AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2022
Cossentino, Massimo; Guastella, Davide; Lopes, Salvatore; Sabatucci, Luca; Tripiciano, Mario
Linguistic and Semantic Layers for Emergency Plans Journal Article
In: Intelligenza Artificiale, vol. 16, no. 1, pp. 7–25, 2022.
Abstract | Links | BibTeX | Tags: Emergency plans, Metamodel, Text to formal conversion
@article{cossentinoLinguisticSemanticLayers2022,
title = {Linguistic and Semantic Layers for Emergency Plans},
author = { Massimo Cossentino and Davide Guastella and Salvatore Lopes and Luca Sabatucci and Mario Tripiciano},
doi = {10.3233/IA-210122},
year = {2022},
date = {2022-01-01},
journal = {Intelligenza Artificiale},
volume = {16},
number = {1},
pages = {7--25},
abstract = {Plans for emergency response are complex collaborations in which actors take roles and responsibilities. They are generally long textual documents containing practical instructions, in natural language, for hazard responses. A more rigorous structured-text would be useful for a twofold audience. From one side, it can be useful for quickly understanding the plan and on the other side it can be used to improve the modelling phase and delivering an automatic emergency-support system. This paper proposes an approach, conceived for humans, for converting a free-form plan document into a structured version of the same document. The approach is based on a linguistic and semantic analysis that are strictly correlated and materialize in a metamodel. It contains the essential elements of an emergency plan, and it aids in interpreting the input document also reducing inconsistencies, redundancies, and ambiguities. textcopyright 2022 - IOS Press. All rights reserved.},
keywords = {Emergency plans, Metamodel, Text to formal conversion},
pubstate = {published},
tppubtype = {article}
}
Cossentino, Massimo; Lopes, Salvatore; Sabatucci, Luca
Automatically-Generated Agent Organizations for Flexible Workflow Enactment Proceedings Article
In: Agents and Artificial Intelligence: 13th International Conference, ICAART 2021, Virtual Event, February 4– 6, 2021, Revised Selected Papers, pp. 70–84, Springer International Publishing Cham, 2022.
Abstract | Links | BibTeX | Tags: Agent organisations, Business Process, Dynamic workflow, Multi agent systems, Workflow management
@inproceedings{cossentinoAutomaticallyGeneratedAgentOrganizations2022,
title = {Automatically-Generated Agent Organizations for Flexible Workflow Enactment},
author = { Massimo Cossentino and Salvatore Lopes and Luca Sabatucci},
doi = {10.1007/978-3-031-10161-8_4},
year = {2022},
date = {2022-01-01},
booktitle = {Agents and Artificial Intelligence: 13th International Conference, ICAART 2021, Virtual Event, February 4– 6, 2021, Revised Selected Papers},
pages = {70--84},
publisher = {Springer International Publishing Cham},
abstract = {The use of multi-agent systems for the implementation and management of data-intensive workflows is generally considered a particularly interesting solution. We propose an approach that exploits the definition of processes described with the BPMN language for the automatic generation of agent organisations. To demonstrate the use of our approach, we chose the JaCaMo agent framework for its inherent support of agent organisations described with the MOISE meta-model. The resulting agent organization is built for adapting to different execution context, by self-modifying its structural and functional specification for continuing to fulfil the BP goal. textcopyright 2022, Springer Nature Switzerland AG.},
keywords = {Agent organisations, Business Process, Dynamic workflow, Multi agent systems, Workflow management},
pubstate = {published},
tppubtype = {inproceedings}
}
Augello, Agnese
Unveiling the Reasoning Processes of Robots through Introspective Dialogues in a Storytelling System: A Study on the Elicited Empathy Journal Article
In: Cognitive Systems Research, vol. 73, pp. 12–20, 2022, ISSN: 13890417.
Abstract | Links | BibTeX | Tags: ACT-R, Anthropomorphic Robots, Cognitive Architectures, Cognitive Systems, Empathy, Gestural user interfaces, Introspective Dialogs, Personality, Reasoning, Social Agents, Social Practices, Storytelling Robots
@article{augelloUnveilingReasoningProcesses2022,
title = {Unveiling the Reasoning Processes of Robots through Introspective Dialogues in a Storytelling System: A Study on the Elicited Empathy},
author = { Agnese Augello},
doi = {10.1016/j.cogsys.2021.11.006},
issn = {13890417},
year = {2022},
date = {2022-01-01},
journal = {Cognitive Systems Research},
volume = {73},
pages = {12--20},
abstract = {The work studies the empathy elicited by a storytelling system in which the characters in the story are interpreted by humanoid robots and modelled as cognitive agents. The ACT-R architecture is exploited to shape the characters' personalities and equip them with knowledge and behaviours typical of social practices. The narration is enriched with gestures and emotional expressions obtained by setting parameters that can be correlated to some emotions, such as the pitch and speech rate, the LEDs colour and the head inclination. The system has been evaluated by comparing a simple narrative modality with an enhanced one, where an introspective dialogue is adopted to explain and let transparent the internal reasoning processes of the characters. The obtained results show that storytelling affected the cognitive component of empathy, especially through the advanced narrative mode. textcopyright 2022 Elsevier B.V.},
keywords = {ACT-R, Anthropomorphic Robots, Cognitive Architectures, Cognitive Systems, Empathy, Gestural user interfaces, Introspective Dialogs, Personality, Reasoning, Social Agents, Social Practices, Storytelling Robots},
pubstate = {published},
tppubtype = {article}
}
Augello, Agnese; Bella, Giulia Di; Infantino, Ignazio; Pilato, Giovanni; Vitale, Gianluigi
Multimodal Mood Recognition for Assistive Scenarios Proceedings Article
In: F.F., Samsonovich A. V. Ramos Corchado (Ed.): Procedia Computer Science, pp. 510–517, Elsevier B.V., 2022.
Abstract | Links | BibTeX | Tags: Assistive Robots, Emotion Analysis, Emotion Recognition, Mood
@inproceedings{augelloMultimodalMoodRecognition2022,
title = {Multimodal Mood Recognition for Assistive Scenarios},
author = { Agnese Augello and Giulia Di Bella and Ignazio Infantino and Giovanni Pilato and Gianluigi Vitale},
editor = { Samsonovich A.V. Ramos Corchado F.F.},
doi = {10.1016/j.procs.2022.11.098},
year = {2022},
date = {2022-01-01},
booktitle = {Procedia Computer Science},
volume = {213},
pages = {510--517},
publisher = {Elsevier B.V.},
abstract = {We illustrate a system performing multimodal human emotion detection from video input through the integration of audio emotional recognition, text emotional recognition, facial emotional recognition, and emotional recognition from a spectrogram. The outcomes of the four emotion recognition modalities are compared, and a final evaluation provides the most likely perceived emotion. The system has been designed to be easily implemented on cheap mini-computer based boards. It is conceived to be used as auxiliary tool in the field of telemedicine to remotely monitor the mood of patients and observe their healing process, which is closely related to their emotional condition. textcopyright 2022 The Author(s).},
keywords = {Assistive Robots, Emotion Analysis, Emotion Recognition, Mood},
pubstate = {published},
tppubtype = {inproceedings}
}
Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
Human Augmentation: An Enactive Perspective Book Section
In: Paolis, Lucio Tommaso De; Arpaia, Pasquale; Sacco, Marco (Ed.): Extended Reality, vol. 13445, pp. 219–228, Springer International Publishing, Cham, 2022, ISBN: 978-3-031-15545-1 978-3-031-15546-8.
Abstract | Links | BibTeX | Tags: Augmented cognition, Enactivism, Human augmentation, Mixed reality
@incollection{augelloHumanAugmentationEnactive2022,
title = {Human Augmentation: An Enactive Perspective},
author = { Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
editor = { Lucio Tommaso De Paolis and Pasquale Arpaia and Marco Sacco},
doi = {10.1007/978-3-031-15546-8_19},
isbn = {978-3-031-15545-1 978-3-031-15546-8},
year = {2022},
date = {2022-01-01},
urldate = {2023-03-15},
booktitle = {Extended Reality},
volume = {13445},
pages = {219--228},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this work, we frame the area of research known as Human Augmentation (HA) from an enactive perspective. According to Enactivism, cognition arises through dynamic interaction between organism's sensorimotor capacities and its environment. In this perspective, it is important to evaluate how an augmentation of users abilities introduced by HA systems can affect their cognitive processes. We propose an architecture as a blueprint for designing and implementing HA systems. In our vision, the user and the system are intertwined: the system envelops and enhances the user's abilities with a combined augmentation on sensorial, motor and mental dimensions in a HA space. We discuss how many existing systems are more situated on augmentation planes and why a holistic vision covering the whole HA space is important. The architecture can drive HA systems' design, by introducing XR and AI solutions that can effectively expand the possibilities of human beings while ensuring low friction and high transparency in information access.},
keywords = {Augmented cognition, Enactivism, Human augmentation, Mixed reality},
pubstate = {published},
tppubtype = {incollection}
}
Augello, Agnese; Infantino, Ignazio; Pilato, Giovanni; Vitale, Gianpaolo
Extending Affective Capabilities for Medical Assistive Robots Journal Article
In: Cognitive Systems Research, vol. 73, pp. 21–25, 2022, ISSN: 13890417.
Abstract | Links | BibTeX | Tags: Anthropomorphic Robots, Assistive Robots, Emotion Detection, Facial Expressions, Human computer interaction, Human Robot Interaction, Humanoid Robots, Natural Language Processing, Robotics, Wellbeing
@article{augelloExtendingAffectiveCapabilities2022,
title = {Extending Affective Capabilities for Medical Assistive Robots},
author = { Agnese Augello and Ignazio Infantino and Giovanni Pilato and Gianpaolo Vitale},
doi = {10.1016/j.cogsys.2021.12.004},
issn = {13890417},
year = {2022},
date = {2022-01-01},
journal = {Cognitive Systems Research},
volume = {73},
pages = {21--25},
abstract = {In this work, we discuss methodologies and implementation choices to enable a humanoid robot to estimate patients' mood and emotions during postoperative home rehabilitation. The approach is modular and it has been implemented into a SoftBank Pepper robotic architecture; however, the approach is general and it can be easily adapted to other robotic platforms. A sample of an interactive session for the detection of the patient's affective state is also reported. textcopyright 2022 Elsevier B.V.},
keywords = {Anthropomorphic Robots, Assistive Robots, Emotion Detection, Facial Expressions, Human computer interaction, Human Robot Interaction, Humanoid Robots, Natural Language Processing, Robotics, Wellbeing},
pubstate = {published},
tppubtype = {article}
}
Agostinho, Carlos; Pimenta, Andreia; Marques, Maria; Tsiouris, Kostas M.; Kalatzis, Fanis; Nikitas, Christos; Iliadou, Eleftheria; Occhipinti, Mattia; Kouris, Ioannis; Koutsouris, Dimitrios; Basdekis, Ioannis; Koloutsu, Konstantina; Gallo, Luigi; Pietro, Giuseppe De; Jardim-Goncalves, Ricardo
Healthier and Independent Living of the Elderly: Interoperability in a Cross-Project Pilot Proceedings Article
In: 2022 Interoperability for Enterprise Systems and Applications Workshops, CEUR Workshop Proceedings, Valencia, Spain, 2022.
Abstract | Links | BibTeX | Tags: Healthcare, Interoperability
@inproceedings{agostinhoHealthierIndependentLiving2022,
title = {Healthier and Independent Living of the Elderly: Interoperability in a Cross-Project Pilot},
author = { Carlos Agostinho and Andreia Pimenta and Maria Marques and Kostas M. Tsiouris and Fanis Kalatzis and Christos Nikitas and Eleftheria Iliadou and Mattia Occhipinti and Ioannis Kouris and Dimitrios Koutsouris and Ioannis Basdekis and Konstantina Koloutsu and Luigi Gallo and Giuseppe De Pietro and Ricardo {Jardim-Goncalves}},
url = {https://ceur-ws.org/Vol-3214/WS7Paper2.pdf},
year = {2022},
date = {2022-01-01},
urldate = {2022-01-01},
booktitle = {2022 Interoperability for Enterprise Systems and Applications Workshops},
volume = {3214},
publisher = {CEUR Workshop Proceedings},
address = {Valencia, Spain},
abstract = {The ageing of the population creates new heterogeneous challenges for age-friendly living. The progressive decline in physical and cognitive skills tends to prevent elderly people from performing basic instrumental activities of daily living and there is a growing interest in technology for aging support. Digital health today can be exercised by anyone owning a smartphone and parameters such as heart rate, step counts, calorie intake, sleep quality, can be collected and used not only to monitor and improve the individual's health condition but also to prevent illnesses. However, for the benefits of e-health to take place, digital health data, either Electronic Health Records (EHR) or sensor data from the IoMT, must be shared, maintaining privacy and security requirements but unlocking the potential for research an innovation throughout EU. This paper demonstrates the added value of such interoperability requirements, and a form of accomplishing them through a cross-project pilot.},
keywords = {Healthcare, Interoperability},
pubstate = {published},
tppubtype = {inproceedings}
}
2021
Sabatucci, Luca
MonteCarlo Tree Search with Goal-Based Heuristic Proceedings Article
In: The First Online Workshop of the UK Planning & Scheduling Special Interest Group, UK, 2021.
Abstract | Links | BibTeX | Tags: Goal-Oriented Approach, Monte Carlo Search, Partial goal satisfaction, Self-Adaptive Systems
@inproceedings{sabatucciSabatucciMonteCarlo2021,
title = {MonteCarlo Tree Search with Goal-Based Heuristic},
author = { Luca Sabatucci},
url = {https://plansig2020.files.wordpress.com/2020/12/plansig_2020_paper_7.pdf},
year = {2021},
date = {2021-10-01},
urldate = {2021-10-01},
booktitle = {The First Online Workshop of the UK Planning & Scheduling Special Interest Group},
address = {UK},
abstract = {The use of a domain-driven symbolic planner may provide interesting performances, even with the most challenging planning domain. However, sometimes a domain utility-function to be maximized does not exist: there are cases in which creating such a function is difficult and error-prone. This paper investigates an alternative approach to afford deterministic planning when no utility-functions are available. In cases like these, classical planning may provide bad performances. The use of a MonteCarlo approach, in conjunction with a goal-based heuristic, has given promising results.},
keywords = {Goal-Oriented Approach, Monte Carlo Search, Partial goal satisfaction, Self-Adaptive Systems},
pubstate = {published},
tppubtype = {inproceedings}
}
Scianna, Andrea; Gaglio, Giuseppe Fulvio; Guardia, Marcello La
HBIM Data Management in Historical and Archaeological Buildings Journal Article
In: Archeologia e Calcolatori, vol. 31, pp. 231–252, 2021.
Abstract | Links | BibTeX | Tags: Archaeological Site, Cultural heritage, HBIM
@article{sciannaHBIMDataManagement2021a,
title = {HBIM Data Management in Historical and Archaeological Buildings},
author = { Andrea Scianna and Giuseppe Fulvio Gaglio and Marcello La Guardia},
doi = {10.19282/ac.31.1.2020.11},
year = {2021},
date = {2021-01-01},
journal = {Archeologia e Calcolatori},
volume = {31},
pages = {231--252},
publisher = {Consiglio Nazionale delle Ricerche},
abstract = {Recent technological evolutions in the acquisition and management of building data are offering new opportunities for digital reconstruction. At the same time, the BIM (Building Information Modeling) methodology, based on the implementation of libraries composed of parametric objects provided by the IFC (Industry Foundation Classes) standard, allows the design and management of data of existing buildings, and, in particular, historical and archaeological buildings. In the latter case, the great variety of Cultural Heritage (CH) distributed over the European territory, and the ability of BIM to cover the life of buildings or/and other artefacts from a geometric, descriptive, physical and static point of view, have stimulated the development of the HBIM (Historic BIM) modelling. The HBIM approach should consider the complexity of historical or archaeological buildings or artefacts, with particular attention to possible fragmentation or incompleteness of parts. In this work, different approaches regarding the survey, restitution and data management will be described, finalised to the construction of an HBIM model, considering different possible variables, emerging from different study cases. textcopyright 2020 Consiglio Nazionale delle Ricerche. All rights reserved.},
keywords = {Archaeological Site, Cultural heritage, HBIM},
pubstate = {published},
tppubtype = {article}
}
Scianna, Andrea; Gaglio, Giuseppe Fulvio; Guardia, Marcello La; Nuccio, Gaia
Development of a Virtual CH Path on WEB: Integration of a GIS, VR, and Other Multimedia Data Journal Article
In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 12642 LNCS, pp. 178–189, 2021.
Abstract | Links | BibTeX | Tags: Digital Photogrammetry, Geographical Information Systems, Historic Preservation, Indoor Navigation, Virtual Reality
@article{sciannaDevelopmentVirtualCH2021a,
title = {Development of a Virtual CH Path on WEB: Integration of a GIS, VR, and Other Multimedia Data},
author = { Andrea Scianna and Giuseppe Fulvio Gaglio and Marcello La Guardia and Gaia Nuccio},
editor = { Fink E. Cantoni L. Champion E. Ioannides M.},
doi = {10.1007/978-3-030-73043-7_15},
year = {2021},
date = {2021-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {12642 LNCS},
pages = {178--189},
publisher = {Springer Science and Business Media Deutschland GmbH},
abstract = {Recent advances in computer science allowed people to explore new possibilities for the fruition of CH all around the world. The development of Geographic Information Systems (GIS) in the field of territorial systems and the evolution of Virtual Reality (VR) solutions opened new scenarios for the valorization of cultural goods. At the same time, recent advances in digital photogrammetry and 3D interactive navigation models on WEB-based on WebGL technologies offered new opportunities of digital fruition of CH. Considering this panorama, the presented work shows how the integration of these technologies gives a precious added value to the virtual fruition of CH. In particular, it has been considered a cultural path in the La Loggia district, located into the historic centre of Palermo. This area is rich in monuments, many of them not accessible to the public, within the I-ACCESS European Project. The starting idea was to enlarge and diffuse, as much as possible, the accessibility to the knowledge of cultural goods in a virtual way, stimulating at the same time their real fruition. The developed solution implemented a GIS platform HTML 5 based and freely available online from desktop and mobile devices. In the virtual tour, everyone could navigate inside the cultural path, accompanied by touristic information, and come and visit the indoor environments of the main monuments. This work offers a new approach to accessibility and represents an example of how new technologies could support the diffusion of knowledge of CH. textcopyright 2021, Springer Nature Switzerland AG.},
keywords = {Digital Photogrammetry, Geographical Information Systems, Historic Preservation, Indoor Navigation, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Rachedi, Sarah; Chirico, Andrea; Melillo, Antonio; Maiorano, Patrizia; Caggianese, Giuseppe; Gragnano, E.; Gallo, Luigi; Pietro, Giuseppe De; Giordano, Antonio; Bruno, A.; Sarno, L.; Guida, Maurizio
Uso Della Realt`a Virtuale per l'analgesia Del Travaglio Attivo Di Parto: Studio Clinico Randomizzato Proceedings Article
In: SIGO 2021 - La Ginecologia e Le Donne: Oltre La Pandemia, Sorrento, Italia, 2021.
BibTeX | Tags:
@inproceedings{rachediUsoRealtaVirtuale2021,
title = {Uso Della Realt`a Virtuale per l'analgesia Del Travaglio Attivo Di Parto: Studio Clinico Randomizzato},
author = { Sarah Rachedi and Andrea Chirico and Antonio Melillo and Patrizia Maiorano and Giuseppe Caggianese and E. Gragnano and Luigi Gallo and Giuseppe De Pietro and Antonio Giordano and A. Bruno and L. Sarno and Maurizio Guida},
year = {2021},
date = {2021-01-01},
booktitle = {SIGO 2021 - La Ginecologia e Le Donne: Oltre La Pandemia},
address = {Sorrento, Italia},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gentile, Manuel; Augello, Agnese; Allegra, Mario; Citt`a, Giuseppe; Grande, Valentina Dal; Grutta, Stefania La; Pilato, Giovanni; Urso, Alfonso; Vella, Filippo; Picone, Marco; Gallitano, Giancarlo; Ruisi, Marcantonio; Fratini, Livan
Gaming as a Key Approach for the Recovery Process of a Public Space: The Case Study of the Old Chemical Plant 'Chimica Arenellatextbackslash textbackslash' in Palermo Proceedings Article
In: 2021, ISBN: 978-84-12-08854-0.
Abstract | BibTeX | Tags: Gamification, Serious game, Urban Games
@inproceedings{gentileGamingKeyApproach2021,
title = {Gaming as a Key Approach for the Recovery Process of a Public Space: The Case Study of the Old Chemical Plant 'Chimica Arenellatextbackslash textbackslash' in Palermo},
author = { Manuel Gentile and Agnese Augello and Mario Allegra and Giuseppe Citt{`a} and Valentina Dal Grande and Stefania La Grutta and Giovanni Pilato and Alfonso Urso and Filippo Vella and Marco Picone and Giancarlo Gallitano and Marcantonio Ruisi and Livan Fratini},
isbn = {978-84-12-08854-0},
year = {2021},
date = {2021-01-01},
abstract = {This poster describes the FORGE (FactOry of uRban GamEs) project, a proposal that our research group launched in partnership with the Municipality of Palermo (Italy) and other local stakeholders in 2019. FORGE will be hosted in what was previously a chemical plant (the former 'Chimica Arenellatextbackslash textbackslash') and is an open factory designed to collect needs and to generate interventions for urban innovation. The four key terms we have used for the project are urban, game, factory and participation. In fact, FORGE employs a participatory methodological model based on the concept of game, aimed at supporting social and economic development through a platform for participatory co-design. FORGE plays also a key role in fostering social inclusion, becoming a 'participation hubtextbackslash textbackslash' and an urban center for the whole city.},
keywords = {Gamification, Serious game, Urban Games},
pubstate = {published},
tppubtype = {inproceedings}
}
Franchini, Silvia; Terranova, Maria Chiara; Re, Giuseppe Lo; Galia, Massimo; Salerno, Sergio; Midiri, Massimo; Vitabile, Salvatore
In: Esposito, Anna; Faundez-Zanuy, Marcos; Morabito, Francesco Carlo; Pasero, Eros (Ed.): Progresses in Artificial Intelligence and Neural Systems, pp. 185–197, Springer, Singapore, 2021, ISBN: 9789811550935.
Abstract | Links | BibTeX | Tags: Bayesian optimization, Crohn's disease multi-level classification and grading, Feature extraction, Feature reduction, K-fold cross-validation, machine learning, Magnetic Resonance Enterography, Medical Imaging, multi-level classifiers, Multiclass support vector machines, Supervised learning
@incollection{franchiniNovelSystemMultilevel2021,
title = {A Novel System for Multi-level Crohn's Disease Classification and Grading Based on a Multiclass Support Vector Machine},
author = { Silvia Franchini and Maria Chiara Terranova and Giuseppe Lo Re and Massimo Galia and Sergio Salerno and Massimo Midiri and Salvatore Vitabile},
editor = { Anna Esposito and Marcos {Faundez-Zanuy} and Francesco Carlo Morabito and Eros Pasero},
doi = {10.1007/978-981-15-5093-5_18},
isbn = {9789811550935},
year = {2021},
date = {2021-01-01},
urldate = {2023-03-20},
booktitle = {Progresses in Artificial Intelligence and Neural Systems},
pages = {185--197},
publisher = {Springer},
address = {Singapore},
series = {Smart Innovation, Systems and Technologies},
abstract = {Crohn's disease (CD) is a chronic inflammatory condition of the gastrointestinal tract that can highly alter patient's quality of life. Diagnostic imaging, such as Enterography Magnetic Resonance Imaging (E-MRI), provides crucial information for CD activity assessment. Automatic learning methods play a fundamental role in the classification of CD and allow to avoid the long and expensive manual classification process by radiologists. This paper presents a novel classification method that uses a multiclass Support Vector Machine (SVM) based on a Radial Basis Function (RBF) kernel for the grading of CD inflammatory activity. To validate the system, we have used a dataset composed of 800 E-MRI examinations of 800 patients from the University of Palermo Policlinico Hospital. For each E-MRI image, a team of radiologists has extracted 20 features associated with CD, calculated a disease activity index and classified patients into three classes (no activity, mild activity and severe activity). The 20 features have been used as the input variables to the SVM classifier, while the activity index has been adopted as the response variable. Different feature reduction techniques have been applied to improve the classifier performance, while a Bayesian optimization technique has been used to find the optimal hyperparameters of the RBF kernel. K-fold cross-validation has been used to enhance the evaluation reliability. The proposed SVM classifier achieved a better performance when compared with other standard classification methods. Experimental results show an accuracy index of 91.45% with an error of 8.55% that outperform the operator-based reference values reported in literature.},
keywords = {Bayesian optimization, Crohn's disease multi-level classification and grading, Feature extraction, Feature reduction, K-fold cross-validation, machine learning, Magnetic Resonance Enterography, Medical Imaging, multi-level classifiers, Multiclass support vector machines, Supervised learning},
pubstate = {published},
tppubtype = {incollection}
}
Franchini, Silvia; Vitabile, Salvatore
Geometric Calculus Applications to Medical Imaging: Status and Perspectives Proceedings Article
In: Xambó-Descamps, Sebasti`a (Ed.): Systems, Patterns and Data Engineering with Geometric Calculi, pp. 31–46, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-74486-1.
Abstract | Links | BibTeX | Tags: 3D modeling, Clifford algebra, Deep learning, Geometric algebra, Geometric Calculus, Medical image classification, Medical image registration, Medical image segmentation, Medical Imaging, radiomics
@inproceedings{franchiniGeometricCalculusApplications2021,
title = {Geometric Calculus Applications to Medical Imaging: Status and Perspectives},
author = { Silvia Franchini and Salvatore Vitabile},
editor = { Sebasti{`a} {Xambó-Descamps}},
doi = {10.1007/978-3-030-74486-1_3},
isbn = {978-3-030-74486-1},
year = {2021},
date = {2021-01-01},
booktitle = {Systems, Patterns and Data Engineering with Geometric Calculi},
pages = {31--46},
publisher = {Springer International Publishing},
address = {Cham},
series = {SEMA SIMAI Springer Series},
abstract = {Medical imaging data coming from different acquisition modalities requires automatic tools to extract useful information and support clinicians in the formulation of accurate diagnoses. Geometric Calculus (GC) offers a powerful mathematical and computational model for the development of effective medical imaging algorithms. The practical use of GC-based methods in medical imaging requires fast and efficient implementations to meet real-time processing constraints as well as accuracy and robustness requirements. The purpose of this article is to present the state of the art of the GC-based techniques for medical image analysis and processing. The use of GC-based paradigms in Radiomics and Deep Learning, i.e. a comprehensive quantification of tumor phenotypes by applying a large number of quantitative image features and its classification, is also outlined.},
keywords = {3D modeling, Clifford algebra, Deep learning, Geometric algebra, Geometric Calculus, Medical image classification, Medical image registration, Medical image segmentation, Medical Imaging, radiomics},
pubstate = {published},
tppubtype = {inproceedings}
}
Ferrante, Giuliana; Vitale, Gianpaolo; Licari, Amelia; Montalbano, Laura; Pilato, Giovanni; Infantino, Ignazio; Augello, Agnese; Grutta, Stefania La
Social Robots and Therapeutic Adherence: A New Challenge in Pediatric Asthma? Journal Article
In: Paediatric Respiratory Reviews, vol. 40, pp. 46–51, 2021, ISSN: 15260542.
Abstract | Links | BibTeX | Tags: Asthma, Healthcare, Robotics, Social Agents, Social Robots
@article{ferranteSocialRobotsTherapeutic2021,
title = {Social Robots and Therapeutic Adherence: A New Challenge in Pediatric Asthma?},
author = { Giuliana Ferrante and Gianpaolo Vitale and Amelia Licari and Laura Montalbano and Giovanni Pilato and Ignazio Infantino and Agnese Augello and Stefania La Grutta},
doi = {10.1016/j.prrv.2020.11.001},
issn = {15260542},
year = {2021},
date = {2021-01-01},
journal = {Paediatric Respiratory Reviews},
volume = {40},
pages = {46--51},
abstract = {Social Robots are used in different contexts and, in healthcare, they are better known as Socially Assistive Robots. In the context of asthma, the use of Socially Assistive Robots has the potential to increase motivation and engagement to treatment. Other positive roles proposed for Socially Assistive Robots are to provide education, training regarding treatments, and feedback to patients. This review evaluates emerging interventions for improving treatment adherence in pediatric asthma, focusing on the possible future role of social robots in the clinical practice. textcopyright 2020 Elsevier Ltd},
keywords = {Asthma, Healthcare, Robotics, Social Agents, Social Robots},
pubstate = {published},
tppubtype = {article}
}
Cossentino, Massimo; Lopes, Salvatore; Sabatucci, Luca; Tripiciano, Mario
Towards a Semantic Layer for Italian Emergency Plans. Proceedings Article
In: WOA, pp. 144–161, 2021.
Abstract | BibTeX | Tags: Domain knowledge, Emergency plans, Semantic layer, Text to formal conversion
@inproceedings{cossentinoSemanticLayerItalian2021,
title = {Towards a Semantic Layer for Italian Emergency Plans.},
author = { Massimo Cossentino and Salvatore Lopes and Luca Sabatucci and Mario Tripiciano},
year = {2021},
date = {2021-01-01},
booktitle = {WOA},
pages = {144--161},
abstract = {Emergency plans require a complex collaboration among multiple departments and roles. They are generally long textual documents containing practical instructions for hazard responses in natural language. This work focuses on converting informal documents to a more rigorous structured-text representation by taking advantage of well-known techniques from the literature. However, this task is costly, it requires technical skills and sound domain knowledge, and it is entirely subjective. To this aim, we propose a semantic layer that supports the formalization of an emergency plan by identifying essential elements of the input document and highlighting inconsistencies, redundancies, and ambiguities. textcopyright 2021 CEUR-WS. All rights reserved.},
keywords = {Domain knowledge, Emergency plans, Semantic layer, Text to formal conversion},
pubstate = {published},
tppubtype = {inproceedings}
}
Cossentino, Massimo; Lopes, Salvatore; Sabatucci, Luca
Automatic Definition of MOISE Organizations for Adaptive Workflows. Proceedings Article
In: ICAART (1), pp. 125–136, 2021.
Abstract | Links | BibTeX | Tags: Agent organisations, Dynamic workflow, Metamodeling, Multi agent systems
@inproceedings{cossentinoAutomaticDefinitionMOISE2021,
title = {Automatic Definition of MOISE Organizations for Adaptive Workflows.},
author = { Massimo Cossentino and Salvatore Lopes and Luca Sabatucci},
doi = {10.5220/0010319201250136},
year = {2021},
date = {2021-01-01},
booktitle = {ICAART (1)},
pages = {125--136},
abstract = {The enactment of dynamic workflows may take advantage of the multi-agent system paradigm. The approach presented in this paper allows exploiting a high-level BPMN process definition to generate an agent organisation that can enact the workflow using different strategies. These are implemented as organisational schemes representing alternative goal decomposition trees. The availability of several equivalent solutions enables the optimisation and adaptation features of the approach. The mapping of the initial workflow to organisations starts with the automatic generation of goals from the BPMN, and it exploits a metamodeling approach to generate MOISE organisation definition. textcopyright 2021 by SCITEPRESS - Science and Technology Publications, Lda. All rights reserved},
keywords = {Agent organisations, Dynamic workflow, Metamodeling, Multi agent systems},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi
Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites Book Section
In: Ardito, Carmelo; Lanzilotti, Rosa; Malizia, Alessio; Petrie, Helen; Piccinno, Antonio; Desolda, Giuseppe; Inkpen, Kori (Ed.): Human-Computer Interaction – INTERACT 2021, vol. 12936, pp. 426–430, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-85606-9 978-3-030-85607-6.
Abstract | Links | BibTeX | Tags: Cultural heritage, Limited FOV, Mixed reality, User interface
@incollection{caggianeseFieldViewLimitationDriven2021,
title = {Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites},
author = { Giuseppe Caggianese and Luigi Gallo},
editor = { Carmelo Ardito and Rosa Lanzilotti and Alessio Malizia and Helen Petrie and Antonio Piccinno and Giuseppe Desolda and Kori Inkpen},
doi = {10.1007/978-3-030-85607-6_51},
isbn = {978-3-030-85606-9 978-3-030-85607-6},
year = {2021},
date = {2021-01-01},
urldate = {2023-03-15},
booktitle = {Human-Computer Interaction – INTERACT 2021},
volume = {12936},
pages = {426--430},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this work, we describe the design of a customized user interface (UI) for a mixed reality application in a heritage site. The visuals, widgets and spatial interaction techniques have been customized to improve the user experience without diverting the user's attention by minimizing the effect of the limited field of view (FOV) of the see-through head-mounted display (HMD) used, Microsoft HoloLens v1. The approach consists in using diegetic elements that are coherent with the narrative of the heritage site, and widgets and augmented layers always entirely included in the FOV of the see-through display.},
keywords = {Cultural heritage, Limited FOV, Mixed reality, User interface},
pubstate = {published},
tppubtype = {incollection}
}
Bures, Tomas; Weyns, Danny; Schmerl, Bradley; Fitzgerald, John; Aniculaesei, Adina; Berger, Christian; ao Cambeiro, Jo; Carlson, Jan; Chowdhury, Shafiul Azam; Daun, Marian; others,
Software Engineering for Smart Cyber-Physical Systems (SEsCPS 2018)-Workshop Report Journal Article
In: ACM SIGSOFT Software Engineering Notes, vol. 44, no. 4, pp. 11–13, 2021.
Abstract | Links | BibTeX | Tags: Cyber-Physical Systems, Software engineering
@article{buresSoftwareEngineeringSmart2021,
title = {Software Engineering for Smart Cyber-Physical Systems (SEsCPS 2018)-Workshop Report},
author = { Tomas Bures and Danny Weyns and Bradley Schmerl and John Fitzgerald and Adina Aniculaesei and Christian Berger and Jo{~a}o Cambeiro and Jan Carlson and Shafiul Azam Chowdhury and Marian Daun and others},
doi = {10.1145/3364452.3364465},
year = {2021},
date = {2021-01-01},
journal = {ACM SIGSOFT Software Engineering Notes},
volume = {44},
number = {4},
pages = {11--13},
abstract = {Smart Cyber-Physical Systems (sCPS) are a novel kind of Cyber- Phy sical Sy stem engineered to take advantage of large-scale cooperation between devices, users and environment to achieve added value in the face of uncertainty and changing environments. Examples of sCPS include modern traffic systems, Industry 4.0 systems, systems for smart buildings, and smart energy grids. The uniting aspect of all these sy stems is that to achieve their high level of intelligence, adaptivity and ability to optimize and learn, they rely heavily on software. This makes them software-intensive systems, where software becomes their most complex part. Engineering sCPS thus becomes a recognized software engineering discipline, which, due to specifics of sCPS, can only partially rely on the existing body of knowledge in software engineering. In fact, it turns out that many of the traditional approaches to architecture modeling and software development fall short in their ability to cope with the high dynamicity and uncertainty of sCPS. This calls for innovative approaches that jointly reflect and address the specifics of such systems. This paper maps the discussions and results of the Fourth International Workshop on Software Engineering for Smart Cyber-Physical Systems (SEsCPS 2018), which focuses on challenges and promising solutions in the area of software engineering for sCPS.},
keywords = {Cyber-Physical Systems, Software engineering},
pubstate = {published},
tppubtype = {article}
}
Augello, Agnese; Citt`a, Giuseppe; Gentile, Manuel; Lieto, Antonio
A Storytelling Robot Managing Persuasive and Ethical Stances via ACT-R: An Exploratory Study Journal Article
In: International Journal of Social Robotics, 2021, ISSN: 18754791.
Abstract | Links | BibTeX | Tags: Cognitive Architectures, Covid-19, Dialogue Management, Ethical Argumentation, Ethics, Persuasive Systems, Social Robots, Storytelling Robots
@article{augelloStorytellingRobotManaging2021,
title = {A Storytelling Robot Managing Persuasive and Ethical Stances via ACT-R: An Exploratory Study},
author = { Agnese Augello and Giuseppe Citt{`a} and Manuel Gentile and Antonio Lieto},
doi = {10.1007/s12369-021-00847-w},
issn = {18754791},
year = {2021},
date = {2021-01-01},
journal = {International Journal of Social Robotics},
abstract = {We present a storytelling robot, controlled via the ACT-R cognitive architecture, able to adopt different persuasive techniques and ethical stances while conversing about some topics concerning COVID-19. The main contribution of the paper consists in the proposal of a needs-driven model that guides and evaluates, during the dialogue, the use (if any) of persuasive techniques available in the agent procedural memory. The portfolio of persuasive techniques tested in such a model ranges from the use of storytelling to framing techniques and rhetorical-based arguments. To the best of our knowledge, this represents the first attempt of building a persuasive agent able to integrate a mix of explicitly grounded cognitive assumptions about dialogue management, storytelling and persuasive techniques as well as ethical attitudes. The paper presents the results of an exploratory evaluation of the system on 63 participants. textcopyright 2021, The Author(s).},
keywords = {Cognitive Architectures, Covid-19, Dialogue Management, Ethical Argumentation, Ethics, Persuasive Systems, Social Robots, Storytelling Robots},
pubstate = {published},
tppubtype = {article}
}
Augello, Agnese; Infantino, Ignazio; Pilato, Giovanni; Vitale, Gianpaolo
In: Future Internet, vol. 13, no. 4, 2021, ISSN: 19995903.
Abstract | Links | BibTeX | Tags: Augmented Reality, Cultural heritage, Multimodal Interaction, User Behavior Analysis
@article{augelloSiteExperienceEnhancement2021,
title = {Site Experience Enhancement and Perspective in Cultural Heritage Fruition— a Survey on New Technologies and Methodologies Based on a ``Four-Pillars'' Approach},
author = { Agnese Augello and Ignazio Infantino and Giovanni Pilato and Gianpaolo Vitale},
doi = {10.3390/fi13040092},
issn = {19995903},
year = {2021},
date = {2021-01-01},
journal = {Future Internet},
volume = {13},
number = {4},
abstract = {This paper deals with innovative fruition modalities of cultural heritage sites. Based on two ongoing experiments, four pillars are considered, that is, User Localization, Multimodal Interaction, User Understanding and Gamification. A survey of the existing literature regarding one or more issues related to the four pillars is proposed. It aims to put in evidence the exploitation of these contributions to cultural heritage. It is discussed how a cultural site can be enriched, extended and transformed into an intelligent multimodal environment in this perspective. This new augmented environment can focus on the visitor, analyze his activity and behavior, and make his experience more satisfying, fulfilling and unique. After an in-depth overview of the existing technologies and methodologies for the fruition of cultural interest sites, the two experiments are described in detail and the authors' vision of the future is proposed. textcopyright 2021 by the authors. Licensee MDPI, Basel, Switzerland.},
keywords = {Augmented Reality, Cultural heritage, Multimodal Interaction, User Behavior Analysis},
pubstate = {published},
tppubtype = {article}
}
Augello, Agnese; Gentile, Manuel; Picone, Marco
Mind Games Proceedings Article
In: pp. 84–93, 2021.
Abstract | BibTeX | Tags: Education, Mental Maps, Natural Language Processing, Serious game
@inproceedings{augelloMindGames2021,
title = {Mind Games},
author = { Agnese Augello and Manuel Gentile and Marco Picone},
year = {2021},
date = {2021-01-01},
pages = {84--93},
abstract = {This paper describes the preliminary stages and the theoretical and methodological inspiration for the design of UrbanCraft, a gamified activity based on Kevin Lynch's mental maps and aiming at enhancing youth participation and inclusion in urban co-design and governance. This activity draws on previous local experiences on participation and social inclusion, held in the Southern Italian city of Palermo, in an attempt to mix urban studies, serious games and artificial intelligence methodologies. In this experiment, we designed a gamified activity conceived for nine- to twelve-year-old primary and secondary school children, due to our previous cooperation with several primary and secondary schools in Palermo. Overall, the goal of this proposal is to adapt Lynch's notions of imageability and public images to a serious game and lead the players to an enhanced spatial awareness of their neighborhood and the entire city. Although UrbanCraft is still in its early design stages, the existing network of public institutions, research centers and schools provides a fertile ground for developing the project.},
keywords = {Education, Mental Maps, Natural Language Processing, Serious game},
pubstate = {published},
tppubtype = {inproceedings}
}
2020
Cornevilli, Fabio; Santo, Massimo De; Dragoni, Maurizio; Gallo, Luigi; Troiano, Alfredo
DatabencArt and EDUBBA: Digital Infrastructures for Cataloguing and Sharing Cultural Heritage Content Journal Article
In: IOP Conference Series: Materials Science and Engineering, vol. 949, pp. 012073, 2020.
Abstract | Links | BibTeX | Tags: Cultural heritage, Digital infrastructure
@article{cornevilliDatabencArtEDUBBADigital2020,
title = {DatabencArt and EDUBBA: Digital Infrastructures for Cataloguing and Sharing Cultural Heritage Content},
author = { Fabio Cornevilli and Massimo De Santo and Maurizio Dragoni and Luigi Gallo and Alfredo Troiano},
doi = {10.1088/1757-899x/949/1/012073},
year = {2020},
date = {2020-11-01},
journal = {IOP Conference Series: Materials Science and Engineering},
volume = {949},
pages = {012073},
abstract = {The paper presents DatabencArt and EDUBBA, two strictly integrated digital infrastructures designed and developed to cope with the increasing demand of a smart use of cutting-edge technologies in the Cultural Heritage (CH) realm. DatabencArt has been primarily designed to facilitate the cataloguing of CH objects while EDUBBA is focused on educational purposes. These platforms are the results of a long-term research effort made in the last five years by DATABENC Consortium (Distretto ad Alta Tecnologia per i Beni Culturali) and treasuring the experiences gained with the exploitation of many research projects in the field of of ICT technologies for Cultural Heritage knowledge, preservation, valorization and sustainable fruition.},
keywords = {Cultural heritage, Digital infrastructure},
pubstate = {published},
tppubtype = {article}
}
Trifir`o, Irene; Augello, Agnese; Maniscalco, Umberto; Pilato, Giovanni; Vella, Filippo; Meo, Rosa
How Are You? How a Robot Can Learn to Express Its Own Roboceptions Proceedings Article
In: Cristiani, Matteo; Toro, Carlos; Zanni-Merk, Cecilia; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Procedia Computer Science, pp. 480–489, Elsevier B.V., 2020.
Abstract | Links | BibTeX | Tags: Human computer interaction, Knowledge Representation, Latent Semantic Analysis, Natural Language Processing, Robotics, Semantic Computing, Social Robots
@inproceedings{trifiroHowAreYou2020,
title = {How Are You? How a Robot Can Learn to Express Its Own Roboceptions},
author = { Irene Trifir{`o} and Agnese Augello and Umberto Maniscalco and Giovanni Pilato and Filippo Vella and Rosa Meo},
editor = { Matteo Cristiani and Carlos Toro and Cecilia {Zanni-Merk} and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1016/j.procs.2020.08.050},
year = {2020},
date = {2020-01-01},
booktitle = {Procedia Computer Science},
volume = {176},
pages = {480--489},
publisher = {Elsevier B.V.},
abstract = {This work is framed on investigating how a robot can learn associations between linguistic elements, such as words or sentences, and its bodily perceptions, that we named ``roboceptions''. We discuss the possibility of defining such a process of an association through the interaction with human beings. By interacting with a user, the robot can learn to ascribe a meaning to its roboceptions to express them in natural language. Such a process could then be used by the robot in a verbal interaction to detect some words recalling the previously experimented roboceptions. In this paper, we discuss a Dual-NMT approach to realize such an association. However, it requires adequate training corpus. For this reason, we consider two different phases towards the realization of the system, and we show the results of the first phase, comparing two approaches: one based on the Latent Semantic Analysis paradigm and one based on the Random Indexing methodology.},
keywords = {Human computer interaction, Knowledge Representation, Latent Semantic Analysis, Natural Language Processing, Robotics, Semantic Computing, Social Robots},
pubstate = {published},
tppubtype = {inproceedings}
}
Scianna, Andrea; Gaglio, Giuseppe Fulvio; Grima, Reuben; Guardia, Marcello La
THE VIRTUALIZATION of CH for HISTORICAL RECONSTRUCTION: The AR FRUITION of the FOUNTAIN of ST. GEORGE SQUARE in VALLETTA (MALTA) Proceedings Article
In: K., Ellul C. Morley J. Home R. Kalantari M. Wong (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 143–149, International Society for Photogrammetry and Remote Sensing, 2020.
Abstract | Links | BibTeX | Tags: 3D Modelling, Archaeological Site, Augmented Reality, Cultural heritage, Digital Photogrammetry, Historical Reconstruction, Terrestrial Laser Scanners
@inproceedings{sciannaVIRTUALIZATIONCHHISTORICAL2020a,
title = {THE VIRTUALIZATION of CH for HISTORICAL RECONSTRUCTION: The AR FRUITION of the FOUNTAIN of ST. GEORGE SQUARE in VALLETTA (MALTA)},
author = { Andrea Scianna and Giuseppe Fulvio Gaglio and Reuben Grima and Marcello La Guardia},
editor = { Ellul C. Morley J. Home R. Kalantari M. Wong K.},
doi = {10.5194/isprs-archives-XLIV-4-W1-2020-143-2020},
year = {2020},
date = {2020-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {44},
pages = {143--149},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {Improving accessibility to Cultural Heritage (CH) is an increasingly urgent challenge today. It is not only a matter of physical inaccessibility but also temporal, considering that part of CH now lost. Fortunately, the most modern technological tools are helping to break down both space and time barriers. In facts, recent advances in representation, 3D modelling and survey methodologies opened new scenarios for valorization and conservation of CH. In particular, the improvement of quality in resolution and sensor sensitivity of cameras allowed to achieve the right level of 3D reconstruction through digital photogrammetry procedures. In the same field, terrestrial laser scanners (TLS) allowed acquiring dense point clouds of complex environments with a millimetric level of accuracy. At the same time, the application of Augmented Reality (AR) and Virtual Reality (VR) technologies is an excellent solution for improving the accessibility to monuments, museums and archaeological sites. It is possible to share new levels of information about CH, in space and time, for touristic, managerial and scientific aims. This work is focused on the virtualization of CH, considering the study case of the fountain of Wignacourt, today present in St. Philip Garden in Floriana and initially located in Valletta (Malta). The application presented allows the virtual fruition of the monument placed in its original location, St. George Square. A simplified plant of the square will enable tourists to make a temporal journey in the past with their mobile device. The work is part of the Interreg Italia-Malta European project named I-Access, dedicated to the improvement of CH accessibility. It focuses the attention to the experimentation of new specific procedures in Geomatics necessary to solve big data issues of complex environment visualization. textcopyright Authors 2020.},
keywords = {3D Modelling, Archaeological Site, Augmented Reality, Cultural heritage, Digital Photogrammetry, Historical Reconstruction, Terrestrial Laser Scanners},
pubstate = {published},
tppubtype = {inproceedings}
}