, Human behaviors, Humans, Long-term behavior, male, Novel task, Personality, Personality traits, Personality-driven Behavior, physiology, Social behavior, User-Computer Interface, Users' experiences, Virtual agent, Virtual environments, Virtual humans, Virtual Reality, Young Adult

Gatti, E.; Giunchi, D.; Numan, N.; Steed, A.

Around the Virtual Campfire: Early UX Insights into AI-Generated Stories in VR Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 136–141, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833152157-8 (ISBN).

Abstract | Links | BibTeX | Tags: Generative AI, Images synthesis, Immersive, Interactive Environments, Language Model, Large language model, Storytelling, User input, User study, Users' experiences, Virtual environments, VR

Zhang, H.; Zha, S.; Cai, J.; Wohn, D. Y.; Carroll, J. M.

Generative AI in Virtual Reality Communities: A Preliminary Analysis of the VRChat Discord Community Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071395-8 (ISBN).

Abstract | Links | BibTeX | Tags: AI assistant, AI Technologies, Coding framework, Ethical technology, Human-ai collaboration, Immersive, On-line communities, online community, Preliminary analysis, Property, Qualitative analysis, user experience, Users' experiences

Xing, Y.; Liu, Q.; Wang, J.; Gómez-Zará, D.

sMoRe: Spatial Mapping and Object Rendering Environment Proceedings Article

In: Int Conf Intell User Interfaces Proc IUI, pp. 115–119, Association for Computing Machinery, 2025, ISBN: 979-840071409-2 (ISBN).

Abstract | Links | BibTeX | Tags: Generative adversarial networks, Generative AI, Language Model, Large language model, large language models, Mapping, Mixed reality, Mixed-reality environment, Object rendering, Rendering (computer graphics), Space Manipulation, Spatial mapping, Spatial objects, Users' experiences, Virtual environments, Virtual objects

2024

Liu, X. B.; Li, J. N.; Kim, D.; Chen, X.; Du, R.

Human I/O: Towards a Unified Approach to Detecting Situational Impairments Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 979-840070330-0 (ISBN).

Abstract | Links | BibTeX | Tags: Augmented Reality, Computational Linguistics, Context awareness, Context- awareness, In contexts, Language Model, Large language model, large language models, Multi tasking, Multimodal sensing, Situational impairment, situational impairments, Specific tasks, Unified approach, User interfaces, Users' experiences, Video recording

Haramina, E.; Paladin, M.; Petričušić, Z.; Posarić, F.; Drobnjak, A.; Botički, I.

Learning Algorithms Concepts in a Virtual Reality Escape Room Proceedings Article

In: S., Babic; Z., Car; M., Cicin-Sain; D., Cisic; P., Ergovic; T.G., Grbac; V., Gradisnik; S., Gros; A., Jokic; A., Jovic; D., Jurekovic; T., Katulic; M., Koricic; V., Mornar; J., Petrovic; K., Skala; D., Skvorc; V., Sruk; M., Svaco; E., Tijan; N., Vrcek; B., Vrdoljak (Ed.): ICT Electron. Conv., MIPRO - Proc., pp. 2057–2062, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835038249-5 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Computational complexity, Computer generated three dimensional environment, E-Learning, Education, Escape room, Extended reality, generative artificial intelligence, Learn+, Learning, Learning algorithms, Learning systems, Puzzle, puzzles, user experience, User study, User testing, Users' experiences, Virtual Reality

Asra, S. A.; Wickramarathne, J.

Artificial Intelligence (AI) in Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) Experiences: Enhancing Immersion and Interaction for User Experiences Proceedings Article

In: B., Luo; S.K., Sahoo; Y.H., Lee; C.H.T., Lee; M., Ong; A., Alphones (Ed.): IEEE Reg 10 Annu Int Conf Proc TENCON, pp. 1700–1705, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 21593442 (ISSN); 979-835035082-1 (ISBN).

Abstract | Links | BibTeX | Tags: AI, AR, Emersion experience, Immersive augmented realities, Mixed reality, MR, Primary sources, Real-world, Secondary sources, Training simulation, Users' experiences, Video game simulation, Video training, Virtual environments, VR

Bayat, R.; Maio, E. De; Fiorenza, J.; Migliorini, M.; Lamberti, F.

Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences Proceedings Article

In: IEEE Gaming, Entertain., Media Conf., GEM, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037453-7 (ISBN).

Abstract | Links | BibTeX | Tags: Cultural heritages, Meta-museum, Meta-museums, Metaverse, Metaverses, Research frontiers, Research opportunities, user experience, User experience design, User interfaces, User-Experience Design, Users' experiences, Virtual avatar, Virtual machine, Virtual museum, Virtual Reality, Virtual reality experiences

Su, X.; Koh, E.; Xiao, C.

SonifyAR: Context-Aware Sound Effect Generation in Augmented Reality Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 979-840070331-7 (ISBN).

Abstract | Links | BibTeX | Tags: 'current, Augmented Reality, Augmented reality authoring, Authoring Tool, Context information, Context-Aware, Immersiveness, Iterative methods, Mixed reality, Real-world, Sound, Sound effects, User interfaces, Users' experiences

Min, Y.; Jeong, J. -W.

Public Speaking Q&A Practice with LLM-Generated Personas in Virtual Reality Proceedings Article

In: U., Eck; M., Sra; J., Stefanucci; M., Sugimoto; M., Tatzgern; I., Williams (Ed.): Proc. - IEEE Int. Symp. Mixed Augment. Real. Adjunct, ISMAR-Adjunct, pp. 493–496, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833150691-9 (ISBN).

Abstract | Links | BibTeX | Tags: Digital elevation model, Economic and social effects, Language Model, Large language model-based persona generation, LLM-based Persona Generation, Model-based OPC, Personnel training, Power, Practice systems, Presentation Anxiety, Public speaking, Q&A practice, user experience, Users' experiences, Virtual environments, Virtual Reality, VR training

Wong, A.; Zhao, Y.; Baghaei, N.

Effects of Customizable Intelligent VR Shopping Assistant on Shopping for Stress Relief Proceedings Article

In: U., Eck; M., Sra; J., Stefanucci; M., Sugimoto; M., Tatzgern; I., Williams (Ed.): Proc. - IEEE Int. Symp. Mixed Augment. Real. Adjunct, ISMAR-Adjunct, pp. 304–308, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833150691-9 (ISBN).

Abstract | Links | BibTeX | Tags: Customisation, Customizable, generative artificial intelligence, Head-mounted-displays, Helmet mounted displays, Immersive, Mental health, mHealth, Realistic rendering, stress, Stress relief, Users' experiences, Virtual environments, Virtual Reality, Virtual shopping, Virtual shopping assistant

Tang, Y.; Situ, J.; Huang, Y.

Beyond User Experience: Technical and Contextual Metrics for Large Language Models in Extended Reality Proceedings Article

In: UbiComp Companion - Companion ACM Int. Jt. Conf. Pervasive Ubiquitous Comput., pp. 640–643, Association for Computing Machinery, Inc, 2024, ISBN: 979-840071058-2 (ISBN).

Abstract | Links | BibTeX | Tags: Augmented Reality, Computer simulation languages, Evaluation Metrics, Extended reality, Language Model, Large language model, large language models, Mixed reality, Modeling performance, Natural language processing systems, Physical world, Spatial computing, spatial data, user experience, Users' experiences, Virtual environments, Virtual Reality

Constantinides, N.; Constantinides, A.; Koukopoulos, D.; Fidas, C.; Belk, M.

CulturAI: Exploring Mixed Reality Art Exhibitions with Large Language Models for Personalized Immersive Experiences Proceedings Article

In: UMAP - Adjun. Proc. ACM Conf. User Model., Adapt. Personal., pp. 102–105, Association for Computing Machinery, Inc, 2024, ISBN: 979-840070466-6 (ISBN).

Abstract | Links | BibTeX | Tags: Computational Linguistics, Immersive, Language Model, Large language model, large language models, Mixed reality, Mixed reality art, Mixed reality technologies, Model-based OPC, User Experience Evaluation, User experience evaluations, User interfaces, User study, Users' experiences