AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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33 entries « 1 of 2 »

2025

Tsai, Y. -J.; Liu, S. -T.; Hsu, S. -C.

The Development of an Interactive IoT Cross-Media Survey System and Real-Time Re-presentation of Mass Learning Proceedings Article

In: J., Wei; G., Margetis (Ed.): Lect. Notes Comput. Sci., pp. 145–157, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303193060-7 (ISBN).

Abstract | Links | BibTeX | Tags: Cross-media, Data Re-presentation, Internet of Things, IoT Cross-Media System, IoT cross-medium system, Learning outcome, Learning systems, Mass Learning, Media systems, Smart phones, Smartphone, Smartphones, STEM with A, Survey System, Survey systems, Surveying, Tangible User Interface, Tangible user interfaces, User interfaces, Virtual Reality

Logothetis, I.; Diakogiannis, K.; Vidakis, N.

Interactive Learning Through Conversational Avatars and Immersive VR: Enhancing Diabetes Education and Self-Management Proceedings Article

In: X., Fang (Ed.): Lect. Notes Comput. Sci., pp. 415–429, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303192577-1 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Chronic disease, Computer aided instruction, Diabetes Education, Diagnosis, E-Learning, Education management, Engineering education, Gamification, Immersive virtual reality, Interactive computer graphics, Interactive learning, Large population, Learning systems, NUI, Self management, Serious game, Serious games, simulation, Virtual Reality

Ozeki, R.; Yonekura, H.; Rizk, H.; Yamaguchi, H.

Cellular-based Indoor Localization with Adapted LLM and Label-aware Contrastive Learning Proceedings Article

In: pp. 138–145, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331586461 (ISBN).

Abstract | Links | BibTeX | Tags: Cellular Network, Cellulars, Computer interaction, Contrastive Learning, Deep learning, Human computer interaction, Indoor Localization, Indoor Navigation, Indoor positioning, Indoor positioning systems, Language Model, Large language model, Learning systems, Mobile computing, Mobile-computing, Signal processing, Smart Environment, Wireless networks

Shi, L.; Gu, Y.; Zheng, Y.; Kameda, S.; Lu, H.

LWD-IUM: A Lightweight Detector for Advancing Robotic Grasp in VR-Based Industrial and Underwater Metaverse Proceedings Article

In: pp. 1384–1391, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331508876 (ISBN).

Abstract | Links | BibTeX | Tags: 3D object, 3D object detection, Deep learning, generative artificial intelligence, Grasping and manipulation, Intelligent robots, Learning systems, Metaverses, Neural Networks, Object Detection, Object recognition, Objects detection, Real- time, Real-time, Robotic grasping, robotic grasping and manipulation, Robotic manipulation, Virtual Reality, Vision transformer, Visual servoing

Mendoza, A. P.; Quiroga, K. J. Barrios; Celis, S. D. Solano; M., C. G. Quintero

NAIA: A Multi-Technology Virtual Assistant for Boosting Academic Environments—A Case Study Journal Article

In: IEEE Access, vol. 13, pp. 141461–141483, 2025, ISSN: 21693536 (ISSN), (Publisher: Institute of Electrical and Electronics Engineers Inc.).

Abstract | Links | BibTeX | Tags: Academic environment, Artificial intelligence, Case-studies, Computational Linguistics, Computer vision, Digital avatar, Digital avatars, Efficiency, Human computer interaction, Human-AI Interaction, Interactive computer graphics, Language Model, Large language model, large language model (LLM), Learning systems, Natural language processing systems, Personal digital assistants, Personnel training, Population statistics, Speech communication, Speech processing, Speech to text, speech to text (STT), Text to speech, text to speech (TTS), user experience, User interfaces, Virtual assistant, Virtual assistants, Virtual Reality

Anvitha, K.; Durjay, T.; Sathvika, K.; Gnanendra, G.; Annamalai, S.; Natarajan, S. K.

EduBot: A Compact AI-Driven Study Assistant for Contextual Knowledge Retrieval Proceedings Article

In: Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331507756 (ISBN).

Abstract | Links | BibTeX | Tags: Chatbots, Computer aided instruction, Contextual knowledge, Curricula, Digital Education, E-Learning, Education computing, Educational Technology, Engineering education, Indexing (of information), Information Retrieval, Intelligent systems, Knowledge retrieval, LangChain Framework, Language Model, Large language model, learning experience, Learning experiences, Learning systems, LLM, PDF - Driven Chatbot, Query processing, Students, Teaching, Traditional learning, Virtual Reality

Alex, G.

Leveraging Large Language Models for Automated XR Instructional Content Generation Proceedings Article

In: Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331585341 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Authoring Tool, Case-studies, Engineering education, Extended reality, IEEE Standards, Language Model, Large language model, Learning systems, Ontology, Ontology's, Simple++

Kadri, M.; Boubakri, F. -E.; Azough, A.; Zidani, K. A.

Game-Based VR Anatomy Learning with Generative AI: Proof of Concept for GenAiVR-Lab Proceedings Article

In: pp. 100–105, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331534899 (ISBN).

Abstract | Links | BibTeX | Tags: Anatomy educations, Artificial intelligence, Bone, Bone fragments, Collaborative learning, E-Learning, Educational Evaluation, Game-Based, Game-based learning, Generative AI, Human computer interaction, Human skeleton, Laboratories, Learning systems, Medical students, Proof of concept, Virtual Reality, Virtual Reality Anatomy

Boubakri, F. -E.; Kadri, M.; Kaghat, F. Z.; Azough, A.; Tairi, H.

Exploring 3D Cardiac Anatomy with Text-Based AI Guidance in Virtual Reality Proceedings Article

In: pp. 43–48, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331534899 (ISBN).

Abstract | Links | BibTeX | Tags: 3D cardiac anatomy, 3d heart models, Anatomy education, Anatomy educations, Cardiac anatomy, Collaborative environments, Collaborative learning, Computer aided instruction, Curricula, Design and Development, E-Learning, Education computing, Generative AI, Heart, Immersive environment, Learning systems, Natural language processing systems, Social virtual reality, Students, Teaching, Three dimensional computer graphics, Virtual Reality

Chen, Y.; Yan, Y.; Yang, G.

Bringing Microbiology to Life in Museum: Using Mobile VR and LLM-Powered Virtual Character for Children's Science Learning Proceedings Article

In: Chui, K. T.; Jaikaeo, C.; Niramitranon, J.; Kaewmanee, W.; Ng, K. -K.; Ongkunaruk, P. (Ed.): pp. 83–87, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331595500 (ISBN).

Abstract | Links | BibTeX | Tags: Computer aided instruction, E-Learning, Engineering education, Experimental groups, Immersive technologies, Informal learning, Language Model, Large language model, large language models, Learning systems, Microbiology, Mobile virtual reality, Museum, Museums, Science education, Science learning, Virtual addresses, Virtual character, Virtual Reality, Virtual reality system

Vadisetty, R.; Polamarasetti, A.; Goyal, M. K.; Rongali, S. K.; Prajapati, S. K.; Butani, J. B.

Cloud-Based Immersive Learning: The Role of Virtual Reality, Big Data, and Generative AI in Transformative Education Experiences Proceedings Article

In: Mishra, S.; Tripathy, H. K.; Mohanty, J. R. (Ed.): Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331523022 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Big Data, Cloud analytics, Cloud environments, Cloud-based, Cloud-based learning, E-Learning, Engineering education, Generative AI, generative artificial intelligence, Immersive learning, Learning analytic, learning analytics, Learning systems, Metadata, Personalized Education, Personalized learning, Real time analysis, Realistic simulation, Virtual environments, Virtual Reality

Vadisetty, R.; Polamarasetti, A.; Goyal, M. K.; Rongali, S. K.; Prajapati, S. K.; Butani, J. B.

Generative AI for Creating Immersive Learning Environments: Virtual Reality and Beyond Proceedings Article

In: Mishra, S.; Tripathy, H. K.; Mohanty, J. R. (Ed.): Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331523022 (ISBN).

Abstract | Links | BibTeX | Tags: AI in Education, Artificial intelligence in education, Augmented Reality, Augmented Reality (AR), Computer aided instruction, E-Learning, Educational spaces, Generative adversarial networks, Generative AI, generative artificial intelligence, Immersive, Immersive learning, Learning Environments, Learning systems, Personalized learning, Virtual and augmented reality, Virtual environments, Virtual Reality, Virtual Reality (VR)

Salinas, C. S.; Magudia, K.; Sangal, A.; Ren, L.; Segars, W. P.

In-silico CT simulations of deep learning generated heterogeneous phantoms Journal Article

In: Biomedical Physics and Engineering Express, vol. 11, no. 4, 2025, ISSN: 20571976 (ISSN), (Publisher: Institute of Physics).

Abstract | Links | BibTeX | Tags: adult, algorithm, Algorithms, anatomical concepts, anatomical location, anatomical variation, Article, Biological organs, bladder, Bone, bone marrow, CGAN, colon, comparative study, computer assisted tomography, Computer graphics, computer model, Computer Simulation, Computer-Assisted, Computerized tomography, CT organ texture, CT organ textures, CT scanners, CT synthesis, CT-scan, Deep learning, fluorodeoxyglucose f 18, Generative Adversarial Network, Generative AI, histogram, human, human tissue, Humans, III-V semiconductors, image analysis, Image processing, Image segmentation, Image texture, Imaging, imaging phantom, intra-abdominal fat, kidney blood vessel, Learning systems, liver, lung, major clinical study, male, mean absolute error, Medical Imaging, neoplasm, Phantoms, procedures, prostate muscle, radiological parameters, signal noise ratio, Signal to noise ratio, Signal-To-Noise Ratio, simulation, Simulation platform, small intestine, Statistical tests, stomach, structural similarity index, subcutaneous fat, Textures, three dimensional double u net conditional generative adversarial network, Three-Dimensional, three-dimensional imaging, Tomography, Virtual CT scanner, Virtual Reality, Virtual trial, virtual trials, whole body CT, X-Ray Computed, x-ray computed tomography

Lu, J.; Gao, J.; Feng, F.; He, Z.; Zheng, M.; Liu, K.; He, J.; Liao, B.; Xu, S.; Sun, K.; Mo, Y.; Peng, Q.; Luo, J.; Li, Q.; Lu, G.; Wang, Z.; Dong, J.; He, K.; Cheng, S.; Cao, J.; Jiao, H.; Zhang, P.; Ma, S.; Zhu, L.; Shi, C.; Zhang, Y.; Chen, Y.; Wang, W.; Zhu, S.; Li, X.; Wang, Q.; Liu, J.; Wang, C.; Lin, W.; Zhai, E.; Wu, J.; Liu, Q.; Fu, B.; Cai, D.

Alibaba Stellar: A New Generation RDMA Network for Cloud AI Proceedings Article

In: pp. 453–466, Association for Computing Machinery, Inc, 2025, ISBN: 9798400715242 (ISBN).

Abstract | Links | BibTeX | Tags: Access network, Cloud computing, Congestion control (communication), Containers, data center networking, Data center networkings, Language Model, Learning systems, Machine learning applications, Memory architecture, Network support, Network support for AI and machine learning application, network support for AI and machine learning applications, Performance, Program processors, Remote direct memory access, Stellars, Transport and congestion control, Virtual Reality, Virtualization

Wei, Q.; Huang, J.; Gao, Y.; Dong, W.

One Model to Fit Them All: Universal IMU-based Human Activity Recognition with LLM-assisted Cross-dataset Representation Journal Article

In: Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, vol. 9, no. 3, 2025, ISSN: 24749567 (ISSN), (Publisher: Association for Computing Machinery).

Abstract | Links | BibTeX | Tags: Broad application, Contrastive Learning, Cross-dataset, Data collection, Human activity recognition, Human activity recognition systems, Human computer interaction, Intelligent interactions, Language Model, Large datasets, Large language model, large language models, Learning systems, Neural-networks, Pattern recognition, Spatial relationships, Ubiquitous computing, Virtual Reality

Wang, Z.; Aris, A.; Zhang, P.

Mobile-Driven Deep Learning Algorithm for Personalized Clothing Design Using Multi-Feature Attributes Journal Article

In: International Journal of Interactive Mobile Technologies, vol. 19, no. 18, pp. 146–160, 2025, ISSN: 18657923 (ISSN), (Publisher: International Federation of Engineering Education Societies (IFEES)).

Abstract | Links | BibTeX | Tags: Clothing design, Convolutional Neural Networks, Data privacy, Data visualization, Deep learning, E-Learning, Electronic commerce, Fashion design, Feature attributes, Hosiery manufacture, Learning algorithms, Learning platform, Learning systems, Mobile Learning, Mobile learning platform, Mobile-driven deep learning, Multi-feature attribute, multi-feature attributes, Multifeatures, Personalized clothing design, Personalized clothings, StyleFitNet, Textiles, Virtual Reality

2024

Liew, Z. Q.; Xu, M.; Lim, W. Y. Bryan; Niyato, D.; Kim, D. I.

AI-Generated Bidding for Immersive AIGC Services in Mobile Edge-Empowered Metaverse Proceedings Article

In: Int. Conf. Inf. Networking, pp. 305–309, IEEE Computer Society, 2024, ISBN: 19767684 (ISSN); 979-835033094-6 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence generated bid, Artificial intelligence generated content, Bidding mechanism, Bidding models, Budget constraint, Budget control, Budget-constraint bidding, Constrained optimization, Content services, Immersive, Learning systems, Metaverses, Mobile edge computing, Reinforcement Learning, Semantics, Virtual tour

Cronin, I.

Understanding Generative AI Business Applications: A Guide to Technical Principles and Real-World Applications Book

Apress Media LLC, 2024, ISBN: 979-886880282-9 (ISBN); 979-886880281-2 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Autonomous system, Autonomous systems, Business applications, Computer vision, Decision making, Gaussian Splatting, Gaussians, Generative AI, Language processing, Learning algorithms, Learning systems, machine learning, Machine-learning, Natural Language Processing, Natural Language Processing (NLP), Natural language processing systems, Natural languages, Splatting

Clocchiatti, A.; Fumero, N.; Soccini, A. M.

Character Animation Pipeline based on Latent Diffusion and Large Language Models Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 398–405, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 9798350372021 (ISBN).

Abstract | Links | BibTeX | Tags: Animation, Animation pipeline, Artificial intelligence, Augmented Reality, Character animation, Computational Linguistics, Computer animation, Deep learning, Diffusion, E-Learning, Extended reality, Film production, Generative art, Language Model, Learning systems, Learning techniques, Natural language processing systems, Pipelines, Production pipelines, Virtual Reality

Chaccour, C.; Saad, W.; Debbah, M.; Poor, H. V. Vincent

Joint Sensing, Communication, and AI: A Trifecta for Resilient THz User Experiences Journal Article

In: IEEE Transactions on Wireless Communications, vol. 23, no. 9, pp. 11444–11460, 2024, ISSN: 15361276 (ISSN); 15582248 (ISSN), (Publisher: Institute of Electrical and Electronics Engineers Inc.).

Abstract | Links | BibTeX | Tags: Artificial intelligence, artificial intelligence (AI), Behavioral Research, Channel state information, Computer hardware, Cramer-Rao bounds, Extended reality (XR), Hardware, Joint sensing and communication, Learning systems, machine learning, machine learning (ML), Machine-learning, Multi agent systems, reliability, Resilience, Sensor data fusion, Tera Hertz, Terahertz, terahertz (THz), Terahertz communication, Wireless communications, Wireless sensor networks, X reality

Krauss, C.; Bassbouss, L.; Upravitelev, M.; An, T. -S.; Altun, D.; Reray, L.; Balitzki, E.; Tamimi, T. El; Karagülle, M.

Opportunities and Challenges in Developing Educational AI-Assistants for the Metaverse Proceedings Article

In: R.A., Sottilare; J., Schwarz (Ed.): Lect. Notes Comput. Sci., pp. 219–238, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 03029743 (ISSN); 978-303160608-3 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, AI-assistant, AI-Assistants, Computational Linguistics, Computer aided instruction, Concept-based, E-Learning, Education, Interoperability, Language Model, Large language model, large language models, Learning Environments, Learning systems, Learning Technologies, Learning technology, LLM, Metaverse, Metaverses, Natural language processing systems, Proof of concept, User interfaces, Virtual assistants, Virtual Reality

Williams, R.

Deep HoriXons - 3D Virtual Generative AI Assisted Campus for Deep Learning AI and Cybersecurity Proceedings Article

In: M., Blowers; B.T., Wysocki (Ed.): Proc SPIE Int Soc Opt Eng, SPIE, 2024, ISBN: 0277786X (ISSN); 978-151067434-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D virtual campus, AI and cybersecurity education, AI talent pipeline, ChatGPT digital tutor, CompTIA Security+, Computer aided instruction, Cyber security, Cyber-security educations, Cybersecurity, Deep learning, E-Learning, Immersive, Learning systems, Virtual campus, Virtual learning environments, Virtual Reality

Sarshartehrani, F.; Mohammadrezaei, E.; Behravan, M.; Gracanin, D.

Enhancing E-Learning Experience Through Embodied AI Tutors in Immersive Virtual Environments: A Multifaceted Approach for Personalized Educational Adaptation Proceedings Article

In: R.A., Sottilare; J., Schwarz (Ed.): Lect. Notes Comput. Sci., pp. 272–287, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 03029743 (ISSN); 978-303160608-3 (ISBN).

Abstract | Links | BibTeX | Tags: Adaptive Learning, Artificial intelligence, Artificial intelligence in education, Computer aided instruction, Computer programming, E - learning, E-Learning, Education computing, Embodied artificial intelligence, Engineering education, Immersive Virtual Environments, Learner Engagement, Learning experiences, Learning systems, Multi-faceted approach, Personalized Instruction, Traditional boundaries, Virtual Reality

Haramina, E.; Paladin, M.; Petričušić, Z.; Posarić, F.; Drobnjak, A.; Botički, I.

Learning Algorithms Concepts in a Virtual Reality Escape Room Proceedings Article

In: Babic, S.; Car, Z.; Cicin-Sain, M.; Cisic, D.; Ergovic, P.; Grbac, T. G.; Gradisnik, V.; Gros, S.; Jokic, A.; Jovic, A.; Jurekovic, D.; Katulic, T.; Koricic, M.; Mornar, V.; Petrovic, J.; Skala, K.; Skvorc, D.; Sruk, V.; Svaco, M.; Tijan, E.; Vrcek, N.; Vrdoljak, B. (Ed.): ICT Electron. Conv., MIPRO - Proc., pp. 2057–2062, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 9798350382495 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Computational complexity, Computer generated three dimensional environment, E-Learning, Education, Escape room, Extended reality, generative artificial intelligence, Learn+, Learning, Learning algorithms, Learning systems, Puzzle, puzzles, user experience, User study, User testing, Users' experiences, Virtual Reality

Domenichini, D.; Bucchiarone, A.; Chiarello, F.; Schiavo, G.; Fantoni, G.

An AI-Driven Approach for Enhancing Engagement and Conceptual Understanding in Physics Education Proceedings Article

In: IEEE Global Eng. Edu. Conf., EDUCON, IEEE Computer Society, 2024, ISBN: 21659559 (ISSN); 979-835039402-3 (ISBN).

Abstract | Links | BibTeX | Tags: Adaptive Learning, Artificial intelligence, Artificial intelligence in education, Artificial Intelligence in Education (AIED), Conceptual Understanding, Educational System, Educational systems, Gamification, Generative AI, generative artificial intelligence, Learning Activity, Learning systems, Physics Education, Teachers', Teaching, Virtual Reality

33 entries « 1 of 2 »