AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2025
Xiao, T.; Chen, Y.; Zhong, S.; Kiefer, P.; Krukar, J.; Kim, K. G.; Hurni, L.; Schwering, A.; Raubal, M.
Sketch2Terrain: AI-Driven Real-Time Terrain Sketch Mapping in Augmented Reality Proceedings Article
In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071394-1 (ISBN).
Abstract | Links | BibTeX | Tags: 3D information, Augmented Reality, Drawing (graphics), Freehand sketching, Generative 3D sketch mapping, Generative AI, Mapping systems, Photomapping, Real-time terrains, Sketch maps, Spatial cognition, Spatial informations, terrain generation, Terrain generations, Three dimensional computer graphics
@inproceedings{xiao_sketch2terrain_2025,
title = {Sketch2Terrain: AI-Driven Real-Time Terrain Sketch Mapping in Augmented Reality},
author = {T. Xiao and Y. Chen and S. Zhong and P. Kiefer and J. Krukar and K. G. Kim and L. Hurni and A. Schwering and M. Raubal},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105005747437&doi=10.1145%2f3706598.3713467&partnerID=40&md5=bc38e658cfe7ae83792e8837d496f2c7},
doi = {10.1145/3706598.3713467},
isbn = {979-840071394-1 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Conf Hum Fact Comput Syst Proc},
publisher = {Association for Computing Machinery},
abstract = {Sketch mapping is an effective technique to externalize and communicate spatial information. However, it has been limited to 2D mediums, making it difficult to represent 3D information, particularly for terrains with elevation changes. We present Sketch2Terrain, an intuitive generative-3D-sketch-mapping system combining freehand sketching with generative Artificial Intelligence that radically changes sketch map creation and representation using Augmented Reality. Sketch2Terrain empowers non-experts to create unambiguous sketch maps of natural environments and provides a homogeneous interface for researchers to collect data and conduct experiments. A between-subject study (N=36) revealed that generative-3D-sketch-mapping improved efficiency by 38.4%, terrain-topology accuracy by 12.5%, and landmark accuracy by up to 12.1%, with only a 4.7% trade-off in terrain-elevation accuracy compared to freehand 3D-sketch-mapping. Additionally, generative-3D-sketch-mapping reduced perceived strain by 60.5% and stress by 39.5% over 2D-sketch-mapping. These findings underscore potential applications of generative-3D-sketch-mapping for in-depth understanding and accurate representation of vertically complex environments. The implementation is publicly available. © 2025 Copyright held by the owner/author(s).},
keywords = {3D information, Augmented Reality, Drawing (graphics), Freehand sketching, Generative 3D sketch mapping, Generative AI, Mapping systems, Photomapping, Real-time terrains, Sketch maps, Spatial cognition, Spatial informations, terrain generation, Terrain generations, Three dimensional computer graphics},
pubstate = {published},
tppubtype = {inproceedings}
}
2022
Wong, S. M.; Chen, C. -W.; Pan, T. -Y.; Chu, H. -K.; Hu, M. -C.
GetWild: A VR Editing System with AI-Generated 3D Object and Terrain Proceedings Article
In: MM - Proc. ACM Int. Conf. Multimed., pp. 6988–6990, Association for Computing Machinery, Inc, 2022, ISBN: 978-145039203-7 (ISBN).
Abstract | Links | BibTeX | Tags: 3-D environments, 3-d terrains, 3D modeling, 3D models, 3D object, 3d-modeling, Editing systems, Landforms, Modeling softwares, Object generation, terrain generation, Terrain generations, Virtual Reality, Vr editing
@inproceedings{wong_getwild_2022,
title = {GetWild: A VR Editing System with AI-Generated 3D Object and Terrain},
author = {S. M. Wong and C. -W. Chen and T. -Y. Pan and H. -K. Chu and M. -C. Hu},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85151159899&doi=10.1145%2f3503161.3547733&partnerID=40&md5=668c107b586a77f7ef9bfde37d4dfb9f},
doi = {10.1145/3503161.3547733},
isbn = {978-145039203-7 (ISBN)},
year = {2022},
date = {2022-01-01},
booktitle = {MM - Proc. ACM Int. Conf. Multimed.},
pages = {6988–6990},
publisher = {Association for Computing Machinery, Inc},
abstract = {3D environment artists typically use 2D screens and 3D modeling software to achieve their creation. However, creating 3D content using 2D tools is counterintuitive. Moreover, the process would be inefficient for junior artists in the absence of a reference. We develop a system called GetWild, which employs artificial intelligence (AI) models to generate the prototype of 3D objects/terrain and allows users to further edit the generated content in the virtual space. With the aid of AI, the user can capture an image to obtain a rough 3D object model, or start with drawing simple sketches representing the river, the mountain peak and the mountain ridge to create a 3D terrain prototype. Further, the virtual reality (VR) technique is used to provide an immersive design environment and intuitive interaction (such as painting, sculpturing, coloring, and transformation) for users to edit the generated prototypes. Compared with the existing 3D modeling software and systems, the proposed VR editing system with AI-generated 3D objects/terrain provides a more efficient way for the user to create virtual artwork. © 2022 Owner/Author.},
keywords = {3-D environments, 3-d terrains, 3D modeling, 3D models, 3D object, 3d-modeling, Editing systems, Landforms, Modeling softwares, Object generation, terrain generation, Terrain generations, Virtual Reality, Vr editing},
pubstate = {published},
tppubtype = {inproceedings}
}