AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2023
Sabatucci, Luca; Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
Digital Practices: Introducing Social Dimension in Digital Twins Proceedings Article
In: 2023 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE), pp. 52–57, IEEE, Milano, Italy, 2023, ISBN: 9798350300802.
Abstract | Links | BibTeX | Tags: Cyber-Physical Systems, Digital Twins, Elderly
@inproceedings{sabatucci_digital_2023,
title = {Digital Practices: Introducing Social Dimension in Digital Twins},
author = {Luca Sabatucci and Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
url = {https://ieeexplore.ieee.org/document/10405710/},
doi = {10.1109/MetroXRAINE58569.2023.10405710},
isbn = {9798350300802},
year = {2023},
date = {2023-10-01},
urldate = {2024-02-19},
booktitle = {2023 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)},
pages = {52–57},
publisher = {IEEE},
address = {Milano, Italy},
abstract = {Digital Twin is one of the key components of society's digital transformation and a promising paradigm to support the development of cyber-physical systems. Currently, researchers are investigating methodologies that exploit Digital Twins as general-purpose abstractions for complex modelling and simulation. This paper explores the idea of explicitly representing the physical and social context in cyber-physical systems through dynamic digital entities. To this aim, we introduce the concept of Digital Practice as a shared (social) digital concept, highlighting how reality is not merely described by the state of physical objects (digital twins) but also by connections among them. We illustrate this concept by exploiting an assistance scenario for the elderly.},
keywords = {Cyber-Physical Systems, Digital Twins, Elderly},
pubstate = {published},
tppubtype = {inproceedings}
}
Palombi, Tommaso; Galli, Federica; Giancamilli, Francesco; D’Amico, Monica; Alivernini, Fabio; Gallo, Luigi; Neroni, Pietro; Predazzi, Marco; Pietro, Giuseppe De; Lucidi, Fabio; Giordano, Antonio; Chirico, Andrea
The role of sense of presence in expressing cognitive abilities in a virtual reality task: an initial validation study Journal Article
In: Scientific Reports, vol. 13, no. 1, pp. 13396, 2023, ISSN: 2045-2322, (Number: 1).
Abstract | Links | BibTeX | Tags: Health care, Psychology, Virtual Reality
@article{palombi_role_2023,
title = {The role of sense of presence in expressing cognitive abilities in a virtual reality task: an initial validation study},
author = {Tommaso Palombi and Federica Galli and Francesco Giancamilli and Monica D’Amico and Fabio Alivernini and Luigi Gallo and Pietro Neroni and Marco Predazzi and Giuseppe De Pietro and Fabio Lucidi and Antonio Giordano and Andrea Chirico},
url = {https://www.nature.com/articles/s41598-023-40510-0},
doi = {10.1038/s41598-023-40510-0},
issn = {2045-2322},
year = {2023},
date = {2023-08-01},
urldate = {2023-08-24},
journal = {Scientific Reports},
volume = {13},
number = {1},
pages = {13396},
publisher = {Nature Publishing Group},
abstract = {There is a raised interest in literature to use Virtual Reality (VR) technology as an assessment tool for cognitive domains. One of the essential advantages of transforming tests in an immersive virtual environment is the possibility of automatically calculating the test’s score, a time-consuming process under natural conditions. Although the characteristics of VR can deliver different degrees of immersion in a virtual environment, the sense of presence could jeopardize the evolution of these practices. The sense of presence results from a complex interaction between human, contextual factors, and the VR environment. The present study has two aims: firstly, it contributes to the validation of a virtual version of the naturalistic action test (i.e., virtual reality action test); second, it aims to evaluate the role of sense of presence as a critical booster of the expression of cognitive abilities during virtual reality tasks. The study relies on healthy adults tested in virtual and real conditions in a cross-over research design. The study’s results support the validity of the virtual reality action test. Furthermore, two structural equation models are tested to comprehend the role of sense of presence as a moderator in the relationship between cognitive abilities and virtual task performance.},
note = {Number: 1},
keywords = {Health care, Psychology, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Vacca, Rosa Anna; Gallo, Luigi; Grutta, Stefania La; Scala, Iris
I Serious game nella gestione delle alterazioni neuro-comportamentali Journal Article
In: PHARMASTAR Digital Medicine, vol. 3, no. 2, pp. 63–66, 2023.
Abstract | Links | BibTeX | Tags: Healthcare, Serious games
@article{vacca_i_2023,
title = {I Serious game nella gestione delle alterazioni neuro-comportamentali},
author = {Rosa Anna Vacca and Luigi Gallo and Stefania La Grutta and Iris Scala},
url = {https://www.pharmastar.it/downloads/downloadclickcounter.inc.html?from=6021782O&field=downloads&id=39285246O},
year = {2023},
date = {2023-08-01},
journal = {PHARMASTAR Digital Medicine},
volume = {3},
number = {2},
pages = {63–66},
abstract = {Lo sviluppo tecnologico in tema di videogiochi interattivi didattici digitali, Serious Games (SG), è cresciuto esponenzialmente negli ultimi anni dopo il rilascio nel 2010 del primo dispositivo in grado di tracciare con precisione i movimenti umani nello spazio 3D. Moltissimi ricercatori interessati allo sviluppo di nuovi interventi terapeutici digitali hanno rivolto il loro interesse scientifico alla progettazione di sempre più sofisticati SG e nella ricerca della dimostrazione della loro efficacia in ambito medico. L’articolo di cui forniamo una breve sintesi e di recente pubblicato nella prestigiosa rivista Neuroscience and Biobehavioral Reviews, è stato concepito nell’ambito del progetto SMILER (Serious gaMes as emerging e-health Interventions for young people with neurologicaL or rEspiratory disoRders) finanziato dal Consiglio Nazionale delle Ricerche (bando progetti@cnr 1/2020) in corso di svolgimento dal nostro team multidisciplinare composto da ricercatori di vari Istituti del CNR con la collaborazioni di colleghi dell’Università Federico II di Napoli e la Sapienza di Roma. In questa nostra recente pubblicazione, abbiamo cercato di fornire una panoramica delle attuali conoscenze sul funzionamento dei Serious Game come terapie digitali, offrendo un’interpretazione critica e soffermandoci sugli studi che hanno suggerito i Serious Games come interventi innovativi e promettenti nella gestione dei disturbi neurocomportamentali e cognitivi nei bambini e negli adolescenti con malattie nel neurosviluppo. I disturbi del neurosviluppo sono determinati da una compromissione dello sviluppo e del funzionamento del cervello che si verifica durante la finestra di sviluppo fetale/neonatale. Le cause possono essere varie come aberrazioni genetiche, monogenetiche o cromosomiche, che determinano anche alterazioni sistemiche, come accade nelle sindromi dell’X-Fragile e di Rett, oppure nella sindrome di Down. Ma anche bambini e gli adolescenti con disturbi dello spettro autistico e con disturbo da deficit di attenzione e iperattività (ADHD), in cui un profilo eziologico è complesso e non ancora ben identificato, presentano disturbi del neurosviluppo. In queste malattie si osservano precocemente compromissioni nella sfera delle capacità adattive, cognitive e motorie associate a problemi comportamentali, ovvero alterazioni dell'attenzione, della regolazione dell'ansia e dello stress. Queste alterazioni riguardano sia la sfera delle emozioni personali che delle relazioni sociali, e limitano fortemente la qualità di vita dei pazienti e delle loro famiglie. In un’ottica olistica e in assenza di terapie specifiche, la progettazione di interventi terapeutici digitali mirati ai sintomi cognitivo-comportamentali, a sostituzione o a supporto delle terapie psico-farmacologiche, è una sfida che lo sviluppo tecnologico sta affrontando.},
keywords = {Healthcare, Serious games},
pubstate = {published},
tppubtype = {article}
}
Su, Qiqi; Peretokin, Vadim; Basdekis, Ioannis; Kouris, Ioannis; Maggesi, Jonatan; Sicuranza, Mario; Acebes, Alberto; Bucur, Anca; Mukkala, Vinod Jaswanth Roy; Pozdniakov, Konstantin; Kloukinas, Christos; Koutsouris, Dimitrios D.; Iliadou, Elefteria; Leontsinis, Ioannis; Gallo, Luigi; Pietro, Giuseppe De; Spanoudakis, George
The SMART BEAR Project: An Overview of Its Infrastructure Proceedings Article
In: Maciaszek, Leszek A.; Mulvenna, Maurice D.; Ziefle, Martina (Ed.): Information and Communication Technologies for Ageing Well and E-Health, pp. 408–425, Springer Nature Switzerland, Cham, 2023, ISBN: 978-3-031-37496-8.
Abstract | Links | BibTeX | Tags: Ageing, AI, Balance Disorder, Cardiovascular Disease, Cloud, Evidence-based, GDPR, Healthcare, Hearing Loss, HL7 FHIR, Semantic interoperability
@inproceedings{suSMARTBEARProject2023,
title = {The SMART BEAR Project: An Overview of Its Infrastructure},
author = {Qiqi Su and Vadim Peretokin and Ioannis Basdekis and Ioannis Kouris and Jonatan Maggesi and Mario Sicuranza and Alberto Acebes and Anca Bucur and Vinod Jaswanth Roy Mukkala and Konstantin Pozdniakov and Christos Kloukinas and Dimitrios D. Koutsouris and Elefteria Iliadou and Ioannis Leontsinis and Luigi Gallo and Giuseppe De Pietro and George Spanoudakis},
editor = { Leszek A. Maciaszek and Maurice D. Mulvenna and Martina Ziefle},
url = {https://link.springer.com/chapter/10.1007/978-3-031-37496-8_21},
doi = {10.1007/978-3-031-37496-8_21},
isbn = {978-3-031-37496-8},
year = {2023},
date = {2023-07-14},
urldate = {2023-01-01},
booktitle = {Information and Communication Technologies for Ageing Well and E-Health},
pages = {408–425},
publisher = {Springer Nature Switzerland},
address = {Cham},
series = {Communications in Computer and Information Science},
abstract = {The paper describes a cloud-based platform that utilizes Artificial Intelligence (AI) and Explainable AI techniques to deliver evidence-based, personalized interventions to individuals over 65 suffering or at risk of hearing loss, cardiovascular disease, cognitive impairments, balance disorders, or mental health issues, while supporting efficient remote monitoring and clinician-driven guidance. As part of the SMART BEAR integrated project, this platform has been developed to support its large-scale clinical trials. The platform consists of a standards-based data harmonization and management layer, as well as a security component, a Big Data Analytics system, a Clinical Decision Support system, and a dashboard component to facilitate efficient data collection across pilot sites.},
keywords = {Ageing, AI, Balance Disorder, Cardiovascular Disease, Cloud, Evidence-based, GDPR, Healthcare, Hearing Loss, HL7 FHIR, Semantic interoperability},
pubstate = {published},
tppubtype = {inproceedings}
}
Vacca, Rosa Anna; Augello, Agnese; Gallo, Luigi; Caggianese, Giuseppe; Malizia, Velia; Grutta, Stefania La; Murero, Monica; Valenti, Daniela; Tullo, Apollonia; Balech, Bachir; Marzano, Flaviana; Ghezzo, Alessandro; Tancredi, Giancarlo; Turchetta, Attilio; Riccio, Maria Pia; Bravaccio, Carmela; Scala, Iris
In: Neuroscience & Biobehavioral Reviews, vol. 149, pp. 105156, 2023, ISSN: 0149-7634.
Abstract | Links | BibTeX | Tags: Attention-Deficit Hyperactivity Disorder, Autism spectrum disorder, Behavioral symptomatology, Cognitive disorders, Digital therapeutics, Down syndrome, Fragile X syndrome, Human-Machine Communication, Neurodevelopmental disorders, Serious game, Serious games
@article{vacca_serious_2023,
title = {Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders},
author = {Rosa Anna Vacca and Agnese Augello and Luigi Gallo and Giuseppe Caggianese and Velia Malizia and Stefania La Grutta and Monica Murero and Daniela Valenti and Apollonia Tullo and Bachir Balech and Flaviana Marzano and Alessandro Ghezzo and Giancarlo Tancredi and Attilio Turchetta and Maria Pia Riccio and Carmela Bravaccio and Iris Scala},
url = {https://www.sciencedirect.com/science/article/pii/S0149763423001252},
doi = {10.1016/j.neubiorev.2023.105156},
issn = {0149-7634},
year = {2023},
date = {2023-06-01},
urldate = {2023-04-14},
journal = {Neuroscience & Biobehavioral Reviews},
volume = {149},
pages = {105156},
abstract = {Children and adolescents with neurodevelopmental disorders generally show adaptive, cognitive and motor skills impairments associated with behavioral problems, i.e., alterations in attention, anxiety and stress regulation, emotional and social relationships, which strongly limit their quality of life. This narrative review aims at providing a critical overview of the current knowledge in the field of serious games (SGs), known as digital instructional interactive videogames, applied to neurodevelopmental disorders. Indeed, a growing number of studies is drawing attention to SGs as innovative and promising interventions in managing neurobehavioral and cognitive disturbs in children with neurodevelopmental disorders. Accordingly, we provide a literature overview of the current evidence regarding the actions and the effects of SGs. In addition, we describe neurobehavioral alterations occurring in some specific neurodevelopmental disorders for which a possible therapeutic use of SGs has been suggested. Finally, we discuss findings obtained in clinical trials using SGs as digital therapeutics in neurodevelopment disorders and suggest new directions and hypotheses for future studies to bridge the gaps between clinical research and clinical practice.},
keywords = {Attention-Deficit Hyperactivity Disorder, Autism spectrum disorder, Behavioral symptomatology, Cognitive disorders, Digital therapeutics, Down syndrome, Fragile X syndrome, Human-Machine Communication, Neurodevelopmental disorders, Serious game, Serious games},
pubstate = {published},
tppubtype = {article}
}
Zavadenko, N. N.
Neurodevelopmental Disorders in Children: Neuroplasticity and the Possibilities of Nootropic Pharmacotherapy Journal Article
In: Neurochemical Journal, vol. 17, no. 2, pp. 202–210, 2023, ISSN: 1819-7132.
Abstract | Links | BibTeX | Tags:
@article{zavadenko_neurodevelopmental_2023,
title = {Neurodevelopmental Disorders in Children: Neuroplasticity and the Possibilities of Nootropic Pharmacotherapy},
author = {N. N. Zavadenko},
url = {https://doi.org/10.1134/S1819712423020228},
doi = {10.1134/S1819712423020228},
issn = {1819-7132},
year = {2023},
date = {2023-06-01},
journal = {Neurochemical Journal},
volume = {17},
number = {2},
pages = {202–210},
abstract = {Abstract—Neurodevelopmental Disorders (NDDs) are characterized by disturbances in the formation of cognitive functions, communication skills, behavior characteristics and/or motor skills, which are caused by abnormalities in the course of neuroontogeny. Factors of the etiology and pathogenesis of NDDs include genetic mechanisms, early damage to the developing brain, and adverse external influences. Most forms of NDD manifest themselves in the early stages of development and before the child begins their school education. The most common NDD forms that doctors of various specialties constantly encounter include speech development disorders and attention deficit hyperactivity disorder (ADHD). Since disorders of neuroplasticity processes are considered among the mechanisms of the NDD pathogenesis, their therapy should be aimed at restoring and stimulating the neuroplastic potential. Manifestations of NDDs during age-related development significantly disrupt normal life and have an adverse effect on various functional areas not only in children, but also in adolescents and adults. The increase in symptoms in patients with NDDs at some age is not due to the progressive nature of cerebral changes, but to increased difficulties of adaptation with increasing loads, including educational, social, and professional loads. Therefore, in most cases, they require many years of complex management and the use of pharmacotherapy, whose prospects are primarily associated with nootropic drugs. The data of new studies on the effectiveness of nootropics in developmental dysphasia and ADHD are discussed and possible mechanisms of the nootropics influence on neuroplasticity processes are considered.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Vacca, Rosa Anna; Augello, Agnese; Gallo, Luigi; Caggianese, Giuseppe; Malizia, Velia; Grutta, Stefania La; Murero, Monica; Valenti, Daniela; Tullo, Apollonia; Balech, Bachir; Marzano, Flaviana; Ghezzo, Alessandro; Tancredi, Giancarlo; Turchetta, Attilio; Riccio, Maria Pia; Bravaccio, Carmela; Scala, Iris
In: Neuroscience & Biobehavioral Reviews, vol. 149, pp. 105156, 2023, ISSN: 0149-7634.
Abstract | Links | BibTeX | Tags: Attention-Deficit Hyperactivity Disorder, Autism spectrum disorder, Behavioral symptomatology, Digital therapeutics, Down syndrome, Fragile X syndrome, Human-Machine Communication, Neurodevelopmental disorders, Serious games
@article{vaccaSeriousGamesNew2023a,
title = {Serious Games in the New Era of Digital-Health Interventions: A Narrative Review of Their Therapeutic Applications to Manage Neurobehavior in Neurodevelopmental Disorders},
author = { Rosa Anna Vacca and Agnese Augello and Luigi Gallo and Giuseppe Caggianese and Velia Malizia and Stefania La Grutta and Monica Murero and Daniela Valenti and Apollonia Tullo and Bachir Balech and Flaviana Marzano and Alessandro Ghezzo and Giancarlo Tancredi and Attilio Turchetta and Maria Pia Riccio and Carmela Bravaccio and Iris Scala},
doi = {10.1016/j.neubiorev.2023.105156},
issn = {0149-7634},
year = {2023},
date = {2023-06-01},
urldate = {2023-04-14},
journal = {Neuroscience & Biobehavioral Reviews},
volume = {149},
pages = {105156},
abstract = {Children and adolescents with neurodevelopmental disorders generally show adaptive, cognitive and motor skills impairments associated with behavioral problems, i.e., alterations in attention, anxiety and stress regulation, emotional and social relationships, which strongly limit their quality of life. This narrative review aims at providing a critical overview of the current knowledge in the field of serious games (SGs), known as digital instructional interactive videogames, applied to neurodevelopmental disorders. Indeed, a growing number of studies is drawing attention to SGs as innovative and promising interventions in managing neurobehavioral and cognitive disturbs in children with neurodevelopmental disorders. Accordingly, we provide a literature overview of the current evidence regarding the actions and the effects of SGs. In addition, we describe neurobehavioral alterations occurring in some specific neurodevelopmental disorders for which a possible therapeutic use of SGs has been suggested. Finally, we discuss findings obtained in clinical trials using SGs as digital therapeutics in neurodevelopment disorders and suggest new directions and hypotheses for future studies to bridge the gaps between clinical research and clinical practice.},
keywords = {Attention-Deficit Hyperactivity Disorder, Autism spectrum disorder, Behavioral symptomatology, Digital therapeutics, Down syndrome, Fragile X syndrome, Human-Machine Communication, Neurodevelopmental disorders, Serious games},
pubstate = {published},
tppubtype = {article}
}
Basdekis, Ioannis; Kloukinas, Christos; Agostinho, Carlos; Vezakis, Ioannis; Pimenta, Andreia; Gallo, Luigi; Spanoudakis, Georgios
Pseudonymisation in the context of GDPR-compliant medical research Proceedings Article
In: 2023 19th International Conference on the Design of Reliable Communication Networks (DRCN), pp. 1–6, IEEE, Vilanova i la Geltru, Spain, 2023, ISBN: 978-1-66547-598-3.
Abstract | Links | BibTeX | Tags: GDPR, Healthcare, Security
@inproceedings{basdekis_pseudonymisation_2023,
title = {Pseudonymisation in the context of GDPR-compliant medical research},
author = {Ioannis Basdekis and Christos Kloukinas and Carlos Agostinho and Ioannis Vezakis and Andreia Pimenta and Luigi Gallo and Georgios Spanoudakis},
url = {https://ieeexplore.ieee.org/document/10108370/},
doi = {10.1109/DRCN57075.2023.10108370},
isbn = {978-1-66547-598-3},
year = {2023},
date = {2023-04-01},
urldate = {2023-05-09},
booktitle = {2023 19th International Conference on the Design of Reliable Communication Networks (DRCN)},
pages = {1–6},
publisher = {IEEE},
address = {Vilanova i la Geltru, Spain},
abstract = {Pseudonymisation is a data protection technique often used to protect the privacy of individuals when their personal data are being used for research purposes. Not only is it a key ingredient of the General Data Protection Regulation (GDPR) that requires organisations to ensure that the personal data they process is handled in a secure manner, but it is particularly important in assisting medical research given that often relies on sensitive personal data, since it reduces the risk that medical data could be misused or mishandled. For managing their medical data, it is important to ensure that such data are protected against unauthorised access, and can be reutilised in an anonymous fashion, while still authorised personnel is able to identify the study participant that some data belong to (e.g., for personalised interventions, technical alerts, technical support). In addition, the re-identification of a study participant is a pre-requisite for exercising their rights under the GDPR, since it assists organisations in meeting GDPR requirements (such as the right to access, rectify and portability of data). We argue that the application of pseudonymisation is particularly effective when considered during the early stages (Privacy by Design) of digital services implementation, as well as when defining the complementary to these organizational procedures. Aim of this paper is to present the way in which the pseudonymisation mechanism of the SMART BEAR H2020 project supports the triptych of research activities conducted within the context of an observational medical study, legal obligations arising from the regulatory framework for the protection of personal data, and reutilisation of data for research purposes. Evidence-based security and privacy assessments will be conducted on two different H2020 projects to evaluate such privacy practice.},
keywords = {GDPR, Healthcare, Security},
pubstate = {published},
tppubtype = {inproceedings}
}
Basdekis, Ioannis; Kloukinas, Christos; Agostinho, Carlos; Vezakis, Ioannis; Pimenta, Andreia; Gallo, Luigi; Spanoudakis, Georgios
Pseudonymisation in the Context of GDPR-compliant Medical Research Proceedings Article
In: 2023 19th International Conference on the Design of Reliable Communication Networks (DRCN), pp. 1–6, IEEE, Vilanova i la Geltru, Spain, 2023, ISBN: 978-1-66547-598-3.
Abstract | Links | BibTeX | Tags: GDPR, Healthcare, Security
@inproceedings{basdekisPseudonymisationContextGDPRcompliant2023,
title = {Pseudonymisation in the Context of GDPR-compliant Medical Research},
author = { Ioannis Basdekis and Christos Kloukinas and Carlos Agostinho and Ioannis Vezakis and Andreia Pimenta and Luigi Gallo and Georgios Spanoudakis},
doi = {10.1109/DRCN57075.2023.10108370},
isbn = {978-1-66547-598-3},
year = {2023},
date = {2023-04-01},
urldate = {2023-04-01},
booktitle = {2023 19th International Conference on the Design of Reliable Communication Networks (DRCN)},
pages = {1--6},
publisher = {IEEE},
address = {Vilanova i la Geltru, Spain},
abstract = {Pseudonymisation is a data protection technique often used to protect the privacy of individuals when their personal data are being used for research purposes. Not only is it a key ingredient of the General Data Protection Regulation (GDPR) that requires organisations to ensure that the personal data they process is handled in a secure manner, but it is particularly important in assisting medical research given that often relies on sensitive personal data, since it reduces the risk that medical data could be misused or mishandled. For managing their medical data, it is important to ensure that such data are protected against unauthorised access, and can be reutilised in an anonymous fashion, while still authorised personnel is able to identify the study participant that some data belong to (e.g., for personalised interventions, technical alerts, technical support). In addition, the re-identification of a study participant is a pre-requisite for exercising their rights under the GDPR, since it assists organisations in meeting GDPR requirements (such as the right to access, rectify and portability of data). We argue that the application of pseudonymisation is particularly effective when considered during the early stages (Privacy by Design) of digital services implementation, as well as when defining the complementary to these organizational procedures. Aim of this paper is to present the way in which the pseudonymisation mechanism of the SMART BEAR H2020 project supports the triptych of research activities conducted within the context of an observational medical study, legal obligations arising from the regulatory framework for the protection of personal data, and reutilisation of data for research purposes. Evidence-based security and privacy assessments will be conducted on two different H2020 projects to evaluate such privacy practice.},
keywords = {GDPR, Healthcare, Security},
pubstate = {published},
tppubtype = {inproceedings}
}
Tommaso, Palombi; Federica, Galli; Francesco, Giancamilli; Monica, D'Amico; Fabio, Alivernini; Luigi, Gallo; Pietro, Neroni; Marco, Predazzi; Giuseppe, De Pietro; Fabio, Lucidi; Antonio, Giordano; Andrea, Chirico
In: 2023.
Abstract | Links | BibTeX | Tags:
@article{tommaso_how_2023,
title = {How individual factors intervene in the expression of cognitive abilities in a virtual immersive task: a validation study of the Virtual Reality Action Test},
author = {Palombi Tommaso and Galli Federica and Giancamilli Francesco and D'Amico Monica and Alivernini Fabio and Gallo Luigi and Neroni Pietro and Predazzi Marco and De Pietro Giuseppe and Lucidi Fabio and Giordano Antonio and Chirico Andrea},
url = {https://www.researchsquare.com},
doi = {10.21203/rs.3.rs-2598757/v1},
year = {2023},
date = {2023-03-01},
urldate = {2023-07-03},
abstract = {There is a raised interest in literature to use Virtual Reality (VR) technology as an assessment tool for cognitive domains. One of the essential advantages of transforming tests in an immersive virtual environment is the possibility of automatically calculating the test's score, a time-consum...},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Zabala, Unai; Diez, Alexander; Rodriguez, Igor; A, Augello; Lazkano, Elena
Attainable Digital Embodied Storytelling Using State of the Art Tools, and a Little Touch Proceedings Article
In: International Conference on Social Robotics, pp. 68–79, Doha, Quatar, 3-7 December, pp. 13, 2023.
@inproceedings{unai_zabala_attainable_2023,
title = {Attainable Digital Embodied Storytelling Using State of the Art Tools, and a Little Touch},
author = {Unai Zabala and Alexander Diez and Igor Rodriguez and Augello A and Elena Lazkano},
year = {2023},
date = {2023-03-01},
booktitle = {International Conference on Social Robotics, pp. 68–79, Doha, Quatar, 3-7 December},
volume = {14453},
pages = {13},
abstract = {How closely can a robot capable of generating non-verbal behavior approximate a human narrator? What are the missing features that limit the naturalness and expressiveness of the robot as a storyteller? In this paper we explore this topic by identifying the key aspects to effectively convey the content of a story and therefore by analysing appropriate methodologies and tools that allow to automatically enrich the expressiveness of the generated behavior. Lastly, we will explore some modifications to weigh up the gap between robot and human-like behavior. Demonstration videos reveal that albeit the communicative capabilities of the robot are appropriate, there is still room for improvement.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Sabatucci, M. Cossentino; D. A. Guastella; S. Lopez; L.
Adaptive Execution of Workflows in Emergency Response Miscellaneous
2023, (Published: Proceedings of the 20th ISCRAM Conference – Omaha, Nebraska, USA May 2023).
BibTeX | Tags:
@misc{sabatucci_adaptive_2023,
title = {Adaptive Execution of Workflows in Emergency Response},
author = {M. Cossentino; D. A. Guastella; S. Lopez; L. Sabatucci},
year = {2023},
date = {2023-01-01},
note = {Published: Proceedings of the 20th ISCRAM Conference – Omaha, Nebraska, USA May 2023},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
Krowinska, A.
Book Summary - 12 Guiding Principles of Content Marketing Book Section
In: Digital Content Marketing: Creating Value in Practice, pp. 228–230, Taylor and Francis, 2023, ISBN: 978-100098753-9 (ISBN); 978-103238737-6 (ISBN).
Abstract | Links | BibTeX | Tags:
@incollection{krowinska_book_2023,
title = {Book Summary - 12 Guiding Principles of Content Marketing},
author = {A. Krowinska},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85179296137&doi=10.4324%2f9781003346500-13&partnerID=40&md5=7ec956f5e8b4a788e2dc3d1c33223441},
doi = {10.4324/9781003346500-13},
isbn = {978-100098753-9 (ISBN); 978-103238737-6 (ISBN)},
year = {2023},
date = {2023-01-01},
booktitle = {Digital Content Marketing: Creating Value in Practice},
pages = {228–230},
publisher = {Taylor and Francis},
abstract = {Summarising the chapters of this book, the following 12 guiding principles provide a roadmap to marketers who seek to implement content marketing into their marketing practice. Content Marketing can only be successful if content is in some way of value to the targeted audience. To increase the likelihood for this to occur, the audience must be clearly defined so that content can be created to match or fit with the target group’s interests. Importantly, content marketing is not the same as advertising - therefore, its focus should be on the benefits that campaigns with each individual piece of content offer. Content signals brand personality and values, and thus shapes stakeholders’ views of its sender. It is thus crucial that marketers create a clear branding guide for employees and external partners involved in content creation and delivery to ensure quality and consistency of their content marketing outputs. Planning is an essential element of developing a content marketing strategy. Marketers should not engage in producing and distributing any content without having defined SMART objectives. Also, content to be shared with their audiences must be created and delivered strategically and be an integrated part of the overall marketing plan. Planning also includes selecting a set of appropriate metrics to monitor and evaluate content performance. Content creation requires creativity. Effective content marketing puts content ideation at its core, developing creative outputs that respond to the brief. As consistently developing innovative and creative ideas is challenging, tools such as reflective diaries or brainstorming sessions can be useful to foster creativity. One pathway towards effective content marketing practice is through the provision of value through informative content. Elicitation of value through informative content can help organisations stimulate positive customer engagement behaviours on social media, have a positive impact on brand perceptions, improve brand health, and help raise brand awareness. Content creators should evaluate the educational value of their content and ensure that the content’s main topic is related to the brand values and ethos. Expert knowledge or areas of expertise an organisation or individual can draw on are a very good basis for the creation of informative content. Providing audiences with content that has entertainment benefits can stimulate brand-related interactions and help brands communicate their personality. Branded entertainment content should always focus on providing entertainment while the branded message should only be embedded very subtly. Where appropriate, brands can use humour in their content marketing practice; this can help the message to become more relatable and engaging. Given the visual nature of most social media platforms, it is important to use high quality visuals as they can also foster engagement and improve a brand’s reputation. Also, embedding social value in content marketing can positively impact consumer satisfaction, trust, brand reputation, and loyalty. Marketers can create social value through digital content that stimulates interactions between brands and consumers as well as other consumers in the social media settings. Relational content helps brands to foster socialisation, improve brand experience, and build strong and long-lasting relationships with targeted audiences. The more interactions marketers can stimulate via content, the greater the chances for building strong online brand communities - which should be a goal of any digital marketer. Brands should engage in activities that embrace co-creation and inspire the creation of user-generated content (UGC). UGC is particularly suited to stimulate engagement and increase reach. People tend to trust other people over brands, therefore, UGC content can be a great way to improve trust and convince users. However, marketers need to clearly define their UGC campaigns so that the developed content corresponds with brand values and marketing goals. It is crucial for marketers to always acknowledge UGC creators and thank them in an appropriate form for their content. Using social media influencers to create or disseminate content is a great way to generate user engagement, increase trust, and boost online reach. As there are many types of influencers, organisations need to make sure that they select the influencer who is appropriate for their content marketing goals. When deciding about which influencers to collaborate with, marketers should be guided by the following criteria: influencer’s reach, engagement rate, authenticity, trustworthiness, content and audience quality, and values. To effectively engage online audiences, brands should aim to post content regularly. However, constant creation of new content can be costly and time consuming. Rather than solely focusing on own content, marketers can also embrace content curation and adapt existing content from third party sources to the brand’s messaging. When engaging in content curation, it is crucial for the marketer to make sure that the curated content comes from a reputable source, and that it is relevant to the target audience. Content marketing can be of particular value when used in conjunction with sponsorship and as a means of leveraging the sponsor-sponsee relationship throughout contract duration. Also here, the provision of value to fans and brand-related communities is key; whereby symbolic, and social benefits have been identified as particularly effective in terms of driving positive audience responses. A focus on mid- to long-term brand shaping, assuming a fan- and audiences-based perspective, a co-creative approach, and integrating sponsorship and leveraging within the broader marketing mix are additional important principles for content marketing in sponsorship contexts. Marketers should practice ethical content marketing. This includes aspects such as ensuring to disclose sponsorships or compensations schemes, maintaining sincerity and honesty in their practice, and always fact-check every piece of content to make sure that the dissented information is accurate. Furthermore, the marketer should avoid harm to vulnerable groups, maintain professional standards, adequately recompense influencers, be respectful, loyal, and socially responsible. As the digital environment is under the state of constant development, content creators need to make sure that they stay up to date with the latest trends and technological advancements. AI-generated content can be a powerful tool for creating engaging and relevant content for the target audience. Similarly, embracing the augmented reality and virtual reality formats can help to effectively engage key audiences and spark third-party publication. © 2024 selection and editorial matter, Agata Krowinska, Christof Backhaus, Benjamin Becker and Fabian Bosser; individual chapters, the contributors.},
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Augello, Agnese; Gaglio, Salvatore; Infantino, Ignazio; Maniscalco, Umberto; Pilato, Giovanni; Vella, Filippo
Roboception and adaptation in a cognitive robot Journal Article
In: Robotics and autonomous systems (Print), pp. 104400, 2023, ISSN: 0921-8890.
Abstract | Links | BibTeX | Tags: Cognitive Architectures, Humanoid Robots, Reinforcement Learning, Roboceptions, Sensor systems, Social Robots
@article{augello_roboception_2023,
title = {Roboception and adaptation in a cognitive robot},
author = {Agnese Augello and Salvatore Gaglio and Ignazio Infantino and Umberto Maniscalco and Giovanni Pilato and Filippo Vella},
url = {https://www.sciencedirect.com/science/article/pii/S0921889023000398},
doi = {10.1016/j.robot.2023.104400},
issn = {0921-8890},
year = {2023},
date = {2023-01-01},
journal = {Robotics and autonomous systems (Print)},
pages = {104400},
abstract = {In robotics, perception is usually oriented at understanding what is happening in the external world, while few works pay attention to what is occurring in the robotś body. In this work, we propose an artificial somatosensory system, embedded in a cognitive architecture, that enables a robot to perceive the sensations from its embodiment while executing a task. We called these perceptions roboceptions, and they let the robot act according to its own physical needs in addition to the task demands. Physical information is processed by the robot to behave in a balanced way, determining the most appropriate trade-off between the achievement of the task and its well being. The experiments show the integration of information from the somatosensory system and the choices that lead to the accomplishment of the task.},
keywords = {Cognitive Architectures, Humanoid Robots, Reinforcement Learning, Roboceptions, Sensor systems, Social Robots},
pubstate = {published},
tppubtype = {article}
}
Cossentino, Massimo; Sabatucci, Luca; Mylopoulos, John
Consciousness as a Trigger to Adaptation Journal Article
In: Journal of Artificial Intelligence and Consciousness, vol. 20, no. 1, pp. 27–47, 2023.
Abstract | Links | BibTeX | Tags: Agents, Consciousness, Goal-Oriented Approach, Goals, Practical Reasoning, Self-Consciousness
@article{cossentino_consciousness_2023,
title = {Consciousness as a Trigger to Adaptation},
author = {Massimo Cossentino and Luca Sabatucci and John Mylopoulos},
doi = {10.1142/S270507852250014X},
year = {2023},
date = {2023-01-01},
journal = {Journal of Artificial Intelligence and Consciousness},
volume = {20},
number = {1},
pages = {27–47},
abstract = {Consciousness refers to mental states of a cognitive agent that make it aware of elements of its environment and its own state.Phenomena of consciousness have been studied in Philosophy, Psychology and Cognitive Science. With the advent of Artificial Intelligence (AI) the study of consciousness has broadened to include questions such as textbackslashtextbackslashvirgWhen is an AI system conscious?, textbackslashtextbackslashvirgWhat role does consciousness play in the cognitive architecture of an AI system?. This paper proposes a cognitive architecture that attempts to answer such questions and is an extension of proposals for practical reasoning, founded on the notion of epistemic goals, goals where the desired state-of-affairs is knowledge of something in the environment or within the agent itself. The proposal is illustrated with an example involving an autonomous vehicle.},
keywords = {Agents, Consciousness, Goal-Oriented Approach, Goals, Practical Reasoning, Self-Consciousness},
pubstate = {published},
tppubtype = {article}
}
Su, Qiqi; Peretokin, Vadim; Basdekis, Ioannis; Kouris, Ioannis; Maggesi, Jonatan; Sicuranza, Mario; Acebes, Alberto; Bucur, Anca; Mukkala, Vinod Jaswanth Roy; Pozdniakov, Konstantin; Kloukinas, Christos; Koutsouris, Dimitrios D.; Iliadou, Elefteria; Leontsinis, Ioannis; Gallo, Luigi; Pietro, Giuseppe De; Spanoudakis, George
The SMART BEAR Project: An Overview of Its Infrastructure Proceedings Article
In: Maciaszek, Leszek A.; Mulvenna, Maurice D.; Ziefle, Martina (Ed.): Information and Communication Technologies for Ageing Well and e-Health, pp. 408–425, Springer Nature Switzerland, Cham, 2023, ISBN: 978-3-031-37496-8.
Abstract | Links | BibTeX | Tags: Ageing, AI, Balance Disorder, Cardiovascular Disease, Cloud, Evidence-based, GDPR, Healthcare, Hearing Loss, HL7 FHIR, Semantic interoperability
@inproceedings{su_smart_2023,
title = {The SMART BEAR Project: An Overview of Its Infrastructure},
author = {Qiqi Su and Vadim Peretokin and Ioannis Basdekis and Ioannis Kouris and Jonatan Maggesi and Mario Sicuranza and Alberto Acebes and Anca Bucur and Vinod Jaswanth Roy Mukkala and Konstantin Pozdniakov and Christos Kloukinas and Dimitrios D. Koutsouris and Elefteria Iliadou and Ioannis Leontsinis and Luigi Gallo and Giuseppe De Pietro and George Spanoudakis},
editor = {Leszek A. Maciaszek and Maurice D. Mulvenna and Martina Ziefle},
doi = {10.1007/978-3-031-37496-8_21},
isbn = {978-3-031-37496-8},
year = {2023},
date = {2023-01-01},
booktitle = {Information and Communication Technologies for Ageing Well and e-Health},
pages = {408–425},
publisher = {Springer Nature Switzerland},
address = {Cham},
series = {Communications in Computer and Information Science},
abstract = {The paper describes a cloud-based platform that utilizes Artificial Intelligence (AI) and Explainable AI techniques to deliver evidence-based, personalized interventions to individuals over 65 suffering or at risk of hearing loss, cardiovascular disease, cognitive impairments, balance disorders, or mental health issues, while supporting efficient remote monitoring and clinician-driven guidance. As part of the SMART BEAR integrated project, this platform has been developed to support its large-scale clinical trials. The platform consists of a standards-based data harmonization and management layer, as well as a security component, a Big Data Analytics system, a Clinical Decision Support system, and a dashboard component to facilitate efficient data collection across pilot sites.},
keywords = {Ageing, AI, Balance Disorder, Cardiovascular Disease, Cloud, Evidence-based, GDPR, Healthcare, Hearing Loss, HL7 FHIR, Semantic interoperability},
pubstate = {published},
tppubtype = {inproceedings}
}
Sabatucci, Luca; A, Augello; Caggianese, Giuseppe; Gallo, Luigi
Envisioning Digital Practices in the Metaverse: A Methodological Perspective Journal Article
In: FUTURE INTERNET, vol. 15, pp. 19, 2023, ISSN: 1999-5903.
Abstract | Links | BibTeX | Tags:
@article{luca_sabatucci_envisioning_2023,
title = {Envisioning Digital Practices in the Metaverse: A Methodological Perspective},
author = {Luca Sabatucci and Augello A and Giuseppe Caggianese and Luigi Gallo},
doi = {https://doi.org/10.3390/fi15120394},
issn = {1999-5903},
year = {2023},
date = {2023-01-01},
journal = {FUTURE INTERNET},
volume = {15},
pages = {19},
abstract = {Researchers are exploring methods that exploit digital twins as all-purpose abstractions for sophisticated modelling and simulation, bringing elements of the real world into the virtual realm. Digital twins are essential elements of the digital transformation of society, which mostly benefit manufacturing, smart cities, healthcare contexts, and in general systems that include humans in the loop. As the metaverse concept continues to evolve, the line separating the virtual and the real will progressively fade away. Considering the metaverse’s goal to emulate our social reality, it becomes essential to examine the aspects that characterise real-world interaction practices and explicitly model both physical and social contexts. While the unfolding metaverse may reshape these practices in distinct ways from their real-world counterparts, our position is that it is essential to incorporate social theories into the modelling processes of digital twins within the metaverse. In this work, we discuss our perspective by introducing a digital practice model inspired by the theory of social practice. We illustrate this model by exploiting the scenario of a virtual grocery shop designed to help older adults reduce their social isolation.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Gaglio, Giuseppe Fulvio; A, Augello; Pipitone, Arianna; Gallo, Luigi; Sorbello, Rosario; Chella, Antonio
Moral Mediators in the Metaverse: Exploring Artificial Morality through a Talking Cricket Paradigm (regular paper) Proceedings Article
In: Workshop on Artificial Intelligence for Perception and Artificial Consciousness (AIxPAC 2023) co-located with the 22nd International Conference of the Italian Association for Artificial Intelligence (AIxIA 2023), Roma, 8 Novembre 2023, pp. 14, Alessandro Bruno, Arianna Pipitone, Riccardo Manzotti, Agnese Augello, Pier Luigi Mazzeo, Filippo Vella , Antonio Chella, 2023.
@inproceedings{giuseppe_fulvio_gaglio_moral_2023,
title = {Moral Mediators in the Metaverse: Exploring Artificial Morality through a Talking Cricket Paradigm (regular paper)},
author = {Giuseppe Fulvio Gaglio and Augello A and Arianna Pipitone and Luigi Gallo and Rosario Sorbello and Antonio Chella},
year = {2023},
date = {2023-01-01},
booktitle = {Workshop on Artificial Intelligence for Perception and Artificial Consciousness (AIxPAC 2023) co-located with the 22nd International Conference of the Italian Association for Artificial Intelligence (AIxIA 2023), Roma, 8 Novembre 2023},
volume = {3563},
pages = {14},
publisher = {Alessandro Bruno, Arianna Pipitone, Riccardo Manzotti, Agnese Augello, Pier Luigi Mazzeo, Filippo Vella , Antonio Chella},
abstract = {As technological innovations continue to shape our social interactions, the Metaverse introduces immersive experiences that reflect real-life practices, accessible by users through their avatars. However, these interactions also bring forth potential negative aspects, including discrimination and cyberbullying. While current automatic detection systems exist, educating users on appropriate behaviour remains crucial. Leveraging recent advancements in Artificial Intelligence, the paper focuses on creating virtual AI-controlled moral agents within the Metaverse to guide users in dealing with moral dilemmas. The research aims to understand how such agents impact users’ perceptions and behaviours in ethically challenging virtual environments.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Vacca, Rosa Anna; A, Augello; Gallo, Luigi; Caggianese, Giuseppe; Malizia, Velia; Grutta, Stefania La; Murero, Monica; Valenti, Daniela; Tullo, Apollonia; Balech, Bachir; Marzano, Flaviana; Ghezzo, Alessandro; Tancredi, Giancarlo; Turchetta, Attilio; Riccio, Maria Pia; Bravaccio, Carmela; Scala, Iris
In: NEUROSCIENCE AND BIOBEHAVIORAL REVIEWS, vol. 149, 2023, ISSN: 0149-7634.
@article{rosa_anna_vacca_serious_2023,
title = {Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders},
author = {Rosa Anna Vacca and Augello A and Luigi Gallo and Giuseppe Caggianese and Velia Malizia and Stefania La Grutta and Monica Murero and Daniela Valenti and Apollonia Tullo and Bachir Balech and Flaviana Marzano and Alessandro Ghezzo and Giancarlo Tancredi and Attilio Turchetta and Maria Pia Riccio and Carmela Bravaccio and Iris Scala},
doi = {https://doi.org/10.1016/j.neubiorev.2023.105156},
issn = {0149-7634},
year = {2023},
date = {2023-01-01},
journal = {NEUROSCIENCE AND BIOBEHAVIORAL REVIEWS},
volume = {149},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
A, Augello; Gaglio, Salvatore; Infantino, Ignazio; Maniscalco, Umberto; Pilato, Giovanni; Vella, Filippo
Roboception and adaptation in a cognitive robot Journal Article
In: ROBOTICS AND AUTONOMOUS SYSTEMS, vol. 164, 2023, ISSN: 0921-8890.
Abstract | Links | BibTeX | Tags:
@article{augello_a_roboception_2023,
title = {Roboception and adaptation in a cognitive robot},
author = {Augello A and Salvatore Gaglio and Ignazio Infantino and Umberto Maniscalco and Giovanni Pilato and Filippo Vella},
doi = {https://doi.org/10.1016/j.robot.2023.104400},
issn = {0921-8890},
year = {2023},
date = {2023-01-01},
journal = {ROBOTICS AND AUTONOMOUS SYSTEMS},
volume = {164},
abstract = {In robotics, perception is usually oriented at understanding what is happening in the external world, while few works pay attention to what is occurring in the robot’s body. In this work, we propose an artificial somatosensory system, embedded in a cognitive architecture, that enables a robot to perceive the sensations from its embodiment while executing a task. We called these perceptions roboceptions, and they let the robot act according to its own physical needs in addition to the task demands. Physical information is processed by the robot to behave in a balanced way, determining the most appropriate trade-off between the achievement of the task and its well being. The experiments show the integration of information from the somatosensory system and the choices that lead to the accomplishment of the task.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Design Strategies to Enhance Awareness in MR Collaborative Systems Book Section
In: Paolis, Lucio Tommaso De; Arpaia, Pasquale; Sacco, Marco (Ed.): Extended Reality, vol. 14218, pp. 424–436, Springer Nature Switzerland, Cham, 2023, ISBN: 978-3-031-43400-6 978-3-031-43401-3, (Series Title: Lecture Notes in Computer Science).
@incollection{de_paolis_design_2023,
title = {Design Strategies to Enhance Awareness in MR Collaborative Systems},
author = {Agnese Augello and Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
editor = {Lucio Tommaso De Paolis and Pasquale Arpaia and Marco Sacco},
url = {https://link.springer.com/10.1007/978-3-031-43401-3_28},
doi = {10.1007/978-3-031-43401-3_28},
isbn = {978-3-031-43400-6 978-3-031-43401-3},
year = {2023},
date = {2023-01-01},
urldate = {2024-07-02},
booktitle = {Extended Reality},
volume = {14218},
pages = {424–436},
publisher = {Springer Nature Switzerland},
address = {Cham},
note = {Series Title: Lecture Notes in Computer Science},
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Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
VITE I Conference: Contributes in the frame of a Human Augmentation Space Journal Article
In: Journal of the Italian Astronomical Society, vol. 94, no. 1, pp. 97–101, 2023, ISSN: 1824-0178.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Enactivism, Human augmentation, Virtual Reality
@article{augello_vite_2023,
title = {VITE I Conference: Contributes in the frame of a Human Augmentation Space},
author = {Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
url = {https://www.memsait.it/volumi/MemSAIT-vol94-n1-2023.php},
doi = {10.36116/MEMSAIT_94n1.2023.97},
issn = {1824-0178},
year = {2023},
date = {2023-01-01},
journal = {Journal of the Italian Astronomical Society},
volume = {94},
number = {1},
pages = {97–101},
abstract = {Our contribution is to examine some of the works presented during the VITE I conference from a perspective of Human Augmentation (HA). In the paper, we provide a definition of HA framed by Enactivism theory, also schematizing our viewpoint in a threedimensional space and into an architecture for designing and implementing HA systems.},
keywords = {Artificial intelligence, Augmented Reality, Enactivism, Human augmentation, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Sabatucci, Luca; Cossentino, Massimo; Napoli, Claudia Di; Susi, Angelo
A model for automatic selection of IoT services in ambient assisted living for the elderly Journal Article
In: Pervasive and Mobile Computing, vol. 95, 2023.
Abstract | BibTeX | Tags: AAL for the Elderly, Model at run-time, Reasoning
@article{sabatucci_model_2023,
title = {A model for automatic selection of IoT services in ambient assisted living for the elderly},
author = {Luca Sabatucci and Massimo Cossentino and Claudia Di Napoli and Angelo Susi},
year = {2023},
date = {2023-01-01},
journal = {Pervasive and Mobile Computing},
volume = {95},
abstract = {Context: Engineering Ambient Assisted Living applications for the elderly is challenging due
to the diversity and rapid changes of both end users’ needs and technological environment
equipment.
Objective: Assistive applications can be provided as combinations of functionalities provided by
IoT devices. With the pervasive availability of functionally equivalent IoT devices, they should
be selected according to the specific deployment context in terms of user needs and conditions,
device availability, and regulations when the operative context dynamic conditions can be set.
Such selection is the objective of this work.
Methods: We rely on a conceptual framework for self-adaptation as the enabler for a run-
time decision-making process. It allows for representing relations among IoT devices, the
functionalities they deliver, and the different modalities these functionalities are provided with
in terms of goals, devices, and norms. The framework is based on three fundamental principles:
(1) high-level abstractions separating the expected functionality, how it can be delivered, and
who is responsible for its delivery; (2) AAL applications as the run-time composition of atomic
functionalities; (3) centrality of the user in the system.
Result: The Device-Goal-Norm framework is proposed to specify diagrams for different AAL
applications, together with the semantics to transform these diagrams into run-time models. We
also provide a running implementation of a run-time model based on the belief–desire–intention
paradigm.},
keywords = {AAL for the Elderly, Model at run-time, Reasoning},
pubstate = {published},
tppubtype = {article}
}
to the diversity and rapid changes of both end users’ needs and technological environment
equipment.
Objective: Assistive applications can be provided as combinations of functionalities provided by
IoT devices. With the pervasive availability of functionally equivalent IoT devices, they should
be selected according to the specific deployment context in terms of user needs and conditions,
device availability, and regulations when the operative context dynamic conditions can be set.
Such selection is the objective of this work.
Methods: We rely on a conceptual framework for self-adaptation as the enabler for a run-
time decision-making process. It allows for representing relations among IoT devices, the
functionalities they deliver, and the different modalities these functionalities are provided with
in terms of goals, devices, and norms. The framework is based on three fundamental principles:
(1) high-level abstractions separating the expected functionality, how it can be delivered, and
who is responsible for its delivery; (2) AAL applications as the run-time composition of atomic
functionalities; (3) centrality of the user in the system.
Result: The Device-Goal-Norm framework is proposed to specify diagrams for different AAL
applications, together with the semantics to transform these diagrams into run-time models. We
also provide a running implementation of a run-time model based on the belief–desire–intention
paradigm.
Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Design strategies to enhance awareness in mr collaborative systems Proceedings Article
In: Extended Reality, pp. 424–436, Springer Nature, 2023, ISBN: 978-3-031-43401-3.
Abstract | Links | BibTeX | Tags: Awareness, Collaborative Tool, Mixed reality, Social Practices
@inproceedings{agnese_augello_design_2023,
title = {Design strategies to enhance awareness in mr collaborative systems},
author = {Agnese Augello and Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
doi = {https://doi.org/10.1007/978-3-031-43401-3_28},
isbn = {978-3-031-43401-3},
year = {2023},
date = {2023-01-01},
booktitle = {Extended Reality},
volume = {14218},
pages = {424–436},
publisher = {Springer Nature},
series = {Lecture Notes in Computer Science},
abstract = {An increasing number of innovative technologies are fostering augmented collaborative systems, thus setting the milestones of future collaboration paradigms. By merging real and virtual elements, mixed reality technologies lead to an augmented perception of the working environment and, consequently, an enriched experience of collaborative task execution. However, at the same time, such technologies can also impede proper communication and understanding among the entities working in concert to reach a common goal. Wearing head-mounted displays and simultaneously managing two different interactions - human-human and human-machine can lead to misunderstandings with co-workers. This also can hinder awareness, a fundamental requirement for the effective execution of collaborative tasks. As a consequence, cognitive load can increase with a negative impact on task performance. This paper analyses the main elements of a collaborative practice. Specifically, our aim is to identify crucial factors that must be considered for designing an effective interface for a collaborative mixed reality system. Then, we discuss some solutions to ensure that technology can act as an aid, rather than an impediment, to the accomplishment of collaborative tasks.},
keywords = {Awareness, Collaborative Tool, Mixed reality, Social Practices},
pubstate = {published},
tppubtype = {inproceedings}
}
Sabatucci, Luca; Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
Coordinating Systems of Digital Twins with Digital Practices Proceedings Article
In: Malvone, Vadim; Murano, Aniello (Ed.): Multi-Agent Systems, pp. 406–414, Springer Nature Switzerland, Cham, 2023, ISBN: 978-3-031-43263-7 978-3-031-43264-4, (Series Title: Lecture Notes in Computer Science).
@inproceedings{malvone_coordinating_2023,
title = {Coordinating Systems of Digital Twins with Digital Practices},
author = {Luca Sabatucci and Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
editor = {Vadim Malvone and Aniello Murano},
url = {https://link.springer.com/10.1007/978-3-031-43264-4_26},
doi = {10.1007/978-3-031-43264-4_26},
isbn = {978-3-031-43263-7 978-3-031-43264-4},
year = {2023},
date = {2023-01-01},
urldate = {2024-07-02},
booktitle = {Multi-Agent Systems},
volume = {14282},
pages = {406–414},
publisher = {Springer Nature Switzerland},
address = {Cham},
note = {Series Title: Lecture Notes in Computer Science},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}