AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Logothetis, I.; Diakogiannis, K.; Vidakis, N.

Interactive Learning Through Conversational Avatars and Immersive VR: Enhancing Diabetes Education and Self-Management Proceedings Article

In: X., Fang (Ed.): Lect. Notes Comput. Sci., pp. 415–429, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303192577-1 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Chronic disease, Computer aided instruction, Diabetes Education, Diagnosis, E-Learning, Education management, Engineering education, Gamification, Immersive virtual reality, Interactive computer graphics, Interactive learning, Large population, Learning systems, NUI, Self management, Serious game, Serious games, simulation, Virtual Reality

Tsai, Y. -J.; Liu, S. -T.; Hsu, S. -C.

The Development of an Interactive IoT Cross-Media Survey System and Real-Time Re-presentation of Mass Learning Proceedings Article

In: J., Wei; G., Margetis (Ed.): Lect. Notes Comput. Sci., pp. 145–157, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303193060-7 (ISBN).

Abstract | Links | BibTeX | Tags: Cross-media, Data Re-presentation, Internet of Things, IoT Cross-Media System, IoT cross-medium system, Learning outcome, Learning systems, Mass Learning, Media systems, Smart phones, Smartphone, Smartphones, STEM with A, Survey System, Survey systems, Surveying, Tangible User Interface, Tangible user interfaces, User interfaces, Virtual Reality

2024

Liew, Z. Q.; Xu, M.; Lim, W. Y. Bryan; Niyato, D.; Kim, D. I.

AI-Generated Bidding for Immersive AIGC Services in Mobile Edge-Empowered Metaverse Proceedings Article

In: Int. Conf. Inf. Networking, pp. 305–309, IEEE Computer Society, 2024, ISBN: 19767684 (ISSN); 979-835033094-6 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence generated bid, Artificial intelligence generated content, Bidding mechanism, Bidding models, Budget constraint, Budget control, Budget-constraint bidding, Constrained optimization, Content services, Immersive, Learning systems, Metaverses, Mobile edge computing, Reinforcement Learning, Semantics, Virtual tour

Domenichini, D.; Bucchiarone, A.; Chiarello, F.; Schiavo, G.; Fantoni, G.

An AI-Driven Approach for Enhancing Engagement and Conceptual Understanding in Physics Education Proceedings Article

In: IEEE Global Eng. Edu. Conf., EDUCON, IEEE Computer Society, 2024, ISBN: 21659559 (ISSN); 979-835039402-3 (ISBN).

Abstract | Links | BibTeX | Tags: Adaptive Learning, Artificial intelligence, Artificial intelligence in education, Artificial Intelligence in Education (AIED), Conceptual Understanding, Educational System, Educational systems, Gamification, Generative AI, generative artificial intelligence, Learning Activity, Learning systems, Physics Education, Teachers', Teaching, Virtual Reality

Chaccour, C.; Saad, W.; Debbah, M.; Poor, H. V.

Joint Sensing, Communication, and AI: A Trifecta for Resilient THz User Experiences Journal Article

In: IEEE Transactions on Wireless Communications, vol. 23, no. 9, pp. 11444–11460, 2024, ISSN: 15361276 (ISSN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, artificial intelligence (AI), Behavioral Research, Channel state information, Computer hardware, Cramer-Rao bounds, Extended reality (XR), Hardware, Joint sensing and communication, Learning systems, machine learning, machine learning (ML), Machine-learning, Multi agent systems, reliability, Resilience, Sensor data fusion, Tera Hertz, Terahertz, terahertz (THz), Terahertz communication, Wireless communications, Wireless sensor networks, X reality

Williams, R.

Deep HoriXons - 3D Virtual Generative AI Assisted Campus for Deep Learning AI and Cybersecurity Proceedings Article

In: M., Blowers; B.T., Wysocki (Ed.): Proc SPIE Int Soc Opt Eng, SPIE, 2024, ISBN: 0277786X (ISSN); 978-151067434-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D virtual campus, AI and cybersecurity education, AI talent pipeline, ChatGPT digital tutor, CompTIA Security+, Computer aided instruction, Cyber security, Cyber-security educations, Cybersecurity, Deep learning, E-Learning, Immersive, Learning systems, Virtual campus, Virtual learning environments, Virtual Reality

Liu, Z.; Zhu, Z.; Zhu, L.; Jiang, E.; Hu, X.; Peppler, K.; Ramani, K.

ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 979-840070330-0 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Avatars, Behavioral Research, Classroom learning, Collaborative learning, Computational Linguistics, Condition, E-Learning, Human behaviors, Language Model, Large language model, Learning experiences, Learning systems, pedagogical agent, Pedagogical agents, Students, Three dimensional computer graphics, Virtual Reality, VR classroom

Pester, A.; Tammaa, A.; Gütl, C.; Steinmaurer, A.; El-Seoud, S. A.

Conversational Agents, Virtual Worlds, and Beyond: A Review of Large Language Models Enabling Immersive Learning Proceedings Article

In: IEEE Global Eng. Edu. Conf., EDUCON, IEEE Computer Society, 2024, ISBN: 21659559 (ISSN); 979-835039402-3 (ISBN).

Abstract | Links | BibTeX | Tags: Computational Linguistics, Computer aided instruction, Conversational Agents, Education, Immersive learning, Language Model, Large language model, Learning systems, Literature reviews, LLM, Metaverse, Metaverses, Natural language processing systems, Pedagogy, Survey literature review, Virtual Reality, Virtual worlds

Clocchiatti, A.; Fumero, N.; Soccini, A. M.

Character Animation Pipeline based on Latent Diffusion and Large Language Models Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 398–405, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037202-1 (ISBN).

Abstract | Links | BibTeX | Tags: Animation, Animation pipeline, Artificial intelligence, Augmented Reality, Character animation, Computational Linguistics, Computer animation, Deep learning, Diffusion, E-Learning, Extended reality, Film production, Generative art, Language Model, Learning systems, Learning techniques, Natural language processing systems, Pipelines, Production pipelines, Virtual Reality

Haramina, E.; Paladin, M.; Petričušić, Z.; Posarić, F.; Drobnjak, A.; Botički, I.

Learning Algorithms Concepts in a Virtual Reality Escape Room Proceedings Article

In: S., Babic; Z., Car; M., Cicin-Sain; D., Cisic; P., Ergovic; T.G., Grbac; V., Gradisnik; S., Gros; A., Jokic; A., Jovic; D., Jurekovic; T., Katulic; M., Koricic; V., Mornar; J., Petrovic; K., Skala; D., Skvorc; V., Sruk; M., Svaco; E., Tijan; N., Vrcek; B., Vrdoljak (Ed.): ICT Electron. Conv., MIPRO - Proc., pp. 2057–2062, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835038249-5 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Computational complexity, Computer generated three dimensional environment, E-Learning, Education, Escape room, Extended reality, generative artificial intelligence, Learn+, Learning, Learning algorithms, Learning systems, Puzzle, puzzles, user experience, User study, User testing, Users' experiences, Virtual Reality

Krauss, C.; Bassbouss, L.; Upravitelev, M.; An, T. -S.; Altun, D.; Reray, L.; Balitzki, E.; Tamimi, T. El; Karagülle, M.

Opportunities and Challenges in Developing Educational AI-Assistants for the Metaverse Proceedings Article

In: R.A., Sottilare; J., Schwarz (Ed.): Lect. Notes Comput. Sci., pp. 219–238, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 03029743 (ISSN); 978-303160608-3 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, AI-assistant, AI-Assistants, Computational Linguistics, Computer aided instruction, Concept-based, E-Learning, Education, Interoperability, Language Model, Large language model, large language models, Learning Environments, Learning systems, Learning Technologies, Learning technology, LLM, Metaverse, Metaverses, Natural language processing systems, Proof of concept, User interfaces, Virtual assistants, Virtual Reality

Sarshartehrani, F.; Mohammadrezaei, E.; Behravan, M.; Gracanin, D.

Enhancing E-Learning Experience Through Embodied AI Tutors in Immersive Virtual Environments: A Multifaceted Approach for Personalized Educational Adaptation Proceedings Article

In: R.A., Sottilare; J., Schwarz (Ed.): Lect. Notes Comput. Sci., pp. 272–287, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 03029743 (ISSN); 978-303160608-3 (ISBN).

Abstract | Links | BibTeX | Tags: Adaptive Learning, Artificial intelligence, Artificial intelligence in education, Computer aided instruction, Computer programming, E - learning, E-Learning, Education computing, Embodied artificial intelligence, Engineering education, Immersive Virtual Environments, Learner Engagement, Learning experiences, Learning systems, Multi-faceted approach, Personalized Instruction, Traditional boundaries, Virtual Reality

Cronin, I.

Understanding Generative AI Business Applications: A Guide to Technical Principles and Real-World Applications Book

Apress Media LLC, 2024, ISBN: 979-886880282-9 (ISBN); 979-886880281-2 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Autonomous system, Autonomous systems, Business applications, Computer vision, Decision making, Gaussian Splatting, Gaussians, Generative AI, Language processing, Learning algorithms, Learning systems, machine learning, Machine-learning, Natural Language Processing, Natural Language Processing (NLP), Natural language processing systems, Natural languages, Splatting

Liang, Q.; Chen, Y.; Li, W.; Lai, M.; Ni, W.; Qiu, H.

iKnowiSee: AR Glasses with Language Learning Translation System and Identity Recognition System Built Based on Large Pre-trained Models of Language and Vision and Internet of Things Technology Proceedings Article

In: L., Zhang; W., Yu; Q., Wang; Y., Laili; Y., Liu (Ed.): Commun. Comput. Info. Sci., pp. 12–24, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 18650929 (ISSN); 978-981973947-9 (ISBN).

Abstract | Links | BibTeX | Tags: Augmented Reality, Glass, Identity recognition, Internet of Things, Internet of things technologies, IoT, Language learning, Learning systems, LLM, Object Detection, Objects detection, Open Vocabulary Object Detection, Recognition systems, Semantics, Telephone sets, Translation (languages), Translation systems, Visual languages, Wearable computers, Wearable device, Wearable devices

2023

Marín-Morales, J.; Llanes-Jurado, J.; Minissi, M. E.; Gómez-Zaragozá, L.; Altozano, A.; Alcaniz, M.

Gaze and Head Movement Patterns of Depressive Symptoms During Conversations with Emotional Virtual Humans Proceedings Article

In: Int. Conf. Affect. Comput. Intell. Interact., ACII, Institute of Electrical and Electronics Engineers Inc., 2023, ISBN: 979-835032743-4 (ISBN).

Abstract | Links | BibTeX | Tags: Biomarkers, Clustering, Clusterings, Computational Linguistics, Depressive disorder, Depressive symptom, E-Learning, Emotion elicitation, Eye movements, Gaze movements, K-means clustering, Language Model, Large language model, large language models, Learning systems, Mental health, Multivariant analysis, Signal processing, Statistical learning, virtual human, Virtual humans, Virtual Reality

Park, J.; Choi, J.; Kim, S. -L.; Bennis, M.

Enabling the Wireless Metaverse via Semantic Multiverse Communication Proceedings Article

In: Annu. IEEE Commun.Soc. Conf. Sens., Mesh Ad Hoc Commun. Netw. workshops, pp. 85–90, IEEE Computer Society, 2023, ISBN: 21555486 (ISSN); 979-835030052-9 (ISBN).

Abstract | Links | BibTeX | Tags: Deep learning, Extended reality (XR), Federated learning, Fertilizers, Learn+, Learning systems, Metaverse, Metaverses, Modal analysis, Multi agent systems, Multi-agent reinforcement learning, Multi-modal data, Reinforcement Learning, Semantic communication, Semantics, Signal encoding, Signaling game, Split learning, Symbolic artificial intelligence

Suryavanshi, D. P.; Kaveri, P. R.; Kadlag, P. S.

Advancing Digital Transformation in Indian Higher Education Institutions Proceedings Article

In: Intell. Comput. Control Eng. Bus. Syst., ICCEBS, Institute of Electrical and Electronics Engineers Inc., 2023, ISBN: 979-835039458-0 (ISBN).

Abstract | Links | BibTeX | Tags: Augmented Reality, Data Analysis, Data collection, Data handling, Developing countries, Digital revolution, Digital transformation, E-Learning, Educational Institution, Educational institutions, Engineering education, High educations, Higher education institutions, Information analysis, Learning systems, Literature studies, Metadata, Primary data, Stakeholder, Stakeholders, Technology Adoption

Stacchio, L.; Scorolli, C.; Marfia, G.

Evaluating Human Aesthetic and Emotional Aspects of 3D generated content through eXtended Reality Proceedings Article

In: A., De Filippo; M., Milano; V., Presutti; A., Saffiotti (Ed.): CEUR Workshop Proc., pp. 38–49, CEUR-WS, 2023, ISBN: 16130073 (ISSN).

Abstract | Links | BibTeX | Tags: aesthetic evaluation, Creative industries, Deep learning, Effective tool, Emotional aspect, Entertainment industry, Esthetic evaluation, Extended reality, generative artificial intelligence, Human-in-the-loop, Learning systems, Metaverses, Multimedia contents, Production efficiency, Three dimensional computer graphics, Virtual Reality

Marquez, R.; Barrios, N.; Vera, R. E.; Mendez, M. E.; Tolosa, L.; Zambrano, F.; Li, Y.

A perspective on the synergistic potential of artificial intelligence and product-based learning strategies in biobased materials education Journal Article

In: Education for Chemical Engineers, vol. 44, pp. 164–180, 2023, ISSN: 17497728 (ISSN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Bio-based, Bio-based materials, Biobased, ChatGPT, Chemical engineering, Chemical engineering education, Education computing, Engineering education, Formulation, Generative AI, Learning strategy, Learning systems, Material engineering, Materials, Students, Sustainable development, Teaching approaches, Traditional materials, Virtual Reality