AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2022
Melillo, Antonio; Chirico, Andrea; Pietro, Giuseppe De; Gallo, Luigi; Caggianese, Giuseppe; Barone, Daniela; Laurentiis, Michelino De; Giordano, Antonio
Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature Journal Article
In: Cancers, vol. 14, no. 13, pp. 3163, 2022, ISSN: 2072-6694.
Abstract | Links | BibTeX | Tags: Cancer, Disability, Fatigue, Healthcare, Lymphedema, Pain, Rehabilitation, Robotics, Telemedicine, Virtual Reality
@article{melillo_virtual_2022,
title = {Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature},
author = {Antonio Melillo and Andrea Chirico and Giuseppe De Pietro and Luigi Gallo and Giuseppe Caggianese and Daniela Barone and Michelino De Laurentiis and Antonio Giordano},
url = {https://www.mdpi.com/2072-6694/14/13/3163},
doi = {10.3390/cancers14133163},
issn = {2072-6694},
year = {2022},
date = {2022-06-01},
urldate = {2023-05-10},
journal = {Cancers},
volume = {14},
number = {13},
pages = {3163},
abstract = {Rehabilitation plays a crucial role in cancer care, as the functioning of cancer survivors is frequently compromised by impairments that can result from the disease itself but also from the long-term sequelae of the treatment. Nevertheless, the current literature shows that only a minority of patients receive physical and/or cognitive rehabilitation. This lack of rehabilitative care is a consequence of many factors, one of which includes the transportation issues linked to disability that limit the patient’s access to rehabilitation facilities. The recent COVID-19 pandemic has further shown the benefits of improving telemedicine and home-based rehabilitative interventions to facilitate the delivery of rehabilitation programs when attendance at healthcare facilities is an obstacle. In recent years, researchers have been investigating the benefits of the application of virtual reality to rehabilitation. Virtual reality is shown to improve adherence and training intensity through gamification, allow the replication of real-life scenarios, and stimulate patients in a multimodal manner. In our present work, we offer an overview of the present literature on virtual reality-implemented cancer rehabilitation. The existence of wide margins for technological development allows us to expect further improvements, but more randomized controlled trials are needed to confirm the hypothesis that VRR may improve adherence rates and facilitate telerehabilitation.},
keywords = {Cancer, Disability, Fatigue, Healthcare, Lymphedema, Pain, Rehabilitation, Robotics, Telemedicine, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
2019
Caggianese, Giuseppe; Cuomo, Salvatore; Esposito, Massimo; Franceschini, Marco; Gallo, Luigi; Infarinato, Francesco; Minutolo, Aniello; Piccialli, Francesco; Romano, Paola
Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments Journal Article
In: IEEE Transactions on Industrial Informatics, vol. 15, no. 1, pp. 517–526, 2019, ISSN: 1941-0050.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Healthcare, Natural User Interfaces, Rehabilitation, Serious game, Stroke
@article{caggianeseSeriousGamesInCloud2019,
title = {Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments},
author = { Giuseppe Caggianese and Salvatore Cuomo and Massimo Esposito and Marco Franceschini and Luigi Gallo and Francesco Infarinato and Aniello Minutolo and Francesco Piccialli and Paola Romano},
doi = {10.1109/TII.2018.2856097},
issn = {1941-0050},
year = {2019},
date = {2019-01-01},
journal = {IEEE Transactions on Industrial Informatics},
volume = {15},
number = {1},
pages = {517--526},
abstract = {During the last years, the significant increase in the number of patients in need of rehabilitation has generated an unsustainable economic impact on healthcare systems, implying a reduction in therapeutic supervision and support for each patient. To address this problem, this paper proposes a telerehabilitation system based on serious games and in-cloud data analytics services, in accordance with Industry 4.0 design principles regarding modularity, service orientation, decentralization, virtualization, and real-time capability. The system, specialized for poststroke patients, comprises components for real-time acquisition of patient's motor data and a decision support service for their analysis. Raw data, reports, and recommendations are made available on the cloud to clinical operators to remotely assess rehabilitation outcomes and dynamically improve therapies. Furthermore, the results of a pilot study on the clinical impact deriving from the adoption of the proposed solution, and of a qualitative analysis about its acceptance, are presented and discussed.},
keywords = {Artificial intelligence, Healthcare, Natural User Interfaces, Rehabilitation, Serious game, Stroke},
pubstate = {published},
tppubtype = {article}
}
Caggianese, Giuseppe; Cuomo, Salvatore; Esposito, Massimo; Franceschini, Marco; Gallo, Luigi; Infarinato, Francesco; Minutolo, Aniello; Piccialli, Francesco; Romano, Paola
Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments Journal Article
In: IEEE Transactions on Industrial Informatics, vol. 15, no. 1, pp. 517–526, 2019, ISSN: 1941-0050.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Healthcare, Natural User Interfaces, Rehabilitation, Serious game, Stroke
@article{caggianese_serious_2019,
title = {Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments},
author = {Giuseppe Caggianese and Salvatore Cuomo and Massimo Esposito and Marco Franceschini and Luigi Gallo and Francesco Infarinato and Aniello Minutolo and Francesco Piccialli and Paola Romano},
doi = {10.1109/TII.2018.2856097},
issn = {1941-0050},
year = {2019},
date = {2019-01-01},
journal = {IEEE Transactions on Industrial Informatics},
volume = {15},
number = {1},
pages = {517–526},
abstract = {During the last years, the significant increase in the number of patients in need of rehabilitation has generated an unsustainable economic impact on healthcare systems, implying a reduction in therapeutic supervision and support for each patient. To address this problem, this paper proposes a telerehabilitation system based on serious games and in-cloud data analytics services, in accordance with Industry 4.0 design principles regarding modularity, service orientation, decentralization, virtualization, and real-time capability. The system, specialized for poststroke patients, comprises components for real-time acquisition of patient's motor data and a decision support service for their analysis. Raw data, reports, and recommendations are made available on the cloud to clinical operators to remotely assess rehabilitation outcomes and dynamically improve therapies. Furthermore, the results of a pilot study on the clinical impact deriving from the adoption of the proposed solution, and of a qualitative analysis about its acceptance, are presented and discussed.},
keywords = {Artificial intelligence, Healthcare, Natural User Interfaces, Rehabilitation, Serious game, Stroke},
pubstate = {published},
tppubtype = {article}
}
2017
Caggianese, Giuseppe; Calabrese, Mariaconsiglia; Gallo, Luigi; Sannino, Giovanna; Vecchione, Carmine
Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients Proceedings Article
In: 2017 13th International Conference on Signal-Image Technology Internet-Based Systems (SITIS), pp. 83–90, 2017.
Abstract | Links | BibTeX | Tags: Biomedical monitoring, Cognitive and physical monitoring, Games, Healthcare, Monitoring, Patient-centered environment, Rehabilitation, Sensor systems, Surgery, Tracking
@inproceedings{caggianeseCardiacSurgeryRehabilitation2017,
title = {Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients},
author = { Giuseppe Caggianese and Mariaconsiglia Calabrese and Luigi Gallo and Giovanna Sannino and Carmine Vecchione},
doi = {10.1109/SITIS.2017.24},
year = {2017},
date = {2017-12-01},
booktitle = {2017 13th International Conference on Signal-Image Technology Internet-Based Systems (SITIS)},
pages = {83--90},
abstract = {For a successful rehabilitation after cardiac surgery, it is crucial to have a carefully personalized, structured, and supervised physiotherapy program. Due to erroneous or unsupervised physiotherapy, nearly 50% of surgeries fail. Researchers have tried to leverage advances in wearable sensors and motion tracking to build affordable, automated, and customizable rehabilitation systems that help both therapists and patients during physiotherapy sessions. In this paper, we present a patient-centered cardiac surgery rehabilitation system (CSRS) for the personalization of the patient's physiotherapy for the early post-operative period. The system has been designed to interconnect different acquisition sensors and to be distributed on different stations in order to be able to continuously monitor the patient's vital signs and evaluate her/his cognitive and motor abilities in real time.},
keywords = {Biomedical monitoring, Cognitive and physical monitoring, Games, Healthcare, Monitoring, Patient-centered environment, Rehabilitation, Sensor systems, Surgery, Tracking},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Calabrese, Mariaconsiglia; Gallo, Luigi; Sannino, Giovanna; Vecchione, Carmine
Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients Proceedings Article
In: 2017 13th International Conference on Signal-Image Technology Internet-Based Systems (SITIS), pp. 83–90, 2017.
Abstract | Links | BibTeX | Tags: Biomedical monitoring, Cognitive and physical monitoring, Games, Healthcare, Monitoring, Patient-centered environment, Rehabilitation, Sensor systems, Surgery, Tracking
@inproceedings{caggianese_cardiac_2017,
title = {Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients},
author = {Giuseppe Caggianese and Mariaconsiglia Calabrese and Luigi Gallo and Giovanna Sannino and Carmine Vecchione},
doi = {10.1109/SITIS.2017.24},
year = {2017},
date = {2017-12-01},
booktitle = {2017 13th International Conference on Signal-Image Technology Internet-Based Systems (SITIS)},
pages = {83–90},
abstract = {For a successful rehabilitation after cardiac surgery, it is crucial to have a carefully personalized, structured, and supervised physiotherapy program. Due to erroneous or unsupervised physiotherapy, nearly 50% of surgeries fail. Researchers have tried to leverage advances in wearable sensors and motion tracking to build affordable, automated, and customizable rehabilitation systems that help both therapists and patients during physiotherapy sessions. In this paper, we present a patient-centered cardiac surgery rehabilitation system (CSRS) for the personalization of the patient's physiotherapy for the early post-operative period. The system has been designed to interconnect different acquisition sensors and to be distributed on different stations in order to be able to continuously monitor the patient's vital signs and evaluate her/his cognitive and motor abilities in real time.},
keywords = {Biomedical monitoring, Cognitive and physical monitoring, Games, Healthcare, Monitoring, Patient-centered environment, Rehabilitation, Sensor systems, Surgery, Tracking},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Calabrese, Mariaconsiglia; Maio, Vincenzo De; Pietro, Giuseppe De; Faggiano, Armando; Gallo, Luigi; Sannino, Giovanna; Vecchione, Carmine
A Rehabilitation System for Post-operative Heart Surgery Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2017, pp. 554–564, Springer International Publishing, 2017, ISBN: 978-3-319-59480-4.
Abstract | Links | BibTeX | Tags: Healthcare, Microsoft kinect, Rehabilitation, Serious game, Telemonitoring, Unity 3D
@inproceedings{caggianeseRehabilitationSystemPostoperative2017,
title = {A Rehabilitation System for Post-operative Heart Surgery},
author = { Giuseppe Caggianese and Mariaconsiglia Calabrese and Vincenzo De Maio and Giuseppe De Pietro and Armando Faggiano and Luigi Gallo and Giovanna Sannino and Carmine Vecchione},
editor = { Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_55},
isbn = {978-3-319-59480-4},
year = {2017},
date = {2017-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2017},
pages = {554--564},
publisher = {Springer International Publishing},
series = {Smart Innovation, Systems and Technologies},
abstract = {Supervised exercise programs are an important aspect of the rehabilitation process of patients after heart surgery. A large number of factors must be taken into account before implementing a rehabilitation program. These mainly consist in the patient's cognitive and physical capabilities after the operation and the expectations of recovery. A rehabilitation program should also be designed in relation to the stage of the healing process, with the therapist selecting the best sequence of exercises while taking into account the most appropriate effort level for the patient. This paper describes a customizable rehabilitation system for the early post-operative period, useful for the performance of an assessment of the patients, through an evaluation of their cognitive and motor abilities, and for a dynamic personalization of the therapy sessions focused on patient needs.},
keywords = {Healthcare, Microsoft kinect, Rehabilitation, Serious game, Telemonitoring, Unity 3D},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Calabrese, Mariaconsiglia; Maio, Vincenzo De; Pietro, Giuseppe De; Faggiano, Armando; Gallo, Luigi; Sannino, Giovanna; Vecchione, Carmine
A Rehabilitation System for Post-operative Heart Surgery Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2017, pp. 554–564, Springer International Publishing, 2017, ISBN: 978-3-319-59480-4, (event-place: Cham).
Abstract | Links | BibTeX | Tags: Healthcare, Microsoft kinect, Rehabilitation, Serious game, Telemonitoring, Unity 3D
@inproceedings{caggianese_rehabilitation_2017,
title = {A Rehabilitation System for Post-operative Heart Surgery},
author = {Giuseppe Caggianese and Mariaconsiglia Calabrese and Vincenzo De Maio and Giuseppe De Pietro and Armando Faggiano and Luigi Gallo and Giovanna Sannino and Carmine Vecchione},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_55},
isbn = {978-3-319-59480-4},
year = {2017},
date = {2017-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2017},
pages = {554–564},
publisher = {Springer International Publishing},
series = {Smart Innovation, Systems and Technologies},
abstract = {Supervised exercise programs are an important aspect of the rehabilitation process of patients after heart surgery. A large number of factors must be taken into account before implementing a rehabilitation program. These mainly consist in the patient’s cognitive and physical capabilities after the operation and the expectations of recovery. A rehabilitation program should also be designed in relation to the stage of the healing process, with the therapist selecting the best sequence of exercises while taking into account the most appropriate effort level for the patient. This paper describes a customizable rehabilitation system for the early post-operative period, useful for the performance of an assessment of the patients, through an evaluation of their cognitive and motor abilities, and for a dynamic personalization of the therapy sessions focused on patient needs.},
note = {event-place: Cham},
keywords = {Healthcare, Microsoft kinect, Rehabilitation, Serious game, Telemonitoring, Unity 3D},
pubstate = {published},
tppubtype = {inproceedings}
}
2016
Adinolfi, Francesco; Caggianese, Giuseppe; Gallo, Luigi; Grosso, Juan; Infarinato, Francesco; Marchese, Nazzareno; Sale, Patrizio; Spaltro, Emiliano
SmartCARE - An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2016, pp. 39–49, Springer International Publishing Switzerland, 2016, ISBN: 978-3-319-39344-5 978-3-319-39345-2.
Abstract | Links | BibTeX | Tags: Healthcare, Microsoft band, Microsoft kinect, Rehabilitation, Serious game, Stroke, Telemonitoring, Unity 3D, Wearable devices
@inproceedings{adinolfiSmartCAREICTPlatform2016,
title = {SmartCARE - An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home},
author = { Francesco Adinolfi and Giuseppe Caggianese and Luigi Gallo and Juan Grosso and Francesco Infarinato and Nazzareno Marchese and Patrizio Sale and Emiliano Spaltro},
editor = { Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-39345-2_4},
isbn = {978-3-319-39344-5 978-3-319-39345-2},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2016},
volume = {55},
pages = {39--49},
publisher = {Springer International Publishing Switzerland},
series = {Smart Innovation, Systems and Technologies},
abstract = {This paper describes the SmartCARE ICT eco-system, which goal is to deliver advanced health collaboration services in the rehabilitation domain. The system provides a set of tools that enable the continuity of care at home to patients affected by stroke diseases. Moreover, by taking advantage of motion sensing-based serious games and virtual companions, the system can stimulate the patient at being more reactive both at neuro-motorial and neuro-cognitive levels.},
keywords = {Healthcare, Microsoft band, Microsoft kinect, Rehabilitation, Serious game, Stroke, Telemonitoring, Unity 3D, Wearable devices},
pubstate = {published},
tppubtype = {inproceedings}
}
Adinolfi, Francesco; Caggianese, Giuseppe; Gallo, Luigi; Grosso, Juan; Infarinato, Francesco; Marchese, Nazzareno; Sale, Patrizio; Spaltro, Emiliano
SmartCARE - An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2016, pp. 39–49, Springer International Publishing Switzerland, 2016, ISBN: 978-3-319-39344-5 978-3-319-39345-2, (event-place: Puerto de la Cruz, Tenerife, Spain).
Abstract | Links | BibTeX | Tags: Healthcare, Microsoft band, Microsoft kinect, Rehabilitation, Serious game, Stroke, Telemonitoring, Unity 3D, Wearable devices
@inproceedings{adinolfi_smartcare_2016,
title = {SmartCARE - An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home},
author = {Francesco Adinolfi and Giuseppe Caggianese and Luigi Gallo and Juan Grosso and Francesco Infarinato and Nazzareno Marchese and Patrizio Sale and Emiliano Spaltro},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
url = {http://link.springer.com/10.1007/978-3-319-39345-2_4},
doi = {10.1007/978-3-319-39345-2_4},
isbn = {978-3-319-39344-5 978-3-319-39345-2},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2016},
volume = {55},
pages = {39–49},
publisher = {Springer International Publishing Switzerland},
series = {Smart Innovation, Systems and Technologies},
abstract = {This paper describes the SmartCARE ICT eco-system, which goal is to deliver advanced health collaboration services in the rehabilitation domain. The system provides a set of tools that enable the continuity of care at home to patients affected by stroke diseases. Moreover, by taking advantage of motion sensing-based serious games and virtual companions, the system can stimulate the patient at being more reactive both at neuro-motorial and neuro-cognitive levels.},
note = {event-place: Puerto de la Cruz, Tenerife, Spain},
keywords = {Healthcare, Microsoft band, Microsoft kinect, Rehabilitation, Serious game, Stroke, Telemonitoring, Unity 3D, Wearable devices},
pubstate = {published},
tppubtype = {inproceedings}
}