AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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You can use the tag cloud to select only the papers dealing with specific research topics.
You can expand the Abstract, Links and BibTex record for each paper.
2024
Michael, Z.; Gemeinhardt, J.; Moritz, K.
Interactive WebXR Hypertext Storytelling for Cultural Heritage Proceedings Article
In: C., Atzenbeck; J., Rubart (Ed.): Proc. Workshop Hum. Factors Hypertext, Hum. - Assoc. ACM Conf. Hypertext Soc. Media ,HT, Association for Computing Machinery, Inc, 2024, ISBN: 979-840071120-6 (ISBN).
Abstract | Links | BibTeX | Tags: 2D textures, 3D modeling, 3D models, 3d-modeling, Cultural heritage, Cultural heritages, Extended reality (XR), Generative AI, History, HTTP, Hypertext, Hypertext systems, Immersive, Machine-learning, Open source software, Open systems, Scene structure, Three dimensional computer graphics, Virtual environments, Virtual Reality, Web browsers
@inproceedings{michael_interactive_2024,
title = {Interactive WebXR Hypertext Storytelling for Cultural Heritage},
author = {Z. Michael and J. Gemeinhardt and K. Moritz},
editor = {Atzenbeck C. and Rubart J.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85211623904&doi=10.1145%2f3679058.3688635&partnerID=40&md5=60aad5a9a95e52c3fff51ebb6f670bd6},
doi = {10.1145/3679058.3688635},
isbn = {979-840071120-6 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {Proc. Workshop Hum. Factors Hypertext, Hum. - Assoc. ACM Conf. Hypertext Soc. Media ,HT},
publisher = {Association for Computing Machinery, Inc},
abstract = {We are presenting our approach for interactive cultural heritage storytelling in WebXR. Therefore, we are describing our scenes’ structure consisting of (stylized) photospheres of the historic locations, 3D models of 3D-scanned historic artifacts and animated 2D textures of historic characters generated with a machine learning toolset. The result is a platform-independent web-application in an immersive interactive WebXR environment running in browsers on PCs, tablets, phones and XR headsets thanks to the underlying software based on the open-source framework A-Frame. Our paper describes the process, the results and the limitations in detail. The resulting application, designed for the Fichtelgebirge region in Upper Franconia, Germany, offers users an immersive digital time travel experience in the virtual space and within a museum setting connecting real artifacts and virtual stories. © 2024 Copyright held by the owner/author(s).},
keywords = {2D textures, 3D modeling, 3D models, 3d-modeling, Cultural heritage, Cultural heritages, Extended reality (XR), Generative AI, History, HTTP, Hypertext, Hypertext systems, Immersive, Machine-learning, Open source software, Open systems, Scene structure, Three dimensional computer graphics, Virtual environments, Virtual Reality, Web browsers},
pubstate = {published},
tppubtype = {inproceedings}
}
We are presenting our approach for interactive cultural heritage storytelling in WebXR. Therefore, we are describing our scenes’ structure consisting of (stylized) photospheres of the historic locations, 3D models of 3D-scanned historic artifacts and animated 2D textures of historic characters generated with a machine learning toolset. The result is a platform-independent web-application in an immersive interactive WebXR environment running in browsers on PCs, tablets, phones and XR headsets thanks to the underlying software based on the open-source framework A-Frame. Our paper describes the process, the results and the limitations in detail. The resulting application, designed for the Fichtelgebirge region in Upper Franconia, Germany, offers users an immersive digital time travel experience in the virtual space and within a museum setting connecting real artifacts and virtual stories. © 2024 Copyright held by the owner/author(s).