AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
How to
You can use the tag cloud to select only the papers dealing with specific research topics.
You can expand the Abstract, Links and BibTex record for each paper.
2025
Bosser, A. -G.; Cascarano, P.; Lacoche, J.; Hajahmadi, S.; Stanescu, A.; Sörös, G.
Preface to the First Workshop on GenAI-XR: Generative Artificial Intelligence meets Extended Reality Proceedings Article
In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 129–130, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).
Abstract | Links | BibTeX | Tags: Adaptive environment, Adaptive Environments, Art educations, Artificial Intelligence and Extended Reality Integration, Context-aware systems, Entertainment industry, Extended reality, Immersive, Indexterm: generative artificial intelligence, IndexTerms: Generative Artificial Intelligence, Industry professionals, Innovative method, Personalized interaction, Personalized Interactions
@inproceedings{bosser_preface_2025,
title = {Preface to the First Workshop on GenAI-XR: Generative Artificial Intelligence meets Extended Reality},
author = {A. -G. Bosser and P. Cascarano and J. Lacoche and S. Hajahmadi and A. Stanescu and G. Sörös},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105005161220&doi=10.1109%2fVRW66409.2025.00033&partnerID=40&md5=41f0fb56b31c0beb94368c3379e5d75a},
doi = {10.1109/VRW66409.2025.00033},
isbn = {979-833151484-6 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW},
pages = {129–130},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {The GenAI-XR workshop aims to explore the intersection of Generative Artificial Intelligence (GenAI) and Extended Reality (XR), examining their combined potential to revolutionize various sectors including entertainment, arts, education, factory work, healthcare, architecture, and others. The workshop will provide a platform for researchers, industry professionals, and practitioners to discuss innovative methods of integrating GenAI into XR environments, enhancing immersive experiences, and personalizing interactions in real time. Through presentation and discussion sessions, participants will gain insights into the latest developments, challenges, and future directions at the intersection of GenAI and XR. © 2025 IEEE.},
keywords = {Adaptive environment, Adaptive Environments, Art educations, Artificial Intelligence and Extended Reality Integration, Context-aware systems, Entertainment industry, Extended reality, Immersive, Indexterm: generative artificial intelligence, IndexTerms: Generative Artificial Intelligence, Industry professionals, Innovative method, Personalized interaction, Personalized Interactions},
pubstate = {published},
tppubtype = {inproceedings}
}
2023
Stacchio, L.; Scorolli, C.; Marfia, G.
Evaluating Human Aesthetic and Emotional Aspects of 3D generated content through eXtended Reality Proceedings Article
In: A., De Filippo; M., Milano; V., Presutti; A., Saffiotti (Ed.): CEUR Workshop Proc., pp. 38–49, CEUR-WS, 2023, ISBN: 16130073 (ISSN).
Abstract | Links | BibTeX | Tags: aesthetic evaluation, Creative industries, Deep learning, Effective tool, Emotional aspect, Entertainment industry, Esthetic evaluation, Extended reality, generative artificial intelligence, Human-in-the-loop, Learning systems, Metaverses, Multimedia contents, Production efficiency, Three dimensional computer graphics, Virtual Reality
@inproceedings{stacchio_evaluating_2023,
title = {Evaluating Human Aesthetic and Emotional Aspects of 3D generated content through eXtended Reality},
author = {L. Stacchio and C. Scorolli and G. Marfia},
editor = {De Filippo A. and Milano M. and Presutti V. and Saffiotti A.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85176617276&partnerID=40&md5=14d9d23320d6ed236cbb4b0c562bec06},
isbn = {16130073 (ISSN)},
year = {2023},
date = {2023-01-01},
booktitle = {CEUR Workshop Proc.},
volume = {3519},
pages = {38–49},
publisher = {CEUR-WS},
abstract = {The Metaverse era is rapidly shaping novel and effective tools particularly useful in the entertainment and creative industry. A fundamental role is played by modern generative deep learning models, that can be used to provide varied and high-quality multimedia content, considerably lowering costs while increasing production efficiency. The goodness of such models is usually evaluated quantitatively with established metrics on data and humans using simple constructs such as the Mean Opinion Score. However, these scales and scores don't take into account the aesthetical and emotional components, which could play a role in positively controlling the automatic generation of multimedia content while at the same time introducing novel forms of human-in-the-loop in generative deep learning. Furthermore, considering data such as 3D models/scenes, and 360° panorama images and videos, conventional display hardware may not be the most effective means for human evaluation. A first solution to such a problem could consist of employing eXtendend Reality paradigms and devices. Considering all such aspects, we here discuss a recent contribution that adopted a well-known scale to evaluate the aesthetic and emotional experience of watching a 360° video of a musical concert in Virtual Reality (VR) compared to a classical 2D webstream, showing that adopting fully immersive VR experience could be a possible path to follow. © 2023 CEUR-WS. All rights reserved.},
keywords = {aesthetic evaluation, Creative industries, Deep learning, Effective tool, Emotional aspect, Entertainment industry, Esthetic evaluation, Extended reality, generative artificial intelligence, Human-in-the-loop, Learning systems, Metaverses, Multimedia contents, Production efficiency, Three dimensional computer graphics, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}