AHCI RESEARCH GROUP

Publications

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proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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31 entries « 1 of 2 »

2025

Bosser, A. -G.; Cascarano, P.; Lacoche, J.; Hajahmadi, S.; Stanescu, A.; Sörös, G.

Preface to the First Workshop on GenAI-XR: Generative Artificial Intelligence meets Extended Reality Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 129–130, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: Adaptive environment, Adaptive Environments, Art educations, Artificial Intelligence and Extended Reality Integration, Context-aware systems, Entertainment industry, Extended reality, Immersive, Indexterm: generative artificial intelligence, IndexTerms: Generative Artificial Intelligence, Industry professionals, Innovative method, Personalized interaction, Personalized Interactions

Li, K.; Mostajeran, F.; Rings, S.; Kruse, L.; Schmidt, S.; Arz, M.; Wolf, E.; Steinicke, F.

I Hear, See, Speak & Do: Bringing Multimodal Information Processing to Intelligent Virtual Agents for Natural Human-AI Communication Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1648–1649, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence tools, Cloud services, Embodied AI, Embodied artificial intelligence, Extended reality, Human computer interaction, Human-AI Interaction, Human-artificial intelligence interaction, Information processing capability, Intelligent virtual agents, Language Model, Multi-modal information, Virtual agent, Work-flows

Mereu, J.

Using LLMs to enhance end-user development support in XR Proceedings Article

In: V., Paneva; D., Tetteroo; V., Frau; S., Feger; D., Spano; F., Paterno; S., Sauer; M., Manca (Ed.): CEUR Workshop Proc., CEUR-WS, 2025, ISBN: 16130073 (ISSN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Condition, Configuration, Development support, Development technique, End-User Development, End-Users, Event-condition-action, Event-Condition-Actions, Extended reality, Human computer interaction, Information Systems, Information use, Natural Language, Natural language processing systems, Natural languages, Rule, rules

Espinal, W. Y. Arevalo; Jimenez, J.; Corneo, L.

An eXtended Reality Data Transformation Framework for Internet of Things Devices Integration Proceedings Article

In: IoT - Proc. Int. Conf. Internet Things, pp. 10–18, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071285-2 (ISBN).

Abstract | Links | BibTeX | Tags: Application programs, Comprehensive evaluation, Data integration, Data Transformation, Device and Data Integration, Devices integration, Extended reality, Generative AI, Interactive objects, Internet of Things, Language Model, Software runtime, Time-consuming tasks

Chen, J.; Wu, X.; Lan, T.; Li, B.

LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 2715–2724, 2025, ISSN: 10772626 (ISSN).

Abstract | Links | BibTeX | Tags: % reductions, 3D modeling, algorithm, Algorithms, Augmented Reality, Coding errors, Computer graphics, Computer interaction, computer interface, Computer simulation languages, Extended reality, generative artificial intelligence, human, Human users, human-computer interaction, Humans, Imaging, Immersive, Language, Language Model, Large language model, large language models, Metadata, Natural Language Processing, Natural language processing systems, Natural languages, procedures, Script generation, Spatio-temporal data, Three dimensional computer graphics, Three-Dimensional, three-dimensional imaging, User-Computer Interface, Virtual Reality

Carcangiu, A.; Manca, M.; Mereu, J.; Santoro, C.; Simeoli, L.; Spano, L. D.

Conversational Rule Creation in XR: User’s Strategies in VR and AR Automation Proceedings Article

In: C., Santoro; A., Schmidt; M., Matera; A., Bellucci (Ed.): Lect. Notes Comput. Sci., pp. 59–79, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303195451-1 (ISBN).

Abstract | Links | BibTeX | Tags: 'current, Automation, Chatbots, Condition, End-User Development, Extended reality, Human computer interaction, Immersive authoring, Language Model, Large language model, large language models, Rule, Rule-based approach, rules, User interfaces

Buldu, K. B.; Özdel, S.; Lau, K. H. Carrie; Wang, M.; Saad, D.; Schönborn, S.; Boch, A.; Kasneci, E.; Bozkir, E.

CUIfy the XR: An Open-Source Package to Embed LLM-Powered Conversational Agents in XR Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 192–197, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833152157-8 (ISBN).

Abstract | Links | BibTeX | Tags: Augmented Reality, Computational Linguistics, Conversational user interface, conversational user interfaces, Extended reality, Head-mounted-displays, Helmet mounted displays, Language Model, Large language model, large language models, Non-player character, non-player characters, Open source software, Personnel training, Problem oriented languages, Speech models, Speech-based interaction, Text to speech, Unity, Virtual environments, Virtual Reality

Mereu, J.; Artizzu, V.; Carcangiu, A.; Spano, L. D.; Simeoli, L.; Mattioli, A.; Manca, M.; Santoro, C.; Paternò, F.

Empowering End-User in Creating eXtended Reality Content with a Conversational Chatbot Proceedings Article

In: L., Zaina; J.C., Campos; D., Spano; K., Luyten; P., Palanque; G., Veer; A., Ebert; S.R., Humayoun; V., Memmesheimer (Ed.): Lect. Notes Comput. Sci., pp. 126–137, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303191759-2 (ISBN).

Abstract | Links | BibTeX | Tags: Context, End-User Development, End-Users, Event condition action rules, Event-condition-action rules, Extended reality, Immersive authoring, Language Model, Large language model, Meta-design, multimodal input, Multimodal inputs, Virtualization

Kim, Y.; Aamir, Z.; Singh, M.; Boorboor, S.; Mueller, K.; Kaufman, A. E.

Explainable XR: Understanding User Behaviors of XR Environments Using LLM-Assisted Analytics Framework Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 2756–2766, 2025, ISSN: 10772626 (ISSN).

Abstract | Links | BibTeX | Tags: adult, Agnostic, Article, Assistive, Cross Reality, Data Analytics, Data collection, data interpretation, Data recording, Data visualization, Extended reality, human, Language Model, Large language model, large language models, Multi-modal, Multimodal Data Collection, normal human, Personalized assistive technique, Personalized Assistive Techniques, recorder, Spatio-temporal data, therapy, user behavior, User behaviors, Virtual addresses, Virtual environments, Virtual Reality, Visual analytics, Visual languages

Stacchio, L.; Balloni, E.; Frontoni, E.; Paolanti, M.; Zingaretti, P.; Pierdicca, R.

MineVRA: Exploring the Role of Generative AI-Driven Content Development in XR Environments through a Context-Aware Approach Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 3602–3612, 2025, ISSN: 10772626 (ISSN).

Abstract | Links | BibTeX | Tags: adult, Article, Artificial intelligence, Computer graphics, Computer vision, Content Development, Contents development, Context-Aware, Context-aware approaches, Extended reality, female, Generative adversarial networks, Generative AI, generative artificial intelligence, human, Human-in-the-loop, Immersive, Immersive environment, male, Multi-modal, User need, Virtual environments, Virtual Reality

Wang, C.; Sundstedt, V.; Garro, V.

Generative Artificial Intelligence for Immersive Analytics Proceedings Article

In: T., Bashford-Rogers; D., Meneveaux; M., Ammi; M., Ziat; S., Jänicke; H., Purchase; P., Radeva; A., Furnari; K., Bouatouch; A.A., Sousa (Ed.): Proc. Int. Jt. Conf. Comput. Vis. Imaging Comput. Graph. Theory Appl., pp. 938–946, Science and Technology Publications, Lda, 2025, ISBN: 21845921 (ISSN).

Abstract | Links | BibTeX | Tags: Extended reality, generative artificial intelligence, Immersive analytics, Visualization

Shawash, J.; Thibault, M.; Hamari, J.

Who Killed Helene Pumpulivaara?: AI-Assisted Content Creation and XR Implementation for Interactive Built Heritage Storytelling Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 377–379, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Built heritage, Content creation, Digital heritage, Digital Interpretation, Extended reality, Human computer interaction, Human engineering, Industrial Heritage, Interactive computer graphics, Interactive computer systems, Mobile photographies, Narrative Design, Narrative designs, Production pipelines, Uncanny valley, Virtual Reality

Tang, M.; Nikolaenko, M.; Alrefai, A.; Kumar, A.

Metaverse and Digital Twins in the Age of AI and Extended Reality Journal Article

In: Architecture, vol. 5, no. 2, 2025, ISSN: 26738945 (ISSN).

Abstract | Links | BibTeX | Tags: AI, digital twin, Extended reality, Metaverse

Stroinski, M.; Kwarciak, K.; Kowalewski, M.; Hemmerling, D.; Frier, W.; Georgiou, O.

Text-to-Haptics: Enhancing Multisensory Storytelling through Emotionally Congruent Midair Haptics Journal Article

In: Advanced Intelligent Systems, vol. 7, no. 4, 2025, ISSN: 26404567 (ISSN).

Abstract | Links | BibTeX | Tags: Audiovisual, Augmented Reality, Extended reality, Haptic interfaces, Haptics, Haptics interfaces, HMI, hybrid AI, Hybrid artificial intelligences, Metaverses, Mixed reality, Multisensory, Natural Language Processing, perception, Sentiment Analysis, Sound speech, Special issue and section, Speech enhancement, Virtual environments, Visual elements

2024

Samson, J.; Lameras, P.; Taylor, N.; Kneafsey, R.

Fostering a Co-creation Process for the Development of an Extended Reality Healthcare Education Resource Proceedings Article

In: M.E., Auer; T., Tsiatsos (Ed.): Lect. Notes Networks Syst., pp. 205–212, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 23673370 (ISSN); 978-303156074-3 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Co-creation, Creation process, Diagnosis, Education computing, Education resource, Extended reality, Health care education, Hospitals, Immersive, Inter professionals, Interprofessional Healthcare Education, Software products, Students, Virtual patients

Vasic, I.; Fill, H. -G.; Quattrini, R.; Pierdicca, R.

LLM-Aided Museum Guide: Personalized Tours Based on User Preferences Proceedings Article

In: L.T., De Paolis; P., Arpaia; M., Sacco (Ed.): Lect. Notes Comput. Sci., pp. 249–262, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 03029743 (ISSN); 978-303171709-3 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence techniques, Automated process, Cultural heritages, Extended reality, Language Model, Large language model, large language models, Modeling languages, Museum guide, User's preferences, Virtual environments, Virtual museum, Virtual museums, Virtual tour

Clocchiatti, A.; Fumero, N.; Soccini, A. M.

Character Animation Pipeline based on Latent Diffusion and Large Language Models Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 398–405, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037202-1 (ISBN).

Abstract | Links | BibTeX | Tags: Animation, Animation pipeline, Artificial intelligence, Augmented Reality, Character animation, Computational Linguistics, Computer animation, Deep learning, Diffusion, E-Learning, Extended reality, Film production, Generative art, Language Model, Learning systems, Learning techniques, Natural language processing systems, Pipelines, Production pipelines, Virtual Reality

Haramina, E.; Paladin, M.; Petričušić, Z.; Posarić, F.; Drobnjak, A.; Botički, I.

Learning Algorithms Concepts in a Virtual Reality Escape Room Proceedings Article

In: S., Babic; Z., Car; M., Cicin-Sain; D., Cisic; P., Ergovic; T.G., Grbac; V., Gradisnik; S., Gros; A., Jokic; A., Jovic; D., Jurekovic; T., Katulic; M., Koricic; V., Mornar; J., Petrovic; K., Skala; D., Skvorc; V., Sruk; M., Svaco; E., Tijan; N., Vrcek; B., Vrdoljak (Ed.): ICT Electron. Conv., MIPRO - Proc., pp. 2057–2062, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835038249-5 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Computational complexity, Computer generated three dimensional environment, E-Learning, Education, Escape room, Extended reality, generative artificial intelligence, Learn+, Learning, Learning algorithms, Learning systems, Puzzle, puzzles, user experience, User study, User testing, Users' experiences, Virtual Reality

Artizzu, V.; Carcangiu, A.; Manca, M.; Mattioli, A.; Mereu, J.; Paternò, F.; Santoro, C.; Simeoli, L.; Spano, L. D.

End-User Development for eXtended Reality using a multimodal Intelligent Conversational Agent Proceedings Article

In: N., Wang; A., Bellucci; C., Anthes; P., Daeijavad; J., Friedl-Knirsch; F., Maurer; F., Pointecker; L.D., Spano (Ed.): CEUR Workshop Proc., CEUR-WS, 2024, ISBN: 16130073 (ISSN).

Abstract | Links | BibTeX | Tags: Condition, Context, End-User Development, Event-condition-action, Extended reality, Immersive authoring, Language Model, Large language model, Meta-design, multimodal input, Multimodal inputs, Rule, rules, User interfaces

Kapadia, N.; Gokhale, S.; Nepomuceno, A.; Cheng, W.; Bothwell, S.; Mathews, M.; Shallat, J. S.; Schultz, C.; Gupta, A.

Evaluation of Large Language Model Generated Dialogues for an AI Based VR Nurse Training Simulator Proceedings Article

In: J.Y.C., Chen; G., Fragomeni (Ed.): Lect. Notes Comput. Sci., pp. 200–212, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 03029743 (ISSN); 978-303161040-0 (ISBN).

Abstract | Links | BibTeX | Tags: Bard, ChatGPT, ClaudeAI, Clinical research, Computational Linguistics, Dialogue Generation, Dialogue generations, Education computing, Extended reality, Health care education, Healthcare Education, Language Model, Language processing, Large language model, large language models, Natural Language Processing, Natural language processing systems, Natural languages, Nurse Training Simulation, Nursing, Patient avatar, Patient Avatars, Semantics, Students, Training simulation, Virtual Reality

Vallasciani, G.; Stacchio, L.; Cascarano, P.; Marfia, G.

CreAIXR: Fostering Creativity with Generative AI in XR environments Proceedings Article

In: Proc. - IEEE Int. Conf. Metaverse Comput., Netw., Appl., MetaCom, pp. 1–8, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833151599-7 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Creative thinking, Creatives, Creativity, Extended reality, Generative adversarial networks, generative artificial intelligence, Immersive, Modern technologies, Research questions, Stable Diffusion, Web technologies

Sahebnasi, M. J.; Farrokhimaleki, M.; Wang, N.; Zhao, R.; Maurer, F.

Exploring the Potential of Generative AI in Prototyping XR Applications Proceedings Article

In: N., Wang; A., Bellucci; C., Anthes; P., Daeijavad; J., Friedl-Knirsch; F., Maurer; F., Pointecker; L.D., Spano (Ed.): CEUR Workshop Proc., CEUR-WS, 2024, ISBN: 16130073 (ISSN).

Abstract | Links | BibTeX | Tags: AI techniques, Extended reality, generative artificial intelligence, Prototyping, Prototyping process, Scene composition, Software prototyping, State of the art

Chandrashekar, N. Donekal; Lee, A.; Azab, M.; Gracanin, D.

Understanding User Behavior for Enhancing Cybersecurity Training with Immersive Gamified Platforms Journal Article

In: Information (Switzerland), vol. 15, no. 12, 2024, ISSN: 20782489 (ISSN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Critical infrastructures, Cyber attacks, Cyber security, Cyber systems, Cyber-attacks, Cybersecurity, Decisions makings, Digital infrastructures, digital twin, Extended reality, Gamification, Immersive, Network Security, simulation, Technical vulnerabilities, Training, user behavior, User behaviors

Lăzăroiu, G.; Gedeon, T.; Valaskova, K.; Vrbka, J.; Šuleř, P.; Zvarikova, K.; Kramarova, K.; Rowland, Z.; Stehel, V.; Gajanova, L.; Horák, J.; Grupac, M.; Caha, Z.; Blazek, R.; Kovalova, E.; Nagy, M.

Cognitive digital twin-based Internet of Robotic Things, multi-sensory extended reality and simulation modeling technologies, and generative artificial intelligence and cyber–physical manufacturing systems in the immersive industrial metaverse Journal Article

In: Equilibrium. Quarterly Journal of Economics and Economic Policy, vol. 19, no. 3, pp. 719–748, 2024, ISSN: 1689765X (ISSN).

Abstract | Links | BibTeX | Tags: cognitive digital twin, cyber–physical manufacturing system, Extended reality, generative artificial intelligence, immersive industrial metaverse, Internet of Robotic Things, sensor, simulation modeling

Baldry, M. K.; Happa, J.; Steed, A.; Smith, S.; Glencross, M.

From Embodied Abuse to Mass Disruption: Generative, Inter-Reality Threats in Social, Mixed-Reality Platforms Journal Article

In: Digital Threats: Research and Practice, vol. 5, no. 4, 2024, ISSN: 25765337 (ISSN).

Abstract | Links | BibTeX | Tags: Abuse, Augmented Reality, Cyber security, Cybersecurity, Extended reality, Game, Games, Generative adversarial networks, Harassment, Harm, harms, Mixed reality, risk, Social engineering, Social gaming, Social platform, social platforms, Social psychology, Virtual environments, Virtual Reality

31 entries « 1 of 2 »